mirror of
				https://git.zaroz.cloud/nintendo-back-up/yuzu/yuzu-mainline.git
				synced 2025-03-21 01:53:15 +00:00 
			
		
		
		
	shader/arithmetic_integer: Change IAdd to UAdd to avoid signed overflow
Signed integer addition overflow might be undefined behavior. It's free to change operations to UAdd and use unsigned integers to avoid potential bugs.
This commit is contained in:
		
							parent
							
								
									c788f9c0bd
								
							
						
					
					
						commit
						2a96bea6a7
					
				| @ -40,12 +40,12 @@ u32 ShaderIR::DecodeArithmeticInteger(NodeBlock& bb, u32 pc) { | ||||
|         op_a = GetOperandAbsNegInteger(op_a, false, instr.alu_integer.negate_a, true); | ||||
|         op_b = GetOperandAbsNegInteger(op_b, false, instr.alu_integer.negate_b, true); | ||||
| 
 | ||||
|         Node value = Operation(OperationCode::IAdd, op_a, op_b); | ||||
|         Node value = Operation(OperationCode::UAdd, op_a, op_b); | ||||
| 
 | ||||
|         if (instr.iadd.x) { | ||||
|             Node carry = GetInternalFlag(InternalFlag::Carry); | ||||
|             Node x = Operation(OperationCode::Select, std::move(carry), Immediate(1), Immediate(0)); | ||||
|             value = Operation(OperationCode::IAdd, std::move(value), std::move(x)); | ||||
|             value = Operation(OperationCode::UAdd, std::move(value), std::move(x)); | ||||
|         } | ||||
| 
 | ||||
|         if (instr.generates_cc) { | ||||
|  | ||||
		Loading…
	
		Reference in New Issue
	
	Block a user
	 ReinUsesLisp
						ReinUsesLisp