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	Merge pull request #3693 from ReