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	shader/lea: Simplify generated LEA code
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				| @ -271,9 +271,8 @@ u32 ShaderIR::DecodeArithmeticInteger(NodeBlock& bb, u32 pc) { | ||||
|         UNIMPLEMENTED_IF_MSG(instr.lea.pred48 != static_cast<u64>(Pred::UnusedIndex), | ||||
|                              "Unhandled LEA Predicate"); | ||||
| 
 | ||||
|         Node shifted_c = Operation(OperationCode::ILogicalShiftLeft, Immediate(1), std::move(op_c)); | ||||
|         Node mul_bc = Operation(OperationCode::IMul, std::move(op_a), std::move(shifted_c)); | ||||
|         Node value = Operation(OperationCode::IAdd, std::move(op_b), std::move(mul_bc)); | ||||
|         Node value = Operation(OperationCode::ILogicalShiftLeft, std::move(op_a), std::move(op_c)); | ||||
|         value = Operation(OperationCode::IAdd, std::move(op_b), std::move(value)); | ||||
|         SetRegister(bb, instr.gpr0, std::move(value)); | ||||
| 
 | ||||
|         break; | ||||
|  | ||||
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