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gl_rasterizer: Skip VAO binding if the state is clean.
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@@ -983,6 +983,12 @@ public:
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State state{};
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MemoryManager& memory_manager;
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struct DirtyFlags {
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bool vertex_attrib_format = true;
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};
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DirtyFlags dirty_flags;
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/// Reads a register value located at the input method address
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u32 GetRegisterValue(u32 method) const;
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