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	Debugger fix
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				@ -70,9 +70,9 @@ void VertexLoader::LoadVertex(u32 base_address, int index, int vertex, Shader::I
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            u32 source_addr = base_address + vertex_attribute_sources[i] + vertex_attribute_strides[i] * vertex;
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            if (g_debug_context && Pica::g_debug_context->recorder) {
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                memory_accesses.AddAccess(source_addr,
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                memory_accesses.AddAccess(source_addr, vertex_attribute_elements[i] * (
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                    (vertex_attribute_formats[i] == Regs::VertexAttributeFormat::FLOAT) ? 4
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                    : (vertex_attribute_formats[i] == Regs::VertexAttributeFormat::SHORT) ? 2 : 1);
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                    : (vertex_attribute_formats[i] == Regs::VertexAttributeFormat::SHORT) ? 2 : 1));
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            }
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            switch (vertex_attribute_formats[i]) {
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