mirror of
				https://git.zaroz.cloud/nintendo-back-up/yuzu/yuzu-mainline.git
				synced 2025-03-21 01:53:15 +00:00 
			
		
		
		
	Merge pull request #1092 from Subv/vertex_offset
Pica: Add the vertex_offset register to the Pica registers map.
This commit is contained in:
		
						commit
						071510b367
					
				@ -49,11 +49,13 @@ std::string Regs::GetCommandName(int index) {
 | 
			
		||||
        ADD_FIELD(vertex_attributes);
 | 
			
		||||
        ADD_FIELD(index_array);
 | 
			
		||||
        ADD_FIELD(num_vertices);
 | 
			
		||||
        ADD_FIELD(vertex_offset);
 | 
			
		||||
        ADD_FIELD(trigger_draw);
 | 
			
		||||
        ADD_FIELD(trigger_draw_indexed);
 | 
			
		||||
        ADD_FIELD(vs_default_attributes_setup);
 | 
			
		||||
        ADD_FIELD(command_buffer);
 | 
			
		||||
        ADD_FIELD(triangle_topology);
 | 
			
		||||
        ADD_FIELD(restart_primitive);
 | 
			
		||||
        ADD_FIELD(gs.bool_uniforms);
 | 
			
		||||
        ADD_FIELD(gs.int_uniforms);
 | 
			
		||||
        ADD_FIELD(gs.main_offset);
 | 
			
		||||
 | 
			
		||||
@ -828,7 +828,9 @@ struct Regs {
 | 
			
		||||
 | 
			
		||||
    BitField<8, 2, TriangleTopology> triangle_topology;
 | 
			
		||||
 | 
			
		||||
    INSERT_PADDING_WORDS(0x21);
 | 
			
		||||
    u32 restart_primitive;
 | 
			
		||||
 | 
			
		||||
    INSERT_PADDING_WORDS(0x20);
 | 
			
		||||
 | 
			
		||||
    struct ShaderConfig {
 | 
			
		||||
        BitField<0, 16, u32> bool_uniforms;
 | 
			
		||||
@ -997,11 +999,13 @@ ASSERT_REG_POSITION(framebuffer, 0x110);
 | 
			
		||||
ASSERT_REG_POSITION(vertex_attributes, 0x200);
 | 
			
		||||
ASSERT_REG_POSITION(index_array, 0x227);
 | 
			
		||||
ASSERT_REG_POSITION(num_vertices, 0x228);
 | 
			
		||||
ASSERT_REG_POSITION(vertex_offset, 0x22a);
 | 
			
		||||
ASSERT_REG_POSITION(trigger_draw, 0x22e);
 | 
			
		||||
ASSERT_REG_POSITION(trigger_draw_indexed, 0x22f);
 | 
			
		||||
ASSERT_REG_POSITION(vs_default_attributes_setup, 0x232);
 | 
			
		||||
ASSERT_REG_POSITION(command_buffer, 0x238);
 | 
			
		||||
ASSERT_REG_POSITION(triangle_topology, 0x25e);
 | 
			
		||||
ASSERT_REG_POSITION(restart_primitive, 0x25f);
 | 
			
		||||
ASSERT_REG_POSITION(gs, 0x280);
 | 
			
		||||
ASSERT_REG_POSITION(vs, 0x2b0);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
		Loading…
	
		Reference in New Issue
	
	Block a user