mirror of
				https://git.zaroz.cloud/nintendo-back-up/yuzu/yuzu-mainline.git
				synced 2025-03-21 01:53:15 +00:00 
			
		
		
		
	nvflinger: Use std::string_view in OpenDisplay()
We don't need to use a std::string here, given all that's done is comparing the character sequence against another. This allows passing regular const char* without needing to heap allocate.
This commit is contained in:
		
							parent
							
								
									826b1394e8
								
							
						
					
					
						commit
						7e49881b7f
					
				@ -43,7 +43,7 @@ NVFlinger::~NVFlinger() {
 | 
			
		||||
    CoreTiming::UnscheduleEvent(composition_event, 0);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
u64 NVFlinger::OpenDisplay(const std::string& name) {
 | 
			
		||||
u64 NVFlinger::OpenDisplay(std::string_view name) {
 | 
			
		||||
    LOG_WARNING(Service, "Opening display {}", name);
 | 
			
		||||
 | 
			
		||||
    // TODO(Subv): Currently we only support the Default display.
 | 
			
		||||
 | 
			
		||||
@ -5,6 +5,7 @@
 | 
			
		||||
#pragma once
 | 
			
		||||
 | 
			
		||||
#include <memory>
 | 
			
		||||
#include <string_view>
 | 
			
		||||
#include <boost/optional.hpp>
 | 
			
		||||
#include "core/hle/kernel/event.h"
 | 
			
		||||
 | 
			
		||||
@ -41,7 +42,7 @@ public:
 | 
			
		||||
    ~NVFlinger();
 | 
			
		||||
 | 
			
		||||
    /// Opens the specified display and returns the id.
 | 
			
		||||
    u64 OpenDisplay(const std::string& name);
 | 
			
		||||
    u64 OpenDisplay(std::string_view name);
 | 
			
		||||
 | 
			
		||||
    /// Creates a layer on the specified display and returns the layer id.
 | 
			
		||||
    u64 CreateLayer(u64 display_id);
 | 
			
		||||
 | 
			
		||||
		Loading…
	
		Reference in New Issue
	
	Block a user