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	shader_decode: Implement SHL
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				| @ -39,6 +39,14 @@ u32 ShaderIR::DecodeShift(BasicBlock& bb, u32 pc) { | ||||
|         SetRegister(bb, instr.gpr0, value); | ||||
|         break; | ||||
|     } | ||||
|     case OpCode::Id::SHL_C: | ||||
|     case OpCode::Id::SHL_R: | ||||
|     case OpCode::Id::SHL_IMM: | ||||
|         UNIMPLEMENTED_IF_MSG(instr.generates_cc, | ||||
|                              "Condition codes generation in SHL is not implemented"); | ||||
|         SetRegister(bb, instr.gpr0, | ||||
|                     Operation(OperationCode::ILogicalShiftLeft, PRECISE, op_a, op_b)); | ||||
|         break; | ||||
|     default: | ||||
|         UNIMPLEMENTED_MSG("Unhandled shift instruction: {}", opcode->get().GetName()); | ||||
|     } | ||||
|  | ||||
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