mirror of
				https://git.zaroz.cloud/nintendo-back-up/yuzu/yuzu-mainline.git
				synced 2025-03-21 01:53:15 +00:00 
			
		
		
		
	OpenGL: Only update depth uniforms if the depth changed
This commit is contained in:
		
							parent
							
								
									f8a11a664f
								
							
						
					
					
						commit
						5389dedfa1
					
				@ -104,7 +104,6 @@ RasterizerOpenGL::RasterizerOpenGL() : shader_dirty(true) {
 | 
			
		||||
 | 
			
		||||
    // Sync fixed function OpenGL state
 | 
			
		||||
    SyncCullMode();
 | 
			
		||||
    SyncDepthModifiers();
 | 
			
		||||
    SyncBlendEnabled();
 | 
			
		||||
    SyncBlendFuncs();
 | 
			
		||||
    SyncBlendColor();
 | 
			
		||||
@ -259,8 +258,10 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
 | 
			
		||||
 | 
			
		||||
    // Depth modifiers
 | 
			
		||||
    case PICA_REG_INDEX(viewport_depth_range):
 | 
			
		||||
        SyncDepthScale();
 | 
			
		||||
        break;
 | 
			
		||||
    case PICA_REG_INDEX(viewport_depth_near_plane):
 | 
			
		||||
        SyncDepthModifiers();
 | 
			
		||||
        SyncDepthOffset();
 | 
			
		||||
        break;
 | 
			
		||||
 | 
			
		||||
    // Depth buffering
 | 
			
		||||
@ -880,6 +881,8 @@ void RasterizerOpenGL::SetShader() {
 | 
			
		||||
        glUniformBlockBinding(current_shader->shader.handle, block_index, 0);
 | 
			
		||||
 | 
			
		||||
        // Update uniforms
 | 
			
		||||
        SyncDepthScale();
 | 
			
		||||
        SyncDepthOffset();
 | 
			
		||||
        SyncAlphaTest();
 | 
			
		||||
        SyncCombinerColor();
 | 
			
		||||
        auto& tev_stages = Pica::g_state.regs.GetTevStages();
 | 
			
		||||
@ -922,13 +925,20 @@ void RasterizerOpenGL::SyncCullMode() {
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void RasterizerOpenGL::SyncDepthModifiers() {
 | 
			
		||||
void RasterizerOpenGL::SyncDepthScale() {
 | 
			
		||||
    float depth_scale = Pica::float24::FromRaw(Pica::g_state.regs.viewport_depth_range).ToFloat32();
 | 
			
		||||
    float depth_offset = Pica::float24::FromRaw(Pica::g_state.regs.viewport_depth_near_plane).ToFloat32();
 | 
			
		||||
    if (depth_scale != uniform_block_data.data.depth_scale) {
 | 
			
		||||
        uniform_block_data.data.depth_scale = depth_scale;
 | 
			
		||||
        uniform_block_data.dirty = true;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
    uniform_block_data.data.depth_scale = depth_scale;
 | 
			
		||||
    uniform_block_data.data.depth_offset = depth_offset;
 | 
			
		||||
    uniform_block_data.dirty = true;
 | 
			
		||||
void RasterizerOpenGL::SyncDepthOffset() {
 | 
			
		||||
    float depth_offset = Pica::float24::FromRaw(Pica::g_state.regs.viewport_depth_near_plane).ToFloat32();
 | 
			
		||||
    if (depth_offset != uniform_block_data.data.depth_offset) {
 | 
			
		||||
        uniform_block_data.data.depth_offset = depth_offset;
 | 
			
		||||
        uniform_block_data.dirty = true;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void RasterizerOpenGL::SyncBlendEnabled() {
 | 
			
		||||
 | 
			
		||||
@ -339,8 +339,11 @@ private:
 | 
			
		||||
    /// Syncs the cull mode to match the PICA register
 | 
			
		||||
    void SyncCullMode();
 | 
			
		||||
 | 
			
		||||
    /// Syncs the depth scale and offset to match the PICA registers
 | 
			
		||||
    void SyncDepthModifiers();
 | 
			
		||||
    /// Syncs the depth scale to match the PICA register
 | 
			
		||||
    void SyncDepthScale();
 | 
			
		||||
 | 
			
		||||
    /// Syncs the depth offset to match the PICA register
 | 
			
		||||
    void SyncDepthOffset();
 | 
			
		||||
 | 
			
		||||
    /// Syncs the blend enabled status to match the PICA register
 | 
			
		||||
    void SyncBlendEnabled();
 | 
			
		||||
 | 
			
		||||
		Loading…
	
		Reference in New Issue
	
	Block a user