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	Merge pull request #776 from bunnei/pica-state
GPU: Consolidate Pica state
This commit is contained in:
		
						commit
						a7946f9027
					
				@ -228,7 +228,7 @@ void GPUCommandListModel::OnPicaTraceFinished(const Pica::DebugUtils::PicaTrace&
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#define COMMAND_IN_RANGE(cmd_id, reg_name)   \
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    (cmd_id >= PICA_REG_INDEX(reg_name) &&   \
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     cmd_id < PICA_REG_INDEX(reg_name) + sizeof(decltype(Pica::registers.reg_name)) / 4)
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     cmd_id < PICA_REG_INDEX(reg_name) + sizeof(decltype(Pica::g_state.regs.reg_name)) / 4)
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void GPUCommandListWidget::OnCommandDoubleClicked(const QModelIndex& index) {
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    const unsigned int command_id = list_widget->model()->data(index, GPUCommandListModel::CommandIdRole).toUInt();
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@ -244,8 +244,8 @@ void GPUCommandListWidget::OnCommandDoubleClicked(const QModelIndex& index) {
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        } else {
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            index = 2;
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        }
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        auto config = Pica::registers.GetTextures()[index].config;
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        auto format = Pica::registers.GetTextures()[index].format;
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        auto config = Pica::g_state.regs.GetTextures()[index].config;
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        auto format = Pica::g_state.regs.GetTextures()[index].format;
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        auto info = Pica::DebugUtils::TextureInfo::FromPicaRegister(config, format);
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        // TODO: Instead, emit a signal here to be caught by the main window widget.
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@ -270,8 +270,8 @@ void GPUCommandListWidget::SetCommandInfo(const QModelIndex& index) {
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        } else {
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            index = 2;
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        }
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        auto config = Pica::registers.GetTextures()[index].config;
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        auto format = Pica::registers.GetTextures()[index].format;
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        auto config = Pica::g_state.regs.GetTextures()[index].config;
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        auto format = Pica::g_state.regs.GetTextures()[index].format;
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        auto info = Pica::DebugUtils::TextureInfo::FromPicaRegister(config, format);
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        u8* src = Memory::GetPhysicalPointer(config.GetPhysicalAddress());
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@ -178,7 +178,7 @@ void GraphicsFramebufferWidget::OnUpdate()
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    {
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        // TODO: Store a reference to the registers in the debug context instead of accessing them directly...
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        const auto& framebuffer = Pica::registers.framebuffer;
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        const auto& framebuffer = Pica::g_state.regs.framebuffer;
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        framebuffer_address = framebuffer.GetColorBufferPhysicalAddress();
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        framebuffer_width = framebuffer.GetWidth();
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@ -191,7 +191,7 @@ void GraphicsFramebufferWidget::OnUpdate()
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    case Source::DepthBuffer:
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    {
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        const auto& framebuffer = Pica::registers.framebuffer;
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        const auto& framebuffer = Pica::g_state.regs.framebuffer;
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        framebuffer_address = framebuffer.GetDepthBufferPhysicalAddress();
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        framebuffer_width = framebuffer.GetWidth();
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@ -253,13 +253,13 @@ void GraphicsVertexShaderModel::OnUpdate()
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    info.Clear();
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    for (auto instr : Pica::VertexShader::GetShaderBinary())
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    for (auto instr : Pica::g_state.vs.program_code)
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        info.code.push_back({instr});
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    for (auto pattern : Pica::VertexShader::GetSwizzlePatterns())
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    for (auto pattern : Pica::g_state.vs.swizzle_data)
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        info.swizzle_info.push_back({pattern});
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    info.labels.insert({Pica::registers.vs_main_offset, "main"});
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    info.labels.insert({ Pica::g_state.regs.vs_main_offset, "main" });
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    endResetModel();
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}
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@ -9,6 +9,7 @@ set(SRCS
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            debug_utils/debug_utils.cpp
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            clipper.cpp
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            command_processor.cpp
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            pica.cpp
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            primitive_assembly.cpp
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            rasterizer.cpp
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            utils.cpp
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@ -58,12 +58,13 @@ static void InitScreenCoordinates(OutputVertex& vtx)
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        float24 offset_z;
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    } viewport;
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    viewport.halfsize_x = float24::FromRawFloat24(registers.viewport_size_x);
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    viewport.halfsize_y = float24::FromRawFloat24(registers.viewport_size_y);
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    viewport.offset_x   = float24::FromFloat32(static_cast<float>(registers.viewport_corner.x));
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    viewport.offset_y   = float24::FromFloat32(static_cast<float>(registers.viewport_corner.y));
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    viewport.zscale     = float24::FromRawFloat24(registers.viewport_depth_range);
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    viewport.offset_z   = float24::FromRawFloat24(registers.viewport_depth_far_plane);
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    const auto& regs = g_state.regs;
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    viewport.halfsize_x = float24::FromRawFloat24(regs.viewport_size_x);
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    viewport.halfsize_y = float24::FromRawFloat24(regs.viewport_size_y);
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    viewport.offset_x   = float24::FromFloat32(static_cast<float>(regs.viewport_corner.x));
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    viewport.offset_y   = float24::FromFloat32(static_cast<float>(regs.viewport_corner.y));
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    viewport.zscale     = float24::FromRawFloat24(regs.viewport_depth_range);
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    viewport.offset_z   = float24::FromRawFloat24(regs.viewport_depth_far_plane);
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    float24 inv_w = float24::FromFloat32(1.f) / vtx.pos.w;
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    vtx.color *= inv_w;
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@ -21,8 +21,6 @@
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namespace Pica {
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Regs registers;
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namespace CommandProcessor {
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static int float_regs_counter = 0;
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@ -36,8 +34,9 @@ static u32 default_attr_write_buffer[3];
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Common::Profiling::TimingCategory category_drawing("Drawing");
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static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
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    auto& regs = g_state.regs;
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    if (id >= registers.NumIds())
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    if (id >= regs.NumIds())
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        return;
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    // If we're skipping this frame, only allow trigger IRQ
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@ -45,13 +44,13 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
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        return;
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    // TODO: Figure out how register masking acts on e.g. vs_uniform_setup.set_value
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    u32 old_value = registers[id];
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    registers[id] = (old_value & ~mask) | (value & mask);
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    u32 old_value = regs[id];
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    regs[id] = (old_value & ~mask) | (value & mask);
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    if (g_debug_context)
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        g_debug_context->OnEvent(DebugContext::Event::CommandLoaded, reinterpret_cast<void*>(&id));
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    DebugUtils::OnPicaRegWrite(id, registers[id]);
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    DebugUtils::OnPicaRegWrite(id, regs[id]);
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    switch(id) {
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        // Trigger IRQ
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@ -65,12 +64,12 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
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        {
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            Common::Profiling::ScopeTimer scope_timer(category_drawing);
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            DebugUtils::DumpTevStageConfig(registers.GetTevStages());
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            DebugUtils::DumpTevStageConfig(regs.GetTevStages());
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            if (g_debug_context)
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                g_debug_context->OnEvent(DebugContext::Event::IncomingPrimitiveBatch, nullptr);
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            const auto& attribute_config = registers.vertex_attributes;
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            const auto& attribute_config = regs.vertex_attributes;
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            const u32 base_address = attribute_config.GetPhysicalBaseAddress();
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            // Information about internal vertex attributes
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@ -103,16 +102,16 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
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            // Load vertices
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            bool is_indexed = (id == PICA_REG_INDEX(trigger_draw_indexed));
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            const auto& index_info = registers.index_array;
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            const auto& index_info = regs.index_array;
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            const u8* index_address_8 = Memory::GetPhysicalPointer(base_address + index_info.offset);
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            const u16* index_address_16 = (u16*)index_address_8;
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            bool index_u16 = index_info.format != 0;
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            DebugUtils::GeometryDumper geometry_dumper;
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            PrimitiveAssembler<VertexShader::OutputVertex> primitive_assembler(registers.triangle_topology.Value());
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            PrimitiveAssembler<DebugUtils::GeometryDumper::Vertex> dumping_primitive_assembler(registers.triangle_topology.Value());
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            PrimitiveAssembler<VertexShader::OutputVertex> primitive_assembler(regs.triangle_topology.Value());
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            PrimitiveAssembler<DebugUtils::GeometryDumper::Vertex> dumping_primitive_assembler(regs.triangle_topology.Value());
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            for (unsigned int index = 0; index < registers.num_vertices; ++index)
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            for (unsigned int index = 0; index < regs.num_vertices; ++index)
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            {
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                unsigned int vertex = is_indexed ? (index_u16 ? index_address_16[index] : index_address_8[index]) : index;
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@ -131,7 +130,7 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
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                for (int i = 0; i < attribute_config.GetNumTotalAttributes(); ++i) {
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                    // Load the default attribute if we're configured to do so, this data will be overwritten by the loader data if it's set
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                    if (attribute_config.IsDefaultAttribute(i)) {
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                        input.attr[i] = VertexShader::GetDefaultAttribute(i);
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                        input.attr[i] = g_state.vs.default_attributes[i];
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                        LOG_TRACE(HW_GPU, "Loaded default attribute %x for vertex %x (index %x): (%f, %f, %f, %f)",
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                                  i, vertex, index,
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                                  input.attr[i][0].ToFloat32(), input.attr[i][1].ToFloat32(),
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@ -216,7 +215,7 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
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        case PICA_REG_INDEX(vs_bool_uniforms):
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            for (unsigned i = 0; i < 16; ++i)
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                VertexShader::GetBoolUniform(i) = (registers.vs_bool_uniforms.Value() & (1 << i)) != 0;
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                g_state.vs.uniforms.b[i] = (regs.vs_bool_uniforms.Value() & (1 << i)) != 0;
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            break;
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@ -226,8 +225,8 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
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        case PICA_REG_INDEX_WORKAROUND(vs_int_uniforms[3], 0x2b4):
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        {
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            int index = (id - PICA_REG_INDEX_WORKAROUND(vs_int_uniforms[0], 0x2b1));
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            auto values = registers.vs_int_uniforms[index];
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            VertexShader::GetIntUniform(index) = Math::Vec4<u8>(values.x, values.y, values.z, values.w);
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            auto values = regs.vs_int_uniforms[index];
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            g_state.vs.uniforms.i[index] = Math::Vec4<u8>(values.x, values.y, values.z, values.w);
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            LOG_TRACE(HW_GPU, "Set integer uniform %d to %02x %02x %02x %02x",
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                      index, values.x.Value(), values.y.Value(), values.z.Value(), values.w.Value());
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            break;
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@ -242,7 +241,7 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
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        case PICA_REG_INDEX_WORKAROUND(vs_uniform_setup.set_value[6], 0x2c7):
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        case PICA_REG_INDEX_WORKAROUND(vs_uniform_setup.set_value[7], 0x2c8):
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        {
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            auto& uniform_setup = registers.vs_uniform_setup;
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            auto& uniform_setup = regs.vs_uniform_setup;
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            // TODO: Does actual hardware indeed keep an intermediate buffer or does
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            //       it directly write the values?
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@ -255,7 +254,7 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
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                (float_regs_counter >= 3 && !uniform_setup.IsFloat32())) {
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                float_regs_counter = 0;
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                auto& uniform = VertexShader::GetFloatUniform(uniform_setup.index);
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                auto& uniform = g_state.vs.uniforms.f[uniform_setup.index];
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                if (uniform_setup.index > 95) {
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                    LOG_ERROR(HW_GPU, "Invalid VS uniform index %d", (int)uniform_setup.index);
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@ -299,14 +298,14 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
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            if (default_attr_counter >= 3) {
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                default_attr_counter = 0;
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                auto& setup = registers.vs_default_attributes_setup;
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                auto& setup = regs.vs_default_attributes_setup;
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                if (setup.index >= 16) {
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                    LOG_ERROR(HW_GPU, "Invalid VS default attribute index %d", (int)setup.index);
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                    break;
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                }
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                Math::Vec4<float24>& attribute = VertexShader::GetDefaultAttribute(setup.index);
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                Math::Vec4<float24>& attribute = g_state.vs.default_attributes[setup.index];
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                // NOTE: The destination component order indeed is "backwards"
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                attribute.w = float24::FromRawFloat24(default_attr_write_buffer[0] >> 8);
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@ -334,8 +333,8 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
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        case PICA_REG_INDEX_WORKAROUND(vs_program.set_word[6], 0x2d2):
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        case PICA_REG_INDEX_WORKAROUND(vs_program.set_word[7], 0x2d3):
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        {
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            VertexShader::SubmitShaderMemoryChange(registers.vs_program.offset, value);
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            registers.vs_program.offset++;
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            g_state.vs.program_code[regs.vs_program.offset] = value;
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            regs.vs_program.offset++;
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            break;
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        }
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@ -349,8 +348,8 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
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        case PICA_REG_INDEX_WORKAROUND(vs_swizzle_patterns.set_word[6], 0x2dc):
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        case PICA_REG_INDEX_WORKAROUND(vs_swizzle_patterns.set_word[7], 0x2dd):
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        {
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            VertexShader::SubmitSwizzleDataChange(registers.vs_swizzle_patterns.offset, value);
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            registers.vs_swizzle_patterns.offset++;
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            g_state.vs.swizzle_data[regs.vs_swizzle_patterns.offset] = value;
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            regs.vs_swizzle_patterns.offset++;
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            break;
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        }
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@ -632,7 +632,7 @@ void DumpTexture(const Pica::Regs::TextureConfig& texture_config, u8* data) {
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            info.width = texture_config.width;
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            info.height = texture_config.height;
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            info.stride = row_stride;
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            info.format = registers.texture0_format;
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            info.format = g_state.regs.texture0_format;
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            Math::Vec4<u8> texture_color = LookupTexture(data, x, y, info);
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            buf[3 * x + y * row_stride    ] = texture_color.r();
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            buf[3 * x + y * row_stride + 1] = texture_color.g();
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		||||
							
								
								
