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	Move ConstBufferAccessor to Maxwell3d, correct mistakes and clang format.
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				| @ -1,5 +1,4 @@ | ||||
| add_library(video_core STATIC | ||||
|     const_buffer_accessor.h | ||||
|     dma_pusher.cpp | ||||
|     dma_pusher.h | ||||
|     debug_utils/debug_utils.cpp | ||||
|  | ||||
| @ -1,28 +0,0 @@ | ||||
| #pragma once | ||||
| 
 | ||||
| #include <cstring> | ||||
| 
 | ||||
| #include "common/common_types.h" | ||||
| #include "core/core.h" | ||||
| #include "video_core/engines/maxwell_3d.h" | ||||
| #include "video_core/gpu.h" | ||||
| #include "video_core/memory_manager.h" | ||||
| 
 | ||||
| namespace Tegra { | ||||
| 
 | ||||
| namespace ConstBufferAccessor { | ||||
| 
 | ||||
| template <typename T> | ||||
| T access(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, u64 const_buffer, u64 offset) { | ||||
|     auto& gpu = Core::System::GetInstance().GPU(); | ||||
|     auto& memory_manager = gpu.MemoryManager(); | ||||
|     auto& maxwell3d = gpu.Maxwell3D(); | ||||
|     const auto& shader_stage = maxwell3d.state.shader_stages[static_cast<std::size_t>(stage)]; | ||||
|     const auto& buffer = shader_stage.const_buffers[const_buffer]; | ||||
|     T result; | ||||
|     std::memcpy(&result, memory_manager.GetPointer(buffer.address + offset), sizeof(T)); | ||||
|     return result; | ||||
| } | ||||
| 
 | ||||
| } // namespace ConstBufferAccessor
 | ||||
| } // namespace Tegra
 | ||||
| @ -502,8 +502,8 @@ Texture::FullTextureInfo Maxwell3D::GetTextureInfo(const Texture::TextureHandle | ||||
| 
 | ||||
| Texture::FullTextureInfo Maxwell3D::GetStageTexture(Regs::ShaderStage stage, | ||||
|                                                     std::size_t offset) const { | ||||
|     auto& shader = state.shader_stages[static_cast<std::size_t>(stage)]; | ||||
|     auto& tex_info_buffer = shader.const_buffers[regs.tex_cb_index]; | ||||
|     const auto& shader = state.shader_stages[static_cast<std::size_t>(stage)]; | ||||
|     const auto& tex_info_buffer = shader.const_buffers[regs.tex_cb_index]; | ||||
|     ASSERT(tex_info_buffer.enabled && tex_info_buffer.address != 0); | ||||
| 
 | ||||
|     const GPUVAddr tex_info_address = | ||||
| @ -529,4 +529,12 @@ void Maxwell3D::ProcessClearBuffers() { | ||||
|     rasterizer.Clear(); | ||||
| } | ||||
| 
 | ||||
| u32 Maxwell3D::AccessConstBuffer32(Regs::ShaderStage stage, u64 const_buffer, u64 offset) const { | ||||
|     const auto& shader_stage = state.shader_stages[static_cast<std::size_t>(stage)]; | ||||
|     const auto& buffer = shader_stage.const_buffers[const_buffer]; | ||||
|     u32 result; | ||||
|     std::memcpy(&result, memory_manager.GetPointer(buffer.address + offset), sizeof(u32)); | ||||
|     return result; | ||||
| } | ||||
| 
 | ||||
| } // namespace Tegra::Engines
 | ||||
|  | ||||
| @ -1141,6 +1141,8 @@ public: | ||||
|     /// Returns the texture information for a specific texture in a specific shader stage.
 | ||||
|     Texture::FullTextureInfo GetStageTexture(Regs::ShaderStage stage, std::size_t offset) const; | ||||
| 
 | ||||
|     u32 AccessConstBuffer32(Regs::ShaderStage stage, u64 const_buffer, u64 offset) const; | ||||
| 
 | ||||
|     /// Memory for macro code - it's undetermined how big this is, however 1MB is much larger than
 | ||||
|     /// we've seen used.
