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	gl_shader_disk_cache: Guard reads and writes against failure
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				| @ -24,6 +24,8 @@ | ||||
| 
 | ||||
| namespace OpenGL { | ||||
| 
 | ||||
| using ShaderCacheVersionHash = std::array<u8, 64>; | ||||
| 
 | ||||
| enum class TransferableEntryKind : u32 { | ||||
|     Raw, | ||||
|     Usage, | ||||
| @ -35,7 +37,6 @@ enum class PrecompiledEntryKind : u32 { | ||||
| }; | ||||
| 
 | ||||
| constexpr u32 NativeVersion = 1; | ||||
| constexpr u32 ShaderHashSize = 64; | ||||
| 
 | ||||
| // Making sure sizes doesn't change by accident
 | ||||
| static_assert(sizeof(BaseBindings) == 12); | ||||
| @ -46,10 +47,11 @@ std::string GetTitleID() { | ||||
|     return fmt::format("{:016X}", Core::CurrentProcess()->GetTitleID()); | ||||
| } | ||||
| 
 | ||||
| std::string GetShaderHash() { | ||||
|     std::array<char, ShaderHashSize> hash{}; | ||||
|     std::strncpy(hash.data(), Common::g_shader_cache_version, ShaderHashSize); | ||||
|     return std::string(hash.data(), hash.size()); | ||||
| ShaderCacheVersionHash GetShaderCacheVersionHash() { | ||||
|     ShaderCacheVersionHash hash{}; | ||||
|     const std::size_t length = std::min(std::strlen(Common::g_shader_cache_version), hash.size()); | ||||
|     std::memcpy(hash.data(), Common::g_shader_cache_version, length); | ||||
|     return hash; | ||||
| } | ||||
| 
 | ||||
| template <typename T> | ||||
| @ -82,24 +84,6 @@ std::vector<u8> DecompressData(const std::vector<u8>& compressed, std::size_t un | ||||
| } | ||||
| } // namespace
 | ||||
| 
 | ||||
| ShaderDiskCacheRaw::ShaderDiskCacheRaw(FileUtil::IOFile& file) { | ||||
|     file.ReadBytes(&unique_identifier, sizeof(u64)); | ||||
|     file.ReadBytes(&program_type, sizeof(u32)); | ||||
| 
 | ||||
|     u32 program_code_size{}; | ||||
|     u32 program_code_size_b{}; | ||||
|     file.ReadBytes(&program_code_size, sizeof(u32)); | ||||
|     file.ReadBytes(&program_code_size_b, sizeof(u32)); | ||||
| 
 | ||||
|     program_code.resize(program_code_size); | ||||
|     program_code_b.resize(program_code_size_b); | ||||
| 
 | ||||
|     file.ReadArray(program_code.data(), program_code_size); | ||||
|     if (HasProgramA()) { | ||||
|         file.ReadArray(program_code_b.data(), program_code_size_b); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| ShaderDiskCacheRaw::ShaderDiskCacheRaw(u64 unique_identifier, Maxwell::ShaderProgram program_type, | ||||
|                                        u32 program_code_size, u32 program_code_size_b, | ||||
|                                        ProgramCode program_code, ProgramCode program_code_b) | ||||
| @ -107,25 +91,57 @@ ShaderDiskCacheRaw::ShaderDiskCacheRaw(u64 unique_identifier, Maxwell::ShaderPro | ||||
|       program_code_size{program_code_size}, program_code_size_b{program_code_size_b}, | ||||
|       program_code{std::move(program_code)}, program_code_b{std::move(program_code_b)} {} | ||||
| 
 | ||||
| ShaderDiskCacheRaw::ShaderDiskCacheRaw() = default; | ||||
| 
 | ||||
| ShaderDiskCacheRaw::~ShaderDiskCacheRaw() = default; | ||||
| 
 | ||||
| void ShaderDiskCacheRaw::Save(FileUtil::IOFile& file) const { | ||||
|     file.WriteObject(unique_identifier); | ||||
|     file.WriteObject(static_cast<u32>(program_type)); | ||||
|     file.WriteObject(program_code_size); | ||||
|     file.WriteObject(program_code_size_b); | ||||
| 
 | ||||
|     file.WriteArray(program_code.data(), program_code_size); | ||||
|     if (HasProgramA()) { | ||||
|         file.WriteArray(program_code_b.data(), program_code_size_b); | ||||
| bool ShaderDiskCacheRaw::Load(FileUtil::IOFile& file) { | ||||
|     if (file.ReadBytes(&unique_identifier, sizeof(u64)) != sizeof(u64) || | ||||
|         file.ReadBytes(&program_type, sizeof(u32)) != sizeof(u32)) { | ||||
|         return false; | ||||
|     } | ||||
|     u32 program_code_size{}; | ||||
|     u32 program_code_size_b{}; | ||||
|     if (file.ReadBytes(&program_code_size, sizeof(u32)) != sizeof(u32) || | ||||
|         file.ReadBytes(&program_code_size_b, sizeof(u32)) != sizeof(u32)) { | ||||
|         return false; | ||||
|     } | ||||
| 
 | ||||
|     program_code.resize(program_code_size); | ||||
|     program_code_b.resize(program_code_size_b); | ||||
| 
 | ||||
|     if (file.ReadArray(program_code.data(), program_code_size) != program_code_size) | ||||
|         return false; | ||||
| 
 | ||||
|     if (HasProgramA() && | ||||
|         file.ReadArray(program_code_b.data(), program_code_size_b) != program_code_size_b) { | ||||
|         return false; | ||||
|     } | ||||
|     return true; | ||||
| } | ||||
| 
 | ||||
| bool ShaderDiskCacheRaw::Save(FileUtil::IOFile& file) const { | ||||
|     if (file.WriteObject(unique_identifier) != 1 || | ||||
