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	gl_state: Remove ApplyDefaultState
OpenGL has defaults values we can trust. Remove these.
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				| @ -68,8 +68,6 @@ RasterizerOpenGL::RasterizerOpenGL(Core::System& system, Core::Frontend::EmuWind | ||||
|                                    ScreenInfo& info) | ||||
|     : texture_cache{system, *this, device}, shader_cache{*this, system, emu_window, device}, | ||||
|       system{system}, screen_info{info}, buffer_cache{*this, system, STREAM_BUFFER_SIZE} { | ||||
|     OpenGLState::ApplyDefaultState(); | ||||
| 
 | ||||
|     shader_program_manager = std::make_unique<GLShader::ProgramManager>(); | ||||
|     state.draw.shader_program = 0; | ||||
|     state.Apply(); | ||||
|  | ||||
| @ -92,17 +92,6 @@ void OpenGLState::SetDefaultViewports() { | ||||
|     depth_clamp.near_plane = false; | ||||
| } | ||||
| 
 | ||||
| void OpenGLState::ApplyDefaultState() { | ||||
|     glEnable(GL_BLEND); | ||||
|     glDisable(GL_FRAMEBUFFER_SRGB); | ||||
|     glDisable(GL_CULL_FACE); | ||||
|     glDisable(GL_DEPTH_TEST); | ||||
|     glDisable(GL_PRIMITIVE_RESTART); | ||||
|     glDisable(GL_STENCIL_TEST); | ||||
|     glDisable(GL_COLOR_LOGIC_OP); | ||||
|     glDisable(GL_SCISSOR_TEST); | ||||
| } | ||||
| 
 | ||||
| void OpenGLState::ApplyFramebufferState() const { | ||||
|     if (UpdateValue(cur_state.draw.read_framebuffer, draw.read_framebuffer)) { | ||||
|         glBindFramebuffer(GL_READ_FRAMEBUFFER, draw.read_framebuffer); | ||||
|  | ||||
| @ -70,7 +70,7 @@ public: | ||||
|     } stencil; | ||||
| 
 | ||||
|     struct Blend { | ||||
|         bool enabled = true;               // GL_BLEND
 | ||||
|         bool enabled = false;              // GL_BLEND
 | ||||
|         GLenum rgb_equation = GL_FUNC_ADD; // GL_BLEND_EQUATION_RGB
 | ||||
|         GLenum a_equation = GL_FUNC_ADD;   // GL_BLEND_EQUATION_ALPHA
 | ||||
|         GLenum src_rgb_func = GL_ONE;      // GL_BLEND_SRC_RGB
 | ||||
| @ -183,9 +183,6 @@ public: | ||||
|     void ApplyPolygonOffset() const; | ||||
|     void ApplyAlphaTest() const; | ||||
| 
 | ||||
|     /// Set the initial OpenGL state
 | ||||
|     static void ApplyDefaultState(); | ||||
| 
 | ||||
|     /// Resets any references to the given resource
 | ||||
|     OpenGLState& UnbindTexture(GLuint handle); | ||||
|     OpenGLState& ResetSampler(GLuint handle); | ||||
|  | ||||
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