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	kernel: Fix svcWaitSynch to always acquire requested wait objects.
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				@ -9,11 +9,15 @@
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#include "core/arm/arm_interface.h"
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#include "core/memory.h"
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#include "core/hle/hle.h"
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#include "core/hle/result.h"
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namespace HLE {
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#define PARAM(n)    Core::g_app_core->GetReg(n)
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/// An invalid result code that is meant to be overwritten when a thread resumes from waiting
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static const ResultCode RESULT_INVALID(0xDEADC0DE);
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/**
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 * HLE a function return from the current ARM11 userland process
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 * @param res Result to return
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@ -57,8 +61,11 @@ template<ResultCode func(s32*, u32*, s32, bool, s64)> void Wrap() {
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    s32 param_1 = 0;
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    s32 retval = func(¶m_1, (Handle*)Memory::GetPointer(PARAM(1)), (s32)PARAM(2),
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        (PARAM(3) != 0), (((s64)PARAM(4) << 32) | PARAM(0))).raw;
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    Core::g_app_core->SetReg(1, (u32)param_1);
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    FuncReturn(retval);
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    if (retval != RESULT_INVALID.raw) {
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        Core::g_app_core->SetReg(1, (u32)param_1);
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        FuncReturn(retval);
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    }
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}
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template<ResultCode func(u32, u32, u32, u32, s64)> void Wrap() {
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@ -73,7 +80,11 @@ template<ResultCode func(u32*)> void Wrap(){
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}
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template<ResultCode func(u32, s64)> void Wrap() {
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    FuncReturn(func(PARAM(0), (((s64)PARAM(3) << 32) | PARAM(2))).raw);
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    s32 retval = func(PARAM(0), (((s64)PARAM(3) << 32) | PARAM(2))).raw;
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    if (retval != RESULT_INVALID.raw) {
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        FuncReturn(retval);
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    }
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}
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template<ResultCode func(void*, void*, u32)> void Wrap(){
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@ -41,10 +41,7 @@ void Event::Acquire() {
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void Event::Signal() {
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    signaled = true;
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    WakeupAllWaitingThreads();
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    HLE::Reschedule(__func__);
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}
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void Event::Clear() {
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@ -32,27 +32,13 @@ void WaitObject::RemoveWaitingThread(Thread* thread) {
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        waiting_threads.erase(itr);
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}
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SharedPtr<Thread> WaitObject::WakeupNextThread() {
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    if (waiting_threads.empty())
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        return nullptr;
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    auto next_thread = std::move(waiting_threads.front());
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    waiting_threads.erase(waiting_threads.begin());
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    next_thread->ReleaseWaitObject(this);
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    return next_thread;
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}
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void WaitObject::WakeupAllWaitingThreads() {
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    auto waiting_threads_copy = waiting_threads;
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    for (auto thread : waiting_threads)
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        thread->ResumeFromWait();
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    // We use a copy because ReleaseWaitObject will remove the thread from this object's
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    // waiting_threads list
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    for (auto thread : waiting_threads_copy)
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        thread->ReleaseWaitObject(this);
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    waiting_threads.clear();
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    ASSERT_MSG(waiting_threads.empty(), "failed to awaken all waiting threads!");
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    HLE::Reschedule(__func__);
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}
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HandleTable::HandleTable() {
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@ -140,12 +140,6 @@ public:
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     */
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    void RemoveWaitingThread(Thread* thread);
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    /**
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     * Wake up the next thread waiting on this object
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     * @return Pointer to the thread that was resumed, nullptr if no threads are waiting
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     */
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    SharedPtr<Thread> WakeupNextThread();
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    /// Wake up all threads waiting on this object
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    void WakeupAllWaitingThreads();
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@ -23,12 +23,7 @@ static void ResumeWaitingThread(Mutex* mutex) {
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    // Reset mutex lock thread handle, nothing is waiting
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    mutex->lock_count = 0;
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    mutex->holding_thread = nullptr;
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    // Find the next waiting thread for the mutex...
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    auto next_thread = mutex->WakeupNextThread();
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    if (next_thread != nullptr) {
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        mutex->Acquire(next_thread);
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    }
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    mutex->WakeupAllWaitingThreads();
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}
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void ReleaseThreadMutexes(Thread* thread) {
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@ -94,8 +89,6 @@ void Mutex::Release() {
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            ResumeWaitingThread(this);
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        }
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    }
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    HLE::Reschedule(__func__);
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}
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} // namespace
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@ -48,13 +48,7 @@ ResultVal<s32> Semaphore::Release(s32 release_count) {
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    s32 previous_count = available_count;
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    available_count += release_count;
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    // Notify some of the threads that the semaphore has been released
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    // stop once the semaphore is full again or there are no more waiting threads
