mirror of
				https://git.zaroz.cloud/nintendo-back-up/yuzu/yuzu-mainline.git
				synced 2025-03-21 01:53:15 +00:00 
			
		
		
		
	Merge pull request #132 from Subv/nvflinger
VI: Move BufferQueue and NVFlinger to their own folder/namespace.
This commit is contained in:
		
						commit
						7f19a7d305
					
				@ -130,6 +130,10 @@ add_library(core STATIC
 | 
			
		||||
    hle/service/nvdrv/nvdrv.h
 | 
			
		||||
    hle/service/nvdrv/nvmemp.cpp
 | 
			
		||||
    hle/service/nvdrv/nvmemp.h
 | 
			
		||||
    hle/service/nvflinger/buffer_queue.cpp
 | 
			
		||||
    hle/service/nvflinger/buffer_queue.h
 | 
			
		||||
    hle/service/nvflinger/nvflinger.cpp
 | 
			
		||||
    hle/service/nvflinger/nvflinger.h
 | 
			
		||||
    hle/service/pctl/pctl.cpp
 | 
			
		||||
    hle/service/pctl/pctl.h
 | 
			
		||||
    hle/service/pctl/pctl_a.cpp
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										96
									
								
								src/core/hle/service/nvflinger/buffer_queue.cpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										96
									
								
								src/core/hle/service/nvflinger/buffer_queue.cpp
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,96 @@
 | 
			
		||||
// Copyright 2018 yuzu emulator team
 | 
			
		||||
// Licensed under GPLv2 or any later version
 | 
			
		||||
// Refer to the license.txt file included.
 | 
			
		||||
 | 
			
		||||
#include <algorithm>
 | 
			
		||||
 | 
			
		||||
#include "common/alignment.h"
 | 
			
		||||
#include "common/scope_exit.h"
 | 
			
		||||
#include "core/core_timing.h"
 | 
			
		||||
#include "core/hle/service/nvflinger/buffer_queue.h"
 | 
			
		||||
 | 
			
		||||
namespace Service {
 | 
			
		||||
namespace NVFlinger {
 | 
			
		||||
 | 
			
		||||
BufferQueue::BufferQueue(u32 id, u64 layer_id) : id(id), layer_id(layer_id) {
 | 
			
		||||
    native_handle = Kernel::Event::Create(Kernel::ResetType::OneShot, "BufferQueue NativeHandle");
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void BufferQueue::SetPreallocatedBuffer(u32 slot, IGBPBuffer& igbp_buffer) {
 | 
			
		||||
    Buffer buffer{};
 | 
			
		||||
    buffer.slot = slot;
 | 
			
		||||
    buffer.igbp_buffer = igbp_buffer;
 | 
			
		||||
    buffer.status = Buffer::Status::Free;
 | 
			
		||||
 | 
			
		||||
    LOG_WARNING(Service, "Adding graphics buffer %u", slot);
 | 
			
		||||
 | 
			
		||||
    queue.emplace_back(buffer);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
u32 BufferQueue::DequeueBuffer(u32 pixel_format, u32 width, u32 height) {
 | 
			
		||||
    auto itr = std::find_if(queue.begin(), queue.end(), [&](const Buffer& buffer) {
 | 
			
		||||
        // Only consider free buffers. Buffers become free once again after they've been Acquired
 | 
			
		||||
        // and Released by the compositor, see the NVFlinger::Compose method.
 | 
			
		||||
        if (buffer.status != Buffer::Status::Free)
 | 
			
		||||
            return false;
 | 
			
		||||
 | 
			
		||||
        // Make sure that the parameters match.
 | 
			
		||||
        auto& igbp_buffer = buffer.igbp_buffer;
 | 
			
		||||
        return igbp_buffer.format == pixel_format && igbp_buffer.width == width &&
 | 
			
		||||
               igbp_buffer.height == height;
 | 
			
		||||
    });
 | 
			
		||||
    ASSERT(itr != queue.end());
 | 
			
		||||
 | 
			
		||||
    itr->status = Buffer::Status::Dequeued;
 | 
			
		||||
    return itr->slot;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
const IGBPBuffer& BufferQueue::RequestBuffer(u32 slot) const {
 | 
			
		||||
    auto itr = std::find_if(queue.begin(), queue.end(),
 | 
			
		||||
                            [&](const Buffer& buffer) { return buffer.slot == slot; });
 | 
			
		||||
    ASSERT(itr != queue.end());
 | 
			
		||||
    ASSERT(itr->status == Buffer::Status::Dequeued);
 | 
			
		||||
    return itr->igbp_buffer;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void BufferQueue::QueueBuffer(u32 slot) {
 | 
			
		||||
    auto itr = std::find_if(queue.begin(), queue.end(),
 | 
			
		||||
                            [&](const Buffer& buffer) { return buffer.slot == slot; });
 | 
			
		||||
    ASSERT(itr != queue.end());
 | 
			
		||||
    ASSERT(itr->status == Buffer::Status::Dequeued);
 | 
			
		||||
    itr->status = Buffer::Status::Queued;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
boost::optional<const BufferQueue::Buffer&> BufferQueue::AcquireBuffer() {
 | 
			
		||||
    auto itr = std::find_if(queue.begin(), queue.end(), [](const Buffer& buffer) {
 | 
			
		||||
        return buffer.status == Buffer::Status::Queued;
 | 
			
		||||
    });
 | 
			
		||||
    if (itr == queue.end())
 | 
			
		||||
        return boost::none;
 | 
			
		||||
    itr->status = Buffer::Status::Acquired;
 | 
			
		||||
    return *itr;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void BufferQueue::ReleaseBuffer(u32 slot) {
 | 
			
		||||
    auto itr = std::find_if(queue.begin(), queue.end(),
 | 
			
		||||
                            [&](const Buffer& buffer) { return buffer.slot == slot; });
 | 
			
		||||
    ASSERT(itr != queue.end());
 | 
			
		||||
    ASSERT(itr->status == Buffer::Status::Acquired);
 | 
			
		||||
    itr->status = Buffer::Status::Free;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
u32 BufferQueue::Query(QueryType type) {
 | 
			
		||||
    LOG_WARNING(Service, "(STUBBED) called type=%u", static_cast<u32>(type));
 | 
			
		||||
    switch (type) {
 | 
			
		||||
    case QueryType::NativeWindowFormat:
 | 
			
		||||
        // TODO(Subv): Use an enum for this
 | 
			
		||||
        static constexpr u32 FormatABGR8 = 1;
 | 
			
		||||
        return FormatABGR8;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    UNIMPLEMENTED();
 | 
			
		||||
    return 0;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
} // namespace NVFlinger
 | 
			
		||||
} // namespace Service
 | 
			
		||||
							
								
								
