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	core: frontend: Refactor scope_acquire_window_context to scope_acquire_context.
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				| @ -131,8 +131,8 @@ add_library(core STATIC | ||||
|     frontend/framebuffer_layout.cpp | ||||
|     frontend/framebuffer_layout.h | ||||
|     frontend/input.h | ||||
|     frontend/scope_acquire_window_context.cpp | ||||
|     frontend/scope_acquire_window_context.h | ||||
|     frontend/scope_acquire_context.cpp | ||||
|     frontend/scope_acquire_context.h | ||||
|     gdbstub/gdbstub.cpp | ||||
|     gdbstub/gdbstub.h | ||||
|     hardware_interrupt_manager.cpp | ||||
|  | ||||
| @ -24,6 +24,7 @@ | ||||
| #include "core/file_sys/sdmc_factory.h" | ||||
| #include "core/file_sys/vfs_concat.h" | ||||
| #include "core/file_sys/vfs_real.h" | ||||
| #include "core/frontend/scope_acquire_context.h" | ||||
| #include "core/gdbstub/gdbstub.h" | ||||
| #include "core/hardware_interrupt_manager.h" | ||||
| #include "core/hle/kernel/client_port.h" | ||||
| @ -184,6 +185,8 @@ struct System::Impl { | ||||
| 
 | ||||
|     ResultStatus Load(System& system, Frontend::EmuWindow& emu_window, | ||||
|                       const std::string& filepath) { | ||||
|         Core::Frontend::ScopeAcquireContext acquire_context{emu_window}; | ||||
| 
 | ||||
|         app_loader = Loader::GetLoader(GetGameFileFromPath(virtual_filesystem, filepath)); | ||||
|         if (!app_loader) { | ||||
|             LOG_CRITICAL(Core, "Failed to obtain loader for {}!", filepath); | ||||
|  | ||||
							
								
								
									
										18
									
								
								src/core/frontend/scope_acquire_context.cpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										18
									
								
								src/core/frontend/scope_acquire_context.cpp
									
									
									
									
									
										Normal file
									
								
							| @ -0,0 +1,18 @@ | ||||
| // Copyright 2019 yuzu Emulator Project
 | ||||
| // Licensed under GPLv2 or any later version
 | ||||
| // Refer to the license.txt file included.
 | ||||
| 
 | ||||
| #include "core/frontend/emu_window.h" | ||||
| #include "core/frontend/scope_acquire_context.h" | ||||
| 
 | ||||
| namespace Core::Frontend { | ||||
| 
 | ||||
| ScopeAcquireContext::ScopeAcquireContext(Core::Frontend::GraphicsContext& context) | ||||
|     : context{context} { | ||||
|     context.MakeCurrent(); | ||||
| } | ||||
| ScopeAcquireContext::~ScopeAcquireContext() { | ||||
|     context.DoneCurrent(); | ||||
| } | ||||
| 
 | ||||
| } // namespace Core::Frontend
 | ||||
| @ -8,16 +8,16 @@ | ||||
| 
 | ||||
| namespace Core::Frontend { | ||||
| 
 | ||||
| class EmuWindow; | ||||
| class GraphicsContext; | ||||
| 
 | ||||
| /// Helper class to acquire/release window context within a given scope
 | ||||
| class ScopeAcquireWindowContext : NonCopyable { | ||||
| class ScopeAcquireContext : NonCopyable { | ||||
| public: | ||||
|     explicit ScopeAcquireWindowContext(Core::Frontend::EmuWindow& window); | ||||
|     ~ScopeAcquireWindowContext(); | ||||
|     explicit ScopeAcquireContext(Core::Frontend::GraphicsContext& context); | ||||
|     ~ScopeAcquireContext(); | ||||
| 
 | ||||
| private: | ||||
|     Core::Frontend::EmuWindow& emu_window; | ||||
|     Core::Frontend::GraphicsContext& context; | ||||
| }; | ||||
| 
 | ||||
| } // namespace Core::Frontend
 | ||||
| @ -1,18 +0,0 @@ | ||||
| // Copyright 2019 yuzu Emulator Project
 | ||||
| // Licensed under GPLv2 or any later version
 | ||||
| // Refer to the license.txt file included.
 | ||||
| 
 | ||||
| #include "core/frontend/emu_window.h" | ||||
| #include "core/frontend/scope_acquire_window_context.h" | ||||
| 
 | ||||
| namespace Core::Frontend { | ||||
| 
 | ||||
| ScopeAcquireWindowContext::ScopeAcquireWindowContext(Core::Frontend::EmuWindow& emu_window_) | ||||
|     : emu_window{emu_window_} { | ||||
|     emu_window.MakeCurrent(); | ||||
| } | ||||
| ScopeAcquireWindowContext::~ScopeAcquireWindowContext() { | ||||
|     emu_window.DoneCurrent(); | ||||
| } | ||||
| 
 | ||||
| } // namespace Core::Frontend
 | ||||
| @ -5,7 +5,7 @@ | ||||
| #include "common/assert.h" | ||||
| #include "common/microprofile.h" | ||||
| #include "core/core.h" | ||||
| #include "core/frontend/scope_acquire_window_context.h" | ||||
| #include "core/frontend/scope_acquire_context.h" | ||||
| #include "video_core/dma_pusher.h" | ||||
| #include "video_core/gpu.h" | ||||
| #include "video_core/gpu_thread.h" | ||||
| @ -27,7 +27,7 @@ static void RunThread(VideoCore::RendererBase& renderer, Tegra::DmaPusher& dma_p | ||||
|         return; | ||||
|     } | ||||
| 
 | ||||
|     Core::Frontend::ScopeAcquireWindowContext acquire_context{renderer.GetRenderWindow()}; | ||||
|     Core::Frontend::ScopeAcquireContext acquire_context{renderer.GetRenderWindow()}; | ||||
| 
 | ||||
|     CommandDataContainer next; | ||||
|     while (state.is_running) { | ||||
|  | ||||
| @ -25,7 +25,7 @@ | ||||
| #include "common/scm_rev.h" | ||||
| #include "core/core.h" | ||||
| #include "core/frontend/framebuffer_layout.h" | ||||
| #include "core/frontend/scope_acquire_window_context.h" | ||||
| #include "core/frontend/scope_acquire_context.h" | ||||
| #include "core/settings.h" | ||||
| #include "input_common/keyboard.h" | ||||
| #include "input_common/main.h" | ||||
| @ -569,7 +569,7 @@ bool GRenderWindow::InitializeVulkan() { | ||||
| } | ||||
| 
 | ||||
| bool GRenderWindow::LoadOpenGL() { | ||||
|     Core::Frontend::ScopeAcquireWindowContext acquire_context{*this}; | ||||
|     Core::Frontend::ScopeAcquireContext acquire_context{*this}; | ||||
|     if (!gladLoadGL()) { | ||||
|         QMessageBox::critical(this, tr("Error while initializing OpenGL 4.3!"), | ||||
|                               tr("Your GPU may not support OpenGL 4.3, or you do not have the " | ||||
|  | ||||
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