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    while (!ShouldWait() && WakeupNextThread() != nullptr) {
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        Acquire();
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    }
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    HLE::Reschedule(__func__);
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    WakeupAllWaitingThreads();
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    return MakeResult<s32>(previous_count);
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}
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@ -13,6 +13,7 @@
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#include "common/thread_queue_list.h"
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#include "core/arm/arm_interface.h"
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#include "core/arm/skyeye_common/armdefs.h"
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#include "core/core.h"
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#include "core/core_timing.h"
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#include "core/hle/hle.h"
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@ -193,8 +194,22 @@ static void SwitchContext(Thread* new_thread) {
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    if (new_thread) {
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        DEBUG_ASSERT_MSG(new_thread->status == THREADSTATUS_READY, "Thread must be ready to become running.");
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        // Cancel any outstanding wakeup events for this thread
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        CoreTiming::UnscheduleEvent(ThreadWakeupEventType, new_thread->callback_handle);
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        current_thread = new_thread;
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        // If the thread was waited by a svcWaitSynch call, step back PC by one instruction to rerun
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        // the SVC when the thread wakes up. This is necessary to ensure that the thread can acquire
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        // the requested wait object(s) before continuing.
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        if (new_thread->waitsynch_waited) {
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            // CPSR flag indicates CPU mode
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            bool thumb_mode = (new_thread->context.cpsr & TBIT) != 0;
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            // SVC instruction is 2 bytes for THUMB, 4 bytes for ARM
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            new_thread->context.pc -= thumb_mode ? 2 : 4;
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        }
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        ready_queue.remove(new_thread->current_priority, new_thread);
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        new_thread->status = THREADSTATUS_RUNNING;
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@ -243,6 +258,7 @@ void WaitCurrentThread_WaitSynchronization(std::vector<SharedPtr<WaitObject>> wa
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    thread->wait_set_output = wait_set_output;
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    thread->wait_all = wait_all;
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    thread->wait_objects = std::move(wait_objects);
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    thread->waitsynch_waited = true;
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    thread->status = THREADSTATUS_WAIT_SYNCH;
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}
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@ -268,6 +284,8 @@ static void ThreadWakeupCallback(u64 thread_handle, int cycles_late) {
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        return;
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    }
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    thread->waitsynch_waited = false;
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    if (thread->status == THREADSTATUS_WAIT_SYNCH) {
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        thread->SetWaitSynchronizationResult(ResultCode(ErrorDescription::Timeout, ErrorModule::OS,
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                                                        ErrorSummary::StatusChanged, ErrorLevel::Info));
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@ -288,63 +306,20 @@ void Thread::WakeAfterDelay(s64 nanoseconds) {
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    CoreTiming::ScheduleEvent(usToCycles(microseconds), ThreadWakeupEventType, callback_handle);
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}
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void Thread::ReleaseWaitObject(WaitObject* wait_object) {
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    if (status != THREADSTATUS_WAIT_SYNCH || wait_objects.empty()) {
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        LOG_CRITICAL(Kernel, "thread is not waiting on any objects!");
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        return;
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    }
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    // Remove this thread from the waiting object's thread list
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    wait_object->RemoveWaitingThread(this);
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    unsigned index = 0;
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    bool wait_all_failed = false; // Will be set to true if any object is unavailable
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    // Iterate through all waiting objects to check availability...
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    for (auto itr = wait_objects.begin(); itr != wait_objects.end(); ++itr) {
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        if ((*itr)->ShouldWait())
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            wait_all_failed = true;
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        // The output should be the last index of wait_object
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        if (*itr == wait_object)
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            index = itr - wait_objects.begin();
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    }
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    // If we are waiting on all objects...
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    if (wait_all) {
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        // Resume the thread only if all are available...
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        if (!wait_all_failed) {
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            SetWaitSynchronizationResult(RESULT_SUCCESS);
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            SetWaitSynchronizationOutput(-1);
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            ResumeFromWait();
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        }
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    } else {
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        // Otherwise, resume
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        SetWaitSynchronizationResult(RESULT_SUCCESS);
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        if (wait_set_output)
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            SetWaitSynchronizationOutput(index);
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        ResumeFromWait();
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    }
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}
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void Thread::ResumeFromWait() {
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    // Cancel any outstanding wakeup events for this thread
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    CoreTiming::UnscheduleEvent(ThreadWakeupEventType, callback_handle);
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    switch (status) {
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        case THREADSTATUS_WAIT_SYNCH:
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            // Remove this thread from all other WaitObjects
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            for (auto wait_object : wait_objects)
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                wait_object->RemoveWaitingThread(this);
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            break;
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        case THREADSTATUS_WAIT_ARB:
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        case THREADSTATUS_WAIT_SLEEP:
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            break;
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        case THREADSTATUS_RUNNING:
