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	Merge pull request #2149 from ReinUsesLisp/decoders-style
gl_rasterizer_cache: Move format conversion functions to their own file
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						076c76f4e4
					
				| @ -94,6 +94,8 @@ add_library(video_core STATIC | ||||
|     surface.h | ||||
|     textures/astc.cpp | ||||
|     textures/astc.h | ||||
|     textures/convert.cpp | ||||
|     textures/convert.h | ||||
|     textures/decoders.cpp | ||||
|     textures/decoders.h | ||||
|     textures/texture.h | ||||
|  | ||||
| @ -21,7 +21,7 @@ | ||||
| #include "video_core/renderer_opengl/gl_rasterizer_cache.h" | ||||
| #include "video_core/renderer_opengl/utils.h" | ||||
| #include "video_core/surface.h" | ||||
| #include "video_core/textures/astc.h" | ||||
| #include "video_core/textures/convert.h" | ||||
| #include "video_core/textures/decoders.h" | ||||
| 
 | ||||
| namespace OpenGL { | ||||
| @ -597,103 +597,6 @@ CachedSurface::CachedSurface(const SurfaceParams& params) | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| static void ConvertS8Z24ToZ24S8(std::vector<u8>& data, u32 width, u32 height, bool reverse) { | ||||
|     union S8Z24 { | ||||
|         BitField<0, 24, u32> z24; | ||||
|         BitField<24, 8, u32> s8; | ||||
|     }; | ||||
|     static_assert(sizeof(S8Z24) == 4, "S8Z24 is incorrect size"); | ||||
| 
 | ||||
|     union Z24S8 { | ||||
|         BitField<0, 8, u32> s8; | ||||
|         BitField<8, 24, u32> z24; | ||||
|     }; | ||||
|     static_assert(sizeof(Z24S8) == 4, "Z24S8 is incorrect size"); | ||||
| 
 | ||||
|     S8Z24 s8z24_pixel{}; | ||||
|     Z24S8 z24s8_pixel{}; | ||||
|     constexpr auto bpp{GetBytesPerPixel(PixelFormat::S8Z24)}; | ||||
|     for (std::size_t y = 0; y < height; ++y) { | ||||
|         for (std::size_t x = 0; x < width; ++x) { | ||||
|             const std::size_t offset{bpp * (y * width + x)}; | ||||
|             if (reverse) { | ||||
|                 std::memcpy(&z24s8_pixel, &data[offset], sizeof(Z24S8)); | ||||
|                 s8z24_pixel.s8.Assign(z24s8_pixel.s8); | ||||
|                 s8z24_pixel.z24.Assign(z24s8_pixel.z24); | ||||
|                 std::memcpy(&data[offset], &s8z24_pixel, sizeof(S8Z24)); | ||||
|             } else { | ||||
|                 std::memcpy(&s8z24_pixel, &data[offset], sizeof(S8Z24)); | ||||
|                 z24s8_pixel.s8.Assign(s8z24_pixel.s8); | ||||
|                 z24s8_pixel.z24.Assign(s8z24_pixel.z24); | ||||
|                 std::memcpy(&data[offset], &z24s8_pixel, sizeof(Z24S8)); | ||||
|             } | ||||
|         } | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| /**
 | ||||
|  * Helper function to perform software conversion (as needed) when loading a buffer from Switch | ||||
|  * memory. This is for Maxwell pixel formats that cannot be represented as-is in OpenGL or with | ||||
|  * typical desktop GPUs. | ||||
|  */ | ||||
| static void ConvertFormatAsNeeded_LoadGLBuffer(std::vector<u8>& data, PixelFormat pixel_format, | ||||
|                                                u32 width, u32 height, u32 depth) { | ||||
|     switch (pixel_format) { | ||||
|     case PixelFormat::ASTC_2D_4X4: | ||||
|     case PixelFormat::ASTC_2D_8X8: | ||||
|     case PixelFormat::ASTC_2D_8X5: | ||||
|     case PixelFormat::ASTC_2D_5X4: | ||||
|     case PixelFormat::ASTC_2D_5X5: | ||||
|     case PixelFormat::ASTC_2D_4X4_SRGB: | ||||
|     case PixelFormat::ASTC_2D_8X8_SRGB: | ||||
|     case PixelFormat::ASTC_2D_8X5_SRGB: | ||||
|     case PixelFormat::ASTC_2D_5X4_SRGB: | ||||
|     case PixelFormat::ASTC_2D_5X5_SRGB: | ||||
|     case PixelFormat::ASTC_2D_10X8: | ||||
|     case PixelFormat::ASTC_2D_10X8_SRGB: { | ||||
|         // Convert ASTC pixel formats to RGBA8, as most desktop GPUs do not support ASTC.
