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	udp/client: Take std::function by const reference with TestCommunication()
Avoids redundant copies.
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				| @ -333,15 +333,15 @@ const std::array<Common::SPSCQueue<UDPPadStatus>, 4>& Client::GetPadQueue() cons | ||||
| } | ||||
| 
 | ||||
| void TestCommunication(const std::string& host, u16 port, std::size_t pad_index, u32 client_id, | ||||
|                        std::function<void()> success_callback, | ||||
|                        std::function<void()> failure_callback) { | ||||
|                        const std::function<void()>& success_callback, | ||||
|                        const std::function<void()>& failure_callback) { | ||||
|     std::thread([=] { | ||||
|         Common::Event success_event; | ||||
|         SocketCallback callback{[](Response::Version version) {}, [](Response::PortInfo info) {}, | ||||
|                                 [&](Response::PadData data) { success_event.Set(); }}; | ||||
|         Socket socket{host, port, pad_index, client_id, std::move(callback)}; | ||||
|         std::thread worker_thread{SocketLoop, &socket}; | ||||
|         bool result = success_event.WaitFor(std::chrono::seconds(8)); | ||||
|         const bool result = success_event.WaitFor(std::chrono::seconds(8)); | ||||
|         socket.Stop(); | ||||
|         worker_thread.join(); | ||||
|         if (result) { | ||||
|  | ||||
| @ -150,7 +150,7 @@ private: | ||||
| }; | ||||
| 
 | ||||
| void TestCommunication(const std::string& host, u16 port, std::size_t pad_index, u32 client_id, | ||||
|                        std::function<void()> success_callback, | ||||
|                        std::function<void()> failure_callback); | ||||
|                        const std::function<void()>& success_callback, | ||||
|                        const std::function<void()>& failure_callback); | ||||
| 
 | ||||
| } // namespace InputCommon::CemuhookUDP
 | ||||
|  | ||||
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