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	Merge pull request #1474 from lioncash/renderer
renderer_base: Minor changes
This commit is contained in:
		
						commit
						4a2d1571bc
					
				@ -275,7 +275,7 @@ static void FlushDataCache(Service::Interface* self) {
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    u32 size    = cmd_buff[2];
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    u32 process = cmd_buff[4];
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    VideoCore::g_renderer->rasterizer->InvalidateRegion(Memory::VirtualToPhysicalAddress(address), size);
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    VideoCore::g_renderer->Rasterizer()->InvalidateRegion(Memory::VirtualToPhysicalAddress(address), size);
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    // TODO(purpasmart96): Verify return header on HW
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@ -365,7 +365,7 @@ static void ExecuteCommand(const Command& command, u32 thread_id) {
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    // GX request DMA - typically used for copying memory from GSP heap to VRAM
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    case CommandId::REQUEST_DMA:
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        VideoCore::g_renderer->rasterizer->FlushRegion(Memory::VirtualToPhysicalAddress(command.dma_request.source_address),
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        VideoCore::g_renderer->Rasterizer()->FlushRegion(Memory::VirtualToPhysicalAddress(command.dma_request.source_address),
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                                                            command.dma_request.size);
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        memcpy(Memory::GetPointer(command.dma_request.dest_address),
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@ -373,7 +373,7 @@ static void ExecuteCommand(const Command& command, u32 thread_id) {
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               command.dma_request.size);
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        SignalInterrupt(InterruptId::DMA);
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        VideoCore::g_renderer->rasterizer->InvalidateRegion(Memory::VirtualToPhysicalAddress(command.dma_request.dest_address),
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        VideoCore::g_renderer->Rasterizer()->InvalidateRegion(Memory::VirtualToPhysicalAddress(command.dma_request.dest_address),
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                                                          command.dma_request.size);
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        break;
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@ -467,7 +467,7 @@ static void ExecuteCommand(const Command& command, u32 thread_id) {
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            if (region.size == 0)
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                break;
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            VideoCore::g_renderer->rasterizer->InvalidateRegion(
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            VideoCore::g_renderer->Rasterizer()->InvalidateRegion(
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                Memory::VirtualToPhysicalAddress(region.address), region.size);
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        }
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        break;
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@ -267,7 +267,7 @@ static void StartConversion(Service::Interface* self) {
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    // dst_image_size would seem to be perfect for this, but it doesn't include the gap :(
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    u32 total_output_size = conversion.input_lines *
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        (conversion.dst.transfer_unit + conversion.dst.gap);
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    VideoCore::g_renderer->rasterizer->InvalidateRegion(
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    VideoCore::g_renderer->Rasterizer()->InvalidateRegion(
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        Memory::VirtualToPhysicalAddress(conversion.dst.address), total_output_size);
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    LOG_DEBUG(Service_Y2R, "called");
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@ -140,7 +140,7 @@ inline void Write(u32 addr, const T data) {
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                    GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PSC1);
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                }
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                VideoCore::g_renderer->rasterizer->InvalidateRegion(config.GetStartAddress(), config.GetEndAddress() - config.GetStartAddress());
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                VideoCore::g_renderer->Rasterizer()->InvalidateRegion(config.GetStartAddress(), config.GetEndAddress() - config.GetStartAddress());
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            }
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            // Reset "trigger" flag and set the "finish" flag
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@ -171,7 +171,7 @@ inline void Write(u32 addr, const T data) {
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                u32 output_gap = config.texture_copy.output_gap * 16;
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                size_t contiguous_input_size = config.texture_copy.size / input_width * (input_width + input_gap);
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                VideoCore::g_renderer->rasterizer->FlushRegion(config.GetPhysicalInputAddress(), contiguous_input_size);
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                VideoCore::g_renderer->Rasterizer()->FlushRegion(config.GetPhysicalInputAddress(), contiguous_input_size);
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                u32 remaining_size = config.texture_copy.size;
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                u32 remaining_input = input_width;
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@ -204,7 +204,7 @@ inline void Write(u32 addr, const T data) {
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                    config.flags);
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                size_t contiguous_output_size = config.texture_copy.size / output_width * (output_width + output_gap);
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                VideoCore::g_renderer->rasterizer->InvalidateRegion(config.GetPhysicalOutputAddress(), contiguous_output_size);
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                VideoCore::g_renderer->Rasterizer()->InvalidateRegion(config.GetPhysicalOutputAddress(), contiguous_output_size);
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                GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PPF);
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                break;
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@ -231,7 +231,7 @@ inline void Write(u32 addr, const T data) {
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            u32 input_size = config.input_width * config.input_height * GPU::Regs::BytesPerPixel(config.input_format);
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            u32 output_size = output_width * output_height * GPU::Regs::BytesPerPixel(config.output_format);
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            VideoCore::g_renderer->rasterizer->FlushRegion(config.GetPhysicalInputAddress(), input_size);
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            VideoCore::g_renderer->Rasterizer()->FlushRegion(config.GetPhysicalInputAddress(), input_size);
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            for (u32 y = 0; y < output_height; ++y) {
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                for (u32 x = 0; x < output_width; ++x) {
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@ -338,7 +338,7 @@ inline void Write(u32 addr, const T data) {
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            g_regs.display_transfer_config.trigger = 0;