									
										20
									
								
								src/video_core/pica.cpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										20
									
								
								src/video_core/pica.cpp
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,20 @@
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// Copyright 2015 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <string.h>
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#include "pica.h"
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namespace Pica {
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State g_state;
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void Init() {
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}
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void Shutdown() {
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    memset(&g_state, 0, sizeof(State));
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}
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}
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@ -16,6 +16,8 @@
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#include "common/common_types.h"
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#include "common/logging/log.h"
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#include "math.h" 
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namespace Pica {
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// Returns index corresponding to the Regs member labeled by field_name
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@ -356,50 +358,50 @@ struct Regs {
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                 tev_stage4, tev_stage5 };
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    };
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    struct {
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        enum CompareFunc : u32 {
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            Never               = 0,
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            Always              = 1,
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            Equal               = 2,
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            NotEqual            = 3,
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            LessThan            = 4,
 | 
			
		||||
            LessThanOrEqual     = 5,
 | 
			
		||||
            GreaterThan         = 6,
 | 
			
		||||
            GreaterThanOrEqual  = 7,
 | 
			
		||||
        };
 | 
			
		||||
    enum class BlendEquation : u32 {
 | 
			
		||||
        Add             = 0,
 | 
			
		||||
        Subtract        = 1,
 | 
			
		||||
        ReverseSubtract = 2,
 | 
			
		||||
        Min             = 3,
 | 
			
		||||
        Max             = 4,
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    enum class BlendFactor : u32 {
 | 
			
		||||
        Zero                    = 0,
 | 
			
		||||
        One                     = 1,
 | 
			
		||||
        SourceColor             = 2,
 | 
			
		||||
        OneMinusSourceColor     = 3,
 | 
			
		||||
        DestColor               = 4,
 | 
			
		||||
        OneMinusDestColor       = 5,
 | 
			
		||||
        SourceAlpha             = 6,
 | 
			
		||||
        OneMinusSourceAlpha     = 7,
 | 
			
		||||
        DestAlpha               = 8,
 | 
			
		||||
        OneMinusDestAlpha       = 9,
 | 
			
		||||
        ConstantColor           = 10,
 | 
			
		||||
        OneMinusConstantColor   = 11,
 | 
			
		||||
        ConstantAlpha           = 12,
 | 
			
		||||
        OneMinusConstantAlpha   = 13,
 | 
			
		||||
        SourceAlphaSaturate     = 14,
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    enum class CompareFunc : u32 {
 | 
			
		||||
        Never              = 0,
 | 
			
		||||
        Always             = 1,
 | 
			
		||||
        Equal              = 2,
 | 
			
		||||
        NotEqual           = 3,
 | 
			
		||||
        LessThan           = 4,
 | 
			
		||||
        LessThanOrEqual    = 5,
 | 
			
		||||
        GreaterThan        = 6,
 | 
			
		||||
        GreaterThanOrEqual = 7,
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    struct {
 | 
			
		||||
        union {
 | 
			
		||||
            // If false, logic blending is used
 | 
			
		||||
            BitField<8, 1, u32> alphablend_enable;
 | 
			
		||||
        };
 | 
			
		||||
 | 
			
		||||
        union {
 | 
			
		||||
            enum class BlendEquation : u32 {
 | 
			
		||||
                Add             = 0,
 | 
			
		||||
                Subtract        = 1,
 | 
			
		||||
                ReverseSubtract = 2,
 | 
			
		||||
                Min             = 3,
 | 
			
		||||
                Max             = 4
 | 
			
		||||
            };
 | 
			
		||||
 | 
			
		||||
            enum BlendFactor : u32 {
 | 
			
		||||
                Zero                    = 0,
 | 
			
		||||
                One                     = 1,
 | 
			
		||||
                SourceColor             = 2,
 | 
			
		||||
                OneMinusSourceColor     = 3,
 | 
			
		||||
                DestColor               = 4,
 | 
			
		||||
                OneMinusDestColor       = 5,
 | 
			
		||||
                SourceAlpha             = 6,
 | 
			
		||||
                OneMinusSourceAlpha     = 7,
 | 
			
		||||
                DestAlpha               = 8,
 | 
			
		||||
                OneMinusDestAlpha       = 9,
 | 
			
		||||
                ConstantColor           = 10,
 | 
			
		||||
                OneMinusConstantColor   = 11,
 | 
			
		||||
                ConstantAlpha           = 12,
 | 
			
		||||
                OneMinusConstantAlpha   = 13,
 | 
			
		||||
                SourceAlphaSaturate     = 14
 | 
			
		||||
            };
 | 
			
		||||
 | 
			
		||||
            BitField< 0, 8, BlendEquation> blend_equation_rgb;
 | 
			
		||||
            BitField< 8, 8, BlendEquation> blend_equation_a;
 | 
			
		||||
 | 
			
		||||
@ -454,49 +456,19 @@ struct Regs {
 | 
			
		||||
        INSERT_PADDING_WORDS(0x8);
 | 
			
		||||
    } output_merger;
 | 
			
		||||
 | 
			
		||||
    enum DepthFormat : u32 {
 | 
			
		||||
        D16    = 0,
 | 
			
		||||
 | 
			
		||||
        D24    = 2,
 | 
			
		||||
        D24S8  = 3
 | 
			
		||||
    // Components are laid out in reverse byte order, most significant bits first.
 | 
			
		||||
    enum class ColorFormat : u32 {
 | 
			
		||||
        RGBA8  = 0,
 | 
			
		||||
        RGB8   = 1,
 | 
			
		||||
        RGB5A1 = 2,
 | 
			
		||||
        RGB565 = 3,
 | 
			
		||||
        RGBA4  = 4,
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    // Returns the number of bytes in the specified depth format
 | 
			
		||||
    static u32 BytesPerDepthPixel(DepthFormat format) {
 | 
			
		||||
        switch (format) {
 | 
			
		||||
        case DepthFormat::D16:
 | 
			
		||||
            return 2;
 | 
			
		||||
        case DepthFormat::D24:
 | 
			
		||||
            return 3;
 | 
			
		||||
        case DepthFormat::D24S8:
 | 
			
		||||
            return 4;
 | 
			
		||||
        default:
 | 
			
		||||
            LOG_CRITICAL(HW_GPU, "Unknown depth format %u", format);
 | 
			
		||||
            UNIMPLEMENTED();
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Returns the number of bits per depth component of the specified depth format
 | 
			
		||||
    static u32 DepthBitsPerPixel(DepthFormat format) {
 | 
			
		||||
        switch (format) {
 | 
			
		||||
        case DepthFormat::D16:
 | 
			
		||||
            return 16;
 | 
			
		||||
        case DepthFormat::D24:
 | 
			
		||||
        case DepthFormat::D24S8:
 | 
			
		||||
            return 24;
 | 
			
		||||
        default:
 | 
			
		||||
            LOG_CRITICAL(HW_GPU, "Unknown depth format %u", format);
 | 
			
		||||
            UNIMPLEMENTED();
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Components are laid out in reverse byte order, most significant bits first.
 | 
			
		||||
    enum ColorFormat : u32 {
 | 
			
		||||
        RGBA8    = 0,
 | 
			
		||||
        RGB8     = 1,
 | 
			
		||||
        RGB5A1   = 2,
 | 
			
		||||
        RGB565   = 3,
 | 
			
		||||
        RGBA4    = 4,
 | 
			
		||||
    enum class DepthFormat : u32 {
 | 
			
		||||
        D16   = 0,
 | 
			
		||||
        D24   = 2,
 | 
			
		||||
        D24S8 = 3,
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    // Returns the number of bytes in the specified color format
 | 
			
		||||
@ -554,6 +526,35 @@ struct Regs {
 | 
			
		||||
        }
 | 
			
		||||
    } framebuffer;
 | 
			
		||||
 | 
			
		||||
    // Returns the number of bytes in the specified depth format
 | 
			
		||||
    static u32 BytesPerDepthPixel(DepthFormat format) {
 | 
			
		||||
        switch (format) {
 | 
			
		||||
        case DepthFormat::D16:
 | 
			
		||||
            return 2;
 | 
			
		||||
        case DepthFormat::D24:
 | 
			
		||||
            return 3;
 | 
			
		||||
        case DepthFormat::D24S8:
 | 
			
		||||
            return 4;
 | 
			
		||||
        default:
 | 
			
		||||
            LOG_CRITICAL(HW_GPU, "Unknown depth format %u", format);
 | 
			
		||||
            UNIMPLEMENTED();
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Returns the number of bits per depth component of the specified depth format
 | 
			
		||||
    static u32 DepthBitsPerPixel(DepthFormat format) {
 | 
			
		||||
        switch (format) {
 | 
			
		||||
        case DepthFormat::D16:
 | 
			
		||||
            return 16;
 | 
			
		||||
        case DepthFormat::D24:
 | 
			
		||||
        case DepthFormat::D24S8:
 | 
			
		||||
            return 24;
 | 
			
		||||
        default:
 | 
			
		||||
            LOG_CRITICAL(HW_GPU, "Unknown depth format %u", format);
 | 
			
		||||
            UNIMPLEMENTED();
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    INSERT_PADDING_WORDS(0xe0);
 | 
			
		||||
 | 
			
		||||
    enum class VertexAttributeFormat : u64 {
 | 
			
		||||
@ -953,9 +954,6 @@ ASSERT_REG_POSITION(vs_swizzle_patterns, 0x2d5);
 | 
			
		||||
static_assert(sizeof(Regs) <= 0x300 * sizeof(u32), "Register set structure larger than it should be");
 | 
			
		||||
static_assert(sizeof(Regs) >= 0x300 * sizeof(u32), "Register set structure smaller than it should be");
 | 
			
		||||
 | 
			
		||||
extern Regs registers; // TODO: Not sure if we want to have one global instance for this
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
struct float24 {
 | 
			
		||||
    static float24 FromFloat32(float val) {
 | 
			
		||||
        float24 ret;
 | 
			
		||||
@ -1066,4 +1064,30 @@ union CommandHeader {
 | 
			
		||||
    BitField<31,  1, u32> group_commands;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
/// Struct used to describe current Pica state
 | 
			
		||||
struct State {
 | 
			
		||||
    Regs regs;
 | 
			
		||||
 | 
			
		||||
    struct {
 | 
			
		||||
        struct {
 | 
			
		||||
            Math::Vec4<float24> f[96];
 | 
			
		||||
            std::array<bool, 16> b;
 | 
			
		||||
            std::array<Math::Vec4<u8>, 4> i;
 | 
			
		||||
        } uniforms;
 | 
			
		||||
 | 
			
		||||
        Math::Vec4<float24> default_attributes[16];
 | 
			
		||||
 | 
			
		||||
        std::array<u32, 1024> program_code;
 | 
			
		||||
        std::array<u32, 1024> swizzle_data;
 | 
			
		||||
    } vs;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
/// Initialize Pica state
 | 
			
		||||
void Init();
 | 
			
		||||
 | 
			
		||||
/// Shutdown Pica state
 | 
			
		||||
void Shutdown();
 | 
			
		||||
 | 
			
		||||
extern State g_state; ///< Current Pica state
 | 
			
		||||
 | 
			
		||||
} // namespace
 | 
			
		||||
 | 
			
		||||
@ -24,72 +24,74 @@ namespace Pica {
 | 
			
		||||
namespace Rasterizer {
 | 
			
		||||
 | 
			
		||||
static void DrawPixel(int x, int y, const Math::Vec4<u8>& color) {
 | 
			
		||||
    const PAddr addr = registers.framebuffer.GetColorBufferPhysicalAddress();
 | 
			
		||||
    const auto& framebuffer = g_state.regs.framebuffer;
 | 
			
		||||
    const PAddr addr = framebuffer.GetColorBufferPhysicalAddress();
 | 
			
		||||
 | 
			
		||||
    // Similarly to textures, the render framebuffer is laid out from bottom to top, too.
 | 
			
		||||
    // NOTE: The framebuffer height register contains the actual FB height minus one.
 | 
			
		||||
    y = (registers.framebuffer.height - y);
 | 
			
		||||
    y = framebuffer.height - y;
 | 
			
		||||
 | 
			
		||||
    const u32 coarse_y = y & ~7;
 | 
			
		||||
    u32 bytes_per_pixel = GPU::Regs::BytesPerPixel(GPU::Regs::PixelFormat(registers.framebuffer.color_format.Value()));
 | 
			
		||||
    u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * registers.framebuffer.width * bytes_per_pixel;
 | 
			
		||||
    u32 bytes_per_pixel = GPU::Regs::BytesPerPixel(GPU::Regs::PixelFormat(framebuffer.color_format.Value()));
 | 
			
		||||
    u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * framebuffer.width * bytes_per_pixel;
 | 
			
		||||
    u8* dst_pixel = Memory::GetPhysicalPointer(addr) + dst_offset;
 | 
			
		||||
 | 
			
		||||
    switch (registers.framebuffer.color_format) {
 | 
			
		||||
    case Pica::Regs::ColorFormat::RGBA8:
 | 
			
		||||
    switch (framebuffer.color_format) {
 | 
			
		||||
    case Regs::ColorFormat::RGBA8:
 | 
			
		||||
        Color::EncodeRGBA8(color, dst_pixel);
 | 
			
		||||
        break;
 | 
			
		||||
 | 
			
		||||
    case Pica::Regs::ColorFormat::RGB8:
 | 
			
		||||
    case Regs::ColorFormat::RGB8:
 | 
			
		||||
        Color::EncodeRGB8(color, dst_pixel);
 | 
			
		||||
        break;
 | 
			
		||||
 | 
			
		||||
    case Pica::Regs::ColorFormat::RGB5A1:
 | 
			
		||||
    case Regs::ColorFormat::RGB5A1:
 | 
			
		||||
        Color::EncodeRGB5A1(color, dst_pixel);
 | 
			
		||||
        break;
 | 
			
		||||
 | 
			
		||||
    case Pica::Regs::ColorFormat::RGB565:
 | 
			
		||||
    case Regs::ColorFormat::RGB565:
 | 
			
		||||
        Color::EncodeRGB565(color, dst_pixel);
 | 
			
		||||
        break;
 | 
			
		||||
 | 
			
		||||
    case Pica::Regs::ColorFormat::RGBA4:
 | 
			
		||||
    case Regs::ColorFormat::RGBA4:
 | 
			
		||||
        Color::EncodeRGBA4(color, dst_pixel);
 | 
			
		||||
        break;
 | 
			
		||||
 | 
			
		||||
    default:
 | 
			
		||||
        LOG_CRITICAL(Render_Software, "Unknown framebuffer color format %x", registers.framebuffer.color_format.Value());
 | 
			
		||||
        LOG_CRITICAL(Render_Software, "Unknown framebuffer color format %x", framebuffer.color_format.Value());
 | 
			
		||||
        UNIMPLEMENTED();
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static const Math::Vec4<u8> GetPixel(int x, int y) {
 | 
			
		||||
    const PAddr addr = registers.framebuffer.GetColorBufferPhysicalAddress();
 | 
			
