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5 Commits

Author SHA1 Message Date
gdkchan
097562bc6c Add missing check for thread termination on ArbitrateLock (#4722)
* Add missing check for thread termination on ArbitrateLock

* Use TerminationRequested in all places where it can be used
2023-04-25 19:33:14 -03:00
gdkchan
db4242c5dc Implement DMA texture copy component shuffle (#4717)
* Implement DMA texture copy component shuffle

* Set UInt24 alignment to 1
2023-04-24 15:28:03 +02:00
gdkchan
4dd77316f7 Use vector transform feedback outputs with fragment shaders (#4708)
* Use vector transform feedback outputs with fragment shaders

* Shader cache version bump

* Fix missing outputs when vector transform feedback outputs are used
2023-04-24 08:34:38 +02:00
TSRBerry
3f98369a17 Set the console title for GTK again (#4706)
Fixes a regression from #3707 where I accidentally removed that line.
2023-04-24 08:15:19 +02:00
TSRBerry
c26aeefe03 Fix amiibo timeout issues & log errors/exceptions (#4712) 2023-04-24 02:08:31 +00:00
18 changed files with 328 additions and 120 deletions

View File

@@ -7,6 +7,7 @@ using Ryujinx.Ava.UI.Helpers;
using Ryujinx.Ava.UI.Windows;
using Ryujinx.Common;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Logging;
using Ryujinx.Common.Utilities;
using Ryujinx.Ui.Common.Models.Amiibo;
using System;
@@ -42,13 +43,18 @@ namespace Ryujinx.Ava.UI.ViewModels
private bool _showAllAmiibo;
private bool _useRandomUuid;
private string _usage;
private static readonly AmiiboJsonSerializerContext SerializerContext = new(JsonHelper.GetDefaultSerializerOptions());
public AmiiboWindowViewModel(StyleableWindow owner, string lastScannedAmiiboId, string titleId)
{
_owner = owner;
_httpClient = new HttpClient { Timeout = TimeSpan.FromMilliseconds(5000) };
_httpClient = new HttpClient
{
Timeout = TimeSpan.FromSeconds(30)
};
LastScannedAmiiboId = lastScannedAmiiboId;
TitleId = titleId;
@@ -89,9 +95,7 @@ namespace Ryujinx.Ava.UI.ViewModels
{
_showAllAmiibo = value;
#pragma warning disable 4014
ParseAmiiboData();
#pragma warning restore 4014
OnPropertyChanged();
}
@@ -203,8 +207,10 @@ namespace Ryujinx.Ava.UI.ViewModels
{
amiiboJsonString = await DownloadAmiiboJson();
}
catch
catch (Exception ex)
{
Logger.Error?.Print(LogClass.Application, $"Failed to download amiibo data: {ex}");
ShowInfoDialog();
}
}
@@ -369,8 +375,10 @@ namespace Ryujinx.Ava.UI.ViewModels
return false;
}
catch
catch (Exception ex)
{
Logger.Error?.Print(LogClass.Application, $"Failed to check for amiibo updates: {ex}");
ShowInfoDialog();
return false;
@@ -393,6 +401,8 @@ namespace Ryujinx.Ava.UI.ViewModels
return amiiboJsonString;
}
Logger.Error?.Print(LogClass.Application, $"Failed to download amiibo data. Response status code: {response.StatusCode}");
await ContentDialogHelper.CreateInfoDialog(LocaleManager.Instance[LocaleKeys.DialogAmiiboApiTitle],
LocaleManager.Instance[LocaleKeys.DialogAmiiboApiFailFetchMessage],
LocaleManager.Instance[LocaleKeys.InputDialogOk],
@@ -429,6 +439,10 @@ namespace Ryujinx.Ava.UI.ViewModels
AmiiboImage = bitmap.CreateScaledBitmap(new PixelSize(resizeWidth, resizeHeight));
}
}
else
{
Logger.Error?.Print(LogClass.Application, $"Failed to get amiibo preview. Response status code: {response.StatusCode}");
}
}
private void ResetAmiiboPreview()

