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				https://git.zaroz.cloud/nintendo-back-up/yuzu/yuzu-mainline.git
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	Merge pull request #38 from goaaats/citra_merges
Merge citra-emu PR#3001 by Styleoshin(citra-qt : Adding fullscreen mode)
This commit is contained in:
		
						commit
						3b28d382d0
					
				@ -137,6 +137,7 @@ void Config::ReadValues() {
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    qt_config->endGroup();
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    UISettings::values.single_window_mode = qt_config->value("singleWindowMode", true).toBool();
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    UISettings::values.fullscreen = qt_config->value("fullscreen", false).toBool();
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    UISettings::values.display_titlebar = qt_config->value("displayTitleBars", true).toBool();
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    UISettings::values.show_filter_bar = qt_config->value("showFilterBar", true).toBool();
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    UISettings::values.show_status_bar = qt_config->value("showStatusBar", true).toBool();
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@ -216,6 +217,7 @@ void Config::SaveValues() {
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    qt_config->endGroup();
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    qt_config->setValue("singleWindowMode", UISettings::values.single_window_mode);
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    qt_config->setValue("fullscreen", UISettings::values.fullscreen);
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    qt_config->setValue("displayTitleBars", UISettings::values.display_titlebar);
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    qt_config->setValue("showFilterBar", UISettings::values.show_filter_bar);
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    qt_config->setValue("showStatusBar", UISettings::values.show_status_bar);
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@ -185,12 +185,24 @@ void GMainWindow::InitializeRecentFileMenuActions() {
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void GMainWindow::InitializeHotkeys() {
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    RegisterHotkey("Main Window", "Load File", QKeySequence::Open);
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    RegisterHotkey("Main Window", "Start Emulation");
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    RegisterHotkey( "Main Window", "Fullscreen", QKeySequence::FullScreen );
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    RegisterHotkey( "Main Window", "Exit Fullscreen", QKeySequence::Cancel, Qt::ApplicationShortcut );
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    LoadHotkeys();
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    connect(GetHotkey("Main Window", "Load File", this), SIGNAL(activated()), this,
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            SLOT(OnMenuLoadFile()));
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    connect(GetHotkey("Main Window", "Start Emulation", this), SIGNAL(activated()), this,
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            SLOT(OnStartGame()));
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    connect(GetHotkey("Main Window", "Fullscreen", render_window), &QShortcut::activated,
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             ui.action_Fullscreen, &QAction::trigger);
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    connect(GetHotkey("Main Window", "Fullscreen", render_window), &QShortcut::activatedAmbiguously,
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             ui.action_Fullscreen, &QAction::trigger);
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    connect(GetHotkey("Main Window", "Exit Fullscreen", this), &QShortcut::activated, this, [&] {
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        if (emulation_running) {
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            ui.action_Fullscreen->setChecked(false);
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            ToggleFullscreen();
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        }
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    });
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}
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void GMainWindow::SetDefaultUIGeometry() {
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@ -219,6 +231,8 @@ void GMainWindow::RestoreUIState() {
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    ui.action_Single_Window_Mode->setChecked(UISettings::values.single_window_mode);
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    ToggleWindowMode();
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    ui.action_Fullscreen->setChecked(UISettings::values.fullscreen);
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    ui.action_Display_Dock_Widget_Headers->setChecked(UISettings::values.display_titlebar);
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    OnDisplayTitleBars(ui.action_Display_Dock_Widget_Headers->isChecked());
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@ -263,6 +277,10 @@ void GMainWindow::ConnectMenuEvents() {
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    connect(ui.action_Show_Filter_Bar, &QAction::triggered, this, &GMainWindow::OnToggleFilterBar);
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    connect(ui.action_Show_Status_Bar, &QAction::triggered, statusBar(), &QStatusBar::setVisible);
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    // Fullscreen
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    ui.action_Fullscreen->setShortcut(GetHotkey("Main Window", "Fullscreen", this)->key());
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    connect(ui.action_Fullscreen, &QAction::triggered, this, &GMainWindow::ToggleFullscreen);
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    // Help
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    connect(ui.action_About, &QAction::triggered, this, &GMainWindow::OnAbout);
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}
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@ -402,6 +420,9 @@ void GMainWindow::BootGame(const QString& filename) {
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    render_window->setFocus();
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    emulation_running = true;
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    if (ui.action_Fullscreen->isChecked()) {
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        ShowFullscreen();
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    }
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    OnStartGame();
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}
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@ -548,6 +569,41 @@ void GMainWindow::OnStopGame() {
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    ShutdownGame();
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}
