mirror of
				https://git.zaroz.cloud/nintendo-back-up/yuzu/yuzu-mainline.git
				synced 2025-03-21 01:53:15 +00:00 
			
		
		
		
	gl_rasterizer: Split VAO and VB setup functions.
This commit is contained in:
		
							parent
							
								
									dd321dc85f
								
							
						
					
					
						commit
						0590dd2971
					
				@ -33,7 +33,8 @@ using Maxwell = Tegra::Engines::Maxwell3D::Regs;
 | 
			
		||||
using PixelFormat = VideoCore::Surface::PixelFormat;
 | 
			
		||||
using SurfaceType = VideoCore::Surface::SurfaceType;
 | 
			
		||||
 | 
			
		||||
MICROPROFILE_DEFINE(OpenGL_VAO, "OpenGL", "Vertex Array Setup", MP_RGB(128, 128, 192));
 | 
			
		||||
MICROPROFILE_DEFINE(OpenGL_VAO, "OpenGL", "Vertex Format Setup", MP_RGB(128, 128, 192));
 | 
			
		||||
MICROPROFILE_DEFINE(OpenGL_VB, "OpenGL", "Vertex Buffer Setup", MP_RGB(128, 128, 192));
 | 
			
		||||
MICROPROFILE_DEFINE(OpenGL_Shader, "OpenGL", "Shader Setup", MP_RGB(128, 128, 192));
 | 
			
		||||
MICROPROFILE_DEFINE(OpenGL_UBO, "OpenGL", "Const Buffer Setup", MP_RGB(128, 128, 192));
 | 
			
		||||
MICROPROFILE_DEFINE(OpenGL_Index, "OpenGL", "Index Buffer Setup", MP_RGB(128, 128, 192));
 | 
			
		||||
@ -122,7 +123,7 @@ RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window, ScreenInfo
 | 
			
		||||
 | 
			
		||||
RasterizerOpenGL::~RasterizerOpenGL() {}
 | 
			
		||||
 | 
			
		||||
void RasterizerOpenGL::SetupVertexArrays() {
 | 
			
		||||
void RasterizerOpenGL::SetupVertexFormat() {
 | 
			
		||||
    MICROPROFILE_SCOPE(OpenGL_VAO);
 | 
			
		||||
    const auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
 | 
			
		||||
    const auto& regs = gpu.regs;
 | 
			
		||||
@ -175,8 +176,13 @@ void RasterizerOpenGL::SetupVertexArrays() {
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    state.draw.vertex_array = VAO.handle;
 | 
			
		||||
    state.draw.vertex_buffer = buffer_cache.GetHandle();
 | 
			
		||||
    state.Apply();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void RasterizerOpenGL::SetupVertexBuffer() {
 | 
			
		||||
    MICROPROFILE_SCOPE(OpenGL_VB);
 | 
			
		||||
    const auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
 | 
			
		||||
    const auto& regs = gpu.regs;
 | 
			
		||||
 | 
			
		||||
    // Upload all guest vertex arrays sequentially to our buffer
 | 
			
		||||
    for (u32 index = 0; index < Maxwell::NumVertexArrays; ++index) {
 | 
			
		||||
@ -203,6 +209,9 @@ void RasterizerOpenGL::SetupVertexArrays() {
 | 
			
		||||
            glVertexBindingDivisor(index, 0);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Implicit set by glBindVertexBuffer. Stupid glstate handling...
 | 
			
		||||
    state.draw.vertex_buffer = buffer_cache.GetHandle();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
DrawParameters RasterizerOpenGL::SetupDraw() {
 | 
			
		||||
@ -621,7 +630,8 @@ void RasterizerOpenGL::DrawArrays() {
 | 
			
		||||
 | 
			
		||||
    buffer_cache.Map(buffer_size);
 | 
			
		||||
 | 
			
		||||
    SetupVertexArrays();
 | 
			
		||||
    SetupVertexFormat();
 | 
			
		||||
    SetupVertexBuffer();
 | 
			
		||||
    DrawParameters params = SetupDraw();
 | 
			
		||||
    SetupShaders(params.primitive_mode);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@ -207,7 +207,8 @@ private:
 | 
			
		||||
 | 
			
		||||
    std::size_t CalculateIndexBufferSize() const;
 | 
			
		||||
 | 
			
		||||
    void SetupVertexArrays();
 | 
			
		||||
    void SetupVertexFormat();
 | 
			
		||||
    void SetupVertexBuffer();
 | 
			
		||||
 | 
			
		||||
    DrawParameters SetupDraw();
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
		Loading…
	
		Reference in New Issue
	
	Block a user