View File

@@ -6,6 +6,7 @@ using Ryujinx.Graphics.Texture;
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Intrinsics;
namespace Ryujinx.Graphics.Gpu.Engine.Dma
@@ -32,6 +33,69 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
RemapEnable = 1 << 10
}
/// <summary>
/// Texture parameters for copy.
/// </summary>
private struct TextureParams
{
/// <summary>
/// Copy region X coordinate.
/// </summary>
public readonly int RegionX;
/// <summary>
/// Copy region Y coordinate.
/// </summary>
public readonly int RegionY;
/// <summary>
/// Offset from the base pointer of the data in memory.
/// </summary>
public readonly int BaseOffset;
/// <summary>
/// Bytes per pixel.
/// </summary>
public readonly int Bpp;
/// <summary>
/// Whether the texture is linear. If false, the texture is block linear.
/// </summary>
public readonly bool Linear;
/// <summary>
/// Pixel offset from XYZ coordinates calculator.
/// </summary>
public readonly OffsetCalculator Calculator;
/// <summary>
/// Creates texture parameters.
/// </summary>
/// <param name="regionX">Copy region X coordinate</param>
/// <param name="regionY">Copy region Y coordinate</param>
/// <param name="baseOffset">Offset from the base pointer of the data in memory</param>
/// <param name="bpp">Bytes per pixel</param>
/// <param name="linear">Whether the texture is linear. If false, the texture is block linear</param>
/// <param name="calculator">Pixel offset from XYZ coordinates calculator</param>
public TextureParams(int regionX, int regionY, int baseOffset, int bpp, bool linear, OffsetCalculator calculator)
{
RegionX = regionX;
RegionY = regionY;
BaseOffset = baseOffset;
Bpp = bpp;
Linear = linear;
Calculator = calculator;
}
}
[StructLayout(LayoutKind.Sequential, Size = 3, Pack = 1)]
private struct UInt24
{
public byte Byte0;
public byte Byte1;
public byte Byte2;
}
/// <summary>
/// Creates a new instance of the DMA copy engine class.
/// </summary>
@@ -154,8 +218,10 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
{
// Buffer to texture copy.
int componentSize = (int)_state.State.SetRemapComponentsComponentSize + 1;
int srcBpp = remap ? ((int)_state.State.SetRemapComponentsNumSrcComponents + 1) * componentSize : 1;
int dstBpp = remap ? ((int)_state.State.SetRemapComponentsNumDstComponents + 1) * componentSize : 1;
int srcComponents = (int)_state.State.SetRemapComponentsNumSrcComponents + 1;
int dstComponents = (int)_state.State.SetRemapComponentsNumDstComponents + 1;
int srcBpp = remap ? srcComponents * componentSize : 1;
int dstBpp = remap ? dstComponents * componentSize : 1;
var dst = Unsafe.As<uint, DmaTexture>(ref _state.State.SetDstBlockSize);
var src = Unsafe.As<uint, DmaTexture>(ref _state.State.SetSrcBlockSize);
@@ -274,63 +340,51 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
}
}
unsafe bool Convert<T>(Span<byte> dstSpan, ReadOnlySpan<byte> srcSpan) where T : unmanaged