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            GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PPF);
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            VideoCore::g_renderer->rasterizer->InvalidateRegion(config.GetPhysicalOutputAddress(), output_size);
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            VideoCore::g_renderer->Rasterizer()->InvalidateRegion(config.GetPhysicalOutputAddress(), output_size);
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        }
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        break;
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    }
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@ -142,7 +142,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
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                        // Send to renderer
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                        using Pica::Shader::OutputVertex;
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                        auto AddTriangle = [](const OutputVertex& v0, const OutputVertex& v1, const OutputVertex& v2) {
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                            VideoCore::g_renderer->rasterizer->AddTriangle(v0, v1, v2);
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                            VideoCore::g_renderer->Rasterizer()->AddTriangle(v0, v1, v2);
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                        };
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                        g_state.immediate.primitive_assembler.SubmitVertex(output, AddTriangle);
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@ -155,7 +155,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
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        case PICA_REG_INDEX(gpu_mode):
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            if (regs.gpu_mode == Regs::GPUMode::Configuring && regs.vs_default_attributes_setup.index == 15) {
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                // Draw immediate mode triangles when GPU Mode is set to GPUMode::Configuring
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                VideoCore::g_renderer->rasterizer->DrawTriangles();
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                VideoCore::g_renderer->Rasterizer()->DrawTriangles();
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            }
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            break;
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@ -396,7 +396,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
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                using Pica::Shader::OutputVertex;
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                auto AddTriangle = [](
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                        const OutputVertex& v0, const OutputVertex& v1, const OutputVertex& v2) {
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                    VideoCore::g_renderer->rasterizer->AddTriangle(v0, v1, v2);
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                    VideoCore::g_renderer->Rasterizer()->AddTriangle(v0, v1, v2);
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                };
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                primitive_assembler.SubmitVertex(output, AddTriangle);
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@ -407,7 +407,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
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                                                          range.second, range.first);
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            }
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            VideoCore::g_renderer->rasterizer->DrawTriangles();
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            VideoCore::g_renderer->Rasterizer()->DrawTriangles();
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#if PICA_DUMP_GEOMETRY
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            geometry_dumper.Dump();
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@ -542,7 +542,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
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            break;
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    }
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    VideoCore::g_renderer->rasterizer->NotifyPicaRegisterChanged(id);
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    VideoCore::g_renderer->Rasterizer()->NotifyPicaRegisterChanged(id);
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    if (g_debug_context)
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        g_debug_context->OnEvent(DebugContext::Event::PicaCommandProcessed, reinterpret_cast<void*>(&id));
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@ -48,7 +48,7 @@ void DebugContext::OnEvent(Event event, void* data) {
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        std::unique_lock<std::mutex> lock(breakpoint_mutex);
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        // Commit the hardware renderer's framebuffer so it will show on debug widgets
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        VideoCore::g_renderer->rasterizer->FlushFramebuffer();
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        VideoCore::g_renderer->Rasterizer()->FlushFramebuffer();
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        // TODO: Should stop the CPU thread here once we multithread emulation.
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@ -22,9 +22,6 @@ public:
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        kFramebuffer_Texture
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    };
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    RendererBase() : m_current_fps(0), m_current_frame(0) {
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    }
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    virtual ~RendererBase() {
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    }
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@ -46,21 +43,24 @@ public:
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    // Getter/setter functions:
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    // ------------------------
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    f32 GetCurrentframe() const {
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    f32 GetCurrentFPS() const {
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        return m_current_fps;
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    }
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    int current_frame() const {
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    int GetCurrentFrame() const {
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        return m_current_frame;
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    }
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    VideoCore::RasterizerInterface* Rasterizer() const {
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        return rasterizer.get();
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    }
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    void RefreshRasterizerSetting();
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    std::unique_ptr<VideoCore::RasterizerInterface> rasterizer;
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protected:
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    f32 m_current_fps;              ///< Current framerate, should be set by the renderer
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    int m_current_frame;            ///< Current frame, should be set by the renderer
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    std::unique_ptr<VideoCore::RasterizerInterface> rasterizer;
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    f32 m_current_fps   = 0.0f;     ///< Current framerate, should be set by the renderer
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    int m_current_frame = 0;        ///< Current frame, should be set by the renderer
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private:
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    bool opengl_rasterizer_active = false;
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