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				https://git.zaroz.cloud/nintendo-back-up/yuzu/yuzu-mainline.git
				synced 2025-03-21 01:53:15 +00:00 
			
		
		
		
	Remove gpu_refresh_rate configuration option
Changing it makes emulation inherently inaccurate. It also had a wrong default value (30, whereas the real system has a refresh rate of 60 Hz) which, even if changed, would continue to be used unless people manually removed it from their config files.
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				@ -66,7 +66,6 @@ void Config::ReadValues() {
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    Settings::values.pad_cright_key = glfw_config->GetInteger("Controls", "pad_cright", GLFW_KEY_L);
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    // Core
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    Settings::values.gpu_refresh_rate = glfw_config->GetInteger("Core", "gpu_refresh_rate", 30);
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    Settings::values.frame_skip = glfw_config->GetInteger("Core", "frame_skip", 0);
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    // Renderer
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@ -49,7 +49,6 @@ void Config::ReadValues() {
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    qt_config->endGroup();
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    qt_config->beginGroup("Core");
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    Settings::values.gpu_refresh_rate = qt_config->value("gpu_refresh_rate", 30).toInt();
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    Settings::values.frame_skip = qt_config->value("frame_skip", 0).toInt();
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    qt_config->endGroup();
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@ -102,7 +101,6 @@ void Config::SaveValues() {
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    qt_config->endGroup();
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    qt_config->beginGroup("Core");
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    qt_config->setValue("gpu_refresh_rate", Settings::values.gpu_refresh_rate);
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    qt_config->setValue("frame_skip", Settings::values.frame_skip);
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    qt_config->endGroup();
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@ -30,8 +30,8 @@ Regs g_regs;
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/// True if the current frame was skipped
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bool g_skip_frame;
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/// 268MHz / gpu_refresh_rate frames per second
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static u64 frame_ticks;
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/// 268MHz CPU clocks / 60Hz frames per second
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const u64 frame_ticks = 268123480ull / 60;
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/// Event id for CoreTiming
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static int vblank_event;
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/// Total number of frames drawn
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@ -357,7 +357,6 @@ void Init() {
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    framebuffer_sub.color_format = Regs::PixelFormat::RGB8;
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    framebuffer_sub.active_fb = 0;
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    frame_ticks = 268123480 / Settings::values.gpu_refresh_rate;
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    last_skip_frame = false;
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    g_skip_frame = false;
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    frame_count = 0;
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@ -35,7 +35,6 @@ struct Values {
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    int pad_cright_key;
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    // Core
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    int gpu_refresh_rate;
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    int frame_skip;
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    // Data Storage
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