									
										82
									
								
								src/core/hle/service/nvflinger/buffer_queue.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										82
									
								
								src/core/hle/service/nvflinger/buffer_queue.h
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,82 @@
 | 
			
		||||
// Copyright 2018 yuzu emulator team
 | 
			
		||||
// Licensed under GPLv2 or any later version
 | 
			
		||||
// Refer to the license.txt file included.
 | 
			
		||||
 | 
			
		||||
#pragma once
 | 
			
		||||
 | 
			
		||||
#include <vector>
 | 
			
		||||
#include <boost/optional.hpp>
 | 
			
		||||
#include "common/swap.h"
 | 
			
		||||
#include "core/hle/kernel/event.h"
 | 
			
		||||
 | 
			
		||||
namespace CoreTiming {
 | 
			
		||||
struct EventType;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
namespace Service {
 | 
			
		||||
namespace NVFlinger {
 | 
			
		||||
 | 
			
		||||
struct IGBPBuffer {
 | 
			
		||||
    u32_le magic;
 | 
			
		||||
    u32_le width;
 | 
			
		||||
    u32_le height;
 | 
			
		||||
    u32_le stride;
 | 
			
		||||
    u32_le format;
 | 
			
		||||
    u32_le usage;
 | 
			
		||||
    INSERT_PADDING_WORDS(1);
 | 
			
		||||
    u32_le index;
 | 
			
		||||
    INSERT_PADDING_WORDS(3);
 | 
			
		||||
    u32_le gpu_buffer_id;
 | 
			
		||||
    INSERT_PADDING_WORDS(17);
 | 
			
		||||
    u32_le nvmap_handle;
 | 
			
		||||
    u32_le offset;
 | 
			
		||||
    INSERT_PADDING_WORDS(60);
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
static_assert(sizeof(IGBPBuffer) == 0x16C, "IGBPBuffer has wrong size");
 | 
			
		||||
 | 
			
		||||
class BufferQueue final {
 | 
			
		||||
public:
 | 
			
		||||
    enum class QueryType {
 | 
			
		||||
        NativeWindowWidth = 0,
 | 
			
		||||
        NativeWindowHeight = 1,
 | 
			
		||||
        NativeWindowFormat = 2,
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    BufferQueue(u32 id, u64 layer_id);
 | 
			
		||||
    ~BufferQueue() = default;
 | 
			
		||||
 | 
			
		||||
    struct Buffer {
 | 
			
		||||
        enum class Status { Free = 0, Queued = 1, Dequeued = 2, Acquired = 3 };
 | 
			
		||||
 | 
			
		||||
        u32 slot;
 | 
			
		||||
        Status status = Status::Free;
 | 
			
		||||
        IGBPBuffer igbp_buffer;
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    void SetPreallocatedBuffer(u32 slot, IGBPBuffer& buffer);
 | 
			
		||||
    u32 DequeueBuffer(u32 pixel_format, u32 width, u32 height);
 | 
			
		||||
    const IGBPBuffer& RequestBuffer(u32 slot) const;
 | 
			
		||||
    void QueueBuffer(u32 slot);
 | 
			
		||||
    boost::optional<const Buffer&> AcquireBuffer();
 | 
			
		||||
    void ReleaseBuffer(u32 slot);
 | 
			
		||||
    u32 Query(QueryType type);
 | 
			
		||||
 | 
			
		||||
    u32 GetId() const {
 | 
			
		||||
        return id;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    Kernel::SharedPtr<Kernel::Event> GetNativeHandle() const {
 | 
			
		||||
        return native_handle;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
private:
 | 
			
		||||
    u32 id;
 | 
			
		||||
    u64 layer_id;
 | 
			
		||||
 | 
			
		||||
    std::vector<Buffer> queue;
 | 
			
		||||
    Kernel::SharedPtr<Kernel::Event> native_handle;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
} // namespace NVFlinger
 | 
			
		||||
} // namespace Service
 | 
			
		||||
							
								
								
									
										161
									
								
								src/core/hle/service/nvflinger/nvflinger.cpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										161
									
								
								src/core/hle/service/nvflinger/nvflinger.cpp
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,161 @@
 | 
			
		||||
// Copyright 2018 yuzu emulator team
 | 
			
		||||
// Licensed under GPLv2 or any later version
 | 
			
		||||
// Refer to the license.txt file included.
 | 
			
		||||
 | 
			
		||||
#include <algorithm>
 | 
			
		||||
 | 
			
		||||
#include "common/alignment.h"
 | 
			
		||||
#include "common/scope_exit.h"
 | 
			
		||||
#include "core/core_timing.h"
 | 
			
		||||
#include "core/hle/service/nvdrv/devices/nvdisp_disp0.h"
 | 
			
		||||
#include "core/hle/service/nvdrv/nvdrv.h"
 | 
			
		||||
#include "core/hle/service/nvflinger/buffer_queue.h"
 | 
			
		||||
#include "core/hle/service/nvflinger/nvflinger.h"
 | 
			
		||||
#include "video_core/renderer_base.h"
 | 
			
		||||
#include "video_core/video_core.h"
 | 
			
		||||
 | 
			
		||||
namespace Service {
 | 
			
		||||
namespace NVFlinger {
 | 
			
		||||
 | 
			
		||||
constexpr size_t SCREEN_REFRESH_RATE = 60;
 | 
			
		||||
constexpr u64 frame_ticks = static_cast<u64>(BASE_CLOCK_RATE / SCREEN_REFRESH_RATE);
 | 
			
		||||
 | 
			
		||||
NVFlinger::NVFlinger() {
 | 
			
		||||
    // Add the different displays to the list of displays.
 | 
			
		||||
    Display default_{0, "Default"};
 | 
			
		||||
    Display external{1, "External"};
 | 
			
		||||
    Display edid{2, "Edid"};
 | 
			
		||||
    Display internal{3, "Internal"};
 | 
			
		||||
 | 
			
		||||
    displays.emplace_back(default_);
 | 
			
		||||
    displays.emplace_back(external);
 | 
			
		||||
    displays.emplace_back(edid);
 | 
			
		||||
    displays.emplace_back(internal);
 | 
			
		||||
 | 
			
		||||
    // Schedule the screen composition events
 | 
			
		||||
    composition_event =
 | 
			
		||||
        CoreTiming::RegisterEvent("ScreenCompositioin", [this](u64 userdata, int cycles_late) {
 | 
			
		||||
            Compose();
 | 
			
		||||
            CoreTiming::ScheduleEvent(frame_ticks - cycles_late, composition_event);
 | 
			
		||||
        });
 | 
			
		||||
 | 
			
		||||
    CoreTiming::ScheduleEvent(frame_ticks, composition_event);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
NVFlinger::~NVFlinger() {
 | 
			