		||||
    const auto& framebuffer = g_state.regs.framebuffer;
 | 
			
		||||
    const PAddr addr = framebuffer.GetColorBufferPhysicalAddress();
 | 
			
		||||
 | 
			
		||||
    y = (registers.framebuffer.height - y);
 | 
			
		||||
    y = framebuffer.height - y;
 | 
			
		||||
 | 
			
		||||
    const u32 coarse_y = y & ~7;
 | 
			
		||||
    u32 bytes_per_pixel = GPU::Regs::BytesPerPixel(GPU::Regs::PixelFormat(registers.framebuffer.color_format.Value()));
 | 
			
		||||
    u32 src_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * registers.framebuffer.width * bytes_per_pixel;
 | 
			
		||||
    u32 bytes_per_pixel = GPU::Regs::BytesPerPixel(GPU::Regs::PixelFormat(framebuffer.color_format.Value()));
 | 
			
		||||
    u32 src_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * framebuffer.width * bytes_per_pixel;
 | 
			
		||||
    u8* src_pixel = Memory::GetPhysicalPointer(addr) + src_offset;
 | 
			
		||||
 | 
			
		||||
    switch (registers.framebuffer.color_format) {
 | 
			
		||||
    case Pica::Regs::ColorFormat::RGBA8:
 | 
			
		||||
    switch (framebuffer.color_format) {
 | 
			
		||||
    case Regs::ColorFormat::RGBA8:
 | 
			
		||||
        return Color::DecodeRGBA8(src_pixel);
 | 
			
		||||
 | 
			
		||||
    case Pica::Regs::ColorFormat::RGB8:
 | 
			
		||||
    case Regs::ColorFormat::RGB8:
 | 
			
		||||
        return Color::DecodeRGB8(src_pixel);
 | 
			
		||||
 | 
			
		||||
    case Pica::Regs::ColorFormat::RGB5A1:
 | 
			
		||||
    case Regs::ColorFormat::RGB5A1:
 | 
			
		||||
        return Color::DecodeRGB5A1(src_pixel);
 | 
			
		||||
 | 
			
		||||
    case Pica::Regs::ColorFormat::RGB565:
 | 
			
		||||
    case Regs::ColorFormat::RGB565:
 | 
			
		||||
        return Color::DecodeRGB565(src_pixel);
 | 
			
		||||
 | 
			
		||||
    case Pica::Regs::ColorFormat::RGBA4:
 | 
			
		||||
    case Regs::ColorFormat::RGBA4:
 | 
			
		||||
        return Color::DecodeRGBA4(src_pixel);
 | 
			
		||||
 | 
			
		||||
    default:
 | 
			
		||||
        LOG_CRITICAL(Render_Software, "Unknown framebuffer color format %x", registers.framebuffer.color_format.Value());
 | 
			
		||||
        LOG_CRITICAL(Render_Software, "Unknown framebuffer color format %x", framebuffer.color_format.Value());
 | 
			
		||||
        UNIMPLEMENTED();
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@ -97,58 +99,60 @@ static const Math::Vec4<u8> GetPixel(int x, int y) {
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static u32 GetDepth(int x, int y) {
 | 
			
		||||
    const PAddr addr = registers.framebuffer.GetDepthBufferPhysicalAddress();
 | 
			
		||||
    const auto& framebuffer = g_state.regs.framebuffer;
 | 
			
		||||
    const PAddr addr = framebuffer.GetDepthBufferPhysicalAddress();
 | 
			
		||||
    u8* depth_buffer = Memory::GetPhysicalPointer(addr);
 | 
			
		||||
 | 
			
		||||
    y = (registers.framebuffer.height - y);
 | 
			
		||||
    y = framebuffer.height - y;
 | 
			
		||||
    
 | 
			
		||||
    const u32 coarse_y = y & ~7;
 | 
			
		||||
    u32 bytes_per_pixel = Pica::Regs::BytesPerDepthPixel(registers.framebuffer.depth_format);
 | 
			
		||||
    u32 stride = registers.framebuffer.width * bytes_per_pixel;
 | 
			
		||||
    u32 bytes_per_pixel = Regs::BytesPerDepthPixel(framebuffer.depth_format);
 | 
			
		||||
    u32 stride = framebuffer.width * bytes_per_pixel;
 | 
			
		||||
 | 
			
		||||
    u32 src_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * stride;
 | 
			
		||||
    u8* src_pixel = depth_buffer + src_offset;
 | 
			
		||||
 | 
			
		||||
    switch (registers.framebuffer.depth_format) {
 | 
			
		||||
        case Pica::Regs::DepthFormat::D16:
 | 
			
		||||
    switch (framebuffer.depth_format) {
 | 
			
		||||
        case Regs::DepthFormat::D16:
 | 
			
		||||
            return Color::DecodeD16(src_pixel);
 | 
			
		||||
        case Pica::Regs::DepthFormat::D24:
 | 
			
		||||
        case Regs::DepthFormat::D24:
 | 
			
		||||
            return Color::DecodeD24(src_pixel);
 | 
			
		||||
        case Pica::Regs::DepthFormat::D24S8:
 | 
			
		||||
        case Regs::DepthFormat::D24S8:
 | 
			
		||||
            return Color::DecodeD24S8(src_pixel).x;
 | 
			
		||||
        default:
 | 
			
		||||
            LOG_CRITICAL(HW_GPU, "Unimplemented depth format %u", registers.framebuffer.depth_format);
 | 
			
		||||
            LOG_CRITICAL(HW_GPU, "Unimplemented depth format %u", framebuffer.depth_format);
 | 
			
		||||
            UNIMPLEMENTED();
 | 
			
		||||
            return 0;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static void SetDepth(int x, int y, u32 value) {
 | 
			
		||||
    const PAddr addr = registers.framebuffer.GetDepthBufferPhysicalAddress();
 | 
			
		||||
    const auto& framebuffer = g_state.regs.framebuffer;
 | 
			
		||||
    const PAddr addr = framebuffer.GetDepthBufferPhysicalAddress();
 | 
			
		||||
    u8* depth_buffer = Memory::GetPhysicalPointer(addr);
 | 
			
		||||
 | 
			
		||||
    y = (registers.framebuffer.height - y);
 | 
			
		||||
    y = framebuffer.height - y;
 | 
			
		||||
 | 
			
		||||
    const u32 coarse_y = y & ~7;
 | 
			
		||||
    u32 bytes_per_pixel = Pica::Regs::BytesPerDepthPixel(registers.framebuffer.depth_format);
 | 
			
		||||
    u32 stride = registers.framebuffer.width * bytes_per_pixel;
 | 
			
		||||
    u32 bytes_per_pixel = Regs::BytesPerDepthPixel(framebuffer.depth_format);
 | 
			
		||||
    u32 stride = framebuffer.width * bytes_per_pixel;
 | 
			
		||||
 | 
			
		||||
    u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * stride;
 | 
			
		||||
    u8* dst_pixel = depth_buffer + dst_offset;
 | 
			
		||||
 | 
			
		||||
    switch (registers.framebuffer.depth_format) {
 | 
			
		||||
        case Pica::Regs::DepthFormat::D16:
 | 
			
		||||
    switch (framebuffer.depth_format) {
 | 
			
		||||
        case Regs::DepthFormat::D16:
 | 
			
		||||
            Color::EncodeD16(value, dst_pixel);
 | 
			
		||||
            break;
 | 
			
		||||
        case Pica::Regs::DepthFormat::D24:
 | 
			
		||||
        case Regs::DepthFormat::D24:
 | 
			
		||||
            Color::EncodeD24(value, dst_pixel);
 | 
			
		||||
            break;
 | 
			
		||||
        case Pica::Regs::DepthFormat::D24S8:
 | 
			
		||||
        case Regs::DepthFormat::D24S8:
 | 
			
		||||
            // TODO(Subv): Implement the stencil buffer
 | 
			
		||||
            Color::EncodeD24S8(value, 0, dst_pixel);
 | 
			
		||||
            break;
 | 
			
		||||
        default:
 | 
			
		||||
            LOG_CRITICAL(HW_GPU, "Unimplemented depth format %u", registers.framebuffer.depth_format);
 | 
			
		||||
            LOG_CRITICAL(HW_GPU, "Unimplemented depth format %u", framebuffer.depth_format);
 | 
			
		||||
            UNIMPLEMENTED();
 | 
			
		||||
            break;
 | 
			
		||||
    }
 | 
			
		||||
@ -200,6 +204,7 @@ static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0,
 | 
			
		||||
                                    const VertexShader::OutputVertex& v2,
 | 
			
		||||
                                    bool reversed = false)
 | 
			
		||||
{
 | 
			
		||||
    const auto& regs = g_state.regs;
 | 
			
		||||
    Common::Profiling::ScopeTimer timer(rasterization_category);
 | 
			
		||||
 | 
			
		||||
    // vertex positions in rasterizer coordinates
 | 
			
		||||
@ -216,14 +221,14 @@ static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0,
 | 
			
		||||
                                   ScreenToRasterizerCoordinates(v1.screenpos),
 | 
			
		||||
                                   ScreenToRasterizerCoordinates(v2.screenpos) };
 | 
			
		||||
 | 
			
		||||
    if (registers.cull_mode == Regs::CullMode::KeepAll) {
 | 
			
		||||
    if (regs.cull_mode == Regs::CullMode::KeepAll) {
 | 
			
		||||
        // Make sure we always end up with a triangle wound counter-clockwise
 | 
			
		||||
        if (!reversed && SignedArea(vtxpos[0].xy(), vtxpos[1].xy(), vtxpos[2].xy()) <= 0) {
 | 
			
		||||
            ProcessTriangleInternal(v0, v2, v1, true);
 | 
			
		||||
            return;
 | 
			
		||||
        }
 | 
			
		||||
    } else {
 | 
			
		||||
        if (!reversed && registers.cull_mode == Regs::CullMode::KeepClockWise) {
 | 
			
		||||
        if (!reversed && regs.cull_mode == Regs::CullMode::KeepClockWise) {
 | 
			
		||||
            // Reverse vertex order and use the CCW code path.
 | 
			
		||||
            ProcessTriangleInternal(v0, v2, v1, true);
 | 
			
		||||
            return;
 | 
			
		||||
@ -268,8 +273,8 @@ static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0,
 | 
			
		||||
 | 
			
		||||
    auto w_inverse = Math::MakeVec(v0.pos.w, v1.pos.w, v2.pos.w);
 | 
			
		||||
 | 
			
		||||
    auto textures = registers.GetTextures();
 | 
			
		||||
    auto tev_stages = registers.GetTevStages();
 | 
			
		||||
    auto textures = regs.GetTextures();
 | 
			
		||||
    auto tev_stages = regs.GetTevStages();
 | 
			
		||||
 | 
			
		||||
    // Enter rasterization loop, starting at the center of the topleft bounding box corner.
 | 
			
		||||
    // TODO: Not sure if looping through x first might be faster
 | 
			
		||||
@ -384,8 +389,8 @@ static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0,
 | 
			
		||||
            // analogously.
 | 
			
		||||
            Math::Vec4<u8> combiner_output;
 | 
			
		||||
            Math::Vec4<u8> combiner_buffer = {
 | 
			
		||||
                registers.tev_combiner_buffer_color.r, registers.tev_combiner_buffer_color.g,
 | 
			
		||||
                registers.tev_combiner_buffer_color.b, registers.tev_combiner_buffer_color.a
 | 
			
		||||
                regs.tev_combiner_buffer_color.r, regs.tev_combiner_buffer_color.g,
 | 
			
		||||
                regs.tev_combiner_buffer_color.b, regs.tev_combiner_buffer_color.a
 | 
			
		||||
            };
 | 
			
		||||
 | 
			
		||||
            for (unsigned tev_stage_index = 0; tev_stage_index < tev_stages.size(); ++tev_stage_index) {
 | 
			
		||||
@ -609,51 +614,52 @@ static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0,
 | 
			
		||||
                combiner_output[2] = std::min((unsigned)255, color_output.b() * tev_stage.GetColorMultiplier());
 | 
			
		||||
                combiner_output[3] = std::min((unsigned)255, alpha_output * tev_stage.GetAlphaMultiplier());
 | 
			
		||||
 | 
			
		||||
                if (registers.tev_combiner_buffer_input.TevStageUpdatesCombinerBufferColor(tev_stage_index)) {
 | 
			
		||||
                if (regs.tev_combiner_buffer_input.TevStageUpdatesCombinerBufferColor(tev_stage_index)) {
 | 
			
		||||
                    combiner_buffer.r() = combiner_output.r();
 | 
			
		||||
                    combiner_buffer.g() = combiner_output.g();
 | 
			
		||||
                    combiner_buffer.b() = combiner_output.b();
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                if (registers.tev_combiner_buffer_input.TevStageUpdatesCombinerBufferAlpha(tev_stage_index)) {
 | 
			
		||||
                if (regs.tev_combiner_buffer_input.TevStageUpdatesCombinerBufferAlpha(tev_stage_index)) {
 | 
			
		||||
                    combiner_buffer.a() = combiner_output.a();
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            if (registers.output_merger.alpha_test.enable) {
 | 
			
		||||
            const auto& output_merger = regs.output_merger;
 | 
			
		||||
            if (output_merger.alpha_test.enable) {
 | 
			
		||||
                bool pass = false;
 | 
			
		||||
 | 
			
		||||
                switch (registers.output_merger.alpha_test.func) {
 | 
			
		||||
                case registers.output_merger.Never:
 | 
			
		||||
                switch (output_merger.alpha_test.func) {
 | 
			
		||||
                case Regs::CompareFunc::Never:
 | 
			
		||||
                    pass = false;
 | 
			
		||||
                    break;
 | 
			
		||||
 | 
			
		||||
                case registers.output_merger.Always:
 | 
			
		||||
                case Regs::CompareFunc::Always:
 | 
			
		||||
                    pass = true;
 | 
			
		||||
                    break;
 | 
			
		||||
 | 
			
		||||
                case registers.output_merger.Equal:
 | 
			
		||||
                    pass = combiner_output.a() == registers.output_merger.alpha_test.ref;
 | 
			
		||||
                case Regs::CompareFunc::Equal:
 | 
			
		||||
                    pass = combiner_output.a() == output_merger.alpha_test.ref;
 | 
			
		||||
                    break;
 | 
			
		||||
 | 
			
		||||
                case registers.output_merger.NotEqual:
 | 
			
		||||
                    pass = combiner_output.a() != registers.output_merger.alpha_test.ref;
 | 
			
		||||
                case Regs::CompareFunc::NotEqual:
 | 
			
		||||
                    pass = combiner_output.a() != output_merger.alpha_test.ref;
 | 
			
		||||
                    break;
 | 
			
		||||
 | 
			
		||||
                case registers.output_merger.LessThan:
 | 
			
		||||
                    pass = combiner_output.a() < registers.output_merger.alpha_test.ref;
 | 
			