{
if (srcLinear && dstLinear && srcBpp == dstBpp)
{
// Optimized path for purely linear copies - we don't need to calculate every single byte offset,
// and we can make use of Span.CopyTo which is very very fast (even compared to pointers)
for (int y = 0; y < yCount; y++)
{
srcCalculator.SetY(srcRegionY + y);
dstCalculator.SetY(dstRegionY + y);
int srcOffset = srcCalculator.GetOffset(srcRegionX);
int dstOffset = dstCalculator.GetOffset(dstRegionX);
srcSpan.Slice(srcOffset - srcBaseOffset, xCount * srcBpp)
.CopyTo(dstSpan.Slice(dstOffset - dstBaseOffset, xCount * dstBpp));
}
}
else
{
fixed (byte* dstPtr = dstSpan, srcPtr = srcSpan)
{
byte* dstBase = dstPtr - dstBaseOffset; // Layout offset is relative to the base, so we need to subtract the span's offset.
byte* srcBase = srcPtr - srcBaseOffset;
for (int y = 0; y < yCount; y++)
{
srcCalculator.SetY(srcRegionY + y);
dstCalculator.SetY(dstRegionY + y);
for (int x = 0; x < xCount; x++)
{
int srcOffset = srcCalculator.GetOffset(srcRegionX + x);
int dstOffset = dstCalculator.GetOffset(dstRegionX + x);
*(T*)(dstBase + dstOffset) = *(T*)(srcBase + srcOffset);
}
}
}
}
return true;
}
// OPT: This allocates a (potentially) huge temporary array and then copies an existing
// region of memory into it, data that might get overwritten entirely anyways. Ideally this should
// all be rewritten to use pooled arrays, but that gets complicated with packed data and strides
Span<byte> dstSpan = memoryManager.GetSpan(dstGpuVa + (ulong)dstBaseOffset, dstSize).ToArray();
bool _ = srcBpp switch
TextureParams srcParams = new TextureParams(srcRegionX, srcRegionY, srcBaseOffset, srcBpp, srcLinear, srcCalculator);
TextureParams dstParams = new TextureParams(dstRegionX, dstRegionY, dstBaseOffset, dstBpp, dstLinear, dstCalculator);
// If remapping is enabled, we always copy the components directly, in order.
// If it's enabled, but the mapping is just XYZW, we also copy them in order.
bool isIdentityRemap = !remap ||
(_state.State.SetRemapComponentsDstX == SetRemapComponentsDst.SrcX &&
(dstComponents < 2 || _state.State.SetRemapComponentsDstY == SetRemapComponentsDst.SrcY) &&
(dstComponents < 3 || _state.State.SetRemapComponentsDstZ == SetRemapComponentsDst.SrcZ) &&
(dstComponents < 4 || _state.State.SetRemapComponentsDstW == SetRemapComponentsDst.SrcW));
if (isIdentityRemap)
{
1 => Convert<byte>(dstSpan, srcSpan),
2 => Convert<ushort>(dstSpan, srcSpan),
4 => Convert<uint>(dstSpan, srcSpan),
8 => Convert<ulong>(dstSpan, srcSpan),
12 => Convert<Bpp12Pixel>(dstSpan, srcSpan),
16 => Convert<Vector128<byte>>(dstSpan, srcSpan),
_ => throw new NotSupportedException($"Unable to copy ${srcBpp} bpp pixel format.")
};
// The order of the components doesn't change, so we can just copy directly
// (with layout conversion if necessary).
switch (srcBpp)
{
