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	glsl_decompiler: Fixup permissive member function declarations
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				| @ -1295,139 +1295,139 @@ private: | ||||
|     } | ||||
| 
 | ||||
|     static constexpr OperationDecompilersArray operation_decompilers = { | ||||
|         &Assign, | ||||
|         &AssignComposite, | ||||
|         &GLSLDecompiler::Assign, | ||||
|         &GLSLDecompiler::AssignComposite, | ||||
| 
 | ||||
|         &Composite, | ||||
|         &Select, | ||||
|         &GLSLDecompiler::Composite, | ||||
|         &GLSLDecompiler::Select, | ||||
| 
 | ||||
|         &Add<Type::Float>, | ||||
|         &Mul<Type::Float>, | ||||
|         &Div<Type::Float>, | ||||
|         &Fma<Type::Float>, | ||||
|         &Negate<Type::Float>, | ||||
|         &Absolute<Type::Float>, | ||||
|         &FClamp, | ||||
|         &Min<Type::Float>, | ||||
|         &Max<Type::Float>, | ||||
|         &FCos, | ||||
|         &FSin, | ||||
|         &FExp2, | ||||
|         &FLog2, | ||||
|         &FInverseSqrt, | ||||
|         &FSqrt, | ||||
|         &FRoundEven, | ||||
|         &FFloor, | ||||
|         &FCeil, | ||||
|         &FTrunc, | ||||
|         &FCastInteger<Type::Int>, | ||||
|         &FCastInteger<Type::Uint>, | ||||
|         &GLSLDecompiler::Add<Type::Float>, | ||||
|         &GLSLDecompiler::Mul<Type::Float>, | ||||
|         &GLSLDecompiler::Div<Type::Float>, | ||||
|         &GLSLDecompiler::Fma<Type::Float>, | ||||
|         &GLSLDecompiler::Negate<Type::Float>, | ||||
|         &GLSLDecompiler::Absolute<Type::Float>, | ||||
|         &GLSLDecompiler::FClamp, | ||||
|         &GLSLDecompiler::Min<Type::Float>, | ||||
|         &GLSLDecompiler::Max<Type::Float>, | ||||
|         &GLSLDecompiler::FCos, | ||||
|         &GLSLDecompiler::FSin, | ||||
|         &GLSLDecompiler::FExp2, | ||||
|         &GLSLDecompiler::FLog2, | ||||
|         &GLSLDecompiler::FInverseSqrt, | ||||
|         &GLSLDecompiler::FSqrt, | ||||
|         &GLSLDecompiler::FRoundEven, | ||||
|         &GLSLDecompiler::FFloor, | ||||
|         &GLSLDecompiler::FCeil, | ||||
|         &GLSLDecompiler::FTrunc, | ||||
|         &GLSLDecompiler::FCastInteger<Type::Int>, | ||||
|         &GLSLDecompiler::FCastInteger<Type::Uint>, | ||||
| 
 | ||||
|         &Add<Type::Int>, | ||||
|         &Mul<Type::Int>, | ||||
|         &Div<Type::Int>, | ||||
|         &Negate<Type::Int>, | ||||
|         &Absolute<Type::Int>, | ||||
|         &Min<Type::Int>, | ||||
|         &Max<Type::Int>, | ||||
|         &GLSLDecompiler::Add<Type::Int>, | ||||
|         &GLSLDecompiler::Mul<Type::Int>, | ||||
|         &GLSLDecompiler::Div<Type::Int>, | ||||
|         &GLSLDecompiler::Negate<Type::Int>, | ||||
|         &GLSLDecompiler::Absolute<Type::Int>, | ||||
|         &GLSLDecompiler::Min<Type::Int>, | ||||
|         &GLSLDecompiler::Max<Type::Int>, | ||||
| 
 | ||||
|         &ICastFloat, | ||||
|         &ICastUnsigned, | ||||
|         &LogicalShiftLeft<Type::Int>, | ||||
|         &ILogicalShiftRight, | ||||
|         &IArithmeticShiftRight, | ||||
|         &BitwiseAnd<Type::Int>, | ||||
|         &BitwiseOr<Type::Int>, | ||||
|         &BitwiseXor<Type::Int>, | ||||
|         &BitwiseNot<Type::Int>, | ||||
|         &BitfieldInsert<Type::Int>, | ||||
|         &BitCount<Type::Int>, | ||||
|         &GLSLDecompiler::ICastFloat, | ||||
|         &GLSLDecompiler::ICastUnsigned, | ||||
|         &GLSLDecompiler::LogicalShiftLeft<Type::Int>, | ||||
|         &GLSLDecompiler::ILogicalShiftRight, | ||||
|         &GLSLDecompiler::IArithmeticShiftRight, | ||||
|         &GLSLDecompiler::BitwiseAnd<Type::Int>, | ||||
