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	Use core extensions when available to set max anisotropic filtering level
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				| @ -787,8 +787,13 @@ void RasterizerOpenGL::SamplerInfo::SyncWithConfig(const Tegra::Texture::FullTex | ||||
|         } | ||||
|     } | ||||
|     if (info.tic.use_header_opt_control == 0) { | ||||
|         glSamplerParameterf(s, GL_TEXTURE_MAX_ANISOTROPY_EXT, | ||||
|                             static_cast<float>(1 << info.tic.max_anisotropy.Value())); | ||||
|         if (GLAD_GL_ARB_texture_filter_anisotropic) { | ||||
|             glSamplerParameterf(s, GL_TEXTURE_MAX_ANISOTROPY, | ||||
|                                 static_cast<float>(1 << info.tic.max_anisotropy.Value())); | ||||
|         } else if (GLAD_GL_EXT_texture_filter_anisotropic) { | ||||
|             glSamplerParameterf(s, GL_TEXTURE_MAX_ANISOTROPY_EXT, | ||||
|                                 static_cast<float>(1 << info.tic.max_anisotropy.Value())); | ||||
|         } | ||||
|         glSamplerParameterf(s, GL_TEXTURE_MIN_LOD, | ||||
|                             static_cast<float>(info.tic.res_min_mip_level.Value())); | ||||
|         glSamplerParameterf(s, GL_TEXTURE_MAX_LOD, | ||||
|  | ||||
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	 Rodolfo Bogado
						Rodolfo Bogado