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	Merge pull request #3076 from DarkLordZach/telem-names
ci: Populate build repository from Azure environment
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				| @ -3,17 +3,8 @@ | ||||
| # could affect the result, but much more unlikely than the following files. Keeping a list of files | ||||
| # like this allows for much better caching since it doesn't force the user to recompile binary shaders every update | ||||
| set(VIDEO_CORE "${CMAKE_SOURCE_DIR}/src/video_core") | ||||
| if (DEFINED ENV{CI}) | ||||
|   if (DEFINED ENV{TRAVIS}) | ||||
|     set(BUILD_REPOSITORY $ENV{TRAVIS_REPO_SLUG}) | ||||
|     set(BUILD_TAG $ENV{TRAVIS_TAG}) | ||||
|   elseif(DEFINED ENV{APPVEYOR}) | ||||
|     set(BUILD_REPOSITORY $ENV{APPVEYOR_REPO_NAME}) | ||||
|     set(BUILD_TAG $ENV{APPVEYOR_REPO_TAG_NAME}) | ||||
|   elseif(DEFINED ENV{AZURE}) | ||||
|     set(BUILD_REPOSITORY $ENV{AZURE_REPO_NAME}) | ||||
|     set(BUILD_TAG $ENV{AZURE_REPO_TAG}) | ||||
|   endif() | ||||
| if (DEFINED ENV{AZURECIREPO}) | ||||
|   set(BUILD_REPOSITORY $ENV{AZURECIREPO}) | ||||
| endif() | ||||
| if (DEFINED ENV{TITLEBARFORMATIDLE}) | ||||
|   set(TITLE_BAR_FORMAT_IDLE $ENV{TITLEBARFORMATIDLE}) | ||||
|  | ||||
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