		||||
                case Regs::CompareFunc::LessThan:
 | 
			
		||||
                    pass = combiner_output.a() < output_merger.alpha_test.ref;
 | 
			
		||||
                    break;
 | 
			
		||||
 | 
			
		||||
                case registers.output_merger.LessThanOrEqual:
 | 
			
		||||
                    pass = combiner_output.a() <= registers.output_merger.alpha_test.ref;
 | 
			
		||||
                case Regs::CompareFunc::LessThanOrEqual:
 | 
			
		||||
                    pass = combiner_output.a() <= output_merger.alpha_test.ref;
 | 
			
		||||
                    break;
 | 
			
		||||
 | 
			
		||||
                case registers.output_merger.GreaterThan:
 | 
			
		||||
                    pass = combiner_output.a() > registers.output_merger.alpha_test.ref;
 | 
			
		||||
                case Regs::CompareFunc::GreaterThan:
 | 
			
		||||
                    pass = combiner_output.a() > output_merger.alpha_test.ref;
 | 
			
		||||
                    break;
 | 
			
		||||
 | 
			
		||||
                case registers.output_merger.GreaterThanOrEqual:
 | 
			
		||||
                    pass = combiner_output.a() >= registers.output_merger.alpha_test.ref;
 | 
			
		||||
                case Regs::CompareFunc::GreaterThanOrEqual:
 | 
			
		||||
                    pass = combiner_output.a() >= output_merger.alpha_test.ref;
 | 
			
		||||
                    break;
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
@ -662,8 +668,8 @@ static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0,
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            // TODO: Does depth indeed only get written even if depth testing is enabled?
 | 
			
		||||
            if (registers.output_merger.depth_test_enable) {
 | 
			
		||||
                unsigned num_bits = Pica::Regs::DepthBitsPerPixel(registers.framebuffer.depth_format);
 | 
			
		||||
            if (output_merger.depth_test_enable) {
 | 
			
		||||
                unsigned num_bits = Regs::DepthBitsPerPixel(regs.framebuffer.depth_format);
 | 
			
		||||
                u32 z = (u32)((v0.screenpos[2].ToFloat32() * w0 +
 | 
			
		||||
                               v1.screenpos[2].ToFloat32() * w1 +
 | 
			
		||||
                               v2.screenpos[2].ToFloat32() * w2) * ((1 << num_bits) - 1) / wsum);
 | 
			
		||||
@ -671,36 +677,36 @@ static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0,
 | 
			
		||||
 | 
			
		||||
                bool pass = false;
 | 
			
		||||
 | 
			
		||||
                switch (registers.output_merger.depth_test_func) {
 | 
			
		||||
                case registers.output_merger.Never:
 | 
			
		||||
                switch (output_merger.depth_test_func) {
 | 
			
		||||
                case Regs::CompareFunc::Never:
 | 
			
		||||
                    pass = false;
 | 
			
		||||
                    break;
 | 
			
		||||
 | 
			
		||||
                case registers.output_merger.Always:
 | 
			
		||||
                case Regs::CompareFunc::Always:
 | 
			
		||||
                    pass = true;
 | 
			
		||||
                    break;
 | 
			
		||||
 | 
			
		||||
                case registers.output_merger.Equal:
 | 
			
		||||
                case Regs::CompareFunc::Equal:
 | 
			
		||||
                    pass = z == ref_z;
 | 
			
		||||
                    break;
 | 
			
		||||
 | 
			
		||||
                case registers.output_merger.NotEqual:
 | 
			
		||||
                case Regs::CompareFunc::NotEqual:
 | 
			
		||||
                    pass = z != ref_z;
 | 
			
		||||
                    break;
 | 
			
		||||
 | 
			
		||||
                case registers.output_merger.LessThan:
 | 
			
		||||
                case Regs::CompareFunc::LessThan:
 | 
			
		||||
                    pass = z < ref_z;
 | 
			
		||||
                    break;
 | 
			
		||||
 | 
			
		||||
                case registers.output_merger.LessThanOrEqual:
 | 
			
		||||
                case Regs::CompareFunc::LessThanOrEqual:
 | 
			
		||||
                    pass = z <= ref_z;
 | 
			
		||||
                    break;
 | 
			
		||||
 | 
			
		||||
                case registers.output_merger.GreaterThan:
 | 
			
		||||
                case Regs::CompareFunc::GreaterThan:
 | 
			
		||||
                    pass = z > ref_z;
 | 
			
		||||
                    break;
 | 
			
		||||
 | 
			
		||||
                case registers.output_merger.GreaterThanOrEqual:
 | 
			
		||||
                case Regs::CompareFunc::GreaterThanOrEqual:
 | 
			
		||||
                    pass = z >= ref_z;
 | 
			
		||||
                    break;
 | 
			
		||||
                }
 | 
			
		||||
@ -708,59 +714,59 @@ static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0,
 | 
			
		||||
                if (!pass)
 | 
			
		||||
                    continue;
 | 
			
		||||
 | 
			
		||||
                if (registers.output_merger.depth_write_enable)
 | 
			
		||||
                if (output_merger.depth_write_enable)
 | 
			
		||||
                    SetDepth(x >> 4, y >> 4, z);
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            auto dest = GetPixel(x >> 4, y >> 4);
 | 
			
		||||
            Math::Vec4<u8> blend_output = combiner_output;
 | 
			
		||||
 | 
			
		||||
            if (registers.output_merger.alphablend_enable) {
 | 
			
		||||
                auto params = registers.output_merger.alpha_blending;
 | 
			
		||||
            if (output_merger.alphablend_enable) {
 | 
			
		||||
                auto params = output_merger.alpha_blending;
 | 
			
		||||
 | 
			
		||||
                auto LookupFactorRGB = [&](decltype(params)::BlendFactor factor) -> Math::Vec3<u8> {
 | 
			
		||||
                auto LookupFactorRGB = [&](Regs::BlendFactor factor) -> Math::Vec3<u8> {
 | 
			
		||||
                    switch (factor) {
 | 
			
		||||
                    case params.Zero:
 | 
			
		||||
                    case Regs::BlendFactor::Zero :
 | 
			
		||||
                        return Math::Vec3<u8>(0, 0, 0);
 | 
			
		||||
 | 
			
		||||
                    case params.One:
 | 
			
		||||
                    case Regs::BlendFactor::One :
 | 
			
		||||
                        return Math::Vec3<u8>(255, 255, 255);
 | 
			
		||||
 | 
			
		||||
                    case params.SourceColor:
 | 
			
		||||
                    case Regs::BlendFactor::SourceColor:
 | 
			
		||||
                        return combiner_output.rgb();
 | 
			
		||||
 | 
			
		||||
                    case params.OneMinusSourceColor:
 | 
			
		||||
                    case Regs::BlendFactor::OneMinusSourceColor:
 | 
			
		||||
                        return Math::Vec3<u8>(255 - combiner_output.r(), 255 - combiner_output.g(), 255 - combiner_output.b());
 | 
			
		||||
 | 
			
		||||
                    case params.DestColor:
 | 
			
		||||
                    case Regs::BlendFactor::DestColor:
 | 
			
		||||
                        return dest.rgb();
 | 
			
		||||
 | 
			
		||||
                    case params.OneMinusDestColor:
 | 
			
		||||
                    case Regs::BlendFactor::OneMinusDestColor:
 | 
			
		||||
                        return Math::Vec3<u8>(255 - dest.r(), 255 - dest.g(), 255 - dest.b());
 | 
			
		||||
 | 
			
		||||
                    case params.SourceAlpha:
 | 
			
		||||
                    case Regs::BlendFactor::SourceAlpha:
 | 
			
		||||
                        return Math::Vec3<u8>(combiner_output.a(), combiner_output.a(), combiner_output.a());
 | 
			
		||||
 | 
			
		||||
                    case params.OneMinusSourceAlpha:
 | 
			
		||||
                    case Regs::BlendFactor::OneMinusSourceAlpha:
 | 
			
		||||
                        return Math::Vec3<u8>(255 - combiner_output.a(), 255 - combiner_output.a(), 255 - combiner_output.a());
 | 
			
		||||
 | 
			
		||||
                    case params.DestAlpha:
 | 
			
		||||
                    case Regs::BlendFactor::DestAlpha:
 | 
			
		||||
                        return Math::Vec3<u8>(dest.a(), dest.a(), dest.a());
 | 
			
		||||
 | 
			
		||||
                    case params.OneMinusDestAlpha:
 | 
			
		||||
                    case Regs::BlendFactor::OneMinusDestAlpha:
 | 
			
		||||
                        return Math::Vec3<u8>(255 - dest.a(), 255 - dest.a(), 255 - dest.a());
 | 
			
		||||
 | 
			
		||||
                    case params.ConstantColor:
 | 
			
		||||
                        return Math::Vec3<u8>(registers.output_merger.blend_const.r, registers.output_merger.blend_const.g, registers.output_merger.blend_const.b);
 | 
			
		||||
                    case Regs::BlendFactor::ConstantColor:
 | 
			
		||||
                        return Math::Vec3<u8>(output_merger.blend_const.r, output_merger.blend_const.g, output_merger.blend_const.b);
 | 
			
		||||
 | 
			
		||||
                    case params.OneMinusConstantColor:
 | 
			
		||||
                        return Math::Vec3<u8>(255 - registers.output_merger.blend_const.r, 255 - registers.output_merger.blend_const.g, 255 - registers.output_merger.blend_const.b);
 | 
			
		||||
                    case Regs::BlendFactor::OneMinusConstantColor:
 | 
			
		||||
                        return Math::Vec3<u8>(255 - output_merger.blend_const.r, 255 - output_merger.blend_const.g, 255 - output_merger.blend_const.b);
 | 
			
		||||
 | 
			
		||||
                    case params.ConstantAlpha:
 | 
			
		||||
                        return Math::Vec3<u8>(registers.output_merger.blend_const.a, registers.output_merger.blend_const.a, registers.output_merger.blend_const.a);
 | 
			
		||||
                    case Regs::BlendFactor::ConstantAlpha:
 | 
			
		||||
                        return Math::Vec3<u8>(output_merger.blend_const.a, output_merger.blend_const.a, output_merger.blend_const.a);
 | 
			
		||||
 | 
			
		||||
                    case params.OneMinusConstantAlpha:
 | 
			
		||||
                        return Math::Vec3<u8>(255 - registers.output_merger.blend_const.a, 255 - registers.output_merger.blend_const.a, 255 - registers.output_merger.blend_const.a);
 | 
			
		||||
                    case Regs::BlendFactor::OneMinusConstantAlpha:
 | 
			
		||||
                        return Math::Vec3<u8>(255 - output_merger.blend_const.a, 255 - output_merger.blend_const.a, 255 - output_merger.blend_const.a);
 | 
			
		||||
 | 
			
		||||
                    default:
 | 
			
		||||
                        LOG_CRITICAL(HW_GPU, "Unknown color blend factor %x", factor);
 | 
			
		||||
@ -769,31 +775,31 @@ static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0,
 | 
			
		||||
                    }
 | 
			
		||||
                };
 | 
			
		||||
 | 
			
		||||
                auto LookupFactorA = [&](decltype(params)::BlendFactor factor) -> u8 {
 | 
			
		||||
                auto LookupFactorA = [&](Regs::BlendFactor factor) -> u8 {
 | 
			
		||||
                    switch (factor) {
 | 
			
		||||
                    case params.Zero:
 | 
			
		||||
                    case Regs::BlendFactor::Zero:
 | 
			
		||||
                        return 0;
 | 
			
		||||
 | 
			
		||||
                    case params.One:
 | 
			
		||||
                    case Regs::BlendFactor::One:
 | 
			
		||||
                        return 255;
 | 
			
		||||
 | 
			
		||||
                    case params.SourceAlpha:
 | 
			
		||||
                    case Regs::BlendFactor::SourceAlpha:
 | 
			
		||||
                        return combiner_output.a();
 | 
			
		||||
 | 
			
		||||
                    case params.OneMinusSourceAlpha:
 | 
			
		||||
                    case Regs::BlendFactor::OneMinusSourceAlpha:
 | 
			
		||||
                        return 255 - combiner_output.a();
 | 
			
		||||
 | 
			
		||||
                    case params.DestAlpha:
 | 
			
		||||
                    case Regs::BlendFactor::DestAlpha:
 | 
			
		||||
                        return dest.a();
 | 
			
		||||
 | 
			
		||||
                    case params.OneMinusDestAlpha:
 | 
			
		||||
                    case Regs::BlendFactor::OneMinusDestAlpha:
 | 
			
		||||
                        return 255 - dest.a();
 | 
			
		||||
 | 
			
		||||
                    case params.ConstantAlpha:
 | 
			
		||||
                        return registers.output_merger.blend_const.a;
 | 
			
		||||
                    case Regs::BlendFactor::ConstantAlpha:
 | 
			
		||||
                        return output_merger.blend_const.a;
 | 
			
		||||
 | 
			
		||||
                    case params.OneMinusConstantAlpha:
 | 
			
		||||
                        return 255 - registers.output_merger.blend_const.a;
 | 
			
		||||
                    case Regs::BlendFactor::OneMinusConstantAlpha:
 | 
			
		||||
                        return 255 - output_merger.blend_const.a;
 | 
			
		||||
 | 
			
		||||
                    default:
 | 
			
		||||
                        LOG_CRITICAL(HW_GPU, "Unknown alpha blend factor %x", factor);
 | 
			
		||||
@ -802,7 +808,7 @@ static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0,
 | 
			
		||||
                    }
 | 
			
		||||
                };
 | 
			
		||||
 | 
			
		||||
                using BlendEquation = decltype(params)::BlendEquation;
 | 
			
		||||
                using BlendEquation = Regs::BlendEquation;
 | 
			
		||||
                static auto EvaluateBlendEquation = [](const Math::Vec4<u8>& src, const Math::Vec4<u8>& srcfactor,
 | 
			
		||||
                                                       const Math::Vec4<u8>& dest, const Math::Vec4<u8>& destfactor,
 | 
			
		||||
                                                       BlendEquation equation) {
 | 
			
		||||
@ -812,29 +818,29 @@ static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0,
 | 
			