 | ||||
|     using MacroMemory = std::array<u32, 0x40000>; | ||||
|  | ||||
| @ -976,7 +976,7 @@ union Instruction { | ||||
|         BitField<37, 3, TextureProcessMode> process_mode; | ||||
| 
 | ||||
|         bool IsComponentEnabled(std::size_t component) const { | ||||
|             return ((1ull << component) & component_mask) != 0; | ||||
|             return ((1ULL << component) & component_mask) != 0; | ||||
|         } | ||||
| 
 | ||||
|         TextureProcessMode GetTextureProcessMode() const { | ||||
|  | ||||
| @ -19,7 +19,6 @@ | ||||
| #include "core/core.h" | ||||
| #include "core/hle/kernel/process.h" | ||||
| #include "core/settings.h" | ||||
| #include "video_core/const_buffer_accessor.h" | ||||
| #include "video_core/engines/maxwell_3d.h" | ||||
| #include "video_core/renderer_opengl/gl_rasterizer.h" | ||||
| #include "video_core/renderer_opengl/gl_shader_cache.h" | ||||
| @ -985,14 +984,13 @@ void RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, const Shader& s | ||||
|     for (u32 bindpoint = 0; bindpoint < entries.size(); ++bindpoint) { | ||||
|         const auto& entry = entries[bindpoint]; | ||||
|         Tegra::Texture::FullTextureInfo texture; | ||||
|         if (!entry.IsBindless()) { | ||||
|             texture = maxwell3d.GetStageTexture(stage, entry.GetOffset()); | ||||
|         } else { | ||||
|         if (entry.IsBindless()) { | ||||
|             const auto cbuf = entry.GetBindlessCBuf(); | ||||
|             Tegra::Texture::TextureHandle tex_handle; | ||||
|             tex_handle.raw = | ||||
|                 Tegra::ConstBufferAccessor::access<u32>(stage, cbuf.first, cbuf.second); | ||||
|             tex_handle.raw = maxwell3d.AccessConstBuffer32(stage, cbuf.first, cbuf.second); | ||||
|             texture = maxwell3d.GetTextureInfo(tex_handle, entry.GetOffset()); | ||||
|         } else { | ||||
|             texture = maxwell3d.GetStageTexture(stage, entry.GetOffset()); | ||||
|         } | ||||
|         const u32 current_bindpoint = base_bindings.sampler + bindpoint; | ||||
| 
 | ||||
|  | ||||
| @ -328,9 +328,10 @@ std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEn | ||||
|             file.ReadBytes(&is_bindless, sizeof(u8)) != sizeof(u8)) { | ||||
|             return {}; | ||||
|         } | ||||
|         entry.entries.samplers.emplace_back( | ||||
|             static_cast<std::size_t>(offset), static_cast<std::size_t>(index), | ||||
|             static_cast<Tegra::Shader::TextureType>(type), is_array != 0, is_shadow != 0, is_bindless != 0); | ||||
|         entry.entries.samplers.emplace_back(static_cast<std::size_t>(offset), | ||||
|                                             static_cast<std::size_t>(index), | ||||
|                                             static_cast<Tegra::Shader::TextureType>(type), | ||||
|                                             is_array != 0, is_shadow != 0, is_bindless != 0); | ||||
|     } | ||||
| 
 | ||||
|     u32 global_memory_count{}; | ||||
|  | ||||
| @ -153,6 +153,7 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { | ||||
|     } | ||||
|     case OpCode::Id::TXQ_B: | ||||
|         is_bindless = true; | ||||
|         [[fallthrough]]; | ||||
|     case OpCode::Id::TXQ: { | ||||
|         if (instr.txq.UsesMiscMode(TextureMiscMode::NODEP)) { | ||||
|             LOG_WARNING(HW_GPU, "TXQ.NODEP implementation is incomplete"); | ||||
| @ -193,6 +194,7 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { | ||||
|     } | ||||
|     case OpCode::Id::TMML_B: | ||||
|         is_bindless = true; | ||||
|         [[fallthrough]]; | ||||
|     case OpCode::Id::TMML: { | ||||
|         UNIMPLEMENTED_IF_MSG(instr.tmml.UsesMiscMode(Tegra::Shader::TextureMiscMode::NDV), | ||||
|                              "NDV is not implemented"); | ||||
| @ -285,7 +287,6 @@ const Sampler& ShaderIR::GetSampler(const Tegra::Shader::Sampler& sampler, Textu | ||||
| 
 | ||||
| const Sampler& ShaderIR::GetBindlessSampler(const Tegra::Shader::Register& reg, TextureType type, | ||||
|                                             bool is_array, bool is_shadow) { | ||||
| 
 | ||||
|     const Node sampler_register = GetRegister(reg); | ||||
|     const Node base_sampler = | ||||
|         TrackCbuf(sampler_register, global_code, static_cast<s64>(global_code.size())); | ||||
|  | ||||
| @ -196,7 +196,7 @@ enum class ExitMethod { | ||||
| 
 | ||||
| class Sampler { | ||||
| public: | ||||
|     // Use this constructor for binded Samplers
 | ||||
|     // Use this constructor for bounded Samplers
 | ||||
|     explicit Sampler(std::size_t offset, std::size_t index, Tegra::Shader::TextureType type, | ||||
|                      bool is_array, bool is_shadow) | ||||
|         : offset{offset}, index{index}, type{type}, is_array{is_array}, is_shadow{is_shadow}, | ||||
| @ -239,7 +239,7 @@ public: | ||||
|     } | ||||
| 
 | ||||
|     std::pair<u32, u32> GetBindlessCBuf() const { | ||||
|         return {offset >> 32, offset & 0x00000000FFFFFFFFULL}; | ||||
|         return {static_cast<u32>(offset >> 32), static_cast<u32>(offset)}; | ||||
|     } | ||||
| 
 | ||||
|     bool operator<(const Sampler& rhs) const { | ||||
|  | ||||
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