 | ||||
|         u32 block_width{}; | ||||
|         u32 block_height{}; | ||||
|         std::tie(block_width, block_height) = GetASTCBlockSize(pixel_format); | ||||
|         data = | ||||
|             Tegra::Texture::ASTC::Decompress(data, width, height, depth, block_width, block_height); | ||||
|         break; | ||||
|     } | ||||
|     case PixelFormat::S8Z24: | ||||
|         // Convert the S8Z24 depth format to Z24S8, as OpenGL does not support S8Z24.
 | ||||
|         ConvertS8Z24ToZ24S8(data, width, height, false); | ||||
|         break; | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| /**
 | ||||
|  * Helper function to perform software conversion (as needed) when flushing a buffer from OpenGL to | ||||
|  * Switch memory. This is for Maxwell pixel formats that cannot be represented as-is in OpenGL or | ||||
|  * with typical desktop GPUs. | ||||
|  */ | ||||
| static void ConvertFormatAsNeeded_FlushGLBuffer(std::vector<u8>& data, PixelFormat pixel_format, | ||||
|                                                 u32 width, u32 height) { | ||||
|     switch (pixel_format) { | ||||
|     case PixelFormat::ASTC_2D_4X4: | ||||
|     case PixelFormat::ASTC_2D_8X8: | ||||
|     case PixelFormat::ASTC_2D_4X4_SRGB: | ||||
|     case PixelFormat::ASTC_2D_8X8_SRGB: | ||||
|     case PixelFormat::ASTC_2D_5X5: | ||||
|     case PixelFormat::ASTC_2D_5X5_SRGB: | ||||
|     case PixelFormat::ASTC_2D_10X8: | ||||
|     case PixelFormat::ASTC_2D_10X8_SRGB: { | ||||
|         LOG_CRITICAL(HW_GPU, "Conversion of format {} after texture flushing is not implemented", | ||||
|                      static_cast<u32>(pixel_format)); | ||||
|         UNREACHABLE(); | ||||
|         break; | ||||
|     } | ||||
|     case PixelFormat::S8Z24: | ||||
|         // Convert the Z24S8 depth format to S8Z24, as OpenGL does not support S8Z24.
