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	Merge pull request #2692 from ReinUsesLisp/tlds-f16
shader/texture: Add F16 support for TLDS
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				| @ -1278,6 +1278,7 @@ union Instruction { | ||||
|     union { | ||||
|         BitField<49, 1, u64> nodep_flag; | ||||
|         BitField<53, 4, u64> texture_info; | ||||
|         BitField<59, 1, u64> fp32_flag; | ||||
| 
 | ||||
|         TextureType GetTextureType() const { | ||||
|             // The TLDS instruction has a weird encoding for the texture type.
 | ||||
| @ -1776,7 +1777,7 @@ private: | ||||
|             INST("1101111101010---", Id::TXQ_B, Type::Texture, "TXQ_B"), | ||||
|             INST("1101-00---------", Id::TEXS, Type::Texture, "TEXS"), | ||||
|             INST("11011100--11----", Id::TLD, Type::Texture, "TLD"), | ||||
|             INST("1101101---------", Id::TLDS, Type::Texture, "TLDS"), | ||||
|             INST("1101-01---------", Id::TLDS, Type::Texture, "TLDS"), | ||||
|             INST("110010----111---", Id::TLD4, Type::Texture, "TLD4"), | ||||
|             INST("1101111100------", Id::TLD4S, Type::Texture, "TLD4S"), | ||||
|             INST("110111110110----", Id::TMML_B, Type::Texture, "TMML_B"), | ||||
|  | ||||
| @ -269,7 +269,13 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { | ||||
|             LOG_WARNING(HW_GPU, "TLDS.NODEP implementation is incomplete"); | ||||
|         } | ||||
| 
 | ||||
|         WriteTexsInstructionFloat(bb, instr, GetTldsCode(instr, texture_type, is_array)); | ||||
|         const Node4 components = GetTldsCode(instr, texture_type, is_array); | ||||
| 
 | ||||
|         if (instr.tlds.fp32_flag) { | ||||
|             WriteTexsInstructionFloat(bb, instr, components); | ||||
|         } else { | ||||
|             WriteTexsInstructionHalfFloat(bb, instr, components); | ||||
|         } | ||||
|         break; | ||||
|     } | ||||
|     default: | ||||
|  | ||||
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