|         file.WriteObject(static_cast<u32>(program_type)) != 1 || | ||||
|         file.WriteObject(program_code_size) != 1 || file.WriteObject(program_code_size_b) != 1) { | ||||
|         return false; | ||||
|     } | ||||
| 
 | ||||
|     if (file.WriteArray(program_code.data(), program_code_size) != program_code_size) | ||||
|         return false; | ||||
| 
 | ||||
|     if (HasProgramA() && | ||||
|         file.WriteArray(program_code_b.data(), program_code_size_b) != program_code_size_b) { | ||||
|         return false; | ||||
|     } | ||||
|     return true; | ||||
| } | ||||
| 
 | ||||
| std::optional<std::pair<std::vector<ShaderDiskCacheRaw>, std::vector<ShaderDiskCacheUsage>>> | ||||
| ShaderDiskCacheOpenGL::LoadTransferable() { | ||||
|     if (!Settings::values.use_disk_shader_cache) { | ||||
|     if (!Settings::values.use_disk_shader_cache) | ||||
|         return {}; | ||||
|     } | ||||
|     tried_to_load = true; | ||||
| 
 | ||||
|     FileUtil::IOFile file(GetTransferablePath(), "rb"); | ||||
|     if (!file.IsOpen()) { | ||||
| @ -133,15 +149,19 @@ ShaderDiskCacheOpenGL::LoadTransferable() { | ||||
|                  GetTitleID()); | ||||
|         return {}; | ||||
|     } | ||||
|     const u64 file_size = file.GetSize(); | ||||
| 
 | ||||
|     u32 version{}; | ||||
|     file.ReadBytes(&version, sizeof(version)); | ||||
|     if (file.ReadBytes(&version, sizeof(version)) != sizeof(version)) { | ||||
|         LOG_ERROR(Render_OpenGL, | ||||
|                   "Failed to get transferable cache version for title id={} - skipping", | ||||
|                   GetTitleID()); | ||||
|         return {}; | ||||
|     } | ||||
| 
 | ||||
|     if (version < NativeVersion) { | ||||
|         LOG_INFO(Render_OpenGL, "Transferable shader cache is old - removing"); | ||||
|         file.Close(); | ||||
|         FileUtil::Delete(GetTransferablePath()); | ||||
|         InvalidateTransferable(); | ||||
|         return {}; | ||||
|     } | ||||
|     if (version > NativeVersion) { | ||||
| @ -153,25 +173,35 @@ ShaderDiskCacheOpenGL::LoadTransferable() { | ||||
|     // Version is valid, load the shaders
 | ||||
|     std::vector<ShaderDiskCacheRaw> raws; | ||||
|     std::vector<ShaderDiskCacheUsage> usages; | ||||
|     while (file.Tell() < file_size) { | ||||
|     while (file.Tell() < file.GetSize()) { | ||||
|         TransferableEntryKind kind{}; | ||||
|         file.ReadBytes(&kind, sizeof(u32)); | ||||
|         if (file.ReadBytes(&kind, sizeof(u32)) != sizeof(u32)) { | ||||
|             LOG_ERROR(Render_OpenGL, "Failed to read transferable file - skipping"); | ||||
|             return {}; | ||||
|         } | ||||
| 
 | ||||
|         switch (kind) { | ||||
|         case TransferableEntryKind::Raw: { | ||||
|             ShaderDiskCacheRaw entry{file}; | ||||
|             ShaderDiskCacheRaw entry; | ||||
|             if (!entry.Load(file)) { | ||||
|                 LOG_ERROR(Render_OpenGL, "Failed to load transferable raw entry - skipping"); | ||||
|                 return {}; | ||||
|             } | ||||
|             transferable.insert({entry.GetUniqueIdentifier(), {}}); | ||||
|             raws.push_back(std::move(entry)); | ||||
|             break; | ||||
|         } | ||||
|         case TransferableEntryKind::Usage: { | ||||
|             ShaderDiskCacheUsage usage{}; | ||||
|             file.ReadBytes(&usage, sizeof(usage)); | ||||
|             if (file.ReadBytes(&usage, sizeof(usage)) != sizeof(usage)) { | ||||
|                 LOG_ERROR(Render_OpenGL, "Failed to load transferable usage entry - skipping"); | ||||
|                 return {}; | ||||
|             } | ||||
|             usages.push_back(std::move(usage)); | ||||
|             break; | ||||
|         } | ||||
|         default: | ||||
|             LOG_ERROR(Render_OpenGL, "Unknown transferable shader cache entry kind={} - aborting", | ||||
|             LOG_ERROR(Render_OpenGL, "Unknown transferable shader cache entry kind={} - skipping", | ||||
|                       static_cast<u32>(kind)); | ||||
|             return {}; | ||||
|         } | ||||
| @ -182,9 +212,8 @@ ShaderDiskCacheOpenGL::LoadTransferable() { | ||||
| std::pair<std::map<u64, ShaderDiskCacheDecompiled>, | ||||
|           std::map<ShaderDiskCacheUsage, ShaderDiskCacheDump>> | ||||
| ShaderDiskCacheOpenGL::LoadPrecompiled() { | ||||
|     if (!Settings::values.use_disk_shader_cache) { | ||||
|     if (!IsUsable()) | ||||
|         return {}; | ||||
|     } | ||||
| 
 | ||||
|     FileUtil::IOFile file(GetPrecompiledPath(), "rb"); | ||||
|     if (!file.IsOpen()) { | ||||
| @ -192,119 +221,75 @@ ShaderDiskCacheOpenGL::LoadPrecompiled() { | ||||
|                  GetTitleID()); | ||||
|         return {}; | ||||
|     } | ||||
|     const u64 file_size = file.GetSize(); | ||||
| 
 | ||||
