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				https://git.zaroz.cloud/nintendo-back-up/yuzu/yuzu.git
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			187 lines
		
	
	
		
			6.7 KiB
		
	
	
	
		
			CMake
		
	
	
	
	
	
			
		
		
	
	
			187 lines
		
	
	
		
			6.7 KiB
		
	
	
	
		
			CMake
		
	
	
	
	
	
| # CMake 2.8.11 required for Qt5 settings to be applied automatically on
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| # dependent libraries.
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| cmake_minimum_required(VERSION 2.8.11)
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| 
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| project(citra)
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| 
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| if (NOT MSVC)
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|     set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -Wno-attributes -pthread")
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|     set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -pthread")
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| else()
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|     # Silence deprecation warnings
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|     add_definitions(/D_CRT_SECURE_NO_WARNINGS)
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|     # set up output paths for executable binaries (.exe-files, and .dll-files on DLL-capable platforms)
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|     set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
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| 
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|     # Tweak optimization settings
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|     # As far as I can tell, there's no way to override the CMake defaults while leaving user
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|     # changes intact, so we'll just clobber everything and say sorry.
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|     message(STATUS "Cache compiler flags ignored, please edit CMakeFiles.txt to change the flags.")
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|     # /MP - Multi-threaded compilation
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|     # /MD - Multi-threaded runtime
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|     # /Ox - Full optimization
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|     # /Oy- - Don't omit frame pointer
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|     # /GR- - Disable RTTI
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|     # /GS- - No stack buffer overflow checks
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|     # /EHsc - C++-only exception handling semantics
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|     set(optimization_flags "/MP /MD /Ox /Oy- /GR- /GS- /EHsc")
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|     # /Zi - Output debugging information
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|     # /Zo - enahnced debug info for optimized builds
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|     set(CMAKE_C_FLAGS_RELEASE   "${optimization_flags} /Zi" CACHE STRING "" FORCE)
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|     set(CMAKE_CXX_FLAGS_RELEASE "${optimization_flags} /Zi" CACHE STRING "" FORCE)
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|     set(CMAKE_C_FLAGS_RELWITHDEBINFO   "${optimization_flags} /Zi /Zo" CACHE STRING "" FORCE)
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|     set(CMAKE_CXX_FLAGS_RELWITHDEBINFO "${optimization_flags} /Zi /Zo" CACHE STRING "" FORCE)
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| endif()
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| 
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| add_definitions(-DSINGLETHREADED)
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| # CMake seems to only define _DEBUG on Windows
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| set_property(DIRECTORY APPEND PROPERTY
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|     COMPILE_DEFINITIONS $<$<CONFIG:Debug>:_DEBUG> $<$<NOT:$<CONFIG:Debug>>:NDEBUG>)
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| 
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| find_package(PNG QUIET)
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| if (PNG_FOUND)
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|     add_definitions(-DHAVE_PNG)
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| else()
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|     message(STATUS "libpng not found. Some debugging features have been disabled.")
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| endif()
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| 
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| find_package(Boost 1.57.0)
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| if (Boost_FOUND)
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|     include_directories(${Boost_INCLUDE_DIRS})
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| else()
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|     message(STATUS "Boost 1.57.0 or newer not found, falling back to externals")
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|     include_directories(externals/boost)
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| endif()
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| 
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| # Include bundled CMake modules
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| list(APPEND CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/externals/cmake-modules")
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| 
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| find_package(OpenGL REQUIRED)
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| include_directories(${OPENGL_INCLUDE_DIR})
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| 
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| option(ENABLE_GLFW "Enable the GLFW frontend" ON)
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| if (ENABLE_GLFW)
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|     if (WIN32)
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|         # Detect toolchain and platform
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|         if (MSVC)
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|             if (CMAKE_SIZEOF_VOID_P EQUAL 8)
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|                 set(TMP_ARCH "x64")
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|             else()
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|                 set(TMP_ARCH "Win32")
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|             endif()
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| 
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|             if (MSVC11) # Visual C++ 2012
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|                 set(TMP_TOOLSET "v110")
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|             elseif (MSVC12) # Visual C++ 2013
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|                 set(TMP_TOOLSET "v120")
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|             else()
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|                 set(TMP_TOOLSET "UNSUPPORTED")
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|                 message(SEND_ERROR "We don't supply GLFW binaries for your version of MSVC, you might have to provide them yourself.")
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|             endif()
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| 
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|             set(TMP_TOOLSET "msvc_${TMP_TOOLSET}-${TMP_ARCH}")
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|         else()
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|             # Assume mingw
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|             if (CMAKE_SIZEOF_VOID_P EQUAL 8)
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|                 set(TMP_ARCH "x86_64")
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|             else()
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|                 set(TMP_ARCH "i686")
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|             endif()
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| 
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|             set(TMP_TOOLSET "mingw-${TMP_ARCH}")