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        case THREADSTATUS_READY:
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            // If the thread is waiting on multiple wait objects, it might be awoken more than once
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            // before actually resuming. We can ignore subsequent wakeups if the thread status has
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            // already been set to THREADSTATUS_READY.
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            return;
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        case THREADSTATUS_RUNNING:
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            DEBUG_ASSERT_MSG(false, "Thread with object id %u has already resumed.", GetObjectId());
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            return;
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        case THREADSTATUS_DEAD:
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@ -415,6 +390,7 @@ ResultVal<SharedPtr<Thread>> Thread::Create(std::string name, VAddr entry_point,
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    thread->callback_handle = wakeup_callback_handle_table.Create(thread).MoveFrom();
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    thread->owner_process = g_current_process;
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    thread->tls_index = -1;
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    thread->waitsynch_waited = false;
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    // Find the next available TLS index, and mark it as used
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    auto& used_tls_slots = Kernel::g_current_process->used_tls_slots;
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@ -95,12 +95,6 @@ public:
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     */
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    u32 GetThreadId() const { return thread_id; }
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    /**
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     * Release an acquired wait object
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     * @param wait_object WaitObject to release
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     */
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    void ReleaseWaitObject(WaitObject* wait_object);
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    /**
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     * Resumes a thread from waiting
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     */
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@ -152,6 +146,8 @@ public:
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    s32 tls_index; ///< Index of the Thread Local Storage of the thread
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    bool waitsynch_waited; ///< Set to true if the last svcWaitSynch call caused the thread to wait
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    /// Mutexes currently held by this thread, which will be released when it exits.
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    boost::container::flat_set<SharedPtr<Mutex>> held_mutexes;
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@ -163,12 +159,12 @@ public:
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    std::string name;
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    /// Handle used as userdata to reference this object when inserting into the CoreTiming queue.
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    Handle callback_handle;
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private:
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    Thread();
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    ~Thread() override;
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    /// Handle used as userdata to reference this object when inserting into the CoreTiming queue.
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    Handle callback_handle;
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};
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/**
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@ -40,9 +40,6 @@ const ResultCode ERR_NOT_FOUND(ErrorDescription::NotFound, ErrorModule::Kernel,
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const ResultCode ERR_PORT_NAME_TOO_LONG(ErrorDescription(30), ErrorModule::OS,
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        ErrorSummary::InvalidArgument, ErrorLevel::Usage); // 0xE0E0181E
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/// An invalid result code that is meant to be overwritten when a thread resumes from waiting
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const ResultCode RESULT_INVALID(0xDEADC0DE);
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enum ControlMemoryOperation {
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    MEMORY_OPERATION_HEAP       = 0x00000003,
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    MEMORY_OPERATION_GSP_HEAP   = 0x00010003,
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@ -143,6 +140,10 @@ static ResultCode CloseHandle(Handle handle) {
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/// Wait for a handle to synchronize, timeout after the specified nanoseconds
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static ResultCode WaitSynchronization1(Handle handle, s64 nano_seconds) {
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    auto object = Kernel::g_handle_table.GetWaitObject(handle);
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    Kernel::Thread* thread = Kernel::GetCurrentThread();
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    thread->waitsynch_waited = false;
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    if (object == nullptr)
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        return ERR_INVALID_HANDLE;
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@ -154,14 +155,14 @@ static ResultCode WaitSynchronization1(Handle handle, s64 nano_seconds) {
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    // Check for next thread to schedule
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    if (object->ShouldWait()) {
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        object->AddWaitingThread(Kernel::GetCurrentThread());
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        object->AddWaitingThread(thread);
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        Kernel::WaitCurrentThread_WaitSynchronization({ object }, false, false);
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        // Create an event to wake the thread up after the specified nanosecond delay has passed
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        Kernel::GetCurrentThread()->WakeAfterDelay(nano_seconds);
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        thread->WakeAfterDelay(nano_seconds);
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        // NOTE: output of this SVC will be set later depending on how the thread resumes
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        return RESULT_INVALID;
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        return HLE::RESULT_INVALID;
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    }
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    object->Acquire();
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@ -173,6 +174,9 @@ static ResultCode WaitSynchronization1(Handle handle, s64 nano_seconds) {
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static ResultCode WaitSynchronizationN(s32* out, Handle* handles, s32 handle_count, bool wait_all, s64 nano_seconds) {
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    bool wait_thread = !wait_all;
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    int handle_index = 0;
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    Kernel::Thread* thread = Kernel::GetCurrentThread();
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    bool was_waiting = thread->waitsynch_waited;
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    thread->waitsynch_waited = false;
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    // Check if 'handles' is invalid
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    if (handles == nullptr)
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@ -190,6 +194,9 @@ static ResultCode WaitSynchronizationN(s32* out, Handle* handles, s32 handle_cou
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    // necessary
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    if (handle_count != 0) {
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        bool selected = false; // True once an object has been selected
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        Kernel::SharedPtr<Kernel::WaitObject> wait_object;
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        for (int i = 0; i < handle_count; ++i) {
 | 
			