|     char precompiled_hash[ShaderHashSize]; | ||||
|     file.ReadBytes(&precompiled_hash, ShaderHashSize); | ||||
|     if (precompiled_hash != GetShaderHash()) { | ||||
|         LOG_INFO(Render_OpenGL, "Precompiled cache is from another version of yuzu - removing"); | ||||
|     const auto result = LoadPrecompiledFile(file); | ||||
|     if (!result) { | ||||
|         LOG_INFO(Render_OpenGL, | ||||
|                  "Failed to load precompiled cache for game with title id={} - removing", | ||||
|                  GetTitleID()); | ||||
|         file.Close(); | ||||
|         InvalidatePrecompiled(); | ||||
|         return {}; | ||||
|     } | ||||
|     return *result; | ||||
| } | ||||
| 
 | ||||
| std::optional<std::pair<std::map<u64, ShaderDiskCacheDecompiled>, | ||||
|                         std::map<ShaderDiskCacheUsage, ShaderDiskCacheDump>>> | ||||
| ShaderDiskCacheOpenGL::LoadPrecompiledFile(FileUtil::IOFile& file) { | ||||
|     ShaderCacheVersionHash file_hash{}; | ||||
|     if (file.ReadArray(file_hash.data(), file_hash.size()) != file_hash.size()) { | ||||
|         return {}; | ||||
|     } | ||||
|     if (GetShaderCacheVersionHash() != file_hash) { | ||||
|         LOG_INFO(Render_OpenGL, "Precompiled cache is from another version of the emulator"); | ||||
|         return {}; | ||||
|     } | ||||
| 
 | ||||
|     std::map<u64, ShaderDiskCacheDecompiled> decompiled; | ||||
|     std::map<ShaderDiskCacheUsage, ShaderDiskCacheDump> dumps; | ||||
|     while (file.Tell() < file_size) { | ||||
|     while (file.Tell() < file.GetSize()) { | ||||
|         PrecompiledEntryKind kind{}; | ||||
|         file.ReadBytes(&kind, sizeof(u32)); | ||||
|         if (file.ReadBytes(&kind, sizeof(u32)) != sizeof(u32)) { | ||||
|             return {}; | ||||
|         } | ||||
| 
 | ||||
|         switch (kind) { | ||||
|         case PrecompiledEntryKind::Decompiled: { | ||||
|             ShaderDiskCacheDecompiled entry; | ||||
| 
 | ||||
|             u64 unique_identifier{}; | ||||
|             file.ReadBytes(&unique_identifier, sizeof(u64)); | ||||
| 
 | ||||
|             u32 code_size{}; | ||||
|             u32 compressed_code_size{}; | ||||
|             file.ReadBytes(&code_size, sizeof(u32)); | ||||
|             file.ReadBytes(&compressed_code_size, sizeof(u32)); | ||||
| 
 | ||||
|             std::vector<u8> compressed_code(compressed_code_size); | ||||
|             file.ReadArray(compressed_code.data(), compressed_code.size()); | ||||
| 
 | ||||
|             const std::vector<u8> code = DecompressData(compressed_code, code_size); | ||||
|             if (code.empty()) { | ||||
|                 LOG_ERROR(Render_OpenGL, | ||||
|                           "Failed to decompress GLSL code in precompiled shader={:016x} - removing", | ||||
|                           unique_identifier); | ||||
|                 InvalidatePrecompiled(); | ||||
|             if (file.ReadBytes(&unique_identifier, sizeof(u64)) != sizeof(u64)) | ||||
|                 return {}; | ||||
|             } | ||||
|             entry.code = std::string(reinterpret_cast<const char*>(code.data()), code_size); | ||||
| 
 | ||||
|             u32 const_buffers_count{}; | ||||
|             file.ReadBytes(&const_buffers_count, sizeof(u32)); | ||||
|             for (u32 i = 0; i < const_buffers_count; ++i) { | ||||
|                 u32 max_offset{}, index{}; | ||||
|                 u8 is_indirect{}; | ||||
|                 file.ReadBytes(&max_offset, sizeof(u32)); | ||||
|                 file.ReadBytes(&index, sizeof(u32)); | ||||
|                 file.ReadBytes(&is_indirect, sizeof(u8)); | ||||
| 
 | ||||
|                 entry.entries.const_buffers.emplace_back(max_offset, is_indirect != 0, index); | ||||
|             } | ||||
| 
 | ||||
|             u32 samplers_count{}; | ||||
|             file.ReadBytes(&samplers_count, sizeof(u32)); | ||||
|             for (u32 i = 0; i < samplers_count; ++i) { | ||||
|                 u64 offset{}, index{}; | ||||
|                 u32 type{}; | ||||
|                 u8 is_array{}, is_shadow{}; | ||||
|                 file.ReadBytes(&offset, sizeof(u64)); | ||||
|                 file.ReadBytes(&index, sizeof(u64)); | ||||
|                 file.ReadBytes(&type, sizeof(u32)); | ||||
|                 file.ReadBytes(&is_array, sizeof(u8)); | ||||
|                 file.ReadBytes(&is_shadow, sizeof(u8)); | ||||
| 
 | ||||
|                 entry.entries.samplers.emplace_back( | ||||
|                     static_cast<std::size_t>(offset), static_cast<std::size_t>(index), | ||||
|                     static_cast<Tegra::Shader::TextureType>(type), is_array != 0, is_shadow != 0); | ||||
|             } | ||||
| 
 | ||||
|             u32 global_memory_count{}; | ||||
|             file.ReadBytes(&global_memory_count, sizeof(u32)); | ||||
