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	core/core: Replace direct usage of the global system telemetry accessor from Shutdown()
The telemetry instance is actually a member of the class itself, so we can access it directly instead of going through the global accessor.
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				@ -182,13 +182,13 @@ struct System::Impl {
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    void Shutdown() {
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        // Log last frame performance stats
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        auto perf_results = GetAndResetPerfStats();
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        Telemetry().AddField(Telemetry::FieldType::Performance, "Shutdown_EmulationSpeed",
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                             perf_results.emulation_speed * 100.0);
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        Telemetry().AddField(Telemetry::FieldType::Performance, "Shutdown_Framerate",
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                             perf_results.game_fps);
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        Telemetry().AddField(Telemetry::FieldType::Performance, "Shutdown_Frametime",
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                             perf_results.frametime * 1000.0);
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        const auto perf_results = GetAndResetPerfStats();
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        telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_EmulationSpeed",
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                                    perf_results.emulation_speed * 100.0);
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        telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_Framerate",
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                                    perf_results.game_fps);
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        telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_Frametime",
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                                    perf_results.frametime * 1000.0);
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        is_powered_on = false;
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