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When zero byte files are present, the key (offset) for that file is identical to the file right after. A std::map isn't able to fit key-value pairs with identical keys (offsets), therefore, the solution is to use std::multimap which permits multiple entries with the same key. This most prominently fixes Pokemon Sword and Shield weather with any RomFS mod applied. |
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| .. | ||
| audio_core | ||
| common | ||
| core | ||
| input_common | ||
| tests | ||
| video_core | ||
| web_service | ||
| yuzu | ||
| yuzu_cmd | ||
| yuzu_tester | ||
| .clang-format | ||
| CMakeLists.txt | ||