|             for (u32 i = 0; i < global_memory_count; ++i) { | ||||
|                 u32 cbuf_index{}, cbuf_offset{}; | ||||
|                 file.ReadBytes(&cbuf_index, sizeof(u32)); | ||||
|                 file.ReadBytes(&cbuf_offset, sizeof(u32)); | ||||
|                 entry.entries.global_memory_entries.emplace_back(cbuf_index, cbuf_offset); | ||||
|             } | ||||
| 
 | ||||
|             for (auto& clip_distance : entry.entries.clip_distances) { | ||||
|                 u8 clip_distance_raw{}; | ||||
|                 file.ReadBytes(&clip_distance_raw, sizeof(u8)); | ||||
|                 clip_distance = clip_distance_raw != 0; | ||||
|             } | ||||
| 
 | ||||
|             u64 shader_length{}; | ||||
|             file.ReadBytes(&shader_length, sizeof(u64)); | ||||
|             entry.entries.shader_length = static_cast<std::size_t>(shader_length); | ||||
| 
 | ||||
|             decompiled.insert({unique_identifier, std::move(entry)}); | ||||
|             const auto entry = LoadDecompiledEntry(file); | ||||
|             if (!entry) | ||||
|                 return {}; | ||||
|             decompiled.insert({unique_identifier, std::move(*entry)}); | ||||
|             break; | ||||
|         } | ||||
|         case PrecompiledEntryKind::Dump: { | ||||
|             ShaderDiskCacheUsage usage; | ||||
|             file.ReadBytes(&usage, sizeof(usage)); | ||||
|             if (file.ReadBytes(&usage, sizeof(usage)) != sizeof(usage)) | ||||
|                 return {}; | ||||
| 
 | ||||
|             ShaderDiskCacheDump dump; | ||||
|             file.ReadBytes(&dump.binary_format, sizeof(u32)); | ||||
|             if (file.ReadBytes(&dump.binary_format, sizeof(u32)) != sizeof(u32)) | ||||
|                 return {}; | ||||
| 
 | ||||
|             u32 binary_length{}; | ||||
|             u32 compressed_size{}; | ||||
|             file.ReadBytes(&binary_length, sizeof(u32)); | ||||
|             file.ReadBytes(&compressed_size, sizeof(u32)); | ||||
|             if (file.ReadBytes(&binary_length, sizeof(u32)) != sizeof(u32) || | ||||
|                 file.ReadBytes(&compressed_size, sizeof(u32)) != sizeof(u32)) { | ||||
|                 return {}; | ||||
|             } | ||||
| 
 | ||||
|             std::vector<u8> compressed_binary(compressed_size); | ||||
|             file.ReadArray(compressed_binary.data(), compressed_binary.size()); | ||||
|             if (file.ReadArray(compressed_binary.data(), compressed_binary.size()) != | ||||
|                 compressed_binary.size()) { | ||||
|                 return {}; | ||||
|             } | ||||
| 
 | ||||
|             dump.binary = DecompressData(compressed_binary, binary_length); | ||||
|             if (dump.binary.empty()) { | ||||
|                 LOG_ERROR(Render_OpenGL, | ||||
|                           "Failed to decompress precompiled binary program - removing"); | ||||
|                 InvalidatePrecompiled(); | ||||
|                 return {}; | ||||
|             } | ||||
| 
 | ||||
| @ -312,28 +297,165 @@ ShaderDiskCacheOpenGL::LoadPrecompiled() { | ||||
|             break; | ||||
|         } | ||||
|         default: | ||||
|             LOG_ERROR(Render_OpenGL, "Unknown precompiled shader cache entry kind={} - removing", | ||||
|                       static_cast<u32>(kind)); | ||||
|             InvalidatePrecompiled(); | ||||
|             return {}; | ||||
|         } | ||||
|     } | ||||
|     return {decompiled, dumps}; | ||||
|     return {{decompiled, dumps}}; | ||||
| } | ||||
| 
 | ||||
| bool ShaderDiskCacheOpenGL::InvalidateTransferable() const { | ||||
|     const bool success = FileUtil::Delete(GetTransferablePath()); | ||||
|     return InvalidatePrecompiled() && success; | ||||
| std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEntry( | ||||
|     FileUtil::IOFile& file) { | ||||
|     u32 code_size{}; | ||||
|     u32 compressed_code_size{}; | ||||
|     if (file.ReadBytes(&code_size, sizeof(u32)) != sizeof(u32) || | ||||
|         file.ReadBytes(&compressed_code_size, sizeof(u32)) != sizeof(u32)) { | ||||
|         return {}; | ||||
|     } | ||||
| 
 | ||||
|     std::vector<u8> compressed_code(compressed_code_size); | ||||
|     if (file.ReadArray(compressed_code.data(), compressed_code.size()) != compressed_code.size()) { | ||||
|         return {}; | ||||
|     } | ||||
| 
 | ||||
|     const std::vector<u8> code = DecompressData(compressed_code, code_size); | ||||
|     if (code.empty()) { | ||||
|         return {}; | ||||
|     } | ||||
|     ShaderDiskCacheDecompiled entry; | ||||
|     entry.code = std::string(reinterpret_cast<const char*>(code.data()), code_size); | ||||
| 
 | ||||
|     u32 const_buffers_count{}; | ||||
|     if (file.ReadBytes(&const_buffers_count, sizeof(u32)) != sizeof(u32)) | ||||