|         &GLSLDecompiler::BitwiseOr<Type::Int>, | ||||
|         &GLSLDecompiler::BitwiseXor<Type::Int>, | ||||
|         &GLSLDecompiler::BitwiseNot<Type::Int>, | ||||
|         &GLSLDecompiler::BitfieldInsert<Type::Int>, | ||||
|         &GLSLDecompiler::BitCount<Type::Int>, | ||||
| 
 | ||||
|         &Add<Type::Uint>, | ||||
|         &Mul<Type::Uint>, | ||||
|         &Div<Type::Uint>, | ||||
|         &Min<Type::Uint>, | ||||
|         &Max<Type::Uint>, | ||||
|         &UCastFloat, | ||||
|         &UCastSigned, | ||||
|         &LogicalShiftLeft<Type::Uint>, | ||||
|         &UShiftRight, | ||||
|         &UShiftRight, | ||||
|         &BitwiseAnd<Type::Uint>, | ||||
|         &BitwiseOr<Type::Uint>, | ||||
|         &BitwiseXor<Type::Uint>, | ||||
|         &BitwiseNot<Type::Uint>, | ||||
|         &BitfieldInsert<Type::Uint>, | ||||
|         &BitCount<Type::Uint>, | ||||
|         &GLSLDecompiler::Add<Type::Uint>, | ||||
|         &GLSLDecompiler::Mul<Type::Uint>, | ||||
|         &GLSLDecompiler::Div<Type::Uint>, | ||||
|         &GLSLDecompiler::Min<Type::Uint>, | ||||
|         &GLSLDecompiler::Max<Type::Uint>, | ||||
|         &GLSLDecompiler::UCastFloat, | ||||
|         &GLSLDecompiler::UCastSigned, | ||||
|         &GLSLDecompiler::LogicalShiftLeft<Type::Uint>, | ||||
|         &GLSLDecompiler::UShiftRight, | ||||
|         &GLSLDecompiler::UShiftRight, | ||||
|         &GLSLDecompiler::BitwiseAnd<Type::Uint>, | ||||
|         &GLSLDecompiler::BitwiseOr<Type::Uint>, | ||||
|         &GLSLDecompiler::BitwiseXor<Type::Uint>, | ||||
|         &GLSLDecompiler::BitwiseNot<Type::Uint>, | ||||
|         &GLSLDecompiler::BitfieldInsert<Type::Uint>, | ||||
|         &GLSLDecompiler::BitCount<Type::Uint>, | ||||
| 
 | ||||
|         &Add<Type::HalfFloat>, | ||||
|         &Mul<Type::HalfFloat>, | ||||
|         &Fma<Type::HalfFloat>, | ||||
|         &Absolute<Type::HalfFloat>, | ||||
|         &HNegate, | ||||
|         &HMergeF32, | ||||
|         &HMergeH0, | ||||
|         &HMergeH1, | ||||
|         &GLSLDecompiler::Add<Type::HalfFloat>, | ||||
|         &GLSLDecompiler::Mul<Type::HalfFloat>, | ||||
|         &GLSLDecompiler::Fma<Type::HalfFloat>, | ||||
|         &GLSLDecompiler::Absolute<Type::HalfFloat>, | ||||
|         &GLSLDecompiler::HNegate, | ||||
|         &GLSLDecompiler::HMergeF32, | ||||
|         &GLSLDecompiler::HMergeH0, | ||||
|         &GLSLDecompiler::HMergeH1, | ||||
| 
 | ||||
|         &LogicalAssign, | ||||
|         &LogicalAnd, | ||||
|         &LogicalOr, | ||||
|         &LogicalXor, | ||||
|         &LogicalNegate, | ||||
|         &LogicalPick2, | ||||
|         &LogicalAll2, | ||||
|         &LogicalAny2, | ||||
|         &GLSLDecompiler::LogicalAssign, | ||||
|         &GLSLDecompiler::LogicalAnd, | ||||
|         &GLSLDecompiler::LogicalOr, | ||||
|         &GLSLDecompiler::LogicalXor, | ||||
|         &GLSLDecompiler::LogicalNegate, | ||||
|         &GLSLDecompiler::LogicalPick2, | ||||
|         &GLSLDecompiler::LogicalAll2, | ||||
|         &GLSLDecompiler::LogicalAny2, | ||||
| 
 | ||||
|         &LogicalLessThan<Type::Float>, | ||||
|         &LogicalEqual<Type::Float>, | ||||
|         &LogicalLessEqual<Type::Float>, | ||||
|         &LogicalGreaterThan<Type::Float>, | ||||
|         &LogicalNotEqual<Type::Float>, | ||||
|         &LogicalGreaterEqual<Type::Float>, | ||||
|         &LogicalFIsNan, | ||||
|         &GLSLDecompiler::LogicalLessThan<Type::Float>, | ||||
|         &GLSLDecompiler::LogicalEqual<Type::Float>, | ||||
|         &GLSLDecompiler::LogicalLessEqual<Type::Float>, | ||||
|         &GLSLDecompiler::LogicalGreaterThan<Type::Float>, | ||||