		||||
    CoreTiming::UnscheduleEvent(composition_event, 0);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
u64 NVFlinger::OpenDisplay(const std::string& name) {
 | 
			
		||||
    LOG_WARNING(Service, "Opening display %s", name.c_str());
 | 
			
		||||
 | 
			
		||||
    // TODO(Subv): Currently we only support the Default display.
 | 
			
		||||
    ASSERT(name == "Default");
 | 
			
		||||
 | 
			
		||||
    auto itr = std::find_if(displays.begin(), displays.end(),
 | 
			
		||||
                            [&](const Display& display) { return display.name == name; });
 | 
			
		||||
 | 
			
		||||
    ASSERT(itr != displays.end());
 | 
			
		||||
 | 
			
		||||
    return itr->id;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
u64 NVFlinger::CreateLayer(u64 display_id) {
 | 
			
		||||
    auto& display = GetDisplay(display_id);
 | 
			
		||||
 | 
			
		||||
    ASSERT_MSG(display.layers.empty(), "Only one layer is supported per display at the moment");
 | 
			
		||||
 | 
			
		||||
    u64 layer_id = next_layer_id++;
 | 
			
		||||
    u32 buffer_queue_id = next_buffer_queue_id++;
 | 
			
		||||
    auto buffer_queue = std::make_shared<BufferQueue>(buffer_queue_id, layer_id);
 | 
			
		||||
    display.layers.emplace_back(layer_id, buffer_queue);
 | 
			
		||||
    buffer_queues.emplace_back(std::move(buffer_queue));
 | 
			
		||||
    return layer_id;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
u32 NVFlinger::GetBufferQueueId(u64 display_id, u64 layer_id) {
 | 
			
		||||
    const auto& layer = GetLayer(display_id, layer_id);
 | 
			
		||||
    return layer.buffer_queue->GetId();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
Kernel::SharedPtr<Kernel::Event> NVFlinger::GetVsyncEvent(u64 display_id) {
 | 
			
		||||
    const auto& display = GetDisplay(display_id);
 | 
			
		||||
    return display.vsync_event;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
std::shared_ptr<BufferQueue> NVFlinger::GetBufferQueue(u32 id) const {
 | 
			
		||||
    auto itr = std::find_if(buffer_queues.begin(), buffer_queues.end(),
 | 
			
		||||
                            [&](const auto& queue) { return queue->GetId() == id; });
 | 
			
		||||
 | 
			
		||||
    ASSERT(itr != buffer_queues.end());
 | 
			
		||||
    return *itr;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
Display& NVFlinger::GetDisplay(u64 display_id) {
 | 
			
		||||
    auto itr = std::find_if(displays.begin(), displays.end(),
 | 
			
		||||
                            [&](const Display& display) { return display.id == display_id; });
 | 
			
		||||
 | 
			
		||||
    ASSERT(itr != displays.end());
 | 
			
		||||
    return *itr;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
Layer& NVFlinger::GetLayer(u64 display_id, u64 layer_id) {
 | 
			
		||||
    auto& display = GetDisplay(display_id);
 | 
			
		||||
 | 
			
		||||
    auto itr = std::find_if(display.layers.begin(), display.layers.end(),
 | 
			
		||||
                            [&](const Layer& layer) { return layer.id == layer_id; });
 | 
			
		||||
 | 
			
		||||
    ASSERT(itr != display.layers.end());
 | 
			
		||||
    return *itr;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void NVFlinger::Compose() {
 | 
			
		||||
    for (auto& display : displays) {
 | 
			
		||||
        // Trigger vsync for this display at the end of drawing
 | 
			
		||||
        SCOPE_EXIT({ display.vsync_event->Signal(); });
 | 
			
		||||
 | 
			
		||||
        // Don't do anything for displays without layers.
 | 
			
		||||
        if (display.layers.empty())
 | 
			
		||||
            continue;
 | 
			
		||||
 | 
			
		||||
        // TODO(Subv): Support more than 1 layer.
 | 
			
		||||
        ASSERT_MSG(display.layers.size() == 1, "Max 1 layer per display is supported");
 | 
			
		||||
 | 
			
		||||
        Layer& layer = display.layers[0];
 | 
			
		||||
        auto& buffer_queue = layer.buffer_queue;
 | 
			
		||||
 | 
			
		||||
        // Search for a queued buffer and acquire it
 | 
			
		||||
        auto buffer = buffer_queue->AcquireBuffer();
 | 
			
		||||
 | 
			
		||||
        if (buffer == boost::none) {
 | 
			
		||||
            // There was no queued buffer to draw, render previous frame
 | 
			
		||||
            VideoCore::g_renderer->SwapBuffers({});
 | 
			
		||||
            continue;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        auto& igbp_buffer = buffer->igbp_buffer;
 | 
			
		||||
 | 
			
		||||
        // Now send the buffer to the GPU for drawing.
 | 
			
		||||
        auto nvdrv = Nvidia::nvdrv.lock();
 | 
			
		||||
        ASSERT(nvdrv);
 | 
			
		||||
 | 
			
		||||
        // TODO(Subv): Support more than just disp0. The display device selection is probably based
 | 
			
		||||
        // on which display we're drawing (Default, Internal, External, etc)
 | 
			
		||||
        auto nvdisp = nvdrv->GetDevice<Nvidia::Devices::nvdisp_disp0>("/dev/nvdisp_disp0");
 | 
			
		||||
        ASSERT(nvdisp);
 | 
			
		||||
 | 
			
		||||
        nvdisp->flip(igbp_buffer.gpu_buffer_id, igbp_buffer.offset, igbp_buffer.format,
 | 
			
		||||
                     igbp_buffer.width, igbp_buffer.height, igbp_buffer.stride);
 | 
			
		||||
 | 
			
		||||
        buffer_queue->ReleaseBuffer(buffer->slot);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
Layer::Layer(u64 id, std::shared_ptr<BufferQueue> queue) : id(id), buffer_queue(std::move(queue)) {}
 | 
			
		||||
 | 
			
		||||
Display::Display(u64 id, std::string name) : id(id), name(std::move(name)) {
 | 
			
		||||
    vsync_event = Kernel::Event::Create(Kernel::ResetType::Pulse, "Display VSync Event");
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
} // namespace NVFlinger
 | 
			
		||||
} // namespace Service
 | 
			
		||||
							
								
								
