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	Merge pull request #1846 from JayFoxRox/missing-dirty-lighting
OpenGL: Set shader_dirty on lighting changes
This commit is contained in:
		
						commit
						201a7af92a
					
				@ -787,23 +787,21 @@ struct Regs {
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            LightColor diffuse;     // material.diffuse * light.diffuse
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            LightColor ambient;     // material.ambient * light.ambient
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            struct {
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                // Encoded as 16-bit floating point
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                union {
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                    BitField< 0, 16, u32> x;
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                    BitField<16, 16, u32> y;
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                };
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                union {
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                    BitField< 0, 16, u32> z;
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                };
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                INSERT_PADDING_WORDS(0x3);
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                union {
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                    BitField<0, 1, u32> directional;
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                    BitField<1, 1, u32> two_sided_diffuse; // When disabled, clamp dot-product to 0
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                };
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            // Encoded as 16-bit floating point
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            union {
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                BitField< 0, 16, u32> x;
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                BitField<16, 16, u32> y;
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            };
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            union {
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                BitField< 0, 16, u32> z;
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            };
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            INSERT_PADDING_WORDS(0x3);
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            union {
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                BitField<0, 1, u32> directional;
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                BitField<1, 1, u32> two_sided_diffuse; // When disabled, clamp dot-product to 0
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            } config;
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            BitField<0, 20, u32> dist_atten_bias;
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            BitField<0, 20, u32> dist_atten_scale;
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@ -824,7 +822,7 @@ struct Regs {
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            BitField<27, 1, u32> clamp_highlights;
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            BitField<28, 2, LightingBumpMode> bump_mode;
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            BitField<30, 1, u32> disable_bump_renorm;
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        };
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        } config0;
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        union {
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            BitField<16, 1, u32> disable_lut_d0;
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@ -845,13 +843,13 @@ struct Regs {
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            BitField<29, 1, u32> disable_dist_atten_light_5;
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            BitField<30, 1, u32> disable_dist_atten_light_6;
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            BitField<31, 1, u32> disable_dist_atten_light_7;
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        };
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        } config1;
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        bool IsDistAttenDisabled(unsigned index) const {
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            const unsigned disable[] = { disable_dist_atten_light_0, disable_dist_atten_light_1,
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                                         disable_dist_atten_light_2, disable_dist_atten_light_3,
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                                         disable_dist_atten_light_4, disable_dist_atten_light_5,
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                                         disable_dist_atten_light_6, disable_dist_atten_light_7 };
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            const unsigned disable[] = { config1.disable_dist_atten_light_0, config1.disable_dist_atten_light_1,
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                                         config1.disable_dist_atten_light_2, config1.disable_dist_atten_light_3,
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                                         config1.disable_dist_atten_light_4, config1.disable_dist_atten_light_5,
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                                         config1.disable_dist_atten_light_6, config1.disable_dist_atten_light_7 };
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            return disable[index] != 0;
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        }
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@ -380,6 +380,17 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
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        SyncCombinerColor();
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        break;
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    // Fragment lighting switches
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    case PICA_REG_INDEX(lighting.disable):
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    case PICA_REG_INDEX(lighting.num_lights):
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    case PICA_REG_INDEX(lighting.config0):
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    case PICA_REG_INDEX(lighting.config1):
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    case PICA_REG_INDEX(lighting.abs_lut_input):
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    case PICA_REG_INDEX(lighting.lut_input):
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    case PICA_REG_INDEX(lighting.lut_scale):
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    case PICA_REG_INDEX(lighting.light_enable):
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        break;
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    // Fragment lighting specular 0 color
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    case PICA_REG_INDEX_WORKAROUND(lighting.light[0].specular_0, 0x140 + 0 * 0x10):
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        SyncLightSpecular0(0);
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@ -518,6 +529,70 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
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        SyncLightPosition(7);
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        break;
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    // Fragment lighting light source config
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    case PICA_REG_INDEX_WORKAROUND(lighting.light[0].config, 0x149 + 0 * 0x10):
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    case PICA_REG_INDEX_WORKAROUND(lighting.light[1].config, 0x149 + 1 * 0x10):
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    case PICA_REG_INDEX_WORKAROUND(lighting.light[2].config, 0x149 + 2 * 0x10):
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    case PICA_REG_INDEX_WORKAROUND(lighting.light[3].config, 0x149 + 3 * 0x10):
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    case PICA_REG_INDEX_WORKAROUND(lighting.light[4].config, 0x149 + 4 * 0x10):
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    case PICA_REG_INDEX_WORKAROUND(lighting.light[5].config, 0x149 + 5 * 0x10):
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    case PICA_REG_INDEX_WORKAROUND(lighting.light[6].config, 0x149 + 6 * 0x10):
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    case PICA_REG_INDEX_WORKAROUND(lighting.light[7].config, 0x149 + 7 * 0x10):
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        shader_dirty = true;
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        break;
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    // Fragment lighting distance attenuation bias