|         return {}; | ||||
|     for (u32 i = 0; i < const_buffers_count; ++i) { | ||||
|         u32 max_offset{}; | ||||
|         u32 index{}; | ||||
|         u8 is_indirect{}; | ||||
|         if (file.ReadBytes(&max_offset, sizeof(u32)) != sizeof(u32) || | ||||
|             file.ReadBytes(&index, sizeof(u32)) != sizeof(u32) || | ||||
|             file.ReadBytes(&is_indirect, sizeof(u8)) != sizeof(u8)) { | ||||
|             return {}; | ||||
|         } | ||||
|         entry.entries.const_buffers.emplace_back(max_offset, is_indirect != 0, index); | ||||
|     } | ||||
| 
 | ||||
|     u32 samplers_count{}; | ||||
|     if (file.ReadBytes(&samplers_count, sizeof(u32)) != sizeof(u32)) | ||||
|         return {}; | ||||
|     for (u32 i = 0; i < samplers_count; ++i) { | ||||
|         u64 offset{}; | ||||
|         u64 index{}; | ||||
|         u32 type{}; | ||||
|         u8 is_array{}; | ||||
|         u8 is_shadow{}; | ||||
|         if (file.ReadBytes(&offset, sizeof(u64)) != sizeof(u64) || | ||||
|             file.ReadBytes(&index, sizeof(u64)) != sizeof(u64) || | ||||
|             file.ReadBytes(&type, sizeof(u32)) != sizeof(u32) || | ||||
|             file.ReadBytes(&is_array, sizeof(u8)) != sizeof(u8) || | ||||
|             file.ReadBytes(&is_shadow, sizeof(u8)) != sizeof(u8)) { | ||||
|             return {}; | ||||
|         } | ||||
|         entry.entries.samplers.emplace_back( | ||||
|             static_cast<std::size_t>(offset), static_cast<std::size_t>(index), | ||||
|             static_cast<Tegra::Shader::TextureType>(type), is_array != 0, is_shadow != 0); | ||||
|     } | ||||
| 
 | ||||
|     u32 global_memory_count{}; | ||||
|     if (file.ReadBytes(&global_memory_count, sizeof(u32)) != sizeof(u32)) | ||||
|         return {}; | ||||
|     for (u32 i = 0; i < global_memory_count; ++i) { | ||||
|         u32 cbuf_index{}; | ||||
|         u32 cbuf_offset{}; | ||||
|         if (file.ReadBytes(&cbuf_index, sizeof(u32)) != sizeof(u32) || | ||||
|             file.ReadBytes(&cbuf_offset, sizeof(u32)) != sizeof(u32)) { | ||||
|             return {}; | ||||
|         } | ||||
|         entry.entries.global_memory_entries.emplace_back(cbuf_index, cbuf_offset); | ||||
|     } | ||||
| 
 | ||||
|     for (auto& clip_distance : entry.entries.clip_distances) { | ||||
|         u8 clip_distance_raw{}; | ||||
|         if (file.ReadBytes(&clip_distance_raw, sizeof(u8)) != sizeof(u8)) | ||||
|             return {}; | ||||
|         clip_distance = clip_distance_raw != 0; | ||||
|     } | ||||
| 
 | ||||
|     u64 shader_length{}; | ||||
|     if (file.ReadBytes(&shader_length, sizeof(u64)) != sizeof(u64)) | ||||
|         return {}; | ||||
|     entry.entries.shader_length = static_cast<std::size_t>(shader_length); | ||||
| 
 | ||||
|     return entry; | ||||
| } | ||||
| 
 | ||||
| bool ShaderDiskCacheOpenGL::InvalidatePrecompiled() const { | ||||
|     return FileUtil::Delete(GetPrecompiledPath()); | ||||
| bool ShaderDiskCacheOpenGL::SaveDecompiledFile(FileUtil::IOFile& file, u64 unique_identifier, | ||||
|                                                const std::string& code, | ||||
|                                                const std::vector<u8>& compressed_code, | ||||
|                                                const GLShader::ShaderEntries& entries) { | ||||
|     if (file.WriteObject(static_cast<u32>(PrecompiledEntryKind::Decompiled)) != 1 || | ||||
|         file.WriteObject(unique_identifier) != 1 || | ||||
|         file.WriteObject(static_cast<u32>(code.size())) != 1 || | ||||
|         file.WriteObject(static_cast<u32>(compressed_code.size())) != 1 || | ||||
|         file.WriteArray(compressed_code.data(), compressed_code.size()) != compressed_code.size()) { | ||||
|         return false; | ||||
|     } | ||||
| 
 | ||||
|     if (file.WriteObject(static_cast<u32>(entries.const_buffers.size())) != 1) | ||||
|         return false; | ||||
|     for (const auto& cbuf : entries.const_buffers) { | ||||
|         if (file.WriteObject(static_cast<u32>(cbuf.GetMaxOffset())) != 1 || | ||||
|             file.WriteObject(static_cast<u32>(cbuf.GetIndex())) != 1 || | ||||
|             file.WriteObject(static_cast<u8>(cbuf.IsIndirect() ? 1 : 0)) != 1) { | ||||
|             return false; | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     if (file.WriteObject(static_cast<u32>(entries.samplers.size())) != 1) | ||||
|         return false; | ||||
|     for (const auto& sampler : entries.samplers) { | ||||
|         if (file.WriteObject(static_cast<u64>(sampler.GetOffset())) != 1 || | ||||
|             file.WriteObject(static_cast<u64>(sampler.GetIndex())) != 1 || | ||||
|             file.WriteObject(static_cast<u32>(sampler.GetType())) != 1 || | ||||
|             file.WriteObject(static_cast<u8>(sampler.IsArray() ? 1 : 0)) != 1 || | ||||