									
										84
									
								
								src/core/hle/service/nvflinger/nvflinger.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										84
									
								
								src/core/hle/service/nvflinger/nvflinger.h
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,84 @@
 | 
			
		||||
// Copyright 2018 yuzu emulator team
 | 
			
		||||
// Licensed under GPLv2 or any later version
 | 
			
		||||
// Refer to the license.txt file included.
 | 
			
		||||
 | 
			
		||||
#pragma once
 | 
			
		||||
 | 
			
		||||
#include <memory>
 | 
			
		||||
#include <boost/optional.hpp>
 | 
			
		||||
#include "core/hle/kernel/event.h"
 | 
			
		||||
 | 
			
		||||
namespace CoreTiming {
 | 
			
		||||
struct EventType;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
namespace Service {
 | 
			
		||||
namespace NVFlinger {
 | 
			
		||||
 | 
			
		||||
class BufferQueue;
 | 
			
		||||
 | 
			
		||||
struct Layer {
 | 
			
		||||
    Layer(u64 id, std::shared_ptr<BufferQueue> queue);
 | 
			
		||||
    ~Layer() = default;
 | 
			
		||||
 | 
			
		||||
    u64 id;
 | 
			
		||||
    std::shared_ptr<BufferQueue> buffer_queue;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
struct Display {
 | 
			
		||||
    Display(u64 id, std::string name);
 | 
			
		||||
    ~Display() = default;
 | 
			
		||||
 | 
			
		||||
    u64 id;
 | 
			
		||||
    std::string name;
 | 
			
		||||
 | 
			
		||||
    std::vector<Layer> layers;
 | 
			
		||||
    Kernel::SharedPtr<Kernel::Event> vsync_event;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
class NVFlinger final {
 | 
			
		||||
public:
 | 
			
		||||
    NVFlinger();
 | 
			
		||||
    ~NVFlinger();
 | 
			
		||||
 | 
			
		||||
    /// Opens the specified display and returns the id.
 | 
			
		||||
    u64 OpenDisplay(const std::string& name);
 | 
			
		||||
 | 
			
		||||
    /// Creates a layer on the specified display and returns the layer id.
 | 
			
		||||
    u64 CreateLayer(u64 display_id);
 | 
			
		||||
 | 
			
		||||
    /// Gets the buffer queue id of the specified layer in the specified display.
 | 
			
		||||
    u32 GetBufferQueueId(u64 display_id, u64 layer_id);
 | 
			
		||||
 | 
			
		||||
    /// Gets the vsync event for the specified display.
 | 
			
		||||
    Kernel::SharedPtr<Kernel::Event> GetVsyncEvent(u64 display_id);
 | 
			
		||||
 | 
			
		||||
    /// Obtains a buffer queue identified by the id.
 | 
			
		||||
    std::shared_ptr<BufferQueue> GetBufferQueue(u32 id) const;
 | 
			
		||||
 | 
			
		||||
    /// Performs a composition request to the emulated nvidia GPU and triggers the vsync events when
 | 
			
		||||
    /// finished.
 | 
			
		||||
    void Compose();
 | 
			
		||||
 | 
			
		||||
private:
 | 
			
		||||
    /// Returns the display identified by the specified id.
 | 
			
		||||
    Display& GetDisplay(u64 display_id);
 | 
			
		||||
 | 
			
		||||
    /// Returns the layer identified by the specified id in the desired display.
 | 
			
		||||
    Layer& GetLayer(u64 display_id, u64 layer_id);
 | 
			
		||||
 | 
			
		||||
    std::vector<Display> displays;
 | 
			
		||||
    std::vector<std::shared_ptr<BufferQueue>> buffer_queues;
 | 
			
		||||
 | 
			
		||||
    /// Id to use for the next layer that is created, this counter is shared among all displays.
 | 
			
		||||
    u64 next_layer_id = 1;
 | 
			
		||||
    /// Id to use for the next buffer queue that is created, this counter is shared among all
 | 
			
		||||
    /// layers.
 | 
			
		||||
    u32 next_buffer_queue_id = 1;
 | 
			
		||||
 | 
			
		||||
    /// CoreTiming event that handles screen composition.
 | 
			
		||||
    CoreTiming::EventType* composition_event;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
} // namespace NVFlinger
 | 
			
		||||
} // namespace Service
 | 
			
		||||
@ -8,8 +8,7 @@
 | 
			
		||||
#include "common/scope_exit.h"
 | 
			
		||||
#include "core/core_timing.h"
 | 
			
		||||
#include "core/hle/ipc_helpers.h"
 | 
			
		||||
#include "core/hle/service/nvdrv/devices/nvdisp_disp0.h"
 | 
			
		||||
#include "core/hle/service/nvdrv/nvdrv.h"
 | 
			
		||||
#include "core/hle/service/nvflinger/buffer_queue.h"
 | 
			
		||||
#include "core/hle/service/vi/vi.h"
 | 
			
		||||
#include "core/hle/service/vi/vi_m.h"
 | 
			
		||||
#include "video_core/renderer_base.h"
 | 
			
		||||
@ -18,9 +17,6 @@
 | 
			
		||||
namespace Service {
 | 
			
		||||
namespace VI {
 | 
			
		||||
 | 
			
		||||
constexpr size_t SCREEN_REFRESH_RATE = 60;
 | 
			
		||||
constexpr u64 frame_ticks = static_cast<u64>(BASE_CLOCK_RATE / SCREEN_REFRESH_RATE);
 | 
			
		||||
 | 
			
		||||
class Parcel {
 | 
			
		||||
public:
 | 
			
		||||
    // This default size was chosen arbitrarily.
 | 
			
		||||
@ -204,8 +200,8 @@ public:
 | 
			
		||||
    void DeserializeData() override {
 | 
			
		||||
        std::u16string token = ReadInterfaceToken();
 | 
			
		||||
        data = Read<Data>();
 | 
			
		||||
        ASSERT(data.graphic_buffer_length == sizeof(IGBPBuffer));
 | 
			
		||||
        buffer = Read<IGBPBuffer>();
 | 
			
		||||
        ASSERT(data.graphic_buffer_length == sizeof(NVFlinger::IGBPBuffer));
 | 
			
		||||
        buffer = Read<NVFlinger::IGBPBuffer>();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    struct Data {
 | 
			
		||||
@ -216,7 +212,7 @@ public:
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    Data data;
 | 
			
		||||
    IGBPBuffer buffer;
 | 
			
		||||
    NVFlinger::IGBPBuffer buffer;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
class IGBPSetPreallocatedBufferResponseParcel : public Parcel {
 | 
			
		||||
@ -288,7 +284,8 @@ public:
 | 
			
		||||
 | 
			
		||||
class IGBPRequestBufferResponseParcel : public Parcel {
 | 
			
		||||
public:
 | 
			
		||||
    explicit IGBPRequestBufferResponseParcel(IGBPBuffer buffer) : Parcel(), buffer(buffer) {}
 | 
			