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    case PICA_REG_INDEX_WORKAROUND(lighting.light[0].dist_atten_bias, 0x014A + 0 * 0x10):
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        SyncLightDistanceAttenuationBias(0);
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        break;
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    case PICA_REG_INDEX_WORKAROUND(lighting.light[1].dist_atten_bias, 0x014A + 1 * 0x10):
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        SyncLightDistanceAttenuationBias(1);
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        break;
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    case PICA_REG_INDEX_WORKAROUND(lighting.light[2].dist_atten_bias, 0x014A + 2 * 0x10):
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        SyncLightDistanceAttenuationBias(2);
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        break;
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    case PICA_REG_INDEX_WORKAROUND(lighting.light[3].dist_atten_bias, 0x014A + 3 * 0x10):
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        SyncLightDistanceAttenuationBias(3);
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        break;
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    case PICA_REG_INDEX_WORKAROUND(lighting.light[4].dist_atten_bias, 0x014A + 4 * 0x10):
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        SyncLightDistanceAttenuationBias(4);
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        break;
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    case PICA_REG_INDEX_WORKAROUND(lighting.light[5].dist_atten_bias, 0x014A + 5 * 0x10):
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        SyncLightDistanceAttenuationBias(5);
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        break;
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    case PICA_REG_INDEX_WORKAROUND(lighting.light[6].dist_atten_bias, 0x014A + 6 * 0x10):
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        SyncLightDistanceAttenuationBias(6);
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        break;
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    case PICA_REG_INDEX_WORKAROUND(lighting.light[7].dist_atten_bias, 0x014A + 7 * 0x10):
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        SyncLightDistanceAttenuationBias(7);
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        break;
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    // Fragment lighting distance attenuation scale
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    case PICA_REG_INDEX_WORKAROUND(lighting.light[0].dist_atten_scale, 0x014B + 0 * 0x10):
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        SyncLightDistanceAttenuationScale(0);
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        break;
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    case PICA_REG_INDEX_WORKAROUND(lighting.light[1].dist_atten_scale, 0x014B + 1 * 0x10):
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        SyncLightDistanceAttenuationScale(1);
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        break;
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    case PICA_REG_INDEX_WORKAROUND(lighting.light[2].dist_atten_scale, 0x014B + 2 * 0x10):
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        SyncLightDistanceAttenuationScale(2);
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        break;
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    case PICA_REG_INDEX_WORKAROUND(lighting.light[3].dist_atten_scale, 0x014B + 3 * 0x10):
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        SyncLightDistanceAttenuationScale(3);
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        break;
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    case PICA_REG_INDEX_WORKAROUND(lighting.light[4].dist_atten_scale, 0x014B + 4 * 0x10):
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        SyncLightDistanceAttenuationScale(4);
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        break;
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    case PICA_REG_INDEX_WORKAROUND(lighting.light[5].dist_atten_scale, 0x014B + 5 * 0x10):
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        SyncLightDistanceAttenuationScale(5);
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        break;
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    case PICA_REG_INDEX_WORKAROUND(lighting.light[6].dist_atten_scale, 0x014B + 6 * 0x10):
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        SyncLightDistanceAttenuationScale(6);
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        break;
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    case PICA_REG_INDEX_WORKAROUND(lighting.light[7].dist_atten_scale, 0x014B + 7 * 0x10):
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        SyncLightDistanceAttenuationScale(7);
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        break;
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    // Fragment lighting global ambient color (emission + ambient * ambient)
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    case PICA_REG_INDEX_WORKAROUND(lighting.global_ambient, 0x1c0):
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        SyncGlobalAmbient();
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@ -896,6 +971,8 @@ void RasterizerOpenGL::SetShader() {
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            SyncLightDiffuse(light_index);
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            SyncLightAmbient(light_index);
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            SyncLightPosition(light_index);
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            SyncLightDistanceAttenuationBias(light_index);
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            SyncLightDistanceAttenuationScale(light_index);
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        }
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    }
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}
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@ -1105,3 +1182,21 @@ void RasterizerOpenGL::SyncLightPosition(int light_index) {
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        uniform_block_data.dirty = true;
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    }
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}
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void RasterizerOpenGL::SyncLightDistanceAttenuationBias(int light_index) {
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    GLfloat dist_atten_bias = Pica::float20::FromRaw(Pica::g_state.regs.lighting.light[light_index].dist_atten_bias).ToFloat32();
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    if (dist_atten_bias != uniform_block_data.data.light_src[light_index].dist_atten_bias) {
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        uniform_block_data.data.light_src[light_index].dist_atten_bias = dist_atten_bias;
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        uniform_block_data.dirty = true;
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    }
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}
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void RasterizerOpenGL::SyncLightDistanceAttenuationScale(int light_index) {
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    GLfloat dist_atten_scale = Pica::float20::FromRaw(Pica::g_state.regs.lighting.light[light_index].dist_atten_scale).ToFloat32();
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    if (dist_atten_scale != uniform_block_data.data.light_src[light_index].dist_atten_scale) {
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        uniform_block_data.data.light_src[light_index].dist_atten_scale = dist_atten_scale;
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        uniform_block_data.dirty = true;
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    }
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}
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@ -89,49 +89,47 @@ union PicaShaderConfig {
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            unsigned num = regs.lighting.light_enable.GetNum(light_index);
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            const auto& light = regs.lighting.light[num];
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            state.lighting.light[light_index].num = num;
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            state.lighting.light[light_index].directional = light.directional != 0;
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            state.lighting.light[light_index].two_sided_diffuse = light.two_sided_diffuse != 0;
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            state.lighting.light[light_index].directional = light.config.directional != 0;
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            state.lighting.light[light_index].two_sided_diffuse = light.config.two_sided_diffuse != 0;