case 1: Copy<byte>(dstSpan, srcSpan, dstParams, srcParams); break;
case 2: Copy<ushort>(dstSpan, srcSpan, dstParams, srcParams); break;
case 4: Copy<uint>(dstSpan, srcSpan, dstParams, srcParams); break;
case 8: Copy<ulong>(dstSpan, srcSpan, dstParams, srcParams); break;
case 12: Copy<Bpp12Pixel>(dstSpan, srcSpan, dstParams, srcParams); break;
case 16: Copy<Vector128<byte>>(dstSpan, srcSpan, dstParams, srcParams); break;
default: throw new NotSupportedException($"Unable to copy ${srcBpp} bpp pixel format.");
}
}
else
{
// The order or value of the components might change.
switch (componentSize)
{
case 1: CopyShuffle<byte>(dstSpan, srcSpan, dstParams, srcParams); break;
case 2: CopyShuffle<ushort>(dstSpan, srcSpan, dstParams, srcParams); break;
case 3: CopyShuffle<UInt24>(dstSpan, srcSpan, dstParams, srcParams); break;
case 4: CopyShuffle<uint>(dstSpan, srcSpan, dstParams, srcParams); break;
default: throw new NotSupportedException($"Unable to copy ${componentSize} component size.");
}
}
memoryManager.Write(dstGpuVa + (ulong)dstBaseOffset, dstSpan);
}
@@ -372,6 +426,133 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
}
}
/// <summary>
/// Copies data from one texture to another, while performing layout conversion if necessary.
/// </summary>
/// <typeparam name="T">Pixel type</typeparam>
/// <param name="dstSpan">Destination texture memory region</param>
/// <param name="srcSpan">Source texture memory region</param>
/// <param name="dst">Destination texture parameters</param>
/// <param name="src">Source texture parameters</param>
private unsafe void Copy<T>(Span<byte> dstSpan, ReadOnlySpan<byte> srcSpan, TextureParams dst, TextureParams src) where T : unmanaged
{
int xCount = (int)_state.State.LineLengthIn;
int yCount = (int)_state.State.LineCount;
if (src.Linear && dst.Linear && src.Bpp == dst.Bpp)
{
// Optimized path for purely linear copies - we don't need to calculate every single byte offset,
// and we can make use of Span.CopyTo which is very very fast (even compared to pointers)
for (int y = 0; y < yCount; y++)
{
src.Calculator.SetY(src.RegionY + y);
dst.Calculator.SetY(dst.RegionY + y);
int srcOffset = src.Calculator.GetOffset(src.RegionX);
int dstOffset = dst.Calculator.GetOffset(dst.RegionX);
srcSpan.Slice(srcOffset - src.BaseOffset, xCount * src.Bpp)
.CopyTo(dstSpan.Slice(dstOffset - dst.BaseOffset, xCount * dst.Bpp));
}
}
else
{
fixed (byte* dstPtr = dstSpan, srcPtr = srcSpan)
{
byte* dstBase = dstPtr - dst.BaseOffset; // Layout offset is relative to the base, so we need to subtract the span's offset.
byte* srcBase = srcPtr - src.BaseOffset;
for (int y = 0; y < yCount; y++)
{
src.Calculator.SetY(src.RegionY + y);
dst.Calculator.SetY(dst.RegionY + y);
for (int x = 0; x < xCount; x++)
{
int srcOffset = src.Calculator.GetOffset(src.RegionX + x);
int dstOffset = dst.Calculator.GetOffset(dst.RegionX + x);
