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	engine_upload: Addapt to new Texture Cache
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				| @ -36,8 +36,8 @@ void State::ProcessData(const u32 data, const bool is_last_call) { | ||||
|     } else { | ||||
|         UNIMPLEMENTED_IF(regs.dest.z != 0); | ||||
|         UNIMPLEMENTED_IF(regs.dest.depth != 1); | ||||
|         UNIMPLEMENTED_IF(regs.dest.BlockWidth() != 1); | ||||
|         UNIMPLEMENTED_IF(regs.dest.BlockDepth() != 1); | ||||
|         UNIMPLEMENTED_IF(regs.dest.BlockWidth() != 0); | ||||
|         UNIMPLEMENTED_IF(regs.dest.BlockDepth() != 0); | ||||
|         const std::size_t dst_size = Tegra::Texture::CalculateSize( | ||||
|             true, 1, regs.dest.width, regs.dest.height, 1, regs.dest.BlockHeight(), 1); | ||||
|         tmp_buffer.resize(dst_size); | ||||
|  | ||||
| @ -39,15 +39,15 @@ struct Registers { | ||||
|         } | ||||
| 
 | ||||
|         u32 BlockWidth() const { | ||||
|             return 1U << block_width.Value(); | ||||
|             return block_width; | ||||
|         } | ||||
| 
 | ||||
|         u32 BlockHeight() const { | ||||
|             return 1U << block_height.Value(); | ||||
|             return block_height; | ||||
|         } | ||||
| 
 | ||||
|         u32 BlockDepth() const { | ||||
|             return 1U << block_depth.Value(); | ||||
|             return block_depth; | ||||
|         } | ||||
|     } dest; | ||||
| }; | ||||
|  | ||||
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