 | ||||
|         ConvertS8Z24ToZ24S8(data, width, height, true); | ||||
|         break; | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| MICROPROFILE_DEFINE(OpenGL_SurfaceLoad, "OpenGL", "Surface Load", MP_RGB(128, 192, 64)); | ||||
| void CachedSurface::LoadGLBuffer() { | ||||
|     MICROPROFILE_SCOPE(OpenGL_SurfaceLoad); | ||||
| @ -722,8 +625,16 @@ void CachedSurface::LoadGLBuffer() { | ||||
|         } | ||||
|     } | ||||
|     for (u32 i = 0; i < params.max_mip_level; i++) { | ||||
|         ConvertFormatAsNeeded_LoadGLBuffer(gl_buffer[i], params.pixel_format, params.MipWidth(i), | ||||
|                                            params.MipHeight(i), params.MipDepth(i)); | ||||
|         const u32 width = params.MipWidth(i); | ||||
|         const u32 height = params.MipHeight(i); | ||||
|         const u32 depth = params.MipDepth(i); | ||||
|         if (VideoCore::Surface::IsPixelFormatASTC(params.pixel_format)) { | ||||
|             // Reserve size for RGBA8 conversion
 | ||||
|             constexpr std::size_t rgba_bpp = 4; | ||||
|             gl_buffer[i].resize(std::max(gl_buffer[i].size(), width * height * depth * rgba_bpp)); | ||||
|         } | ||||
|         Tegra::Texture::ConvertFromGuestToHost(gl_buffer[i].data(), params.pixel_format, width, | ||||
|                                                height, depth, true, true); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| @ -746,8 +657,8 @@ void CachedSurface::FlushGLBuffer() { | ||||
|     glGetTextureImage(texture.handle, 0, tuple.format, tuple.type, | ||||
|                       static_cast<GLsizei>(gl_buffer[0].size()), gl_buffer[0].data()); | ||||
|     glPixelStorei(GL_PACK_ROW_LENGTH, 0); | ||||
|     ConvertFormatAsNeeded_FlushGLBuffer(gl_buffer[0], params.pixel_format, params.width, | ||||
|                                         params.height); | ||||
|     Tegra::Texture::ConvertFromHostToGuest(gl_buffer[0].data(), params.pixel_format, params.width, | ||||
|                                            params.height, params.depth, true, true); | ||||
|     const u8* const texture_src_data = Memory::GetPointer(params.addr); | ||||
|     ASSERT(texture_src_data); | ||||
|     if (params.is_tiled) { | ||||
|  | ||||
| @ -23,28 +23,12 @@ | ||||
| 
 | ||||
| #include "video_core/textures/astc.h" | ||||
| 
 | ||||
| class BitStream { | ||||
| class InputBitStream { | ||||
| public: | ||||
|     explicit BitStream(unsigned char* ptr, int nBits = 0, int start_offset = 0) | ||||
|     explicit InputBitStream(const unsigned char* ptr, int nBits = 0, int start_offset = 0) | ||||
|         : m_NumBits(nBits), m_CurByte(ptr), m_NextBit(start_offset % 8) {} | ||||
| 
 | ||||
|     ~BitStream() = default; | ||||
| 
 | ||||
|     int GetBitsWritten() const { | ||||
|         return m_BitsWritten; | ||||
|     } | ||||
| 
 | ||||
|     void WriteBitsR(unsigned int val, unsigned int nBits) { | ||||
|         for (unsigned int i = 0; i < nBits; i++) { | ||||
|             WriteBit((val >> (nBits - i - 1)) & 1); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     void WriteBits(unsigned int val, unsigned int nBits) { | ||||
|         for (unsigned int i = 0; i < nBits; i++) { | ||||
|             WriteBit((val >> i) & 1); | ||||
|         } | ||||
|     } | ||||
|     ~InputBitStream() = default; | ||||
| 
 | ||||
|     int GetBitsRead() const { | ||||
|         return m_BitsRead; | ||||
| @ -70,6 +54,38 @@ public: | ||||
|         return ret; | ||||
|     } | ||||
| 
 | ||||
| private: | ||||
|     const int m_NumBits; | ||||
|     const unsigned char* m_CurByte; | ||||
|     int m_NextBit = 0; | ||||
|     int m_BitsRead = 0; | ||||
| 
 | ||||
|     bool done = false; | ||||
| }; | ||||
| 
 | ||||
| class OutputBitStream { | ||||
| public: | ||||
|     explicit OutputBitStream(unsigned char* ptr, int nBits = 0, int start_offset = 0) | ||||
|         : m_NumBits(nBits), m_CurByte(ptr), m_NextBit(start_offset % 8) {} | ||||
| 
 | ||||
|     ~OutputBitStream() = default; | ||||
| 
 | ||||
|     int GetBitsWritten() const { | ||||
|         return m_BitsWritten; | ||||
|     } | ||||
| 
 | ||||
|     void WriteBitsR(unsigned int val, unsigned int nBits) { | ||||
|         for (unsigned int i = 0; i < nBits; i++) { | ||||
|             WriteBit((val >> (nBits - i - 1)) & 1); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     void WriteBits(unsigned int val, unsigned int nBits) { | ||||
|         for (unsigned int i = 0; i < nBits; i++) { | ||||
|             WriteBit((val >> i) & 1); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
| private: | ||||
|     void WriteBit(int b) { | ||||
| 
 | ||||
| @ -238,8 +254,8 @@ public: | ||||
|     // Fills result with the values that are encoded in the given
 | ||||
|     // bitstream. We must know beforehand what the maximum possible
 | ||||
|     // value is, and how many values we're decoding.