|             file.WriteObject(static_cast<u8>(sampler.IsShadow() ? 1 : 0)) != 1) { | ||||
|             return false; | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     if (file.WriteObject(static_cast<u32>(entries.global_memory_entries.size())) != 1) | ||||
|         return false; | ||||
|     for (const auto& gmem : entries.global_memory_entries) { | ||||
|         if (file.WriteObject(static_cast<u32>(gmem.GetCbufIndex())) != 1 || | ||||
|             file.WriteObject(static_cast<u32>(gmem.GetCbufOffset())) != 1) { | ||||
|             return false; | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     for (const bool clip_distance : entries.clip_distances) { | ||||
|         if (file.WriteObject(static_cast<u8>(clip_distance ? 1 : 0)) != 1) | ||||
|             return false; | ||||
|     } | ||||
| 
 | ||||
|     return file.WriteObject(static_cast<u64>(entries.shader_length)) == 1; | ||||
| } | ||||
| 
 | ||||
| void ShaderDiskCacheOpenGL::InvalidateTransferable() const { | ||||
|     if (!FileUtil::Delete(GetTransferablePath())) { | ||||
|         LOG_ERROR(Render_OpenGL, "Failed to invalidate transferable file={}", | ||||
|                   GetTransferablePath()); | ||||
|     } | ||||
|     InvalidatePrecompiled(); | ||||
| } | ||||
| 
 | ||||
| void ShaderDiskCacheOpenGL::InvalidatePrecompiled() const { | ||||
|     if (!FileUtil::Delete(GetPrecompiledPath())) { | ||||
|         LOG_ERROR(Render_OpenGL, "Failed to invalidate precompiled file={}", GetPrecompiledPath()); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void ShaderDiskCacheOpenGL::SaveRaw(const ShaderDiskCacheRaw& entry) { | ||||
|     if (!Settings::values.use_disk_shader_cache) { | ||||
|     if (!IsUsable()) | ||||
|         return; | ||||
|     } | ||||
| 
 | ||||
|     const u64 id = entry.GetUniqueIdentifier(); | ||||
|     if (transferable.find(id) != transferable.end()) { | ||||
| @ -342,47 +464,44 @@ void ShaderDiskCacheOpenGL::SaveRaw(const ShaderDiskCacheRaw& entry) { | ||||
|     } | ||||
| 
 | ||||
|     FileUtil::IOFile file = AppendTransferableFile(); | ||||
|     if (!file.IsOpen()) { | ||||
|     if (!file.IsOpen()) | ||||
|         return; | ||||
|     if (file.WriteObject(TransferableEntryKind::Raw) != 1 || !entry.Save(file)) { | ||||
|         LOG_ERROR(Render_OpenGL, "Failed to save raw transferable cache entry - removing"); | ||||
|         file.Close(); | ||||
|         InvalidateTransferable(); | ||||
|         return; | ||||
|     } | ||||
|     file.WriteObject(TransferableEntryKind::Raw); | ||||
|     entry.Save(file); | ||||
| 
 | ||||
|     transferable.insert({id, {}}); | ||||
| } | ||||
| 
 | ||||
| void ShaderDiskCacheOpenGL::SaveUsage(const ShaderDiskCacheUsage& usage) { | ||||
|     if (!Settings::values.use_disk_shader_cache) { | ||||
|     if (!IsUsable()) | ||||
|         return; | ||||
|     } | ||||
| 
 | ||||
|     const auto it = transferable.find(usage.unique_identifier); | ||||
|     if (it == transferable.end()) { | ||||
|         LOG_CRITICAL(Render_OpenGL, "Saving shader usage without storing raw previously"); | ||||
|         UNREACHABLE(); | ||||
|     } | ||||
|     ASSERT_MSG(it != transferable.end(), "Saving shader usage without storing raw previously"); | ||||
| 
 | ||||
|     auto& usages{it->second}; | ||||
|     ASSERT(usages.find(usage) == usages.end()); | ||||
|     usages.insert(usage); | ||||
| 
 | ||||
|     FileUtil::IOFile file = AppendTransferableFile(); | ||||
|     if (!file.IsOpen()) { | ||||
|     if (!file.IsOpen()) | ||||
|         return; | ||||
| 
 | ||||
|     if (file.WriteObject(TransferableEntryKind::Usage) != 1 || file.WriteObject(usage) != 1) { | ||||
|         LOG_ERROR(Render_OpenGL, "Failed to save usage transferable cache entry - removing"); | ||||
|         file.Close(); | ||||
|         InvalidateTransferable(); | ||||
|         return; | ||||
|     } | ||||
|     file.WriteObject(TransferableEntryKind::Usage); | ||||
|     file.WriteObject(usage); | ||||
| } | ||||
| 
 | ||||
| void ShaderDiskCacheOpenGL::SaveDecompiled(u64 unique_identifier, const std::string& code, | ||||
|                                            const GLShader::ShaderEntries& entries) { | ||||
|     if (!Settings::values.use_disk_shader_cache) { | ||||
|     if (!IsUsable()) | ||||
|         return; | ||||
|     } | ||||
| 
 | ||||
|     FileUtil::IOFile file = AppendPrecompiledFile(); | ||||
|     if (!file.IsOpen()) { | ||||
|         return; | ||||
|     } | ||||
| 
 | ||||
|     const std::vector<u8> compressed_code{CompressData(code.data(), code.size())}; | ||||
|     if (compressed_code.empty()) { | ||||
| @ -391,52 +510,21 @@ void ShaderDiskCacheOpenGL::SaveDecompiled(u64 unique_identifier, const std::str | ||||
|         return; | ||||
|     } | ||||
| 
 | ||||