		||||
                    auto dst_result = (dest * destfactor).Cast<int>();
 | 
			
		||||
 | 
			
		||||
                    switch (equation) {
 | 
			
		||||
                    case BlendEquation::Add:
 | 
			
		||||
                    case Regs::BlendEquation::Add:
 | 
			
		||||
                        result = (src_result + dst_result) / 255;
 | 
			
		||||
                        break;
 | 
			
		||||
 | 
			
		||||
                    case BlendEquation::Subtract:
 | 
			
		||||
                    case Regs::BlendEquation::Subtract:
 | 
			
		||||
                        result = (src_result - dst_result) / 255;
 | 
			
		||||
                        break;
 | 
			
		||||
 | 
			
		||||
                    case BlendEquation::ReverseSubtract:
 | 
			
		||||
                    case Regs::BlendEquation::ReverseSubtract:
 | 
			
		||||
                        result = (dst_result - src_result) / 255;
 | 
			
		||||
                        break;
 | 
			
		||||
 | 
			
		||||
                    // TODO: How do these two actually work?
 | 
			
		||||
                    //       OpenGL doesn't include the blend factors in the min/max computations,
 | 
			
		||||
                    //       but is this what the 3DS actually does?
 | 
			
		||||
                    case BlendEquation::Min:
 | 
			
		||||
                    case Regs::BlendEquation::Min:
 | 
			
		||||
                        result.r() = std::min(src.r(), dest.r());
 | 
			
		||||
                        result.g() = std::min(src.g(), dest.g());
 | 
			
		||||
                        result.b() = std::min(src.b(), dest.b());
 | 
			
		||||
                        result.a() = std::min(src.a(), dest.a());
 | 
			
		||||
                        break;
 | 
			
		||||
 | 
			
		||||
                    case BlendEquation::Max:
 | 
			
		||||
                    case Regs::BlendEquation::Max:
 | 
			
		||||
                        result.r() = std::max(src.r(), dest.r());
 | 
			
		||||
                        result.g() = std::max(src.g(), dest.g());
 | 
			
		||||
                        result.b() = std::max(src.b(), dest.b());
 | 
			
		||||
@ -860,15 +866,15 @@ static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0,
 | 
			
		||||
                blend_output     = EvaluateBlendEquation(combiner_output, srcfactor, dest, dstfactor, params.blend_equation_rgb);
 | 
			
		||||
                blend_output.a() = EvaluateBlendEquation(combiner_output, srcfactor, dest, dstfactor, params.blend_equation_a).a();
 | 
			
		||||
            } else {
 | 
			
		||||
                LOG_CRITICAL(HW_GPU, "logic op: %x", registers.output_merger.logic_op);
 | 
			
		||||
                LOG_CRITICAL(HW_GPU, "logic op: %x", output_merger.logic_op);
 | 
			
		||||
                UNIMPLEMENTED();
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            const Math::Vec4<u8> result = {
 | 
			
		||||
                registers.output_merger.red_enable   ? blend_output.r() : dest.r(),
 | 
			
		||||
                registers.output_merger.green_enable ? blend_output.g() : dest.g(),
 | 
			
		||||
                registers.output_merger.blue_enable  ? blend_output.b() : dest.b(),
 | 
			
		||||
                registers.output_merger.alpha_enable ? blend_output.a() : dest.a()
 | 
			
		||||
                output_merger.red_enable   ? blend_output.r() : dest.r(),
 | 
			
		||||
                output_merger.green_enable ? blend_output.g() : dest.g(),
 | 
			
		||||
                output_merger.blue_enable  ? blend_output.b() : dest.b(),
 | 
			
		||||
                output_merger.alpha_enable ? blend_output.a() : dest.a()
 | 
			
		||||
            };
 | 
			
		||||
 | 
			
		||||
            DrawPixel(x >> 4, y >> 4, result);
 | 
			
		||||
 | 
			
		||||
@ -46,7 +46,7 @@ void RasterizerOpenGL::InitObjects() {
 | 
			
		||||
 | 
			
		||||
    uniform_tev_combiner_buffer_color = glGetUniformLocation(shader.handle, "tev_combiner_buffer_color");
 | 
			
		||||
 | 
			
		||||
    const auto tev_stages = Pica::registers.GetTevStages();
 | 
			
		||||
    const auto tev_stages = Pica::g_state.regs.GetTevStages();
 | 
			
		||||
    for (unsigned tev_stage_index = 0; tev_stage_index < tev_stages.size(); ++tev_stage_index) {
 | 
			
		||||
        auto& uniform_tev_cfg = uniform_tev_cfgs[tev_stage_index];
 | 
			
		||||
 | 
			
		||||
@ -128,6 +128,8 @@ void RasterizerOpenGL::InitObjects() {
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void RasterizerOpenGL::Reset() {
 | 
			
		||||
    const auto& regs = Pica::g_state.regs;
 | 
			
		||||
 | 
			
		||||
    SyncCullMode();
 | 
			
		||||
    SyncBlendEnabled();
 | 
			
		||||
    SyncBlendFuncs();
 | 
			
		||||
@ -137,46 +139,46 @@ void RasterizerOpenGL::Reset() {
 | 
			
		||||
    SyncDepthTest();
 | 
			
		||||
 | 
			
		||||
    // TEV stage 0
 | 
			
		||||
    SyncTevSources(0, Pica::registers.tev_stage0);
 | 
			
		||||
    SyncTevModifiers(0, Pica::registers.tev_stage0);
 | 
			
		||||
    SyncTevOps(0, Pica::registers.tev_stage0);
 | 
			
		||||
    SyncTevColor(0, Pica::registers.tev_stage0);
 | 
			
		||||
    SyncTevMultipliers(0, Pica::registers.tev_stage0);
 | 
			
		||||
    SyncTevSources(0, regs.tev_stage0);
 | 
			
		||||
    SyncTevModifiers(0, regs.tev_stage0);
 | 
			
		||||
    SyncTevOps(0, regs.tev_stage0);
 | 
			
		||||
    SyncTevColor(0, regs.tev_stage0);
 | 
			
		||||
    SyncTevMultipliers(0, regs.tev_stage0);
 | 
			
		||||
 | 
			
		||||
    // TEV stage 1
 | 
			
		||||
    SyncTevSources(1, Pica::registers.tev_stage1);
 | 
			
		||||
    SyncTevModifiers(1, Pica::registers.tev_stage1);
 | 
			
		||||
    SyncTevOps(1, Pica::registers.tev_stage1);
 | 
			
		||||
    SyncTevColor(1, Pica::registers.tev_stage1);
 | 
			
		||||
    SyncTevMultipliers(1, Pica::registers.tev_stage1);
 | 
			
		||||
    SyncTevSources(1, regs.tev_stage1);
 | 
			
		||||
    SyncTevModifiers(1, regs.tev_stage1);
 | 
			
		||||
    SyncTevOps(1, regs.tev_stage1);
 | 
			
		||||
    SyncTevColor(1, regs.tev_stage1);
 | 
			
		||||
    SyncTevMultipliers(1, regs.tev_stage1);
 | 
			
		||||
 | 
			
		||||
    // TEV stage 2
 | 
			
		||||
    SyncTevSources(2, Pica::registers.tev_stage2);
 | 
			
		||||
    SyncTevModifiers(2, Pica::registers.tev_stage2);
 | 
			
		||||
    SyncTevOps(2, Pica::registers.tev_stage2);
 | 
			
		||||
    SyncTevColor(2, Pica::registers.tev_stage2);
 | 
			
		||||
    SyncTevMultipliers(2, Pica::registers.tev_stage2);
 | 
			
		||||
    SyncTevSources(2, regs.tev_stage2);
 | 
			
		||||
    SyncTevModifiers(2, regs.tev_stage2);
 | 
			
		||||
    SyncTevOps(2, regs.tev_stage2);
 | 
			
		||||
    SyncTevColor(2, regs.tev_stage2);
 | 
			
		||||
    SyncTevMultipliers(2, regs.tev_stage2);
 | 
			
		||||
 | 
			
		||||
    // TEV stage 3
 | 
			
		||||
    SyncTevSources(3, Pica::registers.tev_stage3);
 | 
			
		||||
    SyncTevModifiers(3, Pica::registers.tev_stage3);
 | 
			
		||||
    SyncTevOps(3, Pica::registers.tev_stage3);
 | 
			
		||||
    SyncTevColor(3, Pica::registers.tev_stage3);
 | 
			
		||||
    SyncTevMultipliers(3, Pica::registers.tev_stage3);
 | 
			
		||||
    SyncTevSources(3, regs.tev_stage3);
 | 
			
		||||
    SyncTevModifiers(3, regs.tev_stage3);
 | 
			
		||||
    SyncTevOps(3, regs.tev_stage3);
 | 
			
		||||
    SyncTevColor(3, regs.tev_stage3);
 | 
			
		||||
    SyncTevMultipliers(3, regs.tev_stage3);
 | 
			
		||||
 | 
			
		||||
    // TEV stage 4
 | 
			
		||||
    SyncTevSources(4, Pica::registers.tev_stage4);
 | 
			
		||||
    SyncTevModifiers(4, Pica::registers.tev_stage4);
 | 
			
		||||
    SyncTevOps(4, Pica::registers.tev_stage4);
 | 
			
		||||
    SyncTevColor(4, Pica::registers.tev_stage4);
 | 
			
		||||
    SyncTevMultipliers(4, Pica::registers.tev_stage4);
 | 
			
		||||
    SyncTevSources(4, regs.tev_stage4);
 | 
			
		||||
    SyncTevModifiers(4, regs.tev_stage4);
 | 
			
		||||
    SyncTevOps(4, regs.tev_stage4);
 | 
			
		||||
    SyncTevColor(4, regs.tev_stage4);
 | 
			
		||||
    SyncTevMultipliers(4, regs.tev_stage4);
 | 
			
		||||
 | 
			
		||||
    // TEV stage 5
 | 
			
		||||
    SyncTevSources(5, Pica::registers.tev_stage5);
 | 
			
		||||
    SyncTevModifiers(5, Pica::registers.tev_stage5);
 | 
			
		||||
    SyncTevOps(5, Pica::registers.tev_stage5);
 | 
			
		||||
    SyncTevColor(5, Pica::registers.tev_stage5);
 | 
			
		||||
    SyncTevMultipliers(5, Pica::registers.tev_stage5);
 | 
			
		||||
    SyncTevSources(5, regs.tev_stage5);
 | 
			
		||||
    SyncTevModifiers(5, regs.tev_stage5);
 | 
			
		||||
    SyncTevOps(5, regs.tev_stage5);
 | 
			
		||||
    SyncTevColor(5, regs.tev_stage5);
 | 
			
		||||
    SyncTevMultipliers(5, regs.tev_stage5);
 | 
			
		||||
 | 
			
		||||
    SyncCombinerColor();
 | 
			
		||||
    SyncCombinerWriteFlags();
 | 
			
		||||
@ -210,6 +212,8 @@ void RasterizerOpenGL::CommitFramebuffer() {
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
 | 
			
		||||
    const auto& regs = Pica::g_state.regs;
 | 
			
		||||
 | 
			
		||||
    if (!Settings::values.use_hw_renderer)
 | 
			
		||||
        return;
 | 
			
		||||
 | 
			
		||||
@ -247,104 +251,104 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
 | 
			
