mirror of
				https://git.zaroz.cloud/nintendo-back-up/yuzu/yuzu-mainline.git
				synced 2025-03-21 01:53:15 +00:00 
			
		
		
		
	maxwell_3d: Fix depth clamping register
Using deko3d as reference:
4e47ba0013/source/maxwell/gpu_3d_state.cpp (L42)
We were using bits 3 and 4 to determine depth clamping, but these are
the same both enabled and disabled:
state->depthClampEnable ? 0x101A : 0x181D
The same happens on Nvidia's OpenGL driver, where they do something like
this (default capabilities, GL 4.5 compatibility):
(state & DEPTH_CLAMP) != 0 ? 0x201a : 0x281c
There's always a difference between the first bits in this register, but
bit 11 is consistently disabled on both deko3d/NVN and OpenGL. This
commit changes yuzu's behaviour to use bit 11 to determine depth
clamping.
- Fixes depth issues on Super Mario Odyssey's intro.
			
			
This commit is contained in:
		
							parent
							
								
									1517cba8ca
								
							
						
					
					
						commit
						bb1ed66d99
					
				@ -1179,6 +1179,7 @@ public:
 | 
			
		||||
                    BitField<0, 1, u32> depth_range_0_1;
 | 
			
		||||
                    BitField<3, 1, u32> depth_clamp_near;
 | 
			
		||||
                    BitField<4, 1, u32> depth_clamp_far;
 | 
			
		||||
                    BitField<11, 1, u32> depth_clamp_disabled;
 | 
			
		||||
                } view_volume_clip_control;
 | 
			
		||||
 | 
			
		||||
                INSERT_UNION_PADDING_WORDS(0x1F);
 | 
			
		||||
 | 
			
		||||
@ -999,11 +999,7 @@ void RasterizerOpenGL::SyncDepthClamp() {
 | 
			
		||||
    }
 | 
			
		||||
    flags[Dirty::DepthClampEnabled] = false;
 | 
			
		||||
 | 
			
		||||
    const auto& state = gpu.regs.view_volume_clip_control;
 | 
			
		||||
    UNIMPLEMENTED_IF_MSG(state.depth_clamp_far != state.depth_clamp_near,
 | 
			
		||||
                         "Unimplemented depth clamp separation!");
 | 
			
		||||
 | 
			
		||||
    oglEnable(GL_DEPTH_CLAMP, state.depth_clamp_far || state.depth_clamp_near);
 | 
			
		||||
    oglEnable(GL_DEPTH_CLAMP, gpu.regs.view_volume_clip_control.depth_clamp_disabled == 0);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void RasterizerOpenGL::SyncClipEnabled(u32 clip_mask) {
 | 
			
		||||
 | 
			
		||||
@ -81,7 +81,7 @@ void FixedPipelineState::Rasterizer::Fill(const Maxwell& regs) noexcept {
 | 
			
		||||
    primitive_restart_enable.Assign(regs.primitive_restart.enabled != 0 ? 1 : 0);
 | 
			
		||||
    cull_enable.Assign(regs.cull_test_enabled != 0 ? 1 : 0);
 | 
			
		||||
    depth_bias_enable.Assign(enabled_lut[POLYGON_OFFSET_ENABLE_LUT[topology_index]] != 0 ? 1 : 0);
 | 
			
		||||
    depth_clamp_enable.Assign(clip.depth_clamp_near == 1 || clip.depth_clamp_far == 1 ? 1 : 0);
 | 
			
		||||
    depth_clamp_disabled.Assign(regs.view_volume_clip_control.depth_clamp_disabled.Value());
 | 
			
		||||
    ndc_minus_one_to_one.Assign(regs.depth_mode == Maxwell::DepthMode::MinusOneToOne ? 1 : 0);
 | 
			
		||||
    cull_face.Assign(PackCullFace(regs.cull_face));
 | 
			
		||||
    front_face.Assign(packed_front_face);
 | 
			
		||||
 | 
			
		||||
@ -153,7 +153,7 @@ struct FixedPipelineState {
 | 
			
		||||
            BitField<4, 1, u32> primitive_restart_enable;
 | 
			
		||||
            BitField<5, 1, u32> cull_enable;
 | 
			
		||||
            BitField<6, 1, u32> depth_bias_enable;
 | 
			
		||||
            BitField<7, 1, u32> depth_clamp_enable;
 | 
			
		||||
            BitField<7, 1, u32> depth_clamp_disabled;
 | 
			
		||||
            BitField<8, 1, u32> ndc_minus_one_to_one;
 | 
			
		||||
            BitField<9, 2, u32> cull_face;
 | 
			
		||||
            BitField<11, 1, u32> front_face;
 | 
			
		||||
 | 
			
		||||
@ -249,7 +249,7 @@ vk::Pipeline VKGraphicsPipeline::CreatePipeline(const RenderPassParams& renderpa
 | 
			
		||||
    rasterization_ci.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
 | 
			
		||||
    rasterization_ci.pNext = nullptr;
 | 
			
		||||
    rasterization_ci.flags = 0;
 | 
			
		||||
    rasterization_ci.depthClampEnable = rs.depth_clamp_enable;
 | 
			
		||||
    rasterization_ci.depthClampEnable = rs.depth_clamp_disabled == 0 ? VK_TRUE : VK_FALSE;
 | 
			
		||||
    rasterization_ci.rasterizerDiscardEnable = VK_FALSE;
 | 
			
		||||
    rasterization_ci.polygonMode = VK_POLYGON_MODE_FILL;
 | 
			
		||||
    rasterization_ci.cullMode =
 | 
			
		||||
 | 
			
		||||
		Loading…
	
		Reference in New Issue
	
	Block a user