mirror of
https://git.zaroz.cloud/nintendo-back-up/yuzu/yuzu.git
synced 2026-01-11 19:24:48 +00:00
The GPU ignores that register when clearing, but OpenGL obeys the glDepthMask parameter, so we set the depth mask to GL_TRUE when clearing the depth buffer. It will be restored to the correct value automatically on the next draw call.