|         &GLSLDecompiler::LogicalNotEqual<Type::Float>, | ||||
|         &GLSLDecompiler::LogicalGreaterEqual<Type::Float>, | ||||
|         &GLSLDecompiler::LogicalFIsNan, | ||||
| 
 | ||||
|         &LogicalLessThan<Type::Int>, | ||||
|         &LogicalEqual<Type::Int>, | ||||
|         &LogicalLessEqual<Type::Int>, | ||||
|         &LogicalGreaterThan<Type::Int>, | ||||
|         &LogicalNotEqual<Type::Int>, | ||||
|         &LogicalGreaterEqual<Type::Int>, | ||||
|         &GLSLDecompiler::LogicalLessThan<Type::Int>, | ||||
|         &GLSLDecompiler::LogicalEqual<Type::Int>, | ||||
|         &GLSLDecompiler::LogicalLessEqual<Type::Int>, | ||||
|         &GLSLDecompiler::LogicalGreaterThan<Type::Int>, | ||||
|         &GLSLDecompiler::LogicalNotEqual<Type::Int>, | ||||
|         &GLSLDecompiler::LogicalGreaterEqual<Type::Int>, | ||||
| 
 | ||||
|         &LogicalLessThan<Type::Uint>, | ||||
|         &LogicalEqual<Type::Uint>, | ||||
|         &LogicalLessEqual<Type::Uint>, | ||||
|         &LogicalGreaterThan<Type::Uint>, | ||||
|         &LogicalNotEqual<Type::Uint>, | ||||
|         &LogicalGreaterEqual<Type::Uint>, | ||||
|         &GLSLDecompiler::LogicalLessThan<Type::Uint>, | ||||
|         &GLSLDecompiler::LogicalEqual<Type::Uint>, | ||||
|         &GLSLDecompiler::LogicalLessEqual<Type::Uint>, | ||||
|         &GLSLDecompiler::LogicalGreaterThan<Type::Uint>, | ||||
|         &GLSLDecompiler::LogicalNotEqual<Type::Uint>, | ||||
|         &GLSLDecompiler::LogicalGreaterEqual<Type::Uint>, | ||||
| 
 | ||||
|         &Logical2HLessThan, | ||||
|         &Logical2HEqual, | ||||
|         &Logical2HLessEqual, | ||||
|         &Logical2HGreaterThan, | ||||
|         &Logical2HNotEqual, | ||||
|         &Logical2HGreaterEqual, | ||||
|         &GLSLDecompiler::Logical2HLessThan, | ||||
|         &GLSLDecompiler::Logical2HEqual, | ||||
|         &GLSLDecompiler::Logical2HLessEqual, | ||||
|         &GLSLDecompiler::Logical2HGreaterThan, | ||||
|         &GLSLDecompiler::Logical2HNotEqual, | ||||
|         &GLSLDecompiler::Logical2HGreaterEqual, | ||||
| 
 | ||||
|         &F4Texture, | ||||
|         &F4TextureLod, | ||||
|         &F4TextureGather, | ||||
|         &F4TextureQueryDimensions, | ||||
|         &F4TextureQueryLod, | ||||
|         &F4TexelFetch, | ||||
|         &GLSLDecompiler::F4Texture, | ||||
|         &GLSLDecompiler::F4TextureLod, | ||||
|         &GLSLDecompiler::F4TextureGather, | ||||
|         &GLSLDecompiler::F4TextureQueryDimensions, | ||||
|         &GLSLDecompiler::F4TextureQueryLod, | ||||
|         &GLSLDecompiler::F4TexelFetch, | ||||
| 
 | ||||
|         &Ipa, | ||||
|         &GLSLDecompiler::Ipa, | ||||
| 
 | ||||
|         &Bra, | ||||
|         &PushFlowStack, // Ssy
 | ||||
|         &PushFlowStack, // Brk
 | ||||
|         &PopFlowStack,  // Sync
 | ||||
|         &PopFlowStack,  // Brk
 | ||||
|         &Exit, | ||||
|         &Kil, | ||||
|         &GLSLDecompiler::Bra, | ||||
|         &GLSLDecompiler::PushFlowStack, // Ssy
 | ||||
|         &GLSLDecompiler::PushFlowStack, // Brk
 | ||||
|         &GLSLDecompiler::PopFlowStack,  // Sync
 | ||||
|         &GLSLDecompiler::PopFlowStack,  // Brk
 | ||||
|         &GLSLDecompiler::Exit, | ||||
|         &GLSLDecompiler::Kil, | ||||
| 
 | ||||
|         &EmitVertex, | ||||
|         &EndPrimitive, | ||||
|         &GLSLDecompiler::EmitVertex, | ||||
|         &GLSLDecompiler::EndPrimitive, | ||||
| 
 | ||||
|         &YNegate, | ||||
|         &GLSLDecompiler::YNegate, | ||||
|     }; | ||||
| 
 | ||||
|     std::string GetRegister(u32 index) const { | ||||
|  | ||||
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