		||||
            auto object = Kernel::g_handle_table.GetWaitObject(handles[i]);
 | 
			
		||||
            if (object == nullptr)
 | 
			
		||||
@ -204,10 +211,11 @@ static ResultCode WaitSynchronizationN(s32* out, Handle* handles, s32 handle_cou
 | 
			
		||||
                    wait_thread = true;
 | 
			
		||||
            } else {
 | 
			
		||||
                // Do not wait on this object, check if this object should be selected...
 | 
			
		||||
                if (!wait_all && !selected) {
 | 
			
		||||
                if (!wait_all && (!selected || (wait_object == object && was_waiting))) {
 | 
			
		||||
                    // Do not wait the thread
 | 
			
		||||
                    wait_thread = false;
 | 
			
		||||
                    handle_index = i;
 | 
			
		||||
                    wait_object = object;
 | 
			
		||||
                    selected = true;
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
@ -241,7 +249,7 @@ static ResultCode WaitSynchronizationN(s32* out, Handle* handles, s32 handle_cou
 | 
			
		||||
        Kernel::GetCurrentThread()->WakeAfterDelay(nano_seconds);
 | 
			
		||||
 | 
			
		||||
        // NOTE: output of this SVC will be set later depending on how the thread resumes
 | 
			
		||||
        return RESULT_INVALID;
 | 
			
		||||
        return HLE::RESULT_INVALID;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Acquire objects if we did not wait...
 | 
			
		||||
@ -261,7 +269,7 @@ static ResultCode WaitSynchronizationN(s32* out, Handle* handles, s32 handle_cou
 | 
			
		||||
 | 
			
		||||
    // TODO(bunnei): If 'wait_all' is true, this is probably wrong. However, real hardware does
 | 
			
		||||
    // not seem to set it to any meaningful value.
 | 
			
		||||
    *out = wait_all ? 0 : handle_index;
 | 
			
		||||
    *out = handle_count != 0 ? (wait_all ? -1 : handle_index) : 0;
 | 
			
		||||
 | 
			
		||||
    return RESULT_SUCCESS;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
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		Reference in New Issue
	
	Block a user