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	shader_decode: Implement ISET
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				| @ -16,7 +16,33 @@ u32 ShaderIR::DecodeIntegerSet(BasicBlock& bb, u32 pc) { | ||||
|     const Instruction instr = {program_code[pc]}; | ||||
|     const auto opcode = OpCode::Decode(instr); | ||||
| 
 | ||||
|     UNIMPLEMENTED(); | ||||
|     const Node op_a = GetRegister(instr.gpr8); | ||||
|     const Node op_b = [&]() { | ||||
|         if (instr.is_b_imm) { | ||||
|             return Immediate(instr.alu.GetSignedImm20_20()); | ||||
|         } else if (instr.is_b_gpr) { | ||||
|             return GetRegister(instr.gpr20); | ||||
|         } else { | ||||
|             return GetConstBuffer(instr.cbuf34.index, instr.cbuf34.offset); | ||||
|         } | ||||
|     }(); | ||||
| 
 | ||||
|     // The iset instruction sets a register to 1.0 or -1 (depending on the bf bit) if the condition
 | ||||
|     // is true, and to 0 otherwise.
 | ||||
|     const Node second_pred = GetPredicate(instr.iset.pred39, instr.iset.neg_pred != 0); | ||||
|     const Node first_pred = | ||||
|         GetPredicateComparisonInteger(instr.iset.cond, instr.iset.is_signed, op_a, op_b); | ||||
| 
 | ||||
|     const OperationCode combiner = GetPredicateCombiner(instr.iset.op); | ||||
| 
 | ||||
|     const Node predicate = Operation(combiner, first_pred, second_pred); | ||||
| 
 | ||||
|     const Node true_value = instr.iset.bf ? Immediate(1.0f) : Immediate(-1); | ||||
|     const Node false_value = instr.iset.bf ? Immediate(0.0f) : Immediate(0); | ||||
|     const Node value = | ||||
|         Operation(OperationCode::Select, PRECISE, predicate, true_value, false_value); | ||||
| 
 | ||||
|     SetRegister(bb, instr.gpr0, value); | ||||
| 
 | ||||
|     return pc; | ||||
| } | ||||
|  | ||||
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