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	GPU: Allow command lists to rebind a channel to another engine in the middle of the command list.
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				| @ -36,7 +36,6 @@ void GPU::WriteReg(u32 method, u32 subchannel, u32 value, u32 remaining_params) | ||||
|     if (method == static_cast<u32>(BufferMethods::BindObject)) { | ||||
|         // Bind the current subchannel to the desired engine id.
 | ||||
|         NGLOG_DEBUG(HW_GPU, "Binding subchannel {} to engine {}", subchannel, value); | ||||
|         ASSERT(bound_engines.find(subchannel) == bound_engines.end()); | ||||
|         bound_engines[subchannel] = static_cast<EngineID>(value); | ||||
|         return; | ||||
|     } | ||||
|  | ||||
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