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	gl_shader_decompiler: Fix gl_PointSize redeclaration
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				| @ -310,7 +310,7 @@ private: | ||||
|         } | ||||
| 
 | ||||
|         if (ir.UsesPointSize()) { | ||||
|             code.AddLine("int gl_PointSize;"); | ||||
|             code.AddLine("float gl_PointSize;"); | ||||
|         } | ||||
| 
 | ||||
|         --code.scope; | ||||
|  | ||||
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