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			64 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			64 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2018 yuzu Emulator Project
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| // Licensed under GPLv2 or any later version
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| // Refer to the license.txt file included.
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| 
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| #pragma once
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| 
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| #include "common/common_types.h"
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| #include "video_core/gpu.h"
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| 
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| struct ScreenInfo;
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| 
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| namespace VideoCore {
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| 
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| class RasterizerInterface {
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| public:
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|     virtual ~RasterizerInterface() {}
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| 
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|     /// Draw the current batch of vertex arrays
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|     virtual void DrawArrays() = 0;
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| 
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|     /// Notify rasterizer that the specified Maxwell register has been changed
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|     virtual void NotifyMaxwellRegisterChanged(u32 method) = 0;
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| 
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|     /// Notify rasterizer that all caches should be flushed to Switch memory
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|     virtual void FlushAll() = 0;
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| 
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|     /// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
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|     virtual void FlushRegion(VAddr addr, u64 size) = 0;
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| 
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|     /// Notify rasterizer that any caches of the specified region should be invalidated
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|     virtual void InvalidateRegion(VAddr addr, u64 size) = 0;
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| 
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|     /// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
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|     /// and invalidated
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|     virtual void FlushAndInvalidateRegion(VAddr addr, u64 size) = 0;
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| 
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|     /// Attempt to use a faster method to perform a display transfer with is_texture_copy = 0
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|     virtual bool AccelerateDisplayTransfer(const void* config) {
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|         return false;
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|     }
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| 
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|     /// Attempt to use a faster method to perform a display transfer with is_texture_copy = 1
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|     virtual bool AccelerateTextureCopy(const void* config) {
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|         return false;
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|     }
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| 
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|     /// Attempt to use a faster method to fill a region
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|     virtual bool AccelerateFill(const void* config) {
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|         return false;
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|     }
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| 
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|     /// Attempt to use a faster method to display the framebuffer to screen
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|     virtual bool AccelerateDisplay(const Tegra::FramebufferConfig& framebuffer,
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|                                    VAddr framebuffer_addr, u32 pixel_stride,
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|                                    ScreenInfo& screen_info) {
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|         return false;
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|     }
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| 
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|     virtual bool AccelerateDrawBatch(bool is_indexed) {
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|         return false;
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|     }
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| };
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| } // namespace VideoCore
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