mirror of
				https://git.zaroz.cloud/nintendo-back-up/yuzu/yuzu-mainline.git
				synced 2025-03-21 01:53:15 +00:00 
			
		
		
		
	data_compression: Move LZ4 compression from video_core/gl_shader_disk_cache to common/data_compression
This commit is contained in:
		
							parent
							
								
									f770c17d01
								
							
						
					
					
						commit
						798d76f4c7
					
				@ -79,6 +79,8 @@ add_library(common STATIC
 | 
			
		||||
    common_funcs.h
 | 
			
		||||
    common_paths.h
 | 
			
		||||
    common_types.h
 | 
			
		||||
    data_compression.cpp
 | 
			
		||||
    data_compression.h
 | 
			
		||||
    file_util.cpp
 | 
			
		||||
    file_util.h
 | 
			
		||||
    hash.h
 | 
			
		||||
@ -136,3 +138,4 @@ endif()
 | 
			
		||||
create_target_directory_groups(common)
 | 
			
		||||
 | 
			
		||||
target_link_libraries(common PUBLIC Boost::boost fmt microprofile)
 | 
			
		||||
target_link_libraries(common PRIVATE lz4_static)
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										46
									
								
								src/common/data_compression.cpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										46
									
								
								src/common/data_compression.cpp
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,46 @@
 | 
			
		||||
// Copyright 2019 yuzu Emulator Project
 | 
			
		||||
// Licensed under GPLv2 or any later version
 | 
			
		||||
// Refer to the license.txt file included.
 | 
			
		||||
 | 
			
		||||
#pragma once
 | 
			
		||||
 | 
			
		||||
#include <lz4.h>
 | 
			
		||||
 | 
			
		||||
#include "data_compression.h"
 | 
			
		||||
 | 
			
		||||
namespace Compression {
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
std::vector<u8> CompressDataLZ4(const u8* source, std::size_t source_size) {
 | 
			
		||||
    if (source_size > LZ4_MAX_INPUT_SIZE) {
 | 
			
		||||
        // Source size exceeds LZ4 maximum input size
 | 
			
		||||
        return {};
 | 
			
		||||
    }
 | 
			
		||||
    const auto source_size_int = static_cast<int>(source_size);
 | 
			
		||||
    const int max_compressed_size = LZ4_compressBound(source_size_int);
 | 
			
		||||
    std::vector<u8> compressed(max_compressed_size);
 | 
			
		||||
    const int compressed_size = LZ4_compress_default(reinterpret_cast<const char*>(source),
 | 
			
		||||
                                                     reinterpret_cast<char*>(compressed.data()),
 | 
			
		||||
                                                     source_size_int, max_compressed_size);
 | 
			
		||||
    if (compressed_size <= 0) {
 | 
			
		||||
        // Compression failed
 | 
			
		||||
        return {};
 | 
			
		||||
    }
 | 
			
		||||
    compressed.resize(compressed_size);
 | 
			
		||||
    return compressed;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
std::vector<u8> DecompressDataLZ4(const std::vector<u8>& compressed, std::size_t uncompressed_size) {
 | 
			
		||||
    std::vector<u8> uncompressed(uncompressed_size);
 | 
			
		||||
    const int size_check = LZ4_decompress_safe(reinterpret_cast<const char*>(compressed.data()),
 | 
			
		||||
                                               reinterpret_cast<char*>(uncompressed.data()),
 | 
			
		||||
                                               static_cast<int>(compressed.size()),
 | 
			
		||||
                                               static_cast<int>(uncompressed.size()));
 | 
			
		||||
    if (static_cast<int>(uncompressed_size) != size_check) {
 | 
			
		||||
        // Decompression failed
 | 
			
		||||
        return {};
 | 
			
		||||
    }
 | 
			
		||||
    return uncompressed;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
} // namespace Compression
 | 
			
		||||
							
								
								
									
										17
									
								
								src/common/data_compression.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										17
									
								
								src/common/data_compression.h
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,17 @@
 | 
			
		||||
// Copyright 2019 yuzu Emulator Project
 | 
			
		||||
// Licensed under GPLv2 or any later version
 | 
			
		||||
// Refer to the license.txt file included.
 | 
			
		||||
 | 
			
		||||
#pragma once
 | 
			
		||||
 | 
			
		||||
#include <vector>
 | 
			
		||||
 | 
			
		||||
#include "common/common_types.h"
 | 
			
		||||
 | 
			
		||||
namespace Compression {
 | 
			
		||||
 | 
			
		||||
std::vector<u8> CompressDataLZ4(const u8* source, std::size_t source_size);
 | 
			
		||||
 | 
			
		||||
std::vector<u8> DecompressDataLZ4(const std::vector<u8>& compressed, std::size_t uncompressed_size);
 | 
			
		||||
 | 
			
		||||
} // namespace Compression
 | 
			
		||||
@ -137,4 +137,4 @@ endif()
 | 
			
		||||
create_target_directory_groups(video_core)
 | 
			
		||||
 | 
			
		||||
target_link_libraries(video_core PUBLIC common core)
 | 
			
		||||
target_link_libraries(video_core PRIVATE glad lz4_static)
 | 
			
		||||
target_link_libraries(video_core PRIVATE glad)
 | 
			
		||||
 | 
			
		||||
@ -4,11 +4,11 @@
 | 
			
		||||
 | 
			
		||||
#include <cstring>
 | 
			
		||||
#include <fmt/format.h>
 | 
			
		||||
#include <lz4.h>
 | 
			
		||||
 | 
			
		||||
#include "common/assert.h"
 | 
			
		||||
#include "common/common_paths.h"
 | 
			
		||||
#include "common/common_types.h"
 | 
			
		||||
#include "common/data_compression.h"
 | 
			
		||||
#include "common/file_util.h"
 | 
			
		||||
#include "common/logging/log.h"
 | 
			
		||||
#include "common/scm_rev.h"
 | 
			
		||||
@ -49,39 +49,6 @@ ShaderCacheVersionHash GetShaderCacheVersionHash() {
 | 
			
		||||
    return hash;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
template <typename T>
 | 
			
