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	shader/half_set_predicate: Reduce DEBUG_ASSERT to LOG_DEBUG
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				| @ -4,6 +4,7 @@ | ||||
| 
 | ||||
| #include "common/assert.h" | ||||
| #include "common/common_types.h" | ||||
| #include "common/logging/log.h" | ||||
| #include "video_core/engines/shader_bytecode.h" | ||||
| #include "video_core/shader/node_helper.h" | ||||
| #include "video_core/shader/shader_ir.h" | ||||
| @ -18,7 +19,7 @@ u32 ShaderIR::DecodeHalfSetPredicate(NodeBlock& bb, u32 pc) { | ||||
|     const Instruction instr = {program_code[pc]}; | ||||
|     const auto opcode = OpCode::Decode(instr); | ||||
| 
 | ||||
|     DEBUG_ASSERT(instr.hsetp2.ftz == 0); | ||||
|     LOG_DEBUG(HW_GPU, "ftz={}", static_cast<u32>(instr.hsetp2.ftz)); | ||||
| 
 | ||||
|     Node op_a = UnpackHalfFloat(GetRegister(instr.gpr8), instr.hsetp2.type_a); | ||||
|     op_a = GetOperandAbsNegHalf(op_a, instr.hsetp2.abs_a, instr.hsetp2.negate_a); | ||||
|  | ||||
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