 | ||||
|     static void DecodeIntegerSequence(std::vector<IntegerEncodedValue>& result, BitStream& bits, | ||||
|                                       uint32_t maxRange, uint32_t nValues) { | ||||
|     static void DecodeIntegerSequence(std::vector<IntegerEncodedValue>& result, | ||||
|                                       InputBitStream& bits, uint32_t maxRange, uint32_t nValues) { | ||||
|         // Determine encoding parameters
 | ||||
|         IntegerEncodedValue val = IntegerEncodedValue::CreateEncoding(maxRange); | ||||
| 
 | ||||
| @ -267,7 +283,7 @@ public: | ||||
|     } | ||||
| 
 | ||||
| private: | ||||
|     static void DecodeTritBlock(BitStream& bits, std::vector<IntegerEncodedValue>& result, | ||||
|     static void DecodeTritBlock(InputBitStream& bits, std::vector<IntegerEncodedValue>& result, | ||||
|                                 uint32_t nBitsPerValue) { | ||||
|         // Implement the algorithm in section C.2.12
 | ||||
|         uint32_t m[5]; | ||||
| @ -327,7 +343,7 @@ private: | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     static void DecodeQuintBlock(BitStream& bits, std::vector<IntegerEncodedValue>& result, | ||||
|     static void DecodeQuintBlock(InputBitStream& bits, std::vector<IntegerEncodedValue>& result, | ||||
|                                  uint32_t nBitsPerValue) { | ||||
|         // Implement the algorithm in section C.2.12
 | ||||
|         uint32_t m[3]; | ||||
| @ -406,7 +422,7 @@ struct TexelWeightParams { | ||||
|     } | ||||
| }; | ||||
| 
 | ||||
| static TexelWeightParams DecodeBlockInfo(BitStream& strm) { | ||||
| static TexelWeightParams DecodeBlockInfo(InputBitStream& strm) { | ||||
|     TexelWeightParams params; | ||||
| 
 | ||||
|     // Read the entire block mode all at once
 | ||||
| @ -605,7 +621,7 @@ static TexelWeightParams DecodeBlockInfo(BitStream& strm) { | ||||
|     return params; | ||||
| } | ||||
| 
 | ||||
| static void FillVoidExtentLDR(BitStream& strm, uint32_t* const outBuf, uint32_t blockWidth, | ||||
| static void FillVoidExtentLDR(InputBitStream& strm, uint32_t* const outBuf, uint32_t blockWidth, | ||||
|                               uint32_t blockHeight) { | ||||
|     // Don't actually care about the void extent, just read the bits...
 | ||||
|     for (int i = 0; i < 4; ++i) { | ||||
| @ -821,7 +837,7 @@ static void DecodeColorValues(uint32_t* out, uint8_t* data, const uint32_t* mode | ||||
| 
 | ||||
|     // We now have enough to decode our integer sequence.