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            state.lighting.light[light_index].dist_atten_enable = !regs.lighting.IsDistAttenDisabled(num);
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            state.lighting.light[light_index].dist_atten_bias = Pica::float20::FromRaw(light.dist_atten_bias).ToFloat32();
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            state.lighting.light[light_index].dist_atten_scale = Pica::float20::FromRaw(light.dist_atten_scale).ToFloat32();
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        }
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        state.lighting.lut_d0.enable = regs.lighting.disable_lut_d0 == 0;
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        state.lighting.lut_d0.enable = regs.lighting.config1.disable_lut_d0 == 0;
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        state.lighting.lut_d0.abs_input = regs.lighting.abs_lut_input.disable_d0 == 0;
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        state.lighting.lut_d0.type = regs.lighting.lut_input.d0.Value();
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        state.lighting.lut_d0.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.d0);
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        state.lighting.lut_d1.enable = regs.lighting.disable_lut_d1 == 0;
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        state.lighting.lut_d1.enable = regs.lighting.config1.disable_lut_d1 == 0;
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        state.lighting.lut_d1.abs_input = regs.lighting.abs_lut_input.disable_d1 == 0;
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        state.lighting.lut_d1.type = regs.lighting.lut_input.d1.Value();
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        state.lighting.lut_d1.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.d1);
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        state.lighting.lut_fr.enable = regs.lighting.disable_lut_fr == 0;
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        state.lighting.lut_fr.enable = regs.lighting.config1.disable_lut_fr == 0;
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        state.lighting.lut_fr.abs_input = regs.lighting.abs_lut_input.disable_fr == 0;
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        state.lighting.lut_fr.type = regs.lighting.lut_input.fr.Value();
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        state.lighting.lut_fr.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.fr);
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        state.lighting.lut_rr.enable = regs.lighting.disable_lut_rr == 0;
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        state.lighting.lut_rr.enable = regs.lighting.config1.disable_lut_rr == 0;
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        state.lighting.lut_rr.abs_input = regs.lighting.abs_lut_input.disable_rr == 0;
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        state.lighting.lut_rr.type = regs.lighting.lut_input.rr.Value();
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        state.lighting.lut_rr.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rr);
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        state.lighting.lut_rg.enable = regs.lighting.disable_lut_rg == 0;
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        state.lighting.lut_rg.enable = regs.lighting.config1.disable_lut_rg == 0;
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        state.lighting.lut_rg.abs_input = regs.lighting.abs_lut_input.disable_rg == 0;
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        state.lighting.lut_rg.type = regs.lighting.lut_input.rg.Value();
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        state.lighting.lut_rg.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rg);
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        state.lighting.lut_rb.enable = regs.lighting.disable_lut_rb == 0;
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        state.lighting.lut_rb.enable = regs.lighting.config1.disable_lut_rb == 0;
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        state.lighting.lut_rb.abs_input = regs.lighting.abs_lut_input.disable_rb == 0;
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        state.lighting.lut_rb.type = regs.lighting.lut_input.rb.Value();
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        state.lighting.lut_rb.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.rb);
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        state.lighting.config = regs.lighting.config;
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        state.lighting.fresnel_selector = regs.lighting.fresnel_selector;
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        state.lighting.bump_mode = regs.lighting.bump_mode;
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        state.lighting.bump_selector = regs.lighting.bump_selector;
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        state.lighting.bump_renorm = regs.lighting.disable_bump_renorm == 0;
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        state.lighting.clamp_highlights = regs.lighting.clamp_highlights != 0;
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        state.lighting.config = regs.lighting.config0.config;
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        state.lighting.fresnel_selector = regs.lighting.config0.fresnel_selector;
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        state.lighting.bump_mode = regs.lighting.config0.bump_mode;
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        state.lighting.bump_selector = regs.lighting.config0.bump_selector;
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        state.lighting.bump_renorm = regs.lighting.config0.disable_bump_renorm == 0;
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        state.lighting.clamp_highlights = regs.lighting.config0.clamp_highlights != 0;
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        return res;
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    }
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@ -184,8 +182,6 @@ union PicaShaderConfig {
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                bool directional;
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                bool two_sided_diffuse;
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                bool dist_atten_enable;
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                GLfloat dist_atten_scale;
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                GLfloat dist_atten_bias;
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            } light[8];
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            bool enable;
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@ -316,6 +312,8 @@ private:
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        alignas(16) GLvec3 diffuse;
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        alignas(16) GLvec3 ambient;
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        alignas(16) GLvec3 position;
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        GLfloat dist_atten_bias;
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        GLfloat dist_atten_scale;
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    };
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    /// Uniform structure for the Uniform Buffer Object, all members must be 16-byte aligned
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@ -330,7 +328,7 @@ private:
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        LightSrc light_src[8];
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    };
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    static_assert(sizeof(UniformData) == 0x310, "The size of the UniformData structure has changed, update the structure in the shader");
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    static_assert(sizeof(UniformData) == 0x390, "The size of the UniformData structure has changed, update the structure in the shader");
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    static_assert(sizeof(UniformData) < 16384, "UniformData structure must be less than 16kb as per the OpenGL spec");
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    /// Sets the OpenGL shader in accordance with the current PICA register state
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@ -402,6 +400,12 @@ private:
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    /// Syncs the specified light's position to match the PICA register
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    void SyncLightPosition(int light_index);
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    /// Syncs the specified light's distance attenuation bias to match the PICA register
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    void SyncLightDistanceAttenuationBias(int light_index);
 | 
			
