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	loggin: Add IPC logging category.
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				| @ -43,6 +43,7 @@ namespace Log { | ||||
|     SUB(HW, LCD)                                                                                   \ | ||||
|     SUB(HW, GPU)                                                                                   \ | ||||
|     SUB(HW, AES)                                                                                   \ | ||||
|     CLS(IPC)                                                                                       \ | ||||
|     CLS(Frontend)                                                                                  \ | ||||
|     CLS(Render)                                                                                    \ | ||||
|     SUB(Render, Software)                                                                          \ | ||||
| @ -91,8 +92,8 @@ const char* GetLevelName(Level log_level) { | ||||
| 
 | ||||
| Entry CreateEntry(Class log_class, Level log_level, const char* filename, unsigned int line_nr, | ||||
|                   const char* function, const char* format, va_list args) { | ||||
|     using std::chrono::steady_clock; | ||||
|     using std::chrono::duration_cast; | ||||
|     using std::chrono::steady_clock; | ||||
| 
 | ||||
|     static steady_clock::time_point time_origin = steady_clock::now(); | ||||
| 
 | ||||
|  | ||||
| @ -60,6 +60,7 @@ enum class Class : ClassType { | ||||
|     HW_LCD,            ///< LCD register emulation
 | ||||
|     HW_GPU,            ///< GPU control emulation
 | ||||
|     HW_AES,            ///< AES engine emulation
 | ||||
|     IPC,               ///< IPC interface
 | ||||
|     Frontend,          ///< Emulator UI
 | ||||
|     Render,            ///< Emulator video output and hardware acceleration
 | ||||
|     Render_Software,   ///< Software renderer backend
 | ||||
|  | ||||
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