*(T*)(dstBase + dstOffset) = *(T*)(srcBase + srcOffset);
}
}
}
}
}
/// <summary>
/// Sets texture pixel data to a constant value, while performing layout conversion if necessary.
/// </summary>
/// <typeparam name="T">Pixel type</typeparam>
/// <param name="dstSpan">Destination texture memory region</param>
/// <param name="dst">Destination texture parameters</param>
/// <param name="fillValue">Constant pixel value to be set</param>
private unsafe void Fill<T>(Span<byte> dstSpan, TextureParams dst, T fillValue) where T : unmanaged
{
int xCount = (int)_state.State.LineLengthIn;
int yCount = (int)_state.State.LineCount;
fixed (byte* dstPtr = dstSpan)
{
byte* dstBase = dstPtr - dst.BaseOffset; // Layout offset is relative to the base, so we need to subtract the span's offset.
for (int y = 0; y < yCount; y++)
{
dst.Calculator.SetY(dst.RegionY + y);
for (int x = 0; x < xCount; x++)
{
int dstOffset = dst.Calculator.GetOffset(dst.RegionX + x);
*(T*)(dstBase + dstOffset) = fillValue;
}
}
}
}
/// <summary>
/// Copies data from one texture to another, while performing layout conversion and component shuffling if necessary.
/// </summary>
/// <typeparam name="T">Pixel type</typeparam>
/// <param name="dstSpan">Destination texture memory region</param>
/// <param name="srcSpan">Source texture memory region</param>
/// <param name="dst">Destination texture parameters</param>
/// <param name="src">Source texture parameters</param>
private void CopyShuffle<T>(Span<byte> dstSpan, ReadOnlySpan<byte> srcSpan, TextureParams dst, TextureParams src) where T : unmanaged
{
int dstComponents = (int)_state.State.SetRemapComponentsNumDstComponents + 1;
for (int i = 0; i < dstComponents; i++)
{
SetRemapComponentsDst componentsDst = i switch
{
0 => _state.State.SetRemapComponentsDstX,
1 => _state.State.SetRemapComponentsDstY,
2 => _state.State.SetRemapComponentsDstZ,
_ => _state.State.SetRemapComponentsDstW
};
switch (componentsDst)
{
case SetRemapComponentsDst.SrcX:
Copy<T>(dstSpan.Slice(Unsafe.SizeOf<T>() * i), srcSpan, dst, src);
break;
case SetRemapComponentsDst.SrcY:
Copy<T>(dstSpan.Slice(Unsafe.SizeOf<T>() * i), srcSpan.Slice(Unsafe.SizeOf<T>()), dst, src);
break;
case SetRemapComponentsDst.SrcZ:
Copy<T>(dstSpan.Slice(Unsafe.SizeOf<T>() * i), srcSpan.Slice(Unsafe.SizeOf<T>() * 2), dst, src);
break;
case SetRemapComponentsDst.SrcW:
Copy<T>(dstSpan.Slice(Unsafe.SizeOf<T>() * i), srcSpan.Slice(Unsafe.SizeOf<T>() * 3), dst, src);
break;
case SetRemapComponentsDst.ConstA:
Fill<T>(dstSpan.Slice(Unsafe.SizeOf<T>() * i), dst, Unsafe.As<uint, T>(ref _state.State.SetRemapConstA));
break;
case SetRemapComponentsDst.ConstB:
Fill<T>(dstSpan.Slice(Unsafe.SizeOf<T>() * i), dst, Unsafe.As<uint, T>(ref _state.State.SetRemapConstB));
break;
}
}
}
/// <summary>
/// Copies block linear data with block linear GOBs to a block linear destination with linear GOBs.
/// </summary>

