mirror of
https://git.zaroz.cloud/nintendo-back-up/yuzu/yuzu.git
synced 2025-05-12 00:45:25 +00:00
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.
Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.
The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.
Following REUSE has a few advantages over the current approach:
- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
`.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
files like binary assets / images is always accurate and up to date
To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.
[REUSE]: https://reuse.software
Follow-up to
|
||
|---|---|---|
| .. | ||
| astc_decoder.comp | ||
| block_linear_unswizzle_2d.comp | ||
| block_linear_unswizzle_3d.comp | ||
| CMakeLists.txt | ||
| convert_abgr8_to_d24s8.frag | ||
| convert_d24s8_to_abgr8.frag | ||
| convert_depth_to_float.frag | ||
| convert_float_to_depth.frag | ||
| convert_s8d24_to_abgr8.frag | ||
| fidelityfx_fsr.comp | ||
| full_screen_triangle.vert | ||
| fxaa.frag | ||
| fxaa.vert | ||
| opengl_convert_s8d24.comp | ||
| opengl_copy_bc4.comp | ||
| opengl_present_scaleforce.frag | ||
| opengl_present.frag | ||
| opengl_present.vert | ||
| pitch_unswizzle.comp | ||
| present_bicubic.frag | ||
| present_gaussian.frag | ||
| source_shader.h.in | ||
| StringShaderHeader.cmake | ||
| vulkan_blit_color_float.frag | ||
| vulkan_blit_depth_stencil.frag | ||
| vulkan_fidelityfx_fsr_easu_fp16.comp | ||
| vulkan_fidelityfx_fsr_easu_fp32.comp | ||
| vulkan_fidelityfx_fsr_rcas_fp16.comp | ||
| vulkan_fidelityfx_fsr_rcas_fp32.comp | ||
| vulkan_present_scaleforce_fp16.frag | ||
| vulkan_present_scaleforce_fp32.frag | ||
| vulkan_present.frag | ||
| vulkan_present.vert | ||
| vulkan_quad_indexed.comp | ||
| vulkan_uint8.comp | ||