 | ||||
|     std::vector<IntegerEncodedValue> decodedColorValues; | ||||
|     BitStream colorStream(data); | ||||
|     InputBitStream colorStream(data); | ||||
|     IntegerEncodedValue::DecodeIntegerSequence(decodedColorValues, colorStream, range, nValues); | ||||
| 
 | ||||
|     // Once we have the decoded values, we need to dequantize them to the 0-255 range
 | ||||
| @ -1365,9 +1381,9 @@ static void ComputeEndpoints(Pixel& ep1, Pixel& ep2, const uint32_t*& colorValue | ||||
| #undef READ_INT_VALUES | ||||
| } | ||||
| 
 | ||||
| static void DecompressBlock(uint8_t inBuf[16], const uint32_t blockWidth, | ||||
| static void DecompressBlock(const uint8_t inBuf[16], const uint32_t blockWidth, | ||||
|                             const uint32_t blockHeight, uint32_t* outBuf) { | ||||
|     BitStream strm(inBuf); | ||||
|     InputBitStream strm(inBuf); | ||||
|     TexelWeightParams weightParams = DecodeBlockInfo(strm); | ||||
| 
 | ||||
|     // Was there an error?
 | ||||
| @ -1421,7 +1437,7 @@ static void DecompressBlock(uint8_t inBuf[16], const uint32_t blockWidth, | ||||
|     // Define color data.
 | ||||
|     uint8_t colorEndpointData[16]; | ||||
|     memset(colorEndpointData, 0, sizeof(colorEndpointData)); | ||||
|     BitStream colorEndpointStream(colorEndpointData, 16 * 8, 0); | ||||
|     OutputBitStream colorEndpointStream(colorEndpointData, 16 * 8, 0); | ||||
| 
 | ||||
|     // Read extra config data...
 | ||||
|     uint32_t baseCEM = 0; | ||||
| @ -1549,7 +1565,7 @@ static void DecompressBlock(uint8_t inBuf[16], const uint32_t blockWidth, | ||||
|     memset(texelWeightData + clearByteStart, 0, 16 - clearByteStart); | ||||
| 
 | ||||
|     std::vector<IntegerEncodedValue> texelWeightValues; | ||||
|     BitStream weightStream(texelWeightData); | ||||
|     InputBitStream weightStream(texelWeightData); | ||||
| 
 | ||||
|     IntegerEncodedValue::DecodeIntegerSequence(texelWeightValues, weightStream, | ||||
|                                                weightParams.m_MaxWeight, | ||||
| @ -1597,7 +1613,7 @@ static void DecompressBlock(uint8_t inBuf[16], const uint32_t blockWidth, | ||||
| 
 | ||||
| namespace Tegra::Texture::ASTC { | ||||
| 
 | ||||
| std::vector<uint8_t> Decompress(std::vector<uint8_t>& data, uint32_t width, uint32_t height, | ||||
| std::vector<uint8_t> Decompress(const uint8_t* data, uint32_t width, uint32_t height, | ||||
|                                 uint32_t depth, uint32_t block_width, uint32_t block_height) { | ||||
|     uint32_t blockIdx = 0; | ||||
|     std::vector<uint8_t> outData(height * width * depth * 4); | ||||
| @ -1605,7 +1621,7 @@ std::vector<uint8_t> Decompress(std::vector<uint8_t>& data, uint32_t width, uint | ||||
|         for (uint32_t j = 0; j < height; j += block_height) { | ||||
|             for (uint32_t i = 0; i < width; i += block_width) { | ||||
| 
 | ||||
|                 uint8_t* blockPtr = data.data() + blockIdx * 16; | ||||
|                 const uint8_t* blockPtr = data + blockIdx * 16; | ||||
| 
 | ||||
|                 // Blocks can be at most 12x12
 | ||||
|                 uint32_t uncompData[144]; | ||||
|  | ||||
| @ -9,7 +9,7 @@ | ||||
| 
 | ||||
| namespace Tegra::Texture::ASTC { | ||||
| 
 | ||||
| std::vector<uint8_t> Decompress(std::vector<uint8_t>& data, uint32_t width, uint32_t height, | ||||
| std::vector<uint8_t> Decompress(const uint8_t* data, uint32_t width, uint32_t height, | ||||
|                                 uint32_t depth, uint32_t block_width, uint32_t block_height); | ||||
| 
 | ||||
| } // namespace Tegra::Texture::ASTC
 | ||||
|  | ||||
							
								
								
									
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								src/video_core/textures/convert.cpp
									
									
									
									
									
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								src/video_core/textures/convert.cpp
									
									
									
									
									
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							| @ -0,0 +1,92 @@ | ||||
| // Copyright 2019 yuzu Emulator Project
 | ||||
| // Licensed under GPLv2 or any later version
 | ||||
| // Refer to the license.txt file included.