		||||
    explicit IGBPRequestBufferResponseParcel(NVFlinger::IGBPBuffer buffer)
 | 
			
		||||
        : Parcel(), buffer(buffer) {}
 | 
			
		||||
    ~IGBPRequestBufferResponseParcel() override = default;
 | 
			
		||||
 | 
			
		||||
protected:
 | 
			
		||||
@ -296,7 +293,7 @@ protected:
 | 
			
		||||
        // TODO(Subv): Find out what this all means
 | 
			
		||||
        Write<u32_le>(1);
 | 
			
		||||
 | 
			
		||||
        Write<u32_le>(sizeof(IGBPBuffer));
 | 
			
		||||
        Write<u32_le>(sizeof(NVFlinger::IGBPBuffer));
 | 
			
		||||
        Write<u32_le>(0); // Unknown
 | 
			
		||||
 | 
			
		||||
        Write(buffer);
 | 
			
		||||
@ -304,7 +301,7 @@ protected:
 | 
			
		||||
        Write<u32_le>(0);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    IGBPBuffer buffer;
 | 
			
		||||
    NVFlinger::IGBPBuffer buffer;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
class IGBPQueueBufferRequestParcel : public Parcel {
 | 
			
		||||
@ -387,7 +384,7 @@ private:
 | 
			
		||||
 | 
			
		||||
class IHOSBinderDriver final : public ServiceFramework<IHOSBinderDriver> {
 | 
			
		||||
public:
 | 
			
		||||
    explicit IHOSBinderDriver(std::shared_ptr<NVFlinger> nv_flinger)
 | 
			
		||||
    explicit IHOSBinderDriver(std::shared_ptr<NVFlinger::NVFlinger> nv_flinger)
 | 
			
		||||
        : ServiceFramework("IHOSBinderDriver"), nv_flinger(std::move(nv_flinger)) {
 | 
			
		||||
        static const FunctionInfo functions[] = {
 | 
			
		||||
            {0, &IHOSBinderDriver::TransactParcel, "TransactParcel"},
 | 
			
		||||
@ -477,7 +474,8 @@ private:
 | 
			
		||||
        } else if (transaction == TransactionId::Query) {
 | 
			
		||||
            IGBPQueryRequestParcel request{input_data};
 | 
			
		||||
 | 
			
		||||
            u32 value = buffer_queue->Query(static_cast<BufferQueue::QueryType>(request.type));
 | 
			
		||||
            u32 value =
 | 
			
		||||
                buffer_queue->Query(static_cast<NVFlinger::BufferQueue::QueryType>(request.type));
 | 
			
		||||
 | 
			
		||||
            IGBPQueryResponseParcel response{value};
 | 
			
		||||
            auto response_buffer = response.Serialize();
 | 
			
		||||
@ -518,7 +516,7 @@ private:
 | 
			
		||||
        rb.PushCopyObjects(buffer_queue->GetNativeHandle());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    std::shared_ptr<NVFlinger> nv_flinger;
 | 
			
		||||
    std::shared_ptr<NVFlinger::NVFlinger> nv_flinger;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
class ISystemDisplayService final : public ServiceFramework<ISystemDisplayService> {
 | 
			
		||||
@ -546,7 +544,7 @@ private:
 | 
			
		||||
 | 
			
		||||
class IManagerDisplayService final : public ServiceFramework<IManagerDisplayService> {
 | 
			
		||||
public:
 | 
			
		||||
    explicit IManagerDisplayService(std::shared_ptr<NVFlinger> nv_flinger)
 | 
			
		||||
    explicit IManagerDisplayService(std::shared_ptr<NVFlinger::NVFlinger> nv_flinger)
 | 
			
		||||
        : ServiceFramework("IManagerDisplayService"), nv_flinger(std::move(nv_flinger)) {
 | 
			
		||||
        static const FunctionInfo functions[] = {
 | 
			
		||||
            {1020, &IManagerDisplayService::CloseDisplay, "CloseDisplay"},
 | 
			
		||||
@ -593,7 +591,7 @@ private:
 | 
			
		||||
        rb.Push(RESULT_SUCCESS);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    std::shared_ptr<NVFlinger> nv_flinger;
 | 
			
		||||
    std::shared_ptr<NVFlinger::NVFlinger> nv_flinger;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
void IApplicationDisplayService::GetRelayService(Kernel::HLERequestContext& ctx) {
 | 
			
		||||
@ -734,7 +732,8 @@ void IApplicationDisplayService::GetDisplayVsyncEvent(Kernel::HLERequestContext&
 | 
			
		||||
    rb.PushCopyObjects(vsync_event);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
IApplicationDisplayService::IApplicationDisplayService(std::shared_ptr<NVFlinger> nv_flinger)
 | 
			
		||||
IApplicationDisplayService::IApplicationDisplayService(
 | 
			
		||||
    std::shared_ptr<NVFlinger::NVFlinger> nv_flinger)
 | 
			
		||||
    : ServiceFramework("IApplicationDisplayService"), nv_flinger(std::move(nv_flinger)) {
 | 
			
		||||
    static const FunctionInfo functions[] = {
 | 
			
		||||
        {100, &IApplicationDisplayService::GetRelayService, "GetRelayService"},
 | 
			
		||||
@ -758,222 +757,5 @@ void InstallInterfaces(SM::ServiceManager& service_manager) {
 | 
			
		||||
    std::make_shared<VI_M>()->InstallAsService(service_manager);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
NVFlinger::NVFlinger() {
 | 
			
		||||
    // Add the different displays to the list of displays.
 | 
			
		||||
    Display default_{0, "Default"};
 | 
			
		||||
    Display external{1, "External"};
 | 
			
		||||
    Display edid{2, "Edid"};
 | 
			
		||||
    Display internal{3, "Internal"};
 | 
			
		||||
 | 
			
		||||
    displays.emplace_back(default_);
 | 
			
		||||
    displays.emplace_back(external);
 | 
			
		||||
    displays.emplace_back(edid);
 | 
			
		||||
    displays.emplace_back(internal);
 | 
			
		||||
 | 
			
		||||
    // Schedule the screen composition events
 | 
			
		||||
    composition_event =
 | 
			
		||||
        CoreTiming::RegisterEvent("ScreenCompositioin", [this](u64 userdata, int cycles_late) {
 | 
			
		||||
            Compose();
 | 
			
		||||
            CoreTiming::ScheduleEvent(frame_ticks - cycles_late, composition_event);
 | 
			
		||||
        });
 | 
			
		||||
 | 
			
		||||
    CoreTiming::ScheduleEvent(frame_ticks, composition_event);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
NVFlinger::~NVFlinger() {
 | 
			
		||||
    CoreTiming::UnscheduleEvent(composition_event, 0);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
u64 NVFlinger::OpenDisplay(const std::string& name) {
 | 
			