		||||
 | 
			
		||||
    // TEV stage 0
 | 
			
		||||
    case PICA_REG_INDEX(tev_stage0.color_source1):
 | 
			
		||||
        SyncTevSources(0, Pica::registers.tev_stage0);
 | 
			
		||||
        SyncTevSources(0, regs.tev_stage0);
 | 
			
		||||
        break;
 | 
			
		||||
    case PICA_REG_INDEX(tev_stage0.color_modifier1):
 | 
			
		||||
        SyncTevModifiers(0, Pica::registers.tev_stage0);
 | 
			
		||||
        SyncTevModifiers(0, regs.tev_stage0);
 | 
			
		||||
        break;
 | 
			
		||||
    case PICA_REG_INDEX(tev_stage0.color_op):
 | 
			
		||||
        SyncTevOps(0, Pica::registers.tev_stage0);
 | 
			
		||||
        SyncTevOps(0, regs.tev_stage0);
 | 
			
		||||
        break;
 | 
			
		||||
    case PICA_REG_INDEX(tev_stage0.const_r):
 | 
			
		||||
        SyncTevColor(0, Pica::registers.tev_stage0);
 | 
			
		||||
        SyncTevColor(0, regs.tev_stage0);
 | 
			
		||||
        break;
 | 
			
		||||
    case PICA_REG_INDEX(tev_stage0.color_scale):
 | 
			
		||||
        SyncTevMultipliers(0, Pica::registers.tev_stage0);
 | 
			
		||||
        SyncTevMultipliers(0, regs.tev_stage0);
 | 
			
		||||
        break;
 | 
			
		||||
 | 
			
		||||
    // TEV stage 1
 | 
			
		||||
    case PICA_REG_INDEX(tev_stage1.color_source1):
 | 
			
		||||
        SyncTevSources(1, Pica::registers.tev_stage1);
 | 
			
		||||
        SyncTevSources(1, regs.tev_stage1);
 | 
			
		||||
        break;
 | 
			
		||||
    case PICA_REG_INDEX(tev_stage1.color_modifier1):
 | 
			
		||||
        SyncTevModifiers(1, Pica::registers.tev_stage1);
 | 
			
		||||
        SyncTevModifiers(1, regs.tev_stage1);
 | 
			
		||||
        break;
 | 
			
		||||
    case PICA_REG_INDEX(tev_stage1.color_op):
 | 
			
		||||
        SyncTevOps(1, Pica::registers.tev_stage1);
 | 
			
		||||
        SyncTevOps(1, regs.tev_stage1);
 | 
			
		||||
        break;
 | 
			
		||||
    case PICA_REG_INDEX(tev_stage1.const_r):
 | 
			
		||||
        SyncTevColor(1, Pica::registers.tev_stage1);
 | 
			
		||||
        SyncTevColor(1, regs.tev_stage1);
 | 
			
		||||
        break;
 | 
			
		||||
    case PICA_REG_INDEX(tev_stage1.color_scale):
 | 
			
		||||
        SyncTevMultipliers(1, Pica::registers.tev_stage1);
 | 
			
		||||
        SyncTevMultipliers(1, regs.tev_stage1);
 | 
			
		||||
        break;
 | 
			
		||||
 | 
			
		||||
    // TEV stage 2
 | 
			
		||||
    case PICA_REG_INDEX(tev_stage2.color_source1):
 | 
			
		||||
        SyncTevSources(2, Pica::registers.tev_stage2);
 | 
			
		||||
        SyncTevSources(2, regs.tev_stage2);
 | 
			
		||||
        break;
 | 
			
		||||
    case PICA_REG_INDEX(tev_stage2.color_modifier1):
 | 
			
		||||
        SyncTevModifiers(2, Pica::registers.tev_stage2);
 | 
			
		||||
        SyncTevModifiers(2, regs.tev_stage2);
 | 
			
		||||
        break;
 | 
			
		||||
    case PICA_REG_INDEX(tev_stage2.color_op):
 | 
			
		||||
        SyncTevOps(2, Pica::registers.tev_stage2);
 | 
			
		||||
        SyncTevOps(2, regs.tev_stage2);
 | 
			
		||||
        break;
 | 
			
		||||
    case PICA_REG_INDEX(tev_stage2.const_r):
 | 
			
		||||
        SyncTevColor(2, Pica::registers.tev_stage2);
 | 
			
		||||
        SyncTevColor(2, regs.tev_stage2);
 | 
			
		||||
        break;
 | 
			
		||||
    case PICA_REG_INDEX(tev_stage2.color_scale):
 | 
			
		||||
        SyncTevMultipliers(2, Pica::registers.tev_stage2);
 | 
			
		||||
        SyncTevMultipliers(2, regs.tev_stage2);
 | 
			
		||||
        break;
 | 
			
		||||
 | 
			
		||||
    // TEV stage 3
 | 
			
		||||
    case PICA_REG_INDEX(tev_stage3.color_source1):
 | 
			
		||||
        SyncTevSources(3, Pica::registers.tev_stage3);
 | 
			
		||||
        SyncTevSources(3, regs.tev_stage3);
 | 
			
		||||
        break;
 | 
			
		||||
    case PICA_REG_INDEX(tev_stage3.color_modifier1):
 | 
			
		||||
        SyncTevModifiers(3, Pica::registers.tev_stage3);
 | 
			
		||||
        SyncTevModifiers(3, regs.tev_stage3);
 | 
			
		||||
        break;
 | 
			
		||||
    case PICA_REG_INDEX(tev_stage3.color_op):
 | 
			
		||||
        SyncTevOps(3, Pica::registers.tev_stage3);
 | 
			
		||||
        SyncTevOps(3, regs.tev_stage3);
 | 
			
		||||
        break;
 | 
			
		||||
    case PICA_REG_INDEX(tev_stage3.const_r):
 | 
			
		||||
        SyncTevColor(3, Pica::registers.tev_stage3);
 | 
			
		||||
        SyncTevColor(3, regs.tev_stage3);
 | 
			
		||||
        break;
 | 
			
		||||
    case PICA_REG_INDEX(tev_stage3.color_scale):
 | 
			
		||||
        SyncTevMultipliers(3, Pica::registers.tev_stage3);
 | 
			
		||||
        SyncTevMultipliers(3, regs.tev_stage3);
 | 
			
		||||
        break;
 | 
			
		||||
 | 
			
		||||
    // TEV stage 4
 | 
			
		||||
    case PICA_REG_INDEX(tev_stage4.color_source1):
 | 
			
		||||
        SyncTevSources(4, Pica::registers.tev_stage4);
 | 
			
		||||
        SyncTevSources(4, regs.tev_stage4);
 | 
			
		||||
        break;
 | 
			
		||||
    case PICA_REG_INDEX(tev_stage4.color_modifier1):
 | 
			
		||||
        SyncTevModifiers(4, Pica::registers.tev_stage4);
 | 
			
		||||
        SyncTevModifiers(4, regs.tev_stage4);
 | 
			
		||||
        break;
 | 
			
		||||
    case PICA_REG_INDEX(tev_stage4.color_op):
 | 
			
		||||
        SyncTevOps(4, Pica::registers.tev_stage4);
 | 
			
		||||
        SyncTevOps(4, regs.tev_stage4);
 | 
			
		||||
        break;
 | 
			
		||||
    case PICA_REG_INDEX(tev_stage4.const_r):
 | 
			
		||||
        SyncTevColor(4, Pica::registers.tev_stage4);
 | 
			
		||||
        SyncTevColor(4, regs.tev_stage4);
 | 
			
		||||
        break;
 | 
			
		||||
    case PICA_REG_INDEX(tev_stage4.color_scale):
 | 
			
		||||
        SyncTevMultipliers(4, Pica::registers.tev_stage4);
 | 
			
		||||
        SyncTevMultipliers(4, regs.tev_stage4);
 | 
			
		||||
        break;
 | 
			
		||||
 | 
			
		||||
    // TEV stage 5
 | 
			
		||||
    case PICA_REG_INDEX(tev_stage5.color_source1):
 | 
			
		||||
        SyncTevSources(5, Pica::registers.tev_stage5);
 | 
			
		||||
        SyncTevSources(5, regs.tev_stage5);
 | 
			
		||||
        break;
 | 
			
		||||
    case PICA_REG_INDEX(tev_stage5.color_modifier1):
 | 
			
		||||
        SyncTevModifiers(5, Pica::registers.tev_stage5);
 | 
			
		||||
        SyncTevModifiers(5, regs.tev_stage5);
 | 
			
		||||
        break;
 | 
			
		||||
    case PICA_REG_INDEX(tev_stage5.color_op):
 | 
			
		||||
        SyncTevOps(5, Pica::registers.tev_stage5);
 | 
			
		||||
        SyncTevOps(5, regs.tev_stage5);
 | 
			
		||||
        break;
 | 
			
		||||
    case PICA_REG_INDEX(tev_stage5.const_r):
 | 
			
		||||
        SyncTevColor(5, Pica::registers.tev_stage5);
 | 
			
		||||
        SyncTevColor(5, regs.tev_stage5);
 | 
			
		||||
        break;
 | 
			
		||||
    case PICA_REG_INDEX(tev_stage5.color_scale):
 | 
			
		||||
        SyncTevMultipliers(5, Pica::registers.tev_stage5);
 | 
			
		||||
        SyncTevMultipliers(5, regs.tev_stage5);
 | 
			
		||||
        break;
 | 
			
		||||
    
 | 
			
		||||
    // TEV combiner buffer color
 | 
			
		||||
@ -360,16 +364,18 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void RasterizerOpenGL::NotifyPreRead(PAddr addr, u32 size) {
 | 
			
		||||
    const auto& regs = Pica::g_state.regs;
 | 
			
		||||
 | 
			
		||||
    if (!Settings::values.use_hw_renderer)
 | 
			
		||||
        return;
 | 
			
		||||
 | 
			
		||||
    PAddr cur_fb_color_addr = Pica::registers.framebuffer.GetColorBufferPhysicalAddress();
 | 
			
		||||
    u32 cur_fb_color_size = Pica::Regs::BytesPerColorPixel(Pica::registers.framebuffer.color_format)
 | 
			
		||||
                            * Pica::registers.framebuffer.GetWidth() * Pica::registers.framebuffer.GetHeight();
 | 
			
		||||
    PAddr cur_fb_color_addr = regs.framebuffer.GetColorBufferPhysicalAddress();
 | 
			
		||||
    u32 cur_fb_color_size = Pica::Regs::BytesPerColorPixel(regs.framebuffer.color_format)
 | 
			
		||||
                            * regs.framebuffer.GetWidth() * regs.framebuffer.GetHeight();
 | 
			
		||||
 | 
			
		||||
    PAddr cur_fb_depth_addr = Pica::registers.framebuffer.GetDepthBufferPhysicalAddress();
 | 
			
		||||
    u32 cur_fb_depth_size = Pica::Regs::BytesPerDepthPixel(Pica::registers.framebuffer.depth_format)
 | 
			
		||||
                            * Pica::registers.framebuffer.GetWidth() * Pica::registers.framebuffer.GetHeight();
 | 
			
		||||
    PAddr cur_fb_depth_addr = regs.framebuffer.GetDepthBufferPhysicalAddress();
 | 
			
		||||
    u32 cur_fb_depth_size = Pica::Regs::BytesPerDepthPixel(regs.framebuffer.depth_format)
 | 
			
		||||
                            * regs.framebuffer.GetWidth() * regs.framebuffer.GetHeight();
 | 
			
		||||
 | 
			
		||||
    // If source memory region overlaps 3DS framebuffers, commit them before the copy happens
 | 
			
		||||
    if (MathUtil::IntervalsIntersect(addr, size, cur_fb_color_addr, cur_fb_color_size))
 | 
			
		||||
@ -380,16 +386,18 @@ void RasterizerOpenGL::NotifyPreRead(PAddr addr, u32 size) {
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void RasterizerOpenGL::NotifyFlush(PAddr addr, u32 size) {
 | 
			
		||||
    const auto& regs = Pica::g_state.regs;
 | 
			
		||||
 | 
			
		||||
    if (!Settings::values.use_hw_renderer)
 | 
			
		||||
        return;
 | 
			
		||||
 | 
			
		||||
    PAddr cur_fb_color_addr = Pica::registers.framebuffer.GetColorBufferPhysicalAddress();
 | 
			
		||||
    u32 cur_fb_color_size = Pica::Regs::BytesPerColorPixel(Pica::registers.framebuffer.color_format)
 | 
			
		||||
                            * Pica::registers.framebuffer.GetWidth() * Pica::registers.framebuffer.GetHeight();
 | 
			
		||||
    PAddr cur_fb_color_addr = regs.framebuffer.GetColorBufferPhysicalAddress();
 | 
			
		||||
    u32 cur_fb_color_size = Pica::Regs::BytesPerColorPixel(regs.framebuffer.color_format)
 | 
			
		||||
                            * regs.framebuffer.GetWidth() * regs.framebuffer.GetHeight();
 | 
			
		||||
 | 
			
		||||
    PAddr cur_fb_depth_addr = Pica::registers.framebuffer.GetDepthBufferPhysicalAddress();
 | 
			
		||||
    u32 cur_fb_depth_size = Pica::Regs::BytesPerDepthPixel(Pica::registers.framebuffer.depth_format)
 | 
			
		||||
                            * Pica::registers.framebuffer.GetWidth() * Pica::registers.framebuffer.GetHeight();
 | 
			
		||||
    PAddr cur_fb_depth_addr = regs.framebuffer.GetDepthBufferPhysicalAddress();
 | 
			
		||||
    u32 cur_fb_depth_size = Pica::Regs::BytesPerDepthPixel(regs.framebuffer.depth_format)
 | 
			
		||||
                            * regs.framebuffer.GetWidth() * regs.framebuffer.GetHeight();
 | 
			
		||||
 | 
			
		||||
    // If modified memory region overlaps 3DS framebuffers, reload their contents into OpenGL
 | 
			
		||||
    if (MathUtil::IntervalsIntersect(addr, size, cur_fb_color_addr, cur_fb_color_size))
 | 
			
		||||
@ -501,14 +509,16 @@ void RasterizerOpenGL::ReconfigureDepthTexture(DepthTextureInfo& texture, Pica::
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void RasterizerOpenGL::SyncFramebuffer() {
 | 
			
		||||
    PAddr cur_fb_color_addr = Pica::registers.framebuffer.GetColorBufferPhysicalAddress();
 | 
			
		||||
    Pica::Regs::ColorFormat new_fb_color_format = Pica::registers.framebuffer.color_format;
 | 
			
		||||
    const auto& regs = Pica::g_state.regs;
 | 
			
		||||
 | 
			
		||||
    PAddr cur_fb_depth_addr = Pica::registers.framebuffer.GetDepthBufferPhysicalAddress();
 | 
			
		||||
    Pica::Regs::DepthFormat new_fb_depth_format = Pica::registers.framebuffer.depth_format;
 | 
			
		||||
    PAddr cur_fb_color_addr = regs.framebuffer.GetColorBufferPhysicalAddress();
 | 
			
		||||
    Pica::Regs::ColorFormat new_fb_color_format = regs.framebuffer.color_format;
 | 
			
		||||
 | 
			
		||||
    bool fb_size_changed = fb_color_texture.width != Pica::registers.framebuffer.GetWidth() ||
 | 
			
		||||
                           fb_color_texture.height != Pica::registers.framebuffer.GetHeight();
 | 
			
		||||
    PAddr cur_fb_depth_addr = regs.framebuffer.GetDepthBufferPhysicalAddress();
 | 
			
		||||
    Pica::Regs::DepthFormat new_fb_depth_format = regs.framebuffer.depth_format;
 | 
			
		||||
 | 
			
		||||
    bool fb_size_changed = fb_color_texture.width != regs.framebuffer.GetWidth() ||
 | 
			
		||||
                           fb_color_texture.height != regs.framebuffer.GetHeight();
 | 
			
		||||
 | 
			
		||||
    bool color_fb_prop_changed = fb_color_texture.format != new_fb_color_format ||
 | 
			
		||||
                                 fb_size_changed;
 | 
			
		||||
@ -532,12 +542,12 @@ void RasterizerOpenGL::SyncFramebuffer() {
 | 
			
		||||
    // Reconfigure framebuffer textures if any property has changed
 | 
			
		||||
    if (color_fb_prop_changed) {
 | 
			
		||||
        ReconfigureColorTexture(fb_color_texture, new_fb_color_format,
 | 
			
		||||
                                Pica::registers.framebuffer.GetWidth(), Pica::registers.framebuffer.GetHeight());
 | 
			
		||||
                                regs.framebuffer.GetWidth(), regs.framebuffer.GetHeight());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    if (depth_fb_prop_changed) {
 | 
			
		||||
        ReconfigureDepthTexture(fb_depth_texture, new_fb_depth_format,
 | 
			
		||||
                                Pica::registers.framebuffer.GetWidth(), Pica::registers.framebuffer.GetHeight());
 | 
			
		||||
                                regs.framebuffer.GetWidth(), regs.framebuffer.GetHeight());
 | 
			
		||||
 | 
			
		||||
        // Only attach depth buffer as stencil if it supports stencil
 | 
			
		||||
        switch (new_fb_depth_format) {
 | 
			
		||||
@ -572,7 +582,9 @@ void RasterizerOpenGL::SyncFramebuffer() {
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void RasterizerOpenGL::SyncCullMode() {
 | 
			
		||||
    switch (Pica::registers.cull_mode) {
 | 
			
		||||
    const auto& regs = Pica::g_state.regs;
 | 
			
		||||
 | 
			
		||||
    switch (regs.cull_mode) {
 | 
			
		||||
    case Pica::Regs::CullMode::KeepAll:
 | 
			
		||||
        state.cull.enabled = false;
 | 
			
		||||
        break;
 | 
			
		||||
@ -588,25 +600,26 @@ void RasterizerOpenGL::SyncCullMode() {
 | 
			
		||||
        break;
 | 
			
		||||
 | 
			
		||||
    default:
 | 
			
		||||
        LOG_CRITICAL(Render_OpenGL, "Unknown cull mode %d", Pica::registers.cull_mode.Value());
 | 
			