View File

@@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
private const ushort FileFormatVersionMajor = 1;
private const ushort FileFormatVersionMinor = 2;
private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
private const uint CodeGenVersion = 4703;
private const uint CodeGenVersion = 4707;
private const string SharedTocFileName = "shared.toc";
private const string SharedDataFileName = "shared.data";

View File

@@ -449,7 +449,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
if (translatorContexts[i] != null)
{
translatorContexts[i].SetGeometryShaderLayerInputAttribute(info.GpLayerInputAttribute);
translatorContexts[i].SetLastInVertexPipeline(translatorContexts[5] != null);
translatorContexts[i].SetLastInVertexPipeline();
break;
}
}

View File

@@ -569,7 +569,23 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
if (context.Config.TransformFeedbackEnabled && context.Config.Stage == ShaderStage.Fragment)
{
for (int c = 0; c < 4; c++)
int attrOffset = AttributeConsts.UserAttributeBase + attr * 16;
int components = context.Info.GetTransformFeedbackOutputComponents(attrOffset);
if (components > 1)
{
string type = components switch
{
2 => "vec2",
3 => "vec3",
4 => "vec4",
_ => "float"
};
context.AppendLine($"layout (location = {attr}) in {type} {name};");
}
for (int c = components > 1 ? components : 0; c < 4; c++)
{
char swzMask = "xyzw"[c];
@@ -642,7 +658,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
if (context.Config.TransformFeedbackEnabled && context.Config.LastInVertexPipeline)
{
int attrOffset = AttributeConsts.UserAttributeBase + attr * 16;
int components = context.Config.LastInPipeline ? context.Info.GetTransformFeedbackOutputComponents(attrOffset) : 1;
int components = context.Info.GetTransformFeedbackOutputComponents(attrOffset);
if (components > 1)
{
@@ -664,22 +680,20 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
context.AppendLine($"layout (location = {attr}{xfb}) out {type} {name};");
}
else
for (int c = components > 1 ? components : 0; c < 4; c++)
{
for (int c = 0; c < 4; c++)
char swzMask = "xyzw"[c];
string xfb = string.Empty;
var tfOutput = context.Info.GetTransformFeedbackOutput(attrOffset + c * 4);
if (tfOutput.Valid)
{
char swzMask = "xyzw"[c];
string xfb = string.Empty;
var tfOutput = context.Info.GetTransformFeedbackOutput(attrOffset + c * 4);
if (tfOutput.Valid)
{
xfb = $", xfb_buffer = {tfOutput.Buffer}, xfb_offset = {tfOutput.Offset}, xfb_stride = {tfOutput.Stride}";
}
context.AppendLine($"layout (location = {attr}, component = {c}{xfb}) out float {name}_{swzMask};");
xfb = $", xfb_buffer = {tfOutput.Buffer}, xfb_offset = {tfOutput.Offset}, xfb_stride = {tfOutput.Stride}";
}
context.AppendLine($"layout (location = {attr}, component = {c}{xfb}) out float {name}_{swzMask};");
}
}
else

View File

@@ -220,7 +220,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
((config.LastInVertexPipeline && isOutAttr) ||
(config.Stage == ShaderStage.Fragment && !isOutAttr)))
{
int components = config.LastInPipeline ? context.Info.GetTransformFeedbackOutputComponents(attrOffset) : 1;
int components = context.Info.GetTransformFeedbackOutputComponents(attrOffset);
string name = components > 1 ? $"{prefix}{(value >> 4)}" : $"{prefix}{(value >> 4)}_{swzMask}";
if (AttributeInfo.IsArrayAttributeGlsl(config.Stage, isOutAttr))

View File

@@ -341,7 +341,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
attrOffset = attr;
type = elemType;
if (Config.LastInPipeline && isOutAttr)
if (isOutAttr)
{
int components = Info.GetTransformFeedbackOutputComponents(attr);

View File

@@ -673,7 +673,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
int components = 1;
var type = attrInfo.Type & AggregateType.ElementTypeMask;
if (context.Config.LastInPipeline && isOutAttr)
if (isOutAttr)
{
components = context.Info.GetTransformFeedbackOutputComponents(attr);

View File

@@ -65,7 +65,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
context.LeaveFunction();
}
if (config.TransformFeedbackEnabled && config.LastInVertexPipeline)
if (config.TransformFeedbackEnabled && (config.LastInVertexPipeline || config.Stage == ShaderStage.Fragment))
{
for (int tfbIndex = 0; tfbIndex < 4; tfbIndex++)
{

View File

@@ -17,7 +17,6 @@ namespace Ryujinx.Graphics.Shader.Translation
public ShaderStage Stage { get; }
public bool GpPassthrough { get; }
public bool LastInPipeline { get; private set; }
public bool LastInVertexPipeline { get; private set; }
public bool HasLayerInputAttribute { get; private set; }
@@ -145,7 +144,6 @@ namespace Ryujinx.Graphics.Shader.Translation
OmapSampleMask = header.OmapSampleMask;
OmapDepth = header.OmapDepth;
TransformFeedbackEnabled = gpuAccessor.QueryTransformFeedbackEnabled();
LastInPipeline = true;
LastInVertexPipeline = header.Stage < ShaderStage.Fragment;
}
@@ -253,13 +251,8 @@ namespace Ryujinx.Graphics.Shader.Translation
GpLayerInputAttribute = attr;
}
public void SetLastInVertexPipeline(bool hasFragment)
public void SetLastInVertexPipeline()
{
if (!hasFragment)
{
LastInPipeline = true;
}
LastInVertexPipeline = true;
}
@@ -331,8 +324,6 @@ namespace Ryujinx.Graphics.Shader.Translation
config._perPatchAttributeLocations = locationsMap;
}
LastInPipeline = false;
// We don't consider geometry shaders using the geometry shader passthrough feature
// as being the last because when this feature is used, it can't actually modify any of the outputs,
// so the stage that comes before it is the last one that can do modifications.