		||||
    LOG_WARNING(Service, "Opening display %s", name.c_str());
 | 
			
		||||
 | 
			
		||||
    // TODO(Subv): Currently we only support the Default display.
 | 
			
		||||
    ASSERT(name == "Default");
 | 
			
		||||
 | 
			
		||||
    auto itr = std::find_if(displays.begin(), displays.end(),
 | 
			
		||||
                            [&](const Display& display) { return display.name == name; });
 | 
			
		||||
 | 
			
		||||
    ASSERT(itr != displays.end());
 | 
			
		||||
 | 
			
		||||
    return itr->id;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
u64 NVFlinger::CreateLayer(u64 display_id) {
 | 
			
		||||
    auto& display = GetDisplay(display_id);
 | 
			
		||||
 | 
			
		||||
    ASSERT_MSG(display.layers.empty(), "Only one layer is supported per display at the moment");
 | 
			
		||||
 | 
			
		||||
    u64 layer_id = next_layer_id++;
 | 
			
		||||
    u32 buffer_queue_id = next_buffer_queue_id++;
 | 
			
		||||
    auto buffer_queue = std::make_shared<BufferQueue>(buffer_queue_id, layer_id);
 | 
			
		||||
    display.layers.emplace_back(layer_id, buffer_queue);
 | 
			
		||||
    buffer_queues.emplace_back(std::move(buffer_queue));
 | 
			
		||||
    return layer_id;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
u32 NVFlinger::GetBufferQueueId(u64 display_id, u64 layer_id) {
 | 
			
		||||
    const auto& layer = GetLayer(display_id, layer_id);
 | 
			
		||||
    return layer.buffer_queue->GetId();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
Kernel::SharedPtr<Kernel::Event> NVFlinger::GetVsyncEvent(u64 display_id) {
 | 
			
		||||
    const auto& display = GetDisplay(display_id);
 | 
			
		||||
    return display.vsync_event;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
std::shared_ptr<BufferQueue> NVFlinger::GetBufferQueue(u32 id) const {
 | 
			
		||||
    auto itr = std::find_if(buffer_queues.begin(), buffer_queues.end(),
 | 
			
		||||
                            [&](const auto& queue) { return queue->GetId() == id; });
 | 
			
		||||
 | 
			
		||||
    ASSERT(itr != buffer_queues.end());
 | 
			
		||||
    return *itr;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
Display& NVFlinger::GetDisplay(u64 display_id) {
 | 
			
		||||
    auto itr = std::find_if(displays.begin(), displays.end(),
 | 
			
		||||
                            [&](const Display& display) { return display.id == display_id; });
 | 
			
		||||
 | 
			
		||||
    ASSERT(itr != displays.end());
 | 
			
		||||
    return *itr;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
Layer& NVFlinger::GetLayer(u64 display_id, u64 layer_id) {
 | 
			
		||||
    auto& display = GetDisplay(display_id);
 | 
			
		||||
 | 
			
		||||
    auto itr = std::find_if(display.layers.begin(), display.layers.end(),
 | 
			
		||||
                            [&](const Layer& layer) { return layer.id == layer_id; });
 | 
			
		||||
 | 
			
		||||
    ASSERT(itr != display.layers.end());
 | 
			
		||||
    return *itr;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void NVFlinger::Compose() {
 | 
			
		||||
    for (auto& display : displays) {
 | 
			
		||||
        // Trigger vsync for this display at the end of drawing
 | 
			
		||||
        SCOPE_EXIT({ display.vsync_event->Signal(); });
 | 
			
		||||
 | 
			
		||||
        // Don't do anything for displays without layers.
 | 
			
		||||
        if (display.layers.empty())
 | 
			
		||||
            continue;
 | 
			
		||||
 | 
			
		||||
        // TODO(Subv): Support more than 1 layer.
 | 
			
		||||
        ASSERT_MSG(display.layers.size() == 1, "Max 1 layer per display is supported");
 | 
			
		||||
 | 
			
		||||
        Layer& layer = display.layers[0];
 | 
			
		||||
        auto& buffer_queue = layer.buffer_queue;
 | 
			
		||||
 | 
			
		||||
        // Search for a queued buffer and acquire it
 | 
			
		||||
        auto buffer = buffer_queue->AcquireBuffer();
 | 
			
		||||
 | 
			
		||||
        if (buffer == boost::none) {
 | 
			
		||||
            // There was no queued buffer to draw, render previous frame
 | 
			
		||||
            VideoCore::g_renderer->SwapBuffers({});
 | 
			
		||||
            continue;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        auto& igbp_buffer = buffer->igbp_buffer;
 | 
			
		||||
 | 
			
		||||
        // Now send the buffer to the GPU for drawing.
 | 
			
		||||
        auto nvdrv = Nvidia::nvdrv.lock();
 | 
			
		||||
        ASSERT(nvdrv);
 | 
			
		||||
 | 
			
		||||
        // TODO(Subv): Support more than just disp0. The display device selection is probably based
 | 
			
		||||
        // on which display we're drawing (Default, Internal, External, etc)
 | 
			
		||||
        auto nvdisp = nvdrv->GetDevice<Nvidia::Devices::nvdisp_disp0>("/dev/nvdisp_disp0");
 | 
			
		||||
        ASSERT(nvdisp);
 | 
			
		||||
 | 
			
		||||
        nvdisp->flip(igbp_buffer.gpu_buffer_id, igbp_buffer.offset, igbp_buffer.format,
 | 
			
		||||
                     igbp_buffer.width, igbp_buffer.height, igbp_buffer.stride);
 | 
			
		||||
 | 
			
		||||
        buffer_queue->ReleaseBuffer(buffer->slot);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
BufferQueue::BufferQueue(u32 id, u64 layer_id) : id(id), layer_id(layer_id) {
 | 
			
		||||
    native_handle = Kernel::Event::Create(Kernel::ResetType::OneShot, "BufferQueue NativeHandle");
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void BufferQueue::SetPreallocatedBuffer(u32 slot, IGBPBuffer& igbp_buffer) {
 | 
			
		||||
    Buffer buffer{};
 | 
			
		||||
    buffer.slot = slot;
 | 
			
		||||
    buffer.igbp_buffer = igbp_buffer;
 | 
			
		||||
    buffer.status = Buffer::Status::Free;
 | 
			
		||||
 | 
			
		||||
    LOG_WARNING(Service, "Adding graphics buffer %u", slot);
 | 
			
		||||
 | 
			
		||||
    queue.emplace_back(buffer);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
u32 BufferQueue::DequeueBuffer(u32 pixel_format, u32 width, u32 height) {
 | 
			