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|         endif()
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| 
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|         set(GLFW_PREFIX "${CMAKE_CURRENT_SOURCE_DIR}/externals/glfw-3.0.4.bin")
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|         set(GLFW_INCLUDE_DIRS "${GLFW_PREFIX}/include" CACHE PATH "Path to GLFW3 headers")
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|         set(GLFW_LIBRARY_DIRS "${GLFW_PREFIX}/lib-${TMP_TOOLSET}" CACHE PATH "Path to GLFW3 libraries")
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| 
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|         # Clean up after ourselves
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|         unset(TMP_TOOLSET)
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|         unset(TMP_ARCH)
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| 
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|         set(GLFW_LIBRARIES glfw3)
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|     else()
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|         find_package(PkgConfig REQUIRED)
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|         pkg_search_module(GLFW REQUIRED glfw3)
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|     endif()
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| 
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|     include_directories(${GLFW_INCLUDE_DIRS})
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|     link_directories(${GLFW_LIBRARY_DIRS})
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| endif()
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| 
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| IF (APPLE)
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|     FIND_LIBRARY(COCOA_LIBRARY Cocoa)           # Umbrella framework for everything GUI-related
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|     FIND_LIBRARY(IOKIT_LIBRARY IOKit)           # GLFW dependency
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|     FIND_LIBRARY(COREVIDEO_LIBRARY CoreVideo)   # GLFW dependency
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|     set(PLATFORM_LIBRARIES iconv ${COCOA_LIBRARY} ${IOKIT_LIBRARY} ${COREVIDEO_LIBRARY})
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|     
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|     set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -stdlib=libc++")
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|     set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -stdlib=libc++")
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| ELSEIF(MINGW)
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|     # GCC does not support codecvt, so use iconv instead
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|     set(PLATFORM_LIBRARIES winmm ws2_32 iconv)
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| 
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|     # WSAPoll functionality doesn't exist before WinNT 6.x (Vista and up)
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|     add_definitions(-D_WIN32_WINNT=0x0600)
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| ELSEIF(WIN32)
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|     set(PLATFORM_LIBRARIES winmm ws2_32)
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| ELSE()
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|     set(PLATFORM_LIBRARIES rt)
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| ENDIF (APPLE)
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| 
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| option(ENABLE_QT "Enable the Qt frontend" ON)
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| option(CITRA_FORCE_QT4 "Use Qt4 even if Qt5 is available." OFF)
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| if (ENABLE_QT)
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|     # Set CMAKE_PREFIX_PATH if QTDIR is defined in the environment This allows CMake to
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|     # automatically find the Qt packages on Windows
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|     if (DEFINED ENV{QTDIR})
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|         list(APPEND CMAKE_PREFIX_PATH "$ENV{QTDIR}")
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|     endif()
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| 
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|     if (NOT CITRA_FORCE_QT4)
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|         find_package(Qt5 COMPONENTS Widgets OpenGL)
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|         set(CITRA_QT_LIBS Qt5::Widgets Qt5::OpenGL)
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|     endif()
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| 
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|     if (CITRA_FORCE_QT4 OR NOT Qt5_FOUND)
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|         # Try to fallback to Qt4
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|         find_package(Qt4 REQUIRED COMPONENTS QtGui QtOpenGL)
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|         set(CITRA_QT_LIBS Qt4::QtGui Qt4::QtOpenGL)
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|     endif()
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| endif()
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| 
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| # This function should be passed a list of all files in a target. It will automatically generate
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| # file groups following the directory hierarchy, so that the layout of the files in IDEs matches the
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| # one in the filesystem.
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| function(create_directory_groups)
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|     # Place any files that aren't in the source list in a separate group so that they don't get in
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|     # the way.
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|     source_group("Other Files" REGULAR_EXPRESSION ".")
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| 
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|     foreach(file_name ${ARGV})
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|         get_filename_component(dir_name "${file_name}" PATH)
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|         # Group names use '\' as a separator even though the entire rest of CMake uses '/'...
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|         string(REPLACE "/" "\\" group_name "${dir_name}")
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|         source_group("${group_name}" FILES "${file_name}")
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|     endforeach()
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| endfunction()
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| 
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| # generate git revision information
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| include(GetGitRevisionDescription)
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| get_git_head_revision(GIT_REF_SPEC GIT_REV)
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| git_describe(GIT_DESC --always --long --dirty)
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| git_branch_name(GIT_BRANCH)
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| 
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| set(INI_PREFIX "${CMAKE_CURRENT_SOURCE_DIR}/externals/inih")
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| include_directories(${INI_PREFIX})
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| add_subdirectory(${INI_PREFIX})
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| 
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| include_directories(externals/nihstro/include)
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| 
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| # process subdirectories
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| if(ENABLE_QT)
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|     include_directories(externals/qhexedit)
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|     add_subdirectory(externals/qhexedit)
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| endif()
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| add_subdirectory(src)
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