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void GMainWindow::ToggleFullscreen() {
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    if (!emulation_running) {
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        return;
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    }
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    if (ui.action_Fullscreen->isChecked()) {
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        ShowFullscreen();
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    } else {
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        HideFullscreen();
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    }
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}
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void GMainWindow::ShowFullscreen() {
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    if (ui.action_Single_Window_Mode->isChecked()) {
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        UISettings::values.geometry = saveGeometry();
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        ui.menubar->hide();
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        statusBar()->hide();
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        showFullScreen();
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    } else {
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        UISettings::values.renderwindow_geometry = render_window->saveGeometry();
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        render_window->showFullScreen();
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    }
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}
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void GMainWindow::HideFullscreen() {
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    if (ui.action_Single_Window_Mode->isChecked()) {
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        statusBar()->setVisible(ui.action_Show_Status_Bar->isChecked());
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        ui.menubar->show();
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        showNormal();
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        restoreGeometry(UISettings::values.geometry);
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    } else {
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        render_window->showNormal();
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        render_window->restoreGeometry(UISettings::values.renderwindow_geometry);
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    }
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}
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void GMainWindow::ToggleWindowMode() {
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    if (ui.action_Single_Window_Mode->isChecked()) {
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        // Render in the main window...
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@ -700,6 +756,7 @@ void GMainWindow::closeEvent(QCloseEvent* event) {
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    UISettings::values.microprofile_visible = microProfileDialog->isVisible();
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#endif
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    UISettings::values.single_window_mode = ui.action_Single_Window_Mode->isChecked();
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    UISettings::values.fullscreen = ui.action_Fullscreen->isChecked();
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    UISettings::values.display_titlebar = ui.action_Display_Dock_Widget_Headers->isChecked();
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    UISettings::values.show_filter_bar = ui.action_Show_Filter_Bar->isChecked();
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    UISettings::values.show_status_bar = ui.action_Show_Status_Bar->isChecked();
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@ -127,6 +127,9 @@ private slots:
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    void OnAbout();
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    void OnToggleFilterBar();
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    void OnDisplayTitleBars(bool);
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    void ToggleFullscreen();
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    void ShowFullscreen();
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    void HideFullscreen();
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    void ToggleWindowMode();
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    void OnCoreError(Core::System::ResultStatus, std::string);
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@ -83,6 +83,7 @@
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      <string>Debugging</string>
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     </property>
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    </widget>
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    <addaction name="action_Fullscreen"/>
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    <addaction name="action_Single_Window_Mode"/>
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    <addaction name="action_Display_Dock_Widget_Headers"/>
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    <addaction name="action_Show_Filter_Bar"/>
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@ -189,6 +190,14 @@
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    <string>Selects a folder to display in the game list</string>
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   </property>
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  </action>
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 </widget>
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  <action name="action_Fullscreen">
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   <property name="checkable">
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    <bool>true</bool>
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   </property>
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   <property name="text">
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    <string>Fullscreen</string>
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   </property>
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  </action>
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  </widget>
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 <resources/>
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</ui>
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@ -27,6 +27,7 @@ struct Values {
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    bool microprofile_visible;
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    bool single_window_mode;
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    bool fullscreen;
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    bool display_titlebar;
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    bool show_filter_bar;
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    bool show_status_bar;
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