		||||
        LOG_CRITICAL(Render_OpenGL, "Unknown cull mode %d", regs.cull_mode.Value());
 | 
			
		||||
        UNIMPLEMENTED();
 | 
			
		||||
        break;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void RasterizerOpenGL::SyncBlendEnabled() {
 | 
			
		||||
    state.blend.enabled = Pica::registers.output_merger.alphablend_enable;
 | 
			
		||||
    state.blend.enabled = (Pica::g_state.regs.output_merger.alphablend_enable == 1);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void RasterizerOpenGL::SyncBlendFuncs() {
 | 
			
		||||
    state.blend.src_rgb_func = PicaToGL::BlendFunc(Pica::registers.output_merger.alpha_blending.factor_source_rgb);
 | 
			
		||||
    state.blend.dst_rgb_func = PicaToGL::BlendFunc(Pica::registers.output_merger.alpha_blending.factor_dest_rgb);
 | 
			
		||||
    state.blend.src_a_func = PicaToGL::BlendFunc(Pica::registers.output_merger.alpha_blending.factor_source_a);
 | 
			
		||||
    state.blend.dst_a_func = PicaToGL::BlendFunc(Pica::registers.output_merger.alpha_blending.factor_dest_a);
 | 
			
		||||
    const auto& regs = Pica::g_state.regs;
 | 
			
		||||
    state.blend.src_rgb_func = PicaToGL::BlendFunc(regs.output_merger.alpha_blending.factor_source_rgb);
 | 
			
		||||
    state.blend.dst_rgb_func = PicaToGL::BlendFunc(regs.output_merger.alpha_blending.factor_dest_rgb);
 | 
			
		||||
    state.blend.src_a_func = PicaToGL::BlendFunc(regs.output_merger.alpha_blending.factor_source_a);
 | 
			
		||||
    state.blend.dst_a_func = PicaToGL::BlendFunc(regs.output_merger.alpha_blending.factor_dest_a);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void RasterizerOpenGL::SyncBlendColor() {
 | 
			
		||||
    auto blend_color = PicaToGL::ColorRGBA8((u8*)&Pica::registers.output_merger.blend_const.r);
 | 
			
		||||
    auto blend_color = PicaToGL::ColorRGBA8((u8*)&Pica::g_state.regs.output_merger.blend_const.r);
 | 
			
		||||
    state.blend.color.red = blend_color[0];
 | 
			
		||||
    state.blend.color.green = blend_color[1];
 | 
			
		||||
    state.blend.color.blue = blend_color[2];
 | 
			
		||||
@ -614,9 +627,10 @@ void RasterizerOpenGL::SyncBlendColor() {
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void RasterizerOpenGL::SyncAlphaTest() {
 | 
			
		||||
    glUniform1i(uniform_alphatest_enabled, Pica::registers.output_merger.alpha_test.enable);
 | 
			
		||||
    glUniform1i(uniform_alphatest_func, Pica::registers.output_merger.alpha_test.func);
 | 
			
		||||
    glUniform1f(uniform_alphatest_ref, Pica::registers.output_merger.alpha_test.ref / 255.0f);
 | 
			
		||||
    const auto& regs = Pica::g_state.regs;
 | 
			
		||||
    glUniform1i(uniform_alphatest_enabled, regs.output_merger.alpha_test.enable);
 | 
			
		||||
    glUniform1i(uniform_alphatest_func, (GLint)regs.output_merger.alpha_test.func.Value());
 | 
			
		||||
    glUniform1f(uniform_alphatest_ref, regs.output_merger.alpha_test.ref / 255.0f);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void RasterizerOpenGL::SyncStencilTest() {
 | 
			
		||||
@ -624,9 +638,10 @@ void RasterizerOpenGL::SyncStencilTest() {
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void RasterizerOpenGL::SyncDepthTest() {
 | 
			
		||||
    state.depth.test_enabled = Pica::registers.output_merger.depth_test_enable;
 | 
			
		||||
    state.depth.test_func = PicaToGL::CompareFunc(Pica::registers.output_merger.depth_test_func);
 | 
			
		||||
    state.depth.write_mask = Pica::registers.output_merger.depth_write_enable ? GL_TRUE : GL_FALSE;
 | 
			
		||||
    const auto& regs = Pica::g_state.regs;
 | 
			
		||||
    state.depth.test_enabled = (regs.output_merger.depth_test_enable == 1);
 | 
			
		||||
    state.depth.test_func = PicaToGL::CompareFunc(regs.output_merger.depth_test_func);
 | 
			
		||||
    state.depth.write_mask = regs.output_merger.depth_write_enable ? GL_TRUE : GL_FALSE;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void RasterizerOpenGL::SyncTevSources(unsigned stage_index, const Pica::Regs::TevStageConfig& config) {
 | 
			
		||||
@ -667,34 +682,37 @@ void RasterizerOpenGL::SyncTevMultipliers(unsigned stage_index, const Pica::Regs
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void RasterizerOpenGL::SyncCombinerColor() {
 | 
			
		||||
    auto combiner_color = PicaToGL::ColorRGBA8((u8*)&Pica::registers.tev_combiner_buffer_color.r);
 | 
			
		||||
    auto combiner_color = PicaToGL::ColorRGBA8((u8*)&Pica::g_state.regs.tev_combiner_buffer_color.r);
 | 
			
		||||
    glUniform4fv(uniform_tev_combiner_buffer_color, 1, combiner_color.data());
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void RasterizerOpenGL::SyncCombinerWriteFlags() {
 | 
			
		||||
    const auto tev_stages = Pica::registers.GetTevStages();
 | 
			
		||||
    const auto& regs = Pica::g_state.regs;
 | 
			
		||||
    const auto tev_stages = regs.GetTevStages();
 | 
			
		||||
    for (unsigned tev_stage_index = 0; tev_stage_index < tev_stages.size(); ++tev_stage_index) {
 | 
			
		||||
        glUniform2i(uniform_tev_cfgs[tev_stage_index].updates_combiner_buffer_color_alpha,
 | 
			
		||||
                    Pica::registers.tev_combiner_buffer_input.TevStageUpdatesCombinerBufferColor(tev_stage_index),
 | 
			
		||||
                    Pica::registers.tev_combiner_buffer_input.TevStageUpdatesCombinerBufferAlpha(tev_stage_index));
 | 
			
		||||
                    regs.tev_combiner_buffer_input.TevStageUpdatesCombinerBufferColor(tev_stage_index),
 | 
			
		||||
                    regs.tev_combiner_buffer_input.TevStageUpdatesCombinerBufferAlpha(tev_stage_index));
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void RasterizerOpenGL::SyncDrawState() {
 | 
			
		||||
    const auto& regs = Pica::g_state.regs;
 | 
			
		||||
 | 
			
		||||
    // Sync the viewport
 | 
			
		||||
    GLsizei viewport_width = (GLsizei)Pica::float24::FromRawFloat24(Pica::registers.viewport_size_x).ToFloat32() * 2;
 | 
			
		||||
    GLsizei viewport_height = (GLsizei)Pica::float24::FromRawFloat24(Pica::registers.viewport_size_y).ToFloat32() * 2;
 | 
			
		||||
    GLsizei viewport_width = (GLsizei)Pica::float24::FromRawFloat24(regs.viewport_size_x).ToFloat32() * 2;
 | 
			
		||||
    GLsizei viewport_height = (GLsizei)Pica::float24::FromRawFloat24(regs.viewport_size_y).ToFloat32() * 2;
 | 
			
		||||
 | 
			
		||||
    // OpenGL uses different y coordinates, so negate corner offset and flip origin
 | 
			
		||||
    // TODO: Ensure viewport_corner.x should not be negated or origin flipped
 | 
			
		||||
    // TODO: Use floating-point viewports for accuracy if supported
 | 
			
		||||
    glViewport((GLsizei)static_cast<float>(Pica::registers.viewport_corner.x),
 | 
			
		||||
                -(GLsizei)static_cast<float>(Pica::registers.viewport_corner.y)
 | 
			
		||||
                    + Pica::registers.framebuffer.GetHeight() - viewport_height,
 | 
			
		||||
    glViewport((GLsizei)static_cast<float>(regs.viewport_corner.x),
 | 
			
		||||
                -(GLsizei)static_cast<float>(regs.viewport_corner.y)
 | 
			
		||||
                    + regs.framebuffer.GetHeight() - viewport_height,
 | 
			
		||||
                viewport_width, viewport_height);
 | 
			
		||||
 | 
			
		||||
    // Sync bound texture(s), upload if not cached
 | 
			
		||||
    const auto pica_textures = Pica::registers.GetTextures();
 | 
			
		||||
    const auto pica_textures = regs.GetTextures();
 | 
			
		||||
    for (unsigned texture_index = 0; texture_index < pica_textures.size(); ++texture_index) {
 | 
			
		||||
        const auto& texture = pica_textures[texture_index];
 | 
			
		||||
 | 
			
		||||
@ -707,7 +725,7 @@ void RasterizerOpenGL::SyncDrawState() {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Skip processing TEV stages that simply pass the previous stage results through
 | 
			
		||||
    const auto tev_stages = Pica::registers.GetTevStages();
 | 
			
		||||
    const auto tev_stages = regs.GetTevStages();
 | 
			
		||||
    for (unsigned tev_stage_index = 0; tev_stage_index < tev_stages.size(); ++tev_stage_index) {
 | 
			
		||||
        glUniform1i(uniform_tev_cfgs[tev_stage_index].enabled, !IsPassThroughTevStage(tev_stages[tev_stage_index]));
 | 
			
		||||
    }
 | 
			
		||||
@ -716,7 +734,7 @@ void RasterizerOpenGL::SyncDrawState() {
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void RasterizerOpenGL::ReloadColorBuffer() {
 | 
			
		||||
    u8* color_buffer = Memory::GetPhysicalPointer(Pica::registers.framebuffer.GetColorBufferPhysicalAddress());
 | 
			
		||||
    u8* color_buffer = Memory::GetPhysicalPointer(Pica::g_state.regs.framebuffer.GetColorBufferPhysicalAddress());
 | 
			
		||||
 | 
			
		||||
    if (color_buffer == nullptr)
 | 
			
		||||
        return;
 | 
			
		||||
@ -748,7 +766,7 @@ void RasterizerOpenGL::ReloadColorBuffer() {
 | 
			
		||||
 | 
			
		||||
void RasterizerOpenGL::ReloadDepthBuffer() {
 | 
			
		||||
    // TODO: Appears to work, but double-check endianness of depth values and order of depth-stencil
 | 
			
		||||
    u8* depth_buffer = Memory::GetPhysicalPointer(Pica::registers.framebuffer.GetDepthBufferPhysicalAddress());
 | 
			
		||||
    u8* depth_buffer = Memory::GetPhysicalPointer(Pica::g_state.regs.framebuffer.GetDepthBufferPhysicalAddress());
 | 
			
		||||
 | 
			
		||||
    if (depth_buffer == nullptr) {
 | 
			
		||||
        return;
 | 
			
		||||
 | 
			
		||||
@ -41,7 +41,7 @@ inline GLenum WrapMode(Pica::Regs::TextureConfig::WrapMode mode) {
 | 
			
		||||
    return gl_mode;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
inline GLenum BlendFunc(u32 factor) {
 | 
			
		||||
inline GLenum BlendFunc(Pica::Regs::BlendFactor factor) {
 | 
			
		||||
    static const GLenum blend_func_table[] = {
 | 
			
		||||
        GL_ZERO,                     // BlendFactor::Zero
 | 
			
		||||
        GL_ONE,                      // BlendFactor::One
 | 
			
		||||
@ -61,17 +61,17 @@ inline GLenum BlendFunc(u32 factor) {
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    // Range check table for input
 | 
			
		||||
    if (factor >= ARRAY_SIZE(blend_func_table)) {
 | 
			
		||||
    if ((unsigned)factor >= ARRAY_SIZE(blend_func_table)) {
 | 
			
		||||
        LOG_CRITICAL(Render_OpenGL, "Unknown blend factor %d", factor);
 | 
			
		||||
        UNREACHABLE();
 | 
			
		||||
 | 
			
		||||
        return GL_ONE;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    return blend_func_table[factor];
 | 
			
		||||
    return blend_func_table[(unsigned)factor];
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
inline GLenum CompareFunc(u32 func) {
 | 
			
		||||
inline GLenum CompareFunc(Pica::Regs::CompareFunc func) {
 | 
			
		||||
    static const GLenum compare_func_table[] = {
 | 
			
		||||
        GL_NEVER,    // CompareFunc::Never
 | 
			
		||||
        GL_ALWAYS,   // CompareFunc::Always
 | 
			
		||||
@ -84,14 +84,14 @@ inline GLenum CompareFunc(u32 func) {
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    // Range check table for input
 | 
			
		||||
    if (func >= ARRAY_SIZE(compare_func_table)) {
 | 
			
		||||
    if ((unsigned)func >= ARRAY_SIZE(compare_func_table)) {
 | 
			
		||||
        LOG_CRITICAL(Render_OpenGL, "Unknown compare function %d", func);
 | 
			
		||||
        UNREACHABLE();
 | 
			
		||||
 | 
			
		||||
        return GL_ALWAYS;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    return compare_func_table[func];
 | 
			
		||||
    return compare_func_table[(unsigned)func];
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
inline std::array<GLfloat, 4> ColorRGBA8(const u8* bytes) {
 | 
			
		||||
 | 
			
		||||
@ -26,55 +26,8 @@ namespace Pica {
 | 
			
		||||
 | 
			
		||||
namespace VertexShader {
 | 
			
		||||
 | 
			
		||||
static struct {
 | 
			
		||||
    Math::Vec4<float24> f[96];
 | 
			
		||||
 | 
			
		||||
    std::array<bool,16> b;
 | 
			
		||||
 | 
			
		||||
    std::array<Math::Vec4<u8>,4> i;
 | 
			
		||||
} shader_uniforms;
 | 
			
		||||
 | 
			
		||||
static Math::Vec4<float24> vs_default_attributes[16];
 | 
			
		||||
 | 
			
		||||
// TODO: Not sure where the shader binary and swizzle patterns are supposed to be loaded to!
 | 
			
		||||
// For now, we just keep these local arrays around.
 | 
			
		||||
static std::array<u32, 1024> shader_memory;
 | 
			
		||||
static std::array<u32, 1024> swizzle_data;
 | 
			
		||||
 | 
			
		||||
void SubmitShaderMemoryChange(u32 addr, u32 value) {
 | 
			
		||||
    shader_memory[addr] = value;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void SubmitSwizzleDataChange(u32 addr, u32 value) {
 | 
			
