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![]() Given games can also request a 32-bit or 39-bit address space, we shouldn't be hardcoding the address space range as 36-bit. |
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.. | ||
audio_core | ||
common | ||
core | ||
input_common | ||
tests | ||
video_core | ||
yuzu | ||
yuzu_cmd | ||
.clang-format | ||
CMakeLists.txt |