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![]() The function prototype appears to care whether we are loading capture devices or not, and SDL_GetAudioDeviceName has a parameter to use it, but for some reason it isn't. This puts `capture` where it goes. |
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.. | ||
cubeb_sink.cpp | ||
cubeb_sink.h | ||
null_sink.h | ||
sdl2_sink.cpp | ||
sdl2_sink.h | ||
sink_details.cpp | ||
sink_details.h | ||
sink_stream.cpp | ||
sink_stream.h | ||
sink.h |