mirror of
				https://git.zaroz.cloud/nintendo-back-up/yuzu/yuzu-mainline.git
				synced 2025-03-21 01:53:15 +00:00 
			
		
		
		
	OpenGL: Fix a double framebuffer completeness checks.
This commit is contained in:
		
							parent
							
								
									693cbc1f8f
								
							
						
					
					
						commit
						3219be8ee0
					
				@ -140,8 +140,9 @@ void RasterizerOpenGL::InitObjects() {
 | 
			
		||||
    }
 | 
			
		||||
    state.Apply();
 | 
			
		||||
 | 
			
		||||
    ASSERT_MSG(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE,
 | 
			
		||||
               "OpenGL rasterizer framebuffer setup failed, status %X", glCheckFramebufferStatus(GL_FRAMEBUFFER));
 | 
			
		||||
    GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
 | 
			
		||||
    ASSERT_MSG(status == GL_FRAMEBUFFER_COMPLETE,
 | 
			
		||||
               "OpenGL rasterizer framebuffer setup failed, status %X", status);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void RasterizerOpenGL::Reset() {
 | 
			
		||||
@ -809,8 +810,9 @@ void RasterizerOpenGL::SyncFramebuffer() {
 | 
			
		||||
        ReloadDepthBuffer();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    ASSERT_MSG(glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE,
 | 
			
		||||
               "OpenGL rasterizer framebuffer setup failed, status %X", glCheckFramebufferStatus(GL_FRAMEBUFFER));
 | 
			
		||||
    GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
 | 
			
		||||
    ASSERT_MSG(status == GL_FRAMEBUFFER_COMPLETE,
 | 
			
		||||
               "OpenGL rasterizer framebuffer setup failed, status %X", status);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void RasterizerOpenGL::SyncCullMode() {
 | 
			
		||||
 | 
			
		||||
		Loading…
	
		Reference in New Issue
	
	Block a user