		||||
std::vector<u8> CompressData(const T* source, std::size_t source_size) {
 | 
			
		||||
    if (source_size > LZ4_MAX_INPUT_SIZE) {
 | 
			
		||||
        // Source size exceeds LZ4 maximum input size
 | 
			
		||||
        return {};
 | 
			
		||||
    }
 | 
			
		||||
    const auto source_size_int = static_cast<int>(source_size);
 | 
			
		||||
    const int max_compressed_size = LZ4_compressBound(source_size_int);
 | 
			
		||||
    std::vector<u8> compressed(max_compressed_size);
 | 
			
		||||
    const int compressed_size = LZ4_compress_default(reinterpret_cast<const char*>(source),
 | 
			
		||||
                                                     reinterpret_cast<char*>(compressed.data()),
 | 
			
		||||
                                                     source_size_int, max_compressed_size);
 | 
			
		||||
    if (compressed_size <= 0) {
 | 
			
		||||
        // Compression failed
 | 
			
		||||
        return {};
 | 
			
		||||
    }
 | 
			
		||||
    compressed.resize(compressed_size);
 | 
			
		||||
    return compressed;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
std::vector<u8> DecompressData(const std::vector<u8>& compressed, std::size_t uncompressed_size) {
 | 
			
		||||
    std::vector<u8> uncompressed(uncompressed_size);
 | 
			
		||||
    const int size_check = LZ4_decompress_safe(reinterpret_cast<const char*>(compressed.data()),
 | 
			
		||||
                                               reinterpret_cast<char*>(uncompressed.data()),
 | 
			
		||||
                                               static_cast<int>(compressed.size()),
 | 
			
		||||
                                               static_cast<int>(uncompressed.size()));
 | 
			
		||||
    if (static_cast<int>(uncompressed_size) != size_check) {
 | 
			
		||||
        // Decompression failed
 | 
			
		||||
        return {};
 | 
			
		||||
    }
 | 
			
		||||
    return uncompressed;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
} // namespace
 | 
			
		||||
 | 
			
		||||
ShaderDiskCacheRaw::ShaderDiskCacheRaw(u64 unique_identifier, Maxwell::ShaderProgram program_type,
 | 
			
		||||
@ -292,7 +259,7 @@ ShaderDiskCacheOpenGL::LoadPrecompiledFile(FileUtil::IOFile& file) {
 | 
			
		||||
                return {};
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            dump.binary = DecompressData(compressed_binary, binary_length);
 | 
			
		||||
            dump.binary = Compression::DecompressDataLZ4(compressed_binary, binary_length);
 | 
			
		||||
            if (dump.binary.empty()) {
 | 
			
		||||
                return {};
 | 
			
		||||
            }
 | 
			
		||||
@ -321,7 +288,7 @@ std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEn
 | 
			
		||||
        return {};
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    const std::vector<u8> code = DecompressData(compressed_code, code_size);
 | 
			
		||||
    const std::vector<u8> code = Compression::DecompressDataLZ4(compressed_code, code_size);
 | 
			
		||||
    if (code.empty()) {
 | 
			
		||||
        return {};
 | 
			
		||||
    }
 | 
			
		||||
@ -507,7 +474,8 @@ void ShaderDiskCacheOpenGL::SaveDecompiled(u64 unique_identifier, const std::str
 | 
			
		||||
    if (!IsUsable())
 | 
			
		||||
        return;
 | 
			
		||||
 | 
			
		||||
    const std::vector<u8> compressed_code{CompressData(code.data(), code.size())};
 | 
			
		||||
    const std::vector<u8> compressed_code{
 | 
			
		||||
        Compression::CompressDataLZ4(reinterpret_cast<const u8*>(code.data()), code.size())};
 | 
			
		||||
    if (compressed_code.empty()) {
 | 
			
		||||
        LOG_ERROR(Render_OpenGL, "Failed to compress GLSL code - skipping shader {:016x}",
 | 
			
		||||
                  unique_identifier);
 | 
			
		||||
@ -537,7 +505,9 @@ void ShaderDiskCacheOpenGL::SaveDump(const ShaderDiskCacheUsage& usage, GLuint p
 | 
			
		||||
    std::vector<u8> binary(binary_length);
 | 
			
		||||
    glGetProgramBinary(program, binary_length, nullptr, &binary_format, binary.data());
 | 
			
		||||
 | 
			
		||||
    const std::vector<u8> compressed_binary = CompressData(binary.data(), binary.size());
 | 
			
		||||
    const std::vector<u8> compressed_binary =
 | 
			
		||||
        Compression::CompressDataLZ4(binary.data(), binary.size());
 | 
			
		||||
 | 
			
		||||
    if (compressed_binary.empty()) {
 | 
			
		||||
        LOG_ERROR(Render_OpenGL, "Failed to compress binary program in shader={:016x}",
 | 
			
		||||
                  usage.unique_identifier);
 | 
			
		||||
 | 
			
		||||
		Loading…
	
		Reference in New Issue
	
	Block a user