|     file.WriteObject(static_cast<u32>(PrecompiledEntryKind::Decompiled)); | ||||
|     FileUtil::IOFile file = AppendPrecompiledFile(); | ||||
|     if (!file.IsOpen()) | ||||
|         return; | ||||
| 
 | ||||
|     file.WriteObject(unique_identifier); | ||||
| 
 | ||||
|     file.WriteObject(static_cast<u32>(code.size())); | ||||
|     file.WriteObject(static_cast<u32>(compressed_code.size())); | ||||
|     file.WriteArray(compressed_code.data(), compressed_code.size()); | ||||
| 
 | ||||
|     file.WriteObject(static_cast<u32>(entries.const_buffers.size())); | ||||
|     for (const auto& cbuf : entries.const_buffers) { | ||||
|         file.WriteObject(static_cast<u32>(cbuf.GetMaxOffset())); | ||||
|         file.WriteObject(static_cast<u32>(cbuf.GetIndex())); | ||||
|         file.WriteObject(static_cast<u8>(cbuf.IsIndirect() ? 1 : 0)); | ||||
|     if (!SaveDecompiledFile(file, unique_identifier, code, compressed_code, entries)) { | ||||
|         LOG_ERROR(Render_OpenGL, | ||||
|                   "Failed to save decompiled entry to the precompiled file - removing"); | ||||
|         file.Close(); | ||||
|         InvalidatePrecompiled(); | ||||
|     } | ||||
| 
 | ||||
|     file.WriteObject(static_cast<u32>(entries.samplers.size())); | ||||
|     for (const auto& sampler : entries.samplers) { | ||||
|         file.WriteObject(static_cast<u64>(sampler.GetOffset())); | ||||
|         file.WriteObject(static_cast<u64>(sampler.GetIndex())); | ||||
|         file.WriteObject(static_cast<u32>(sampler.GetType())); | ||||
|         file.WriteObject(static_cast<u8>(sampler.IsArray() ? 1 : 0)); | ||||
|         file.WriteObject(static_cast<u8>(sampler.IsShadow() ? 1 : 0)); | ||||
|     } | ||||
| 
 | ||||
|     file.WriteObject(static_cast<u32>(entries.global_memory_entries.size())); | ||||
|     for (const auto& gmem : entries.global_memory_entries) { | ||||
|         file.WriteObject(static_cast<u32>(gmem.GetCbufIndex())); | ||||
|         file.WriteObject(static_cast<u32>(gmem.GetCbufOffset())); | ||||
|     } | ||||
| 
 | ||||
|     for (const bool clip_distance : entries.clip_distances) { | ||||
|         file.WriteObject(static_cast<u8>(clip_distance ? 1 : 0)); | ||||
|     } | ||||
| 
 | ||||
|     file.WriteObject(static_cast<u64>(entries.shader_length)); | ||||
| } | ||||
| 
 | ||||
| void ShaderDiskCacheOpenGL::SaveDump(const ShaderDiskCacheUsage& usage, GLuint program) { | ||||
|     if (!Settings::values.use_disk_shader_cache) { | ||||
|     if (!IsUsable()) | ||||
|         return; | ||||
|     } | ||||
| 
 | ||||
|     FileUtil::IOFile file = AppendPrecompiledFile(); | ||||
|     if (!file.IsOpen()) { | ||||
|         return; | ||||
|     } | ||||
| 
 | ||||
|     GLint binary_length{}; | ||||
|     glGetProgramiv(program, GL_PROGRAM_BINARY_LENGTH, &binary_length); | ||||
| @ -452,20 +540,31 @@ void ShaderDiskCacheOpenGL::SaveDump(const ShaderDiskCacheUsage& usage, GLuint p | ||||
|         return; | ||||
|     } | ||||
| 
 | ||||
|     file.WriteObject(static_cast<u32>(PrecompiledEntryKind::Dump)); | ||||
|     FileUtil::IOFile file = AppendPrecompiledFile(); | ||||
|     if (!file.IsOpen()) | ||||
|         return; | ||||
| 
 | ||||
|     file.WriteObject(usage); | ||||
|     if (file.WriteObject(static_cast<u32>(PrecompiledEntryKind::Dump)) != 1 || | ||||
|         file.WriteObject(usage) != 1 || file.WriteObject(static_cast<u32>(binary_format)) != 1 || | ||||
|         file.WriteObject(static_cast<u32>(binary_length)) != 1 || | ||||
|         file.WriteObject(static_cast<u32>(compressed_binary.size())) != 1 || | ||||
|         file.WriteArray(compressed_binary.data(), compressed_binary.size()) != | ||||
|             compressed_binary.size()) { | ||||
|         LOG_ERROR(Render_OpenGL, "Failed to save binary program file in shader={:016x} - removing", | ||||
|                   usage.unique_identifier); | ||||
|         file.Close(); | ||||
|         InvalidatePrecompiled(); | ||||
|         return; | ||||
|     } | ||||
| } | ||||
| 
 | ||||
|     file.WriteObject(static_cast<u32>(binary_format)); | ||||
|     file.WriteObject(static_cast<u32>(binary_length)); | ||||
|     file.WriteObject(static_cast<u32>(compressed_binary.size())); | ||||
|     file.WriteArray(compressed_binary.data(), compressed_binary.size()); | ||||
| bool ShaderDiskCacheOpenGL::IsUsable() const { | ||||
|     return tried_to_load && Settings::values.use_disk_shader_cache; | ||||
| } | ||||
| 
 | ||||
| FileUtil::IOFile ShaderDiskCacheOpenGL::AppendTransferableFile() const { | ||||
|     if (!EnsureDirectories()) { | ||||
|     if (!EnsureDirectories()) | ||||
|         return {}; | ||||
|     } | ||||
| 
 | ||||
|     const auto transferable_path{GetTransferablePath()}; | ||||
|     const bool existed = FileUtil::Exists(transferable_path); | ||||