 | ||||
| 
 | ||||
| #include <algorithm> | ||||
| #include <cstring> | ||||
| #include <tuple> | ||||
| #include <vector> | ||||
| 
 | ||||
| #include "common/assert.h" | ||||
| #include "common/common_types.h" | ||||
| #include "common/logging/log.h" | ||||
| #include "video_core/textures/astc.h" | ||||
| #include "video_core/textures/convert.h" | ||||
| 
 | ||||
| namespace Tegra::Texture { | ||||
| 
 | ||||
| using VideoCore::Surface::PixelFormat; | ||||
| 
 | ||||
| template <bool reverse> | ||||
| void SwapS8Z24ToZ24S8(u8* data, u32 width, u32 height) { | ||||
|     union S8Z24 { | ||||
|         BitField<0, 24, u32> z24; | ||||
|         BitField<24, 8, u32> s8; | ||||
|     }; | ||||
|     static_assert(sizeof(S8Z24) == 4, "S8Z24 is incorrect size"); | ||||
| 
 | ||||
|     union Z24S8 { | ||||
|         BitField<0, 8, u32> s8; | ||||
|         BitField<8, 24, u32> z24; | ||||
|     }; | ||||
|     static_assert(sizeof(Z24S8) == 4, "Z24S8 is incorrect size"); | ||||
| 
 | ||||
|     S8Z24 s8z24_pixel{}; | ||||
|     Z24S8 z24s8_pixel{}; | ||||
|     constexpr auto bpp{ | ||||
|         VideoCore::Surface::GetBytesPerPixel(VideoCore::Surface::PixelFormat::S8Z24)}; | ||||
|     for (std::size_t y = 0; y < height; ++y) { | ||||
|         for (std::size_t x = 0; x < width; ++x) { | ||||
|             const std::size_t offset{bpp * (y * width + x)}; | ||||
|             if constexpr (reverse) { | ||||
|                 std::memcpy(&z24s8_pixel, &data[offset], sizeof(Z24S8)); | ||||
|                 s8z24_pixel.s8.Assign(z24s8_pixel.s8); | ||||
|                 s8z24_pixel.z24.Assign(z24s8_pixel.z24); | ||||
|                 std::memcpy(&data[offset], &s8z24_pixel, sizeof(S8Z24)); | ||||
|             } else { | ||||
|                 std::memcpy(&s8z24_pixel, &data[offset], sizeof(S8Z24)); | ||||
|                 z24s8_pixel.s8.Assign(s8z24_pixel.s8); | ||||
|                 z24s8_pixel.z24.Assign(s8z24_pixel.z24); | ||||
|                 std::memcpy(&data[offset], &z24s8_pixel, sizeof(Z24S8)); | ||||
|             } | ||||
|         } | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| static void ConvertS8Z24ToZ24S8(u8* data, u32 width, u32 height) { | ||||
|     SwapS8Z24ToZ24S8<false>(data, width, height); | ||||
| } | ||||
| 
 | ||||
| static void ConvertZ24S8ToS8Z24(u8* data, u32 width, u32 height) { | ||||
|     SwapS8Z24ToZ24S8<true>(data, width, height); | ||||
| } | ||||
| 
 | ||||
| void ConvertFromGuestToHost(u8* data, PixelFormat pixel_format, u32 width, u32 height, u32 depth, | ||||
|                             bool convert_astc, bool convert_s8z24) { | ||||
|     if (convert_astc && IsPixelFormatASTC(pixel_format)) { | ||||
|         // Convert ASTC pixel formats to RGBA8, as most desktop GPUs do not support ASTC.