View File

@@ -143,9 +143,9 @@ namespace Ryujinx.Graphics.Shader.Translation
_config.SetGeometryShaderLayerInputAttribute(attr);
}
public void SetLastInVertexPipeline(bool hasFragment)
public void SetLastInVertexPipeline()
{
_config.SetLastInVertexPipeline(hasFragment);
_config.SetLastInVertexPipeline();
}
public ShaderProgram Translate(TranslatorContext other = null)

View File

@@ -188,8 +188,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Ipc
if (request.AsyncEvent == null)
{
if (request.ClientThread.ShallBeTerminated ||
request.ClientThread.SchedFlags == ThreadSchedState.TerminationPending)
if (request.ClientThread.TerminationRequested)
{
return KernelResult.ThreadTerminating;
}
@@ -1104,8 +1103,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Ipc
{
foreach (KSessionRequest request in IterateWithRemovalOfAllRequests())
{
if (request.ClientThread.ShallBeTerminated ||
request.ClientThread.SchedFlags == ThreadSchedState.TerminationPending)
if (request.ClientThread.TerminationRequested)
{
continue;
}

View File

@@ -31,6 +31,13 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
_context.CriticalSection.Enter();
if (currentThread.TerminationRequested)
{
_context.CriticalSection.Leave();
return KernelResult.ThreadTerminating;
}
currentThread.SignaledObj = null;
currentThread.ObjSyncResult = Result.Success;
@@ -114,8 +121,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
currentThread.SignaledObj = null;
currentThread.ObjSyncResult = KernelResult.TimedOut;
if (currentThread.ShallBeTerminated ||
currentThread.SchedFlags == ThreadSchedState.TerminationPending)
if (currentThread.TerminationRequested)
{
_context.CriticalSection.Leave();
@@ -280,8 +286,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
_context.CriticalSection.Enter();
if (currentThread.ShallBeTerminated ||
currentThread.SchedFlags == ThreadSchedState.TerminationPending)
if (currentThread.TerminationRequested)
{
_context.CriticalSection.Leave();
@@ -351,8 +356,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
_context.CriticalSection.Enter();
if (currentThread.ShallBeTerminated ||
currentThread.SchedFlags == ThreadSchedState.TerminationPending)
if (currentThread.TerminationRequested)
{
_context.CriticalSection.Leave();

View File

@@ -19,8 +19,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
currentThread.WithholderNode = threadList.AddLast(currentThread);
if (currentThread.ShallBeTerminated ||
currentThread.SchedFlags == ThreadSchedState.TerminationPending)
if (currentThread.TerminationRequested)
{
threadList.Remove(currentThread.WithholderNode);

View File

@@ -47,8 +47,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
KThread currentThread = KernelStatic.GetCurrentThread();
if (currentThread.ShallBeTerminated ||
currentThread.SchedFlags == ThreadSchedState.TerminationPending)
if (currentThread.TerminationRequested)
{
result = KernelResult.ThreadTerminating;
}
@@ -61,7 +60,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
else
{
LinkedListNode<KThread>[] syncNodesArray = ArrayPool<LinkedListNode<KThread>>.Shared.Rent(syncObjs.Length);
Span<LinkedListNode<KThread>> syncNodes = syncNodesArray.AsSpan(0, syncObjs.Length);
for (int index = 0; index < syncObjs.Length; index++)