		||||
 | 
			
		||||
    /// Syncs the specified light's distance attenuation scale to match the PICA register
 | 
			
		||||
    void SyncLightDistanceAttenuationScale(int light_index);
 | 
			
		||||
 | 
			
		||||
    OpenGLState state;
 | 
			
		||||
 | 
			
		||||
    RasterizerCacheOpenGL res_cache;
 | 
			
		||||
 | 
			
		||||
@ -439,9 +439,7 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
 | 
			
		||||
        // If enabled, compute distance attenuation value
 | 
			
		||||
        std::string dist_atten = "1.0";
 | 
			
		||||
        if (light_config.dist_atten_enable) {
 | 
			
		||||
            std::string scale = std::to_string(light_config.dist_atten_scale);
 | 
			
		||||
            std::string bias = std::to_string(light_config.dist_atten_bias);
 | 
			
		||||
            std::string index = "(" + scale + " * length(-view - " + light_src + ".position) + " + bias + ")";
 | 
			
		||||
            std::string index = "(" + light_src + ".dist_atten_scale * length(-view - " + light_src + ".position) + " + light_src + ".dist_atten_bias)";
 | 
			
		||||
            index = "((clamp(" + index + ", 0.0, FLOAT_255)))";
 | 
			
		||||
            const unsigned lut_num = ((unsigned)Regs::LightingSampler::DistanceAttenuation + light_config.num);
 | 
			
		||||
            dist_atten = GetLutValue((Regs::LightingSampler)lut_num, index);
 | 
			
		||||
@ -549,6 +547,8 @@ struct LightSrc {
 | 
			
		||||
    vec3 diffuse;
 | 
			
		||||
    vec3 ambient;
 | 
			
		||||
    vec3 position;
 | 
			
		||||
    float dist_atten_bias;
 | 
			
		||||
    float dist_atten_scale;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
layout (std140) uniform shader_data {
 | 
			
		||||
 | 
			
		||||
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	Block a user