		||||
    auto itr = std::find_if(queue.begin(), queue.end(), [&](const Buffer& buffer) {
 | 
			
		||||
        // Only consider free buffers. Buffers become free once again after they've been Acquired
 | 
			
		||||
        // and Released by the compositor, see the NVFlinger::Compose method.
 | 
			
		||||
        if (buffer.status != Buffer::Status::Free)
 | 
			
		||||
            return false;
 | 
			
		||||
 | 
			
		||||
        // Make sure that the parameters match.
 | 
			
		||||
        auto& igbp_buffer = buffer.igbp_buffer;
 | 
			
		||||
        return igbp_buffer.format == pixel_format && igbp_buffer.width == width &&
 | 
			
		||||
               igbp_buffer.height == height;
 | 
			
		||||
    });
 | 
			
		||||
    ASSERT(itr != queue.end());
 | 
			
		||||
 | 
			
		||||
    itr->status = Buffer::Status::Dequeued;
 | 
			
		||||
    return itr->slot;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
const IGBPBuffer& BufferQueue::RequestBuffer(u32 slot) const {
 | 
			
		||||
    auto itr = std::find_if(queue.begin(), queue.end(),
 | 
			
		||||
                            [&](const Buffer& buffer) { return buffer.slot == slot; });
 | 
			
		||||
    ASSERT(itr != queue.end());
 | 
			
		||||
    ASSERT(itr->status == Buffer::Status::Dequeued);
 | 
			
		||||
    return itr->igbp_buffer;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void BufferQueue::QueueBuffer(u32 slot) {
 | 
			
		||||
    auto itr = std::find_if(queue.begin(), queue.end(),
 | 
			
		||||
                            [&](const Buffer& buffer) { return buffer.slot == slot; });
 | 
			
		||||
    ASSERT(itr != queue.end());
 | 
			
		||||
    ASSERT(itr->status == Buffer::Status::Dequeued);
 | 
			
		||||
    itr->status = Buffer::Status::Queued;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
boost::optional<const BufferQueue::Buffer&> BufferQueue::AcquireBuffer() {
 | 
			
		||||
    auto itr = std::find_if(queue.begin(), queue.end(), [](const Buffer& buffer) {
 | 
			
		||||
        return buffer.status == Buffer::Status::Queued;
 | 
			
		||||
    });
 | 
			
		||||
    if (itr == queue.end())
 | 
			
		||||
        return boost::none;
 | 
			
		||||
    itr->status = Buffer::Status::Acquired;
 | 
			
		||||
    return *itr;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void BufferQueue::ReleaseBuffer(u32 slot) {
 | 
			
		||||
    auto itr = std::find_if(queue.begin(), queue.end(),
 | 
			
		||||
                            [&](const Buffer& buffer) { return buffer.slot == slot; });
 | 
			
		||||
    ASSERT(itr != queue.end());
 | 
			
		||||
    ASSERT(itr->status == Buffer::Status::Acquired);
 | 
			
		||||
    itr->status = Buffer::Status::Free;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
u32 BufferQueue::Query(QueryType type) {
 | 
			
		||||
    LOG_WARNING(Service, "(STUBBED) called type=%u", static_cast<u32>(type));
 | 
			
		||||
    switch (type) {
 | 
			
		||||
    case QueryType::NativeWindowFormat:
 | 
			
		||||
        // TODO(Subv): Use an enum for this
 | 
			
		||||
        static constexpr u32 FormatABGR8 = 1;
 | 
			
		||||
        return FormatABGR8;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    UNIMPLEMENTED();
 | 
			
		||||
    return 0;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
Layer::Layer(u64 id, std::shared_ptr<BufferQueue> queue) : id(id), buffer_queue(std::move(queue)) {}
 | 
			
		||||
 | 
			
		||||
Display::Display(u64 id, std::string name) : id(id), name(std::move(name)) {
 | 
			
		||||
    vsync_event = Kernel::Event::Create(Kernel::ResetType::Pulse, "Display VSync Event");
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
} // namespace VI
 | 
			
		||||
} // namespace Service
 | 
			
		||||
 | 
			
		||||
@ -7,6 +7,7 @@
 | 
			
		||||
#include <memory>
 | 
			
		||||
#include <boost/optional.hpp>
 | 
			
		||||
#include "core/hle/kernel/event.h"
 | 
			
		||||
#include "core/hle/service/nvflinger/nvflinger.h"
 | 
			
		||||
#include "core/hle/service/service.h"
 | 
			
		||||
 | 
			
		||||
namespace CoreTiming {
 | 
			
		||||
@ -16,134 +17,9 @@ struct EventType;
 | 
			
		||||
namespace Service {
 | 
			
		||||
namespace VI {
 | 
			
		||||
 | 
			
		||||
struct IGBPBuffer {
 | 
			
		||||
    u32_le magic;
 | 
			
		||||
    u32_le width;
 | 
			
		||||
    u32_le height;
 | 
			
		||||
    u32_le stride;
 | 
			
		||||
    u32_le format;
 | 
			
		||||
    u32_le usage;
 | 
			
		||||
    INSERT_PADDING_WORDS(1);
 | 
			
		||||
    u32_le index;
 | 
			
		||||
    INSERT_PADDING_WORDS(3);
 | 
			
		||||
    u32_le gpu_buffer_id;
 | 
			
		||||
    INSERT_PADDING_WORDS(17);
 | 
			
		||||
    u32_le nvmap_handle;
 | 
			
		||||
    u32_le offset;
 | 
			
		||||
    INSERT_PADDING_WORDS(60);
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
static_assert(sizeof(IGBPBuffer) == 0x16C, "IGBPBuffer has wrong size");
 | 
			
		||||
 | 
			
		||||
class BufferQueue {
 | 
			
		||||
public:
 | 
			
		||||
    enum class QueryType {
 | 
			
		||||
        NativeWindowWidth = 0,
 | 
			
		||||
        NativeWindowHeight = 1,
 | 
			
		||||
        NativeWindowFormat = 2,
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    BufferQueue(u32 id, u64 layer_id);
 | 
			
		||||
    ~BufferQueue() = default;
 | 
			
		||||
 | 
			
		||||
    struct Buffer {
 | 
			
		||||
        enum class Status { Free = 0, Queued = 1, Dequeued = 2, Acquired = 3 };
 | 
			
		||||
 | 
			
		||||
        u32 slot;
 | 
			
		||||
        Status status = Status::Free;
 | 
			
		||||
        IGBPBuffer igbp_buffer;
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    void SetPreallocatedBuffer(u32 slot, IGBPBuffer& buffer);
 | 
			
