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	dsp_interface: fix sound being played while volume is 0
According to documentation, if the argument of std::exp is zero, one is returned. However we want the return value to be also zero in this case so no audio is played.
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				| @ -68,7 +68,7 @@ static void VolumeAdjustSamples(std::vector<s16>& samples) { | ||||
|     } | ||||
| 
 | ||||
|     // Implementation of a volume slider with a dynamic range of 60 dB
 | ||||
|     const float volume_scale_factor{std::exp(6.90775f * volume) * 0.001f}; | ||||
|     const float volume_scale_factor = volume == 0 ? 0 : std::exp(6.90775f * volume) * 0.001f; | ||||
|     for (auto& sample : samples) { | ||||
|         sample = static_cast<s16>(sample * volume_scale_factor); | ||||
|     } | ||||
|  | ||||
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