 | ||||
|         u32 block_width{}; | ||||
|         u32 block_height{}; | ||||
|         std::tie(block_width, block_height) = GetASTCBlockSize(pixel_format); | ||||
|         const std::vector<u8> rgba8_data = | ||||
|             Tegra::Texture::ASTC::Decompress(data, width, height, depth, block_width, block_height); | ||||
|         std::copy(rgba8_data.begin(), rgba8_data.end(), data); | ||||
| 
 | ||||
|     } else if (convert_s8z24 && pixel_format == PixelFormat::S8Z24) { | ||||
|         Tegra::Texture::ConvertS8Z24ToZ24S8(data, width, height); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void ConvertFromHostToGuest(u8* data, PixelFormat pixel_format, u32 width, u32 height, u32 depth, | ||||
|                             bool convert_astc, bool convert_s8z24) { | ||||
|     if (convert_astc && IsPixelFormatASTC(pixel_format)) { | ||||
|         LOG_CRITICAL(HW_GPU, "Conversion of format {} after texture flushing is not implemented", | ||||
|                      static_cast<u32>(pixel_format)); | ||||
|         UNREACHABLE(); | ||||
| 
 | ||||
|     } else if (convert_s8z24 && pixel_format == PixelFormat::S8Z24) { | ||||
|         Tegra::Texture::ConvertZ24S8ToS8Z24(data, width, height); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| } // namespace Tegra::Texture
 | ||||
							
								
								
									
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								src/video_core/textures/convert.h
									
									
									
									
									
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							| @ -0,0 +1,18 @@ | ||||
| // Copyright 2019 yuzu Emulator Project
 | ||||
| // Licensed under GPLv2 or any later version
 | ||||
| // Refer to the license.txt file included.
 | ||||
| 
 | ||||
| #pragma once | ||||
| 
 | ||||
| #include "common/common_types.h" | ||||
| #include "video_core/surface.h" | ||||
| 
 | ||||
| namespace Tegra::Texture { | ||||
| 
 | ||||
| void ConvertFromGuestToHost(u8* data, VideoCore::Surface::PixelFormat pixel_format, u32 width, | ||||
|                             u32 height, u32 depth, bool convert_astc, bool convert_s8z24); | ||||
| 
 | ||||
| void ConvertFromHostToGuest(u8* data, VideoCore::Surface::PixelFormat pixel_format, u32 width, | ||||
|                             u32 height, u32 depth, bool convert_astc, bool convert_s8z24); | ||||
| 
 | ||||
| } // namespace Tegra::Texture
 | ||||
| @ -103,8 +103,8 @@ void FastProcessBlock(u8* const swizzled_data, u8* const unswizzled_data, const | ||||
|                 const u32 swizzle_offset{y_address + table[(xb / fast_swizzle_align) % 4]}; | ||||
|                 const u32 out_x = xb * out_bytes_per_pixel / bytes_per_pixel; | ||||
|                 const u32 pixel_index{out_x + pixel_base}; | ||||
|                 data_ptrs[unswizzle] = swizzled_data + swizzle_offset; | ||||
|                 data_ptrs[!unswizzle] = unswizzled_data + pixel_index; | ||||
|                 data_ptrs[unswizzle ? 1 : 0] = swizzled_data + swizzle_offset; | ||||
|                 data_ptrs[unswizzle ? 0 : 1] = unswizzled_data + pixel_index; | ||||
|                 std::memcpy(data_ptrs[0], data_ptrs[1], fast_swizzle_align); | ||||
|             } | ||||
|             pixel_base += stride_x; | ||||
| @ -154,7 +154,7 @@ void SwizzledData(u8* const swizzled_data, u8* const unswizzled_data, const bool | ||||
|             for (u32 xb = 0; xb < blocks_on_x; xb++) { | ||||
|                 const u32 x_start = xb * block_x_elements; | ||||
|                 const u32 x_end = std::min(width, x_start + block_x_elements); | ||||
|                 if (fast) { | ||||
|                 if constexpr (fast) { | ||||
|                     FastProcessBlock(swizzled_data, unswizzled_data, unswizzle, x_start, y_start, | ||||
|                                      z_start, x_end, y_end, z_end, tile_offset, xy_block_size, | ||||
|                                      layer_z, stride_x, bytes_per_pixel, out_bytes_per_pixel); | ||||
|  | ||||
| @ -16,16 +16,13 @@ inline std::size_t GetGOBSize() { | ||||
|     return 512; | ||||
| } | ||||
| 
 | ||||
| /**
 | ||||
|  * Unswizzles a swizzled texture without changing its format. | ||||
|  */ | ||||
| /// Unswizzles a swizzled texture without changing its format.