		||||
    swizzle_data[addr] = value;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
Math::Vec4<float24>& GetFloatUniform(u32 index) {
 | 
			
		||||
    return shader_uniforms.f[index];
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
bool& GetBoolUniform(u32 index) {
 | 
			
		||||
    return shader_uniforms.b[index];
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
Math::Vec4<u8>& GetIntUniform(u32 index) {
 | 
			
		||||
    return shader_uniforms.i[index];
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
Math::Vec4<float24>& GetDefaultAttribute(u32 index) {
 | 
			
		||||
    return vs_default_attributes[index];
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
const std::array<u32, 1024>& GetShaderBinary() {
 | 
			
		||||
    return shader_memory;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
const std::array<u32, 1024>& GetSwizzlePatterns() {
 | 
			
		||||
    return swizzle_data;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
struct VertexShaderState {
 | 
			
		||||
    u32* program_counter;
 | 
			
		||||
    const u32* program_counter;
 | 
			
		||||
 | 
			
		||||
    const float24* input_register_table[16];
 | 
			
		||||
    Math::Vec4<float24> output_registers[16];
 | 
			
		||||
@ -109,6 +62,9 @@ struct VertexShaderState {
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
static void ProcessShaderCode(VertexShaderState& state) {
 | 
			
		||||
    const auto& uniforms = g_state.vs.uniforms;
 | 
			
		||||
    const auto& swizzle_data = g_state.vs.swizzle_data;
 | 
			
		||||
    const auto& program_code = g_state.vs.program_code;
 | 
			
		||||
 | 
			
		||||
    // Placeholder for invalid inputs
 | 
			
		||||
    static float24 dummy_vec4_float24[4];
 | 
			
		||||
@ -116,14 +72,14 @@ static void ProcessShaderCode(VertexShaderState& state) {
 | 
			
		||||
    while (true) {
 | 
			
		||||
        if (!state.call_stack.empty()) {
 | 
			
		||||
            auto& top = state.call_stack.top();
 | 
			
		||||
            if (state.program_counter - shader_memory.data() == top.final_address) {
 | 
			
		||||
            if (state.program_counter - program_code.data() == top.final_address) {
 | 
			
		||||
                state.address_registers[2] += top.loop_increment;
 | 
			
		||||
 | 
			
		||||
                if (top.repeat_counter-- == 0) {
 | 
			
		||||
                    state.program_counter = &shader_memory[top.return_address];
 | 
			
		||||
                    state.program_counter = &program_code[top.return_address];
 | 
			
		||||
                    state.call_stack.pop();
 | 
			
		||||
                } else {
 | 
			
		||||
                    state.program_counter = &shader_memory[top.loop_address];
 | 
			
		||||
                    state.program_counter = &program_code[top.loop_address];
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                // TODO: Is "trying again" accurate to hardware?
 | 
			
		||||
@ -135,12 +91,12 @@ static void ProcessShaderCode(VertexShaderState& state) {
 | 
			
		||||
        const Instruction& instr = *(const Instruction*)state.program_counter;
 | 
			
		||||
        const SwizzlePattern& swizzle = *(SwizzlePattern*)&swizzle_data[instr.common.operand_desc_id];
 | 
			
		||||
 | 
			
		||||
        static auto call = [](VertexShaderState& state, u32 offset, u32 num_instructions,
 | 
			
		||||
        static auto call = [&program_code](VertexShaderState& state, u32 offset, u32 num_instructions,
 | 
			
		||||
                              u32 return_offset, u8 repeat_count, u8 loop_increment) {
 | 
			
		||||
            state.program_counter = &shader_memory[offset] - 1; // -1 to make sure when incrementing the PC we end up at the correct offset
 | 
			
		||||
            state.program_counter = &program_code[offset] - 1; // -1 to make sure when incrementing the PC we end up at the correct offset
 | 
			
		||||
            state.call_stack.push({ offset + num_instructions, return_offset, repeat_count, loop_increment, offset });
 | 
			
		||||
        };
 | 
			
		||||
        u32 binary_offset = state.program_counter - shader_memory.data();
 | 
			
		||||
        u32 binary_offset = state.program_counter - program_code.data();
 | 
			
		||||
 | 
			
		||||
        state.debug.max_offset = std::max<u32>(state.debug.max_offset, 1 + binary_offset);
 | 
			
		||||
 | 
			
		||||
@ -153,7 +109,7 @@ static void ProcessShaderCode(VertexShaderState& state) {
 | 
			
		||||
                return &state.temporary_registers[source_reg.GetIndex()].x;
 | 
			
		||||
 | 
			
		||||
            case RegisterType::FloatUniform:
 | 
			
		||||
                return &shader_uniforms.f[source_reg.GetIndex()].x;
 | 
			
		||||
                return &uniforms.f[source_reg.GetIndex()].x;
 | 
			
		||||
 | 
			
		||||
            default:
 | 
			
		||||
                return dummy_vec4_float24;
 | 
			
		||||
@ -471,13 +427,13 @@ static void ProcessShaderCode(VertexShaderState& state) {
 | 
			
		||||
 | 
			
		||||
            case OpCode::Id::JMPC:
 | 
			
		||||
                if (evaluate_condition(state, instr.flow_control.refx, instr.flow_control.refy, instr.flow_control)) {
 | 
			
		||||
                    state.program_counter = &shader_memory[instr.flow_control.dest_offset] - 1;
 | 
			
		||||
                    state.program_counter = &program_code[instr.flow_control.dest_offset] - 1;
 | 
			
		||||
                }
 | 
			
		||||
                break;
 | 
			
		||||
 | 
			
		||||
            case OpCode::Id::JMPU:
 | 
			
		||||
                if (shader_uniforms.b[instr.flow_control.bool_uniform_id]) {
 | 
			
		||||
                    state.program_counter = &shader_memory[instr.flow_control.dest_offset] - 1;
 | 
			
		||||
                if (uniforms.b[instr.flow_control.bool_uniform_id]) {
 | 
			
		||||
                    state.program_counter = &program_code[instr.flow_control.dest_offset] - 1;
 | 
			
		||||
                }
 | 
			
		||||
                break;
 | 
			
		||||
 | 
			
		||||
@ -489,7 +445,7 @@ static void ProcessShaderCode(VertexShaderState& state) {
 | 
			
		||||
                break;
 | 
			
		||||
 | 
			
		||||
            case OpCode::Id::CALLU:
 | 
			
		||||
                if (shader_uniforms.b[instr.flow_control.bool_uniform_id]) {
 | 
			
		||||
                if (uniforms.b[instr.flow_control.bool_uniform_id]) {
 | 
			
		||||
                    call(state,
 | 
			
		||||
                        instr.flow_control.dest_offset,
 | 
			
		||||
                        instr.flow_control.num_instructions,
 | 
			
		||||
@ -510,7 +466,7 @@ static void ProcessShaderCode(VertexShaderState& state) {
 | 
			
		||||
                break;
 | 
			
		||||
 | 
			
		||||
            case OpCode::Id::IFU:
 | 
			
		||||
                if (shader_uniforms.b[instr.flow_control.bool_uniform_id]) {
 | 
			
		||||
                if (uniforms.b[instr.flow_control.bool_uniform_id]) {
 | 
			
		||||
                    call(state,
 | 
			
		||||
                         binary_offset + 1,
 | 
			
		||||
                         instr.flow_control.dest_offset - binary_offset - 1,
 | 
			
		||||
@ -545,14 +501,14 @@ static void ProcessShaderCode(VertexShaderState& state) {
 | 
			
		||||
 | 
			
		||||
            case OpCode::Id::LOOP:
 | 
			
		||||
            {
 | 
			
		||||
                state.address_registers[2] = shader_uniforms.i[instr.flow_control.int_uniform_id].y;
 | 
			
		||||
                state.address_registers[2] = uniforms.i[instr.flow_control.int_uniform_id].y;
 | 
			
		||||
 | 
			
		||||
                call(state,
 | 
			
		||||
                     binary_offset + 1,
 | 
			
		||||
                     instr.flow_control.dest_offset - binary_offset + 1,
 | 
			
		||||
                     instr.flow_control.dest_offset + 1,
 | 
			
		||||
                     shader_uniforms.i[instr.flow_control.int_uniform_id].x,
 | 
			
		||||
                     shader_uniforms.i[instr.flow_control.int_uniform_id].z);
 | 
			
		||||
                     uniforms.i[instr.flow_control.int_uniform_id].x,
 | 
			
		||||
                     uniforms.i[instr.flow_control.int_uniform_id].z);
 | 
			
		||||
                break;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
@ -578,15 +534,17 @@ static Common::Profiling::TimingCategory shader_category("Vertex Shader");
 | 
			
		||||
OutputVertex RunShader(const InputVertex& input, int num_attributes) {
 | 
			
		||||
    Common::Profiling::ScopeTimer timer(shader_category);
 | 
			
		||||
 | 
			
		||||
    const auto& regs = g_state.regs;
 | 
			
		||||
    const auto& vs = g_state.vs;
 | 
			
		||||
    VertexShaderState state;
 | 
			
		||||
 | 
			
		||||
    const u32* main = &shader_memory[registers.vs_main_offset];
 | 
			
		||||
    const u32* main = &vs.program_code[regs.vs_main_offset];
 | 
			
		||||
    state.program_counter = (u32*)main;
 | 
			
		||||
    state.debug.max_offset = 0;
 | 
			
		||||
    state.debug.max_opdesc_id = 0;
 | 
			
		||||
 | 
			
		||||
    // Setup input register table
 | 
			
		||||
    const auto& attribute_register_map = registers.vs_input_register_map;
 | 
			
		||||
    const auto& attribute_register_map = regs.vs_input_register_map;
 | 
			
		||||
    float24 dummy_register;
 | 
			
		||||
    boost::fill(state.input_register_table, &dummy_register);
 | 
			
		||||
    
 | 
			
		||||
@ -611,16 +569,16 @@ OutputVertex RunShader(const InputVertex& input, int num_attributes) {
 | 
			
		||||
    state.conditional_code[1] = false;
 | 
			
		||||
 | 
			
		||||
    ProcessShaderCode(state);
 | 
			
		||||
    DebugUtils::DumpShader(shader_memory.data(), state.debug.max_offset, swizzle_data.data(),
 | 
			
		||||
                           state.debug.max_opdesc_id, registers.vs_main_offset,
 | 
			
		||||
                           registers.vs_output_attributes);
 | 
			
		||||
    DebugUtils::DumpShader(vs.program_code.data(), state.debug.max_offset, vs.swizzle_data.data(),
 | 
			
		||||
                           state.debug.max_opdesc_id, regs.vs_main_offset,
 | 
			
		||||
                           regs.vs_output_attributes);
 | 
			
		||||
 | 
			
		||||
    // Setup output data
 | 
			
		||||
    OutputVertex ret;
 | 
			
		||||
    // TODO(neobrain): Under some circumstances, up to 16 attributes may be output. We need to
 | 
			
		||||
    // figure out what those circumstances are and enable the remaining outputs then.
 | 
			
		||||
    for (int i = 0; i < 7; ++i) {
 | 
			
		||||
        const auto& output_register_map = registers.vs_output_attributes[i];
 | 
			
		||||
        const auto& output_register_map = regs.vs_output_attributes[i];
 | 
			
		||||
 | 
			
		||||
        u32 semantics[4] = {
 | 
			
		||||
            output_register_map.map_x, output_register_map.map_y,
 | 
			
		||||
 | 
			
		||||
@ -66,19 +66,8 @@ struct OutputVertex {
 | 
			
		||||
static_assert(std::is_pod<OutputVertex>::value, "Structure is not POD");
 | 
			
		||||
static_assert(sizeof(OutputVertex) == 32 * sizeof(float), "OutputVertex has invalid size");
 | 
			
		||||
 | 
			
		||||
void SubmitShaderMemoryChange(u32 addr, u32 value);
 | 
			
		||||
void SubmitSwizzleDataChange(u32 addr, u32 value);
 | 
			
		||||
 | 
			
		||||
OutputVertex RunShader(const InputVertex& input, int num_attributes);
 | 
			
		||||
 | 
			
		||||
Math::Vec4<float24>& GetFloatUniform(u32 index);
 | 
			
		||||
bool& GetBoolUniform(u32 index);
 | 
			
		||||
Math::Vec4<u8>& GetIntUniform(u32 index);
 | 
			
		||||
Math::Vec4<float24>& GetDefaultAttribute(u32 index);
 | 
			
		||||
 | 
			
		||||
const std::array<u32, 1024>& GetShaderBinary();
 | 
			
		||||
const std::array<u32, 1024>& GetSwizzlePatterns();
 | 
			
		||||
 | 
			
		||||
} // namespace
 | 
			
		||||
 | 
			
		||||
} // namespace
 | 
			
		||||
 | 
			
		||||
@ -8,9 +8,11 @@
 | 
			
		||||
#include "core/core.h"
 | 
			
		||||
#include "core/settings.h"
 | 
			
		||||
 | 
			
		||||
#include "video_core/video_core.h"
 | 
			
		||||
#include "video_core/renderer_base.h"
 | 
			
		||||
#include "video_core/renderer_opengl/renderer_opengl.h"
 | 
			
		||||
#include "video_core.h"
 | 
			
		||||
#include "renderer_base.h"
 | 
			
		||||
#include "renderer_opengl/renderer_opengl.h"
 | 
			
		||||
 | 
			
		||||
#include "pica.h"
 | 
			
		||||
 | 
			
		||||
////////////////////////////////////////////////////////////////////////////////////////////////////
 | 
			
		||||
// Video Core namespace
 | 
			
		||||
@ -24,6 +26,8 @@ std::atomic<bool> g_hw_renderer_enabled;
 | 
			
		||||
 | 
			
		||||
/// Initialize the video core
 | 
			
		||||
void Init(EmuWindow* emu_window) {
 | 
			
		||||
    Pica::Init();
 | 
			
		||||
 | 
			
		||||
    g_emu_window = emu_window;
 | 
			
		||||
    g_renderer = new RendererOpenGL();
 | 
			
		||||
    g_renderer->SetWindow(g_emu_window);
 | 
			
		||||
@ -34,7 +38,10 @@ void Init(EmuWindow* emu_window) {
 | 
			
		||||
 | 
			
		||||
/// Shutdown the video core
 | 
			
		||||
void Shutdown() {
 | 
			
		||||
    Pica::Shutdown();
 | 
			
		||||
 | 
			
		||||
    delete g_renderer;
 | 
			
		||||
 | 
			
		||||
    LOG_DEBUG(Render, "shutdown OK");
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
		Loading…
	
		Reference in New Issue
	
	Block a user