| @ -477,15 +576,18 @@ FileUtil::IOFile ShaderDiskCacheOpenGL::AppendTransferableFile() const { | ||||
|     } | ||||
|     if (!existed || file.GetSize() == 0) { | ||||
|         // If the file didn't exist, write its version
 | ||||
|         file.WriteObject(NativeVersion); | ||||
|         if (file.WriteObject(NativeVersion) != 1) { | ||||
|             LOG_ERROR(Render_OpenGL, "Failed to write transferable cache version in path={}", | ||||
|                       transferable_path); | ||||
|             return {}; | ||||
|         } | ||||
|     } | ||||
|     return file; | ||||
| } | ||||
| 
 | ||||
| FileUtil::IOFile ShaderDiskCacheOpenGL::AppendPrecompiledFile() const { | ||||
|     if (!EnsureDirectories()) { | ||||
|     if (!EnsureDirectories()) | ||||
|         return {}; | ||||
|     } | ||||
| 
 | ||||
|     const auto precompiled_path{GetPrecompiledPath()}; | ||||
|     const bool existed = FileUtil::Exists(precompiled_path); | ||||
| @ -497,9 +599,12 @@ FileUtil::IOFile ShaderDiskCacheOpenGL::AppendPrecompiledFile() const { | ||||
|     } | ||||
| 
 | ||||
|     if (!existed || file.GetSize() == 0) { | ||||
|         std::array<char, ShaderHashSize> hash{}; | ||||
|         std::strcpy(hash.data(), GetShaderHash().c_str()); | ||||
|         file.WriteArray(hash.data(), hash.size()); | ||||
|         const auto hash{GetShaderCacheVersionHash()}; | ||||
|         if (file.WriteArray(hash.data(), hash.size()) != hash.size()) { | ||||
|             LOG_ERROR(Render_OpenGL, "Failed to write precompiled cache version hash in path={}", | ||||
|                       precompiled_path); | ||||
|             return {}; | ||||
|         } | ||||
|     } | ||||
|     return file; | ||||
| } | ||||
|  | ||||
| @ -53,15 +53,15 @@ struct BaseBindings { | ||||
| /// Describes a shader how it's used by the guest GPU
 | ||||
| class ShaderDiskCacheRaw { | ||||
| public: | ||||
|     explicit ShaderDiskCacheRaw(FileUtil::IOFile& file); | ||||
| 
 | ||||
|     explicit ShaderDiskCacheRaw(u64 unique_identifier, Maxwell::ShaderProgram program_type, | ||||
|                                 u32 program_code_size, u32 program_code_size_b, | ||||
|                                 ProgramCode program_code, ProgramCode program_code_b); | ||||
| 
 | ||||
|     ShaderDiskCacheRaw(); | ||||
|     ~ShaderDiskCacheRaw(); | ||||
| 
 | ||||
|     void Save(FileUtil::IOFile& file) const; | ||||
|     bool Load(FileUtil::IOFile& file); | ||||
| 
 | ||||
|     bool Save(FileUtil::IOFile& file) const; | ||||
| 
 | ||||
|     u64 GetUniqueIdentifier() const { | ||||
|         return unique_identifier; | ||||
| @ -158,10 +158,10 @@ public: | ||||
|     LoadPrecompiled(); | ||||
| 
 | ||||
|     /// Removes the transferable (and precompiled) cache file.
 | ||||
|     bool InvalidateTransferable() const; | ||||
|     void InvalidateTransferable() const; | ||||
| 
 | ||||
|     /// Removes the precompiled cache file.
 | ||||
|     bool InvalidatePrecompiled() const; | ||||
|     void InvalidatePrecompiled() const; | ||||
| 
 | ||||
|     /// Saves a raw dump to the transferable file. Checks for collisions.
 | ||||
|     void SaveRaw(const ShaderDiskCacheRaw& entry); | ||||
| @ -177,6 +177,22 @@ public: | ||||
|     void SaveDump(const ShaderDiskCacheUsage& usage, GLuint program); | ||||
| 
 | ||||
| private: | ||||
|     /// Loads the transferable cache. Returns empty on failure.
 | ||||
|     std::optional<std::pair<std::map<u64, ShaderDiskCacheDecompiled>, | ||||
|                             std::map<ShaderDiskCacheUsage, ShaderDiskCacheDump>>> | ||||
|     LoadPrecompiledFile(FileUtil::IOFile& file); | ||||
| 
 | ||||
|     /// Loads a decompiled cache entry from the passed file. Returns empty on failure.
 | ||||
|     std::optional<ShaderDiskCacheDecompiled> LoadDecompiledEntry(FileUtil::IOFile& file); | ||||
| 
 | ||||
|     /// Saves a decompiled entry to the passed file. Returns true on success.
 | ||||
|     bool SaveDecompiledFile(FileUtil::IOFile& file, u64 unique_identifier, const std::string& code, | ||||
|                             const std::vector<u8>& compressed_code, | ||||
|                             const GLShader::ShaderEntries& entries); | ||||
| 
 | ||||
|     /// Returns if the cache can be used
 | ||||
|     bool IsUsable() const; | ||||
| 
 | ||||
|     /// Opens current game's transferable file and write it's header if it doesn't exist
 | ||||
|     FileUtil::IOFile AppendTransferableFile() const; | ||||
| 
 | ||||
| @ -203,6 +219,8 @@ private: | ||||
| 
 | ||||
|     // Stored transferable shaders
 | ||||
|     std::map<u64, std::set<ShaderDiskCacheUsage>> transferable; | ||||
|     // The cache has been loaded at boot
 | ||||
|     bool tried_to_load{}; | ||||
| }; | ||||
| 
 | ||||
| } // namespace OpenGL
 | ||||
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