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	GPU: Make the debug_context variable a member of the frontend instead of a global.
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				@ -13,6 +13,7 @@
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#include "core/memory.h"
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#include "core/perf_stats.h"
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#include "core/telemetry_session.h"
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#include "video_core/debug_utils/debug_utils.h"
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#include "video_core/gpu.h"
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class EmuWindow;
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@ -135,6 +136,14 @@ public:
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        return *app_loader;
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    }
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    void SetGPUDebugContext(std::shared_ptr<Tegra::DebugContext> context) {
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        debug_context = std::move(context);
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    }
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    std::shared_ptr<Tegra::DebugContext> GetGPUDebugContext() const {
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        return debug_context;
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    }
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private:
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    /**
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     * Initialize the emulated system.
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@ -154,6 +163,8 @@ private:
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    std::unique_ptr<Kernel::Scheduler> scheduler;
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    std::unique_ptr<Tegra::GPU> gpu_core;
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    std::shared_ptr<Tegra::DebugContext> debug_context;
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    Kernel::SharedPtr<Kernel::Process> current_process;
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    /// When true, signals that a reschedule should happen
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@ -23,8 +23,6 @@
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namespace Tegra {
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std::shared_ptr<DebugContext> g_debug_context;
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void DebugContext::DoOnEvent(Event event, void* data) {
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    {
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        std::unique_lock<std::mutex> lock(breakpoint_mutex);
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@ -160,6 +160,4 @@ private:
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    std::list<BreakPointObserver*> breakpoint_observers;
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};
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extern std::shared_ptr<DebugContext> g_debug_context;
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} // namespace Tegra
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@ -4,6 +4,7 @@
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#include <cinttypes>
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#include "common/assert.h"
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#include "core/core.h"
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#include "video_core/debug_utils/debug_utils.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/textures/decoders.h"
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@ -50,6 +51,8 @@ void Maxwell3D::WriteReg(u32 method, u32 value, u32 remaining_params) {
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    ASSERT_MSG(method < Regs::NUM_REGS,
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               "Invalid Maxwell3D register, increase the size of the Regs structure");
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    auto debug_context = Core::System::GetInstance().GetGPUDebugContext();
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    // It is an error to write to a register other than the current macro's ARG register before it
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    // has finished execution.
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    if (executing_macro != 0) {
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@ -76,8 +79,8 @@ void Maxwell3D::WriteReg(u32 method, u32 value, u32 remaining_params) {
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        return;
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    }
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    if (Tegra::g_debug_context) {
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        Tegra::g_debug_context->OnEvent(Tegra::DebugContext::Event::MaxwellCommandLoaded, nullptr);
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    if (debug_context) {
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        debug_context->OnEvent(Tegra::DebugContext::Event::MaxwellCommandLoaded, nullptr);
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    }
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    regs.reg_array[method] = value;
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@ -146,9 +149,8 @@ void Maxwell3D::WriteReg(u32 method, u32 value, u32 remaining_params) {
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#undef MAXWELL3D_REG_INDEX
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    if (Tegra::g_debug_context) {
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        Tegra::g_debug_context->OnEvent(Tegra::DebugContext::Event::MaxwellCommandProcessed,
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                                        nullptr);
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    if (debug_context) {
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        debug_context->OnEvent(Tegra::DebugContext::Event::MaxwellCommandProcessed, nullptr);
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    }
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}
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@ -173,14 +175,14 @@ void Maxwell3D::ProcessQueryGet() {
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void Maxwell3D::DrawArrays() {
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    LOG_WARNING(HW_GPU, "Game requested a DrawArrays, ignoring");
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    if (Tegra::g_debug_context) {
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        Tegra::g_debug_context->OnEvent(Tegra::DebugContext::Event::IncomingPrimitiveBatch,
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                                        nullptr);
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    auto debug_context = Core::System::GetInstance().GetGPUDebugContext();
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    if (debug_context) {
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        debug_context->OnEvent(Tegra::DebugContext::Event::IncomingPrimitiveBatch, nullptr);
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    }
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    if (Tegra::g_debug_context) {
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        Tegra::g_debug_context->OnEvent(Tegra::DebugContext::Event::FinishedPrimitiveBatch,
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                                        nullptr);
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    if (debug_context) {
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        debug_context->OnEvent(Tegra::DebugContext::Event::FinishedPrimitiveBatch, nullptr);
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    }
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}
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@ -341,7 +341,10 @@ void GraphicsSurfaceWidget::OnUpdate() {
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        surface_address = rt.Address();
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        surface_width = rt.horiz;
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        surface_height = rt.vert;
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        surface_format = ConvertToTextureFormat(static_cast<Tegra::RenderTargetFormat>(rt.format));
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        if (rt.format != 0) {
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            surface_format =
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                ConvertToTextureFormat(static_cast<Tegra::RenderTargetFormat>(rt.format));
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        }
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        break;
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    }
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@ -25,6 +25,7 @@
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#include "core/gdbstub/gdbstub.h"
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#include "core/loader/loader.h"
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#include "core/settings.h"
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#include "video_core/debug_utils/debug_utils.h"
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#include "yuzu/about_dialog.h"
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#include "yuzu/bootmanager.h"
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#include "yuzu/configuration/config.h"
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@ -71,7 +72,7 @@ void GMainWindow::ShowCallouts() {}
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GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr) {
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    Tegra::g_debug_context = Tegra::DebugContext::Construct();
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    debug_context = Tegra::DebugContext::Construct();
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    setAcceptDrops(true);
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    ui.setupUi(this);
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@ -165,12 +166,12 @@ void GMainWindow::InitializeDebugWidgets() {
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    connect(this, &GMainWindow::EmulationStopping, registersWidget,
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            &RegistersWidget::OnEmulationStopping);
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    graphicsBreakpointsWidget = new GraphicsBreakPointsWidget(Tegra::g_debug_context, this);
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    graphicsBreakpointsWidget = new GraphicsBreakPointsWidget(debug_context, this);
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    addDockWidget(Qt::RightDockWidgetArea, graphicsBreakpointsWidget);
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    graphicsBreakpointsWidget->hide();
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    debug_menu->addAction(graphicsBreakpointsWidget->toggleViewAction());
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    graphicsSurfaceWidget = new GraphicsSurfaceWidget(Tegra::g_debug_context, this);
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    graphicsSurfaceWidget = new GraphicsSurfaceWidget(debug_context, this);
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    addDockWidget(Qt::RightDockWidgetArea, graphicsSurfaceWidget);
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    graphicsSurfaceWidget->hide();
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    debug_menu->addAction(graphicsSurfaceWidget->toggleViewAction());
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@ -339,6 +340,8 @@ bool GMainWindow::LoadROM(const QString& filename) {
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    Core::System& system{Core::System::GetInstance()};
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    system.SetGPUDebugContext(debug_context);
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    const Core::System::ResultStatus result{system.Load(render_window, filename.toStdString())};
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    Core::Telemetry().AddField(Telemetry::FieldType::App, "Frontend", "Qt");
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@ -23,6 +23,10 @@ class ProfilerWidget;
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class RegistersWidget;
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class WaitTreeWidget;
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namespace Tegra {
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class DebugContext;
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}
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class GMainWindow : public QMainWindow {
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    Q_OBJECT
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@ -135,6 +139,8 @@ private:
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    Ui::MainWindow ui;
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    std::shared_ptr<Tegra::DebugContext> debug_context;
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    GRenderWindow* render_window;
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    GameList* game_list;
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