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	Merge pull request #980 from bunnei/fix-logs
renderer_opengl: Use trace log in a few places.
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				| @ -161,7 +161,7 @@ std::pair<u8*, GLintptr> RasterizerOpenGL::SetupVertexArrays(u8* array_ptr, | ||||
|     // assume every shader uses them all.
 | ||||
|     for (unsigned index = 0; index < 16; ++index) { | ||||
|         auto& attrib = regs.vertex_attrib_format[index]; | ||||
|         LOG_DEBUG(HW_GPU, "vertex attrib {}, count={}, size={}, type={}, offset={}, normalize={}", | ||||
|         LOG_TRACE(HW_GPU, "vertex attrib {}, count={}, size={}, type={}, offset={}, normalize={}", | ||||
|                   index, attrib.ComponentCount(), attrib.SizeString(), attrib.TypeString(), | ||||
|                   attrib.offset.Value(), attrib.IsNormalized()); | ||||
| 
 | ||||
|  | ||||
| @ -430,7 +430,7 @@ static void APIENTRY DebugHandler(GLenum source, GLenum type, GLuint id, GLenum | ||||
|         break; | ||||
|     case GL_DEBUG_SEVERITY_NOTIFICATION: | ||||
|     case GL_DEBUG_SEVERITY_LOW: | ||||
|         LOG_DEBUG(Render_OpenGL, format, str_source, str_type, id, message); | ||||
|         LOG_TRACE(Render_OpenGL, format, str_source, str_type, id, message); | ||||
|         break; | ||||
|     } | ||||
| } | ||||
|  | ||||
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