View File

@@ -99,11 +99,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
private int _shallBeTerminated;
public bool ShallBeTerminated
{
get => _shallBeTerminated != 0;
set => _shallBeTerminated = value ? 1 : 0;
}
private bool ShallBeTerminated => _shallBeTerminated != 0;
public bool TerminationRequested => ShallBeTerminated || SchedFlags == ThreadSchedState.TerminationPending;
@@ -322,7 +318,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
ThreadSchedState result;
if (Interlocked.CompareExchange(ref _shallBeTerminated, 1, 0) == 0)
if (Interlocked.Exchange(ref _shallBeTerminated, 1) == 0)
{
if ((SchedFlags & ThreadSchedState.LowMask) == ThreadSchedState.None)
{
@@ -470,7 +466,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
{
KernelContext.CriticalSection.Enter();
if (ShallBeTerminated || SchedFlags == ThreadSchedState.TerminationPending)
if (TerminationRequested)
{
KernelContext.CriticalSection.Leave();
@@ -552,7 +548,7 @@ namespace Ryujinx.HLE.HOS.Kernel.Threading
return KernelResult.InvalidState;
}
if (!ShallBeTerminated && SchedFlags != ThreadSchedState.TerminationPending)
if (!TerminationRequested)
{
if (pause)
{

View File

@@ -96,6 +96,8 @@ namespace Ryujinx
// Delete backup files after updating.
Task.Run(Updater.CleanupUpdate);
Console.Title = $"Ryujinx Console {Version}";
// NOTE: GTK3 doesn't init X11 in a multi threaded way.
// This ends up causing race condition and abort of XCB when a context is created by SPB (even if SPB do call XInitThreads).
if (OperatingSystem.IsLinux())

View File

@@ -1,6 +1,7 @@
using Gtk;
using Ryujinx.Common;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Logging;
using Ryujinx.Common.Utilities;
using Ryujinx.Ui.Common.Configuration;
using Ryujinx.Ui.Common.Models.Amiibo;
@@ -12,7 +13,6 @@ using System.Linq;
using System.Net.Http;
using System.Reflection;
using System.Text;
using System.Text.Json;
using System.Threading.Tasks;
using AmiiboApi = Ryujinx.Ui.Common.Models.Amiibo.AmiiboApi;
using AmiiboJsonSerializerContext = Ryujinx.Ui.Common.Models.Amiibo.AmiiboJsonSerializerContext;
@@ -57,7 +57,7 @@ namespace Ryujinx.Ui.Windows
_httpClient = new HttpClient()
{
Timeout = TimeSpan.FromMilliseconds(5000)
Timeout = TimeSpan.FromSeconds(30)
};
Directory.CreateDirectory(System.IO.Path.Join(AppDataManager.BaseDirPath, "system", "amiibo"));
@@ -93,8 +93,10 @@ namespace Ryujinx.Ui.Windows
{
amiiboJsonString = await DownloadAmiiboJson();
}
catch
catch (Exception ex)
{
Logger.Error?.Print(LogClass.Application, $"Failed to download amiibo data: {ex}");
ShowInfoDialog();
Close();
@@ -183,8 +185,10 @@ namespace Ryujinx.Ui.Windows
return false;
}
catch
catch (Exception ex)
{
Logger.Error?.Print(LogClass.Application, $"Failed to check for amiibo updates: {ex}");
ShowInfoDialog();
return false;
@@ -208,6 +212,8 @@ namespace Ryujinx.Ui.Windows
}
else
{
Logger.Error?.Print(LogClass.Application, $"Failed to download amiibo data. Response status code: {response.StatusCode}");
GtkDialog.CreateInfoDialog($"Amiibo API", "An error occured while fetching information from the API.");
Close();
@@ -233,6 +239,10 @@ namespace Ryujinx.Ui.Windows
_amiiboImage.Pixbuf = amiiboPreview.ScaleSimple(resizeWidth, resizeHeight, Gdk.InterpType.Bilinear);
}
else
{
Logger.Error?.Print(LogClass.Application, $"Failed to get amiibo preview. Response status code: {response.StatusCode}");
}
}
private void ShowInfoDialog()
@@ -374,4 +384,4 @@ namespace Ryujinx.Ui.Windows
base.Dispose(disposing);
}
}
}
}