 | ||||
| void UnswizzleTexture(u8* unswizzled_data, VAddr address, u32 tile_size_x, u32 tile_size_y, | ||||
|                       u32 bytes_per_pixel, u32 width, u32 height, u32 depth, | ||||
|                       u32 block_height = TICEntry::DefaultBlockHeight, | ||||
|                       u32 block_depth = TICEntry::DefaultBlockHeight, u32 width_spacing = 0); | ||||
| /**
 | ||||
|  * Unswizzles a swizzled texture without changing its format. | ||||
|  */ | ||||
| 
 | ||||
| /// Unswizzles a swizzled texture without changing its format.
 | ||||
| std::vector<u8> UnswizzleTexture(VAddr address, u32 tile_size_x, u32 tile_size_y, | ||||
|                                  u32 bytes_per_pixel, u32 width, u32 height, u32 depth, | ||||
|                                  u32 block_height = TICEntry::DefaultBlockHeight, | ||||
| @ -37,15 +34,11 @@ void CopySwizzledData(u32 width, u32 height, u32 depth, u32 bytes_per_pixel, | ||||
|                       u32 out_bytes_per_pixel, u8* swizzled_data, u8* unswizzled_data, | ||||
|                       bool unswizzle, u32 block_height, u32 block_depth, u32 width_spacing); | ||||
| 
 | ||||
| /**
 | ||||
|  * Decodes an unswizzled texture into a A8R8G8B8 texture. | ||||
|  */ | ||||
| /// Decodes an unswizzled texture into a A8R8G8B8 texture.
 | ||||
| std::vector<u8> DecodeTexture(const std::vector<u8>& texture_data, TextureFormat format, u32 width, | ||||
|                               u32 height); | ||||
| 
 | ||||
| /**
 | ||||
|  * This function calculates the correct size of a texture depending if it's tiled or not. | ||||
|  */ | ||||
| /// This function calculates the correct size of a texture depending if it's tiled or not.
 | ||||
| std::size_t CalculateSize(bool tiled, u32 bytes_per_pixel, u32 width, u32 height, u32 depth, | ||||
|                           u32 block_height, u32 block_depth); | ||||
| 
 | ||||
| @ -53,6 +46,7 @@ std::size_t CalculateSize(bool tiled, u32 bytes_per_pixel, u32 width, u32 height | ||||
| void SwizzleSubrect(u32 subrect_width, u32 subrect_height, u32 source_pitch, u32 swizzled_width, | ||||
|                     u32 bytes_per_pixel, VAddr swizzled_data, VAddr unswizzled_data, | ||||
|                     u32 block_height); | ||||
| 
 | ||||
| /// Copies a tiled subrectangle into a linear surface.
 | ||||
| void UnswizzleSubrect(u32 subrect_width, u32 subrect_height, u32 dest_pitch, u32 swizzled_width, | ||||
|                       u32 bytes_per_pixel, VAddr swizzled_data, VAddr unswizzled_data, | ||||
|  | ||||
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