mirror of
https://git.zaroz.cloud/nintendo-back-up/yuzu/yuzu-mainline.git
synced 2025-12-17 04:12:39 +00:00
gl_shader_decompiler: Reserve element memory beforehand in BuildRegisterList()
Avoids potentially perfoming multiple reallocations when we know the total amount of memory we need beforehand.
This commit is contained in:
@@ -507,6 +507,8 @@ private:
|
||||
|
||||
/// Build the GLSL register list.
|
||||
void BuildRegisterList() {
|
||||
regs.reserve(Register::NumRegisters);
|
||||
|
||||
for (size_t index = 0; index < Register::NumRegisters; ++index) {
|
||||
regs.emplace_back(index, suffix);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user