		||||
    u32 DequeueBuffer(u32 pixel_format, u32 width, u32 height);
 | 
			
		||||
    const IGBPBuffer& RequestBuffer(u32 slot) const;
 | 
			
		||||
    void QueueBuffer(u32 slot);
 | 
			
		||||
    boost::optional<const Buffer&> AcquireBuffer();
 | 
			
		||||
    void ReleaseBuffer(u32 slot);
 | 
			
		||||
    u32 Query(QueryType type);
 | 
			
		||||
 | 
			
		||||
    u32 GetId() const {
 | 
			
		||||
        return id;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    Kernel::SharedPtr<Kernel::Event> GetNativeHandle() const {
 | 
			
		||||
        return native_handle;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
private:
 | 
			
		||||
    u32 id;
 | 
			
		||||
    u64 layer_id;
 | 
			
		||||
 | 
			
		||||
    std::vector<Buffer> queue;
 | 
			
		||||
    Kernel::SharedPtr<Kernel::Event> native_handle;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
struct Layer {
 | 
			
		||||
    Layer(u64 id, std::shared_ptr<BufferQueue> queue);
 | 
			
		||||
    ~Layer() = default;
 | 
			
		||||
 | 
			
		||||
    u64 id;
 | 
			
		||||
    std::shared_ptr<BufferQueue> buffer_queue;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
struct Display {
 | 
			
		||||
    Display(u64 id, std::string name);
 | 
			
		||||
    ~Display() = default;
 | 
			
		||||
 | 
			
		||||
    u64 id;
 | 
			
		||||
    std::string name;
 | 
			
		||||
 | 
			
		||||
    std::vector<Layer> layers;
 | 
			
		||||
    Kernel::SharedPtr<Kernel::Event> vsync_event;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
class NVFlinger {
 | 
			
		||||
public:
 | 
			
		||||
    NVFlinger();
 | 
			
		||||
    ~NVFlinger();
 | 
			
		||||
 | 
			
		||||
    /// Opens the specified display and returns the id.
 | 
			
		||||
    u64 OpenDisplay(const std::string& name);
 | 
			
		||||
 | 
			
		||||
    /// Creates a layer on the specified display and returns the layer id.
 | 
			
		||||
    u64 CreateLayer(u64 display_id);
 | 
			
		||||
 | 
			
		||||
    /// Gets the buffer queue id of the specified layer in the specified display.
 | 
			
		||||
    u32 GetBufferQueueId(u64 display_id, u64 layer_id);
 | 
			
		||||
 | 
			
		||||
    /// Gets the vsync event for the specified display.
 | 
			
		||||
    Kernel::SharedPtr<Kernel::Event> GetVsyncEvent(u64 display_id);
 | 
			
		||||
 | 
			
		||||
    /// Obtains a buffer queue identified by the id.
 | 
			
		||||
    std::shared_ptr<BufferQueue> GetBufferQueue(u32 id) const;
 | 
			
		||||
 | 
			
		||||
    /// Performs a composition request to the emulated nvidia GPU and triggers the vsync events when
 | 
			
		||||
    /// finished.
 | 
			
		||||
    void Compose();
 | 
			
		||||
 | 
			
		||||
private:
 | 
			
		||||
    /// Returns the display identified by the specified id.
 | 
			
		||||
    Display& GetDisplay(u64 display_id);
 | 
			
		||||
 | 
			
		||||
    /// Returns the layer identified by the specified id in the desired display.
 | 
			
		||||
    Layer& GetLayer(u64 display_id, u64 layer_id);
 | 
			
		||||
 | 
			
		||||
    std::vector<Display> displays;
 | 
			
		||||
    std::vector<std::shared_ptr<BufferQueue>> buffer_queues;
 | 
			
		||||
 | 
			
		||||
    /// Id to use for the next layer that is created, this counter is shared among all displays.
 | 
			
		||||
    u64 next_layer_id = 1;
 | 
			
		||||
    /// Id to use for the next buffer queue that is created, this counter is shared among all
 | 
			
		||||
    /// layers.
 | 
			
		||||
    u32 next_buffer_queue_id = 1;
 | 
			
		||||
 | 
			
		||||
    /// CoreTiming event that handles screen composition.
 | 
			
		||||
    CoreTiming::EventType* composition_event;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
class IApplicationDisplayService final : public ServiceFramework<IApplicationDisplayService> {
 | 
			
		||||
public:
 | 
			
		||||
    IApplicationDisplayService(std::shared_ptr<NVFlinger> nv_flinger);
 | 
			
		||||
    IApplicationDisplayService(std::shared_ptr<NVFlinger::NVFlinger> nv_flinger);
 | 
			
		||||
    ~IApplicationDisplayService() = default;
 | 
			
		||||
 | 
			
		||||
private:
 | 
			
		||||
@ -159,7 +35,7 @@ private:
 | 
			
		||||
    void DestroyStrayLayer(Kernel::HLERequestContext& ctx);
 | 
			
		||||
    void GetDisplayVsyncEvent(Kernel::HLERequestContext& ctx);
 | 
			
		||||
 | 
			
		||||
    std::shared_ptr<NVFlinger> nv_flinger;
 | 
			
		||||
    std::shared_ptr<NVFlinger::NVFlinger> nv_flinger;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
/// Registers all VI services with the specified service manager.
 | 
			
		||||
 | 
			
		||||
@ -23,7 +23,7 @@ VI_M::VI_M() : ServiceFramework("vi:m") {
 | 
			
		||||
        {3, nullptr, "GetDisplayServiceWithProxyNameExchange"},
 | 
			
		||||
    };
 | 
			
		||||
    RegisterHandlers(functions);
 | 
			
		||||
    nv_flinger = std::make_shared<NVFlinger>();
 | 
			
		||||
    nv_flinger = std::make_shared<NVFlinger::NVFlinger>();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
} // namespace VI
 | 
			
		||||
 | 
			
		||||
@ -8,6 +8,10 @@
 | 
			
		||||
#include "core/hle/service/service.h"
 | 
			
		||||
 | 
			
		||||
namespace Service {
 | 
			
		||||
namespace NVFlinger {
 | 
			
		||||
class NVFlinger;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
namespace VI {
 | 
			
		||||
 | 
			
		||||
class VI_M final : public ServiceFramework<VI_M> {
 | 
			
		||||
@ -18,7 +22,7 @@ public:
 | 
			
		||||
private:
 | 
			
		||||
    void GetDisplayService(Kernel::HLERequestContext& ctx);
 | 
			
		||||
 | 
			
		||||
    std::shared_ptr<NVFlinger> nv_flinger;
 | 
			
		||||
    std::shared_ptr<NVFlinger::NVFlinger> nv_flinger;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
} // namespace VI
 | 
			
		||||
 | 
			
		||||
		Loading…
	
		Reference in New Issue
	
	Block a user