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	Service/CFG: Move several private types from the header to the cpp
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				@ -21,28 +21,67 @@
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namespace Service {
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namespace CFG {
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const u64 CFG_SAVE_ID = 0x00010017;
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const u64 CONSOLE_UNIQUE_ID = 0xDEADC0DE;
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const ConsoleModelInfo CONSOLE_MODEL = { NINTENDO_3DS_XL, { 0, 0, 0 } };
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const u8 CONSOLE_LANGUAGE = LANGUAGE_EN;
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const char CONSOLE_USERNAME[0x14] = "CITRA";
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/// The maximum number of block entries that can exist in the config file
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static const u32 CONFIG_FILE_MAX_BLOCK_ENTRIES = 1479;
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namespace {
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/**
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 * The header of the config savedata file,
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 * contains information about the blocks in the file
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 */
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struct SaveFileConfig {
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    u16 total_entries;                        ///< The total number of set entries in the config file
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    u16 data_entries_offset;                  ///< The offset where the data for the blocks start, this is hardcoded to 0x455C as per hardware
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    SaveConfigBlockEntry block_entries[CONFIG_FILE_MAX_BLOCK_ENTRIES]; ///< The block headers, the maximum possible value is 1479 as per hardware
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    u32 unknown;                              ///< This field is unknown, possibly padding, 0 has been observed in hardware
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};
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static_assert(sizeof(SaveFileConfig) == 0x455C, "SaveFileConfig header must be exactly 0x455C bytes");
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struct UsernameBlock {
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    char16_t username[10]; ///< Exactly 20 bytes long, padded with zeros at the end if necessary
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    u32 zero;
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    u32 ng_word;
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};
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static_assert(sizeof(UsernameBlock) == 0x1C, "UsernameBlock must be exactly 0x1C bytes");
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struct ConsoleModelInfo {
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    u8 model;       ///< The console model (3DS, 2DS, etc)
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    u8 unknown[3];  ///< Unknown data
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};
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static_assert(sizeof(ConsoleModelInfo) == 4, "ConsoleModelInfo must be exactly 4 bytes");
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struct ConsoleCountryInfo {
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    u8 unknown[3];   ///< Unknown data
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    u8 country_code; ///< The country code of the console
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};
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static_assert(sizeof(ConsoleCountryInfo) == 4, "ConsoleCountryInfo must be exactly 4 bytes");
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}
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static const u64 CFG_SAVE_ID = 0x00010017;
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static const u64 CONSOLE_UNIQUE_ID = 0xDEADC0DE;
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static const ConsoleModelInfo CONSOLE_MODEL = { NINTENDO_3DS_XL, { 0, 0, 0 } };
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static const u8 CONSOLE_LANGUAGE = LANGUAGE_EN;
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static const char CONSOLE_USERNAME[0x14] = "CITRA";
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/// This will be initialized in Init, and will be used when creating the block
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UsernameBlock CONSOLE_USERNAME_BLOCK;
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static UsernameBlock CONSOLE_USERNAME_BLOCK;
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/// TODO(Subv): Find out what this actually is
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const u8 SOUND_OUTPUT_MODE = 2;
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const u8 UNITED_STATES_COUNTRY_ID = 49;
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static const u8 SOUND_OUTPUT_MODE = 2;
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static const u8 UNITED_STATES_COUNTRY_ID = 49;
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/// TODO(Subv): Find what the other bytes are
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const ConsoleCountryInfo COUNTRY_INFO = { { 0, 0, 0 }, UNITED_STATES_COUNTRY_ID };
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static const ConsoleCountryInfo COUNTRY_INFO = { { 0, 0, 0 }, UNITED_STATES_COUNTRY_ID };
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/**
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 * TODO(Subv): Find out what this actually is, these values fix some NaN uniforms in some games,
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 * for example Nintendo Zone
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 * Thanks Normmatt for providing this information
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 */
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const std::array<float, 8> STEREO_CAMERA_SETTINGS = {
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static const std::array<float, 8> STEREO_CAMERA_SETTINGS = {
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    62.0f, 289.0f, 76.80000305175781f, 46.08000183105469f,
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    10.0f, 5.0f, 55.58000183105469f, 21.56999969482422f
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};
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static_assert(sizeof(STEREO_CAMERA_SETTINGS) == 0x20, "STEREO_CAMERA_SETTINGS must be exactly 0x20 bytes");
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static const u32 CONFIG_SAVEFILE_SIZE = 0x8000;
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static std::array<u8, CONFIG_SAVEFILE_SIZE> cfg_config_file_buffer;
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@ -204,59 +204,6 @@ void UpdateConfigNANDSavegame(Service::Interface* self);
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 */
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void FormatConfig(Service::Interface* self);
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/// The maximum number of block entries that can exist in the config file
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static const u32 CONFIG_FILE_MAX_BLOCK_ENTRIES = 1479;
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/**
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* The header of the config savedata file,
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* contains information about the blocks in the file
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*/
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struct SaveFileConfig {
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    u16 total_entries;                        ///< The total number of set entries in the config file
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    u16 data_entries_offset;                  ///< The offset where the data for the blocks start, this is hardcoded to 0x455C as per hardware
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    SaveConfigBlockEntry block_entries[CONFIG_FILE_MAX_BLOCK_ENTRIES]; ///< The block headers, the maximum possible value is 1479 as per hardware
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    u32 unknown;                              ///< This field is unknown, possibly padding, 0 has been observed in hardware
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};
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static_assert(sizeof(SaveFileConfig) == 0x455C, "The SaveFileConfig header must be exactly 0x455C bytes");
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struct UsernameBlock {
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    char16_t username[10]; ///< Exactly 20 bytes long, padded with zeros at the end if necessary
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    u32 zero;
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    u32 ng_word;
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};
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static_assert(sizeof(UsernameBlock) == 0x1C, "Size of UsernameBlock must be 0x1C");
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struct ConsoleModelInfo {
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    u8 model;       ///< The console model (3DS, 2DS, etc)
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    u8 unknown[3];  ///< Unknown data
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};
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static_assert(sizeof(ConsoleModelInfo) == 4, "ConsoleModelInfo must be exactly 4 bytes");
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struct ConsoleCountryInfo {
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    u8 unknown[3];   ///< Unknown data
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    u8 country_code; ///< The country code of the console
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};
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static_assert(sizeof(ConsoleCountryInfo) == 4, "ConsoleCountryInfo must be exactly 4 bytes");
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extern const u64 CFG_SAVE_ID;
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extern const u64 CONSOLE_UNIQUE_ID;
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extern const ConsoleModelInfo CONSOLE_MODEL;
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extern const u8 CONSOLE_LANGUAGE;
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extern const char CONSOLE_USERNAME[0x14];
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/// This will be initialized in the Interface constructor, and will be used when creating the block
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extern UsernameBlock CONSOLE_USERNAME_BLOCK;
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/// TODO(Subv): Find out what this actually is
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extern const u8 SOUND_OUTPUT_MODE;
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extern const u8 UNITED_STATES_COUNTRY_ID;
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/// TODO(Subv): Find what the other bytes are
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extern const ConsoleCountryInfo COUNTRY_INFO;
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extern const std::array<float, 8> STEREO_CAMERA_SETTINGS;
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static_assert(sizeof(STEREO_CAMERA_SETTINGS) == 0x20, "STEREO_CAMERA_SETTINGS must be exactly 0x20 bytes");
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static_assert(sizeof(CONSOLE_UNIQUE_ID) == 8, "CONSOLE_UNIQUE_ID must be exactly 8 bytes");
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static_assert(sizeof(CONSOLE_LANGUAGE) == 1, "CONSOLE_LANGUAGE must be exactly 1 byte");
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static_assert(sizeof(SOUND_OUTPUT_MODE) == 1, "SOUND_OUTPUT_MODE must be exactly 1 byte");
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/**
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 * Reads a block with the specified id and flag from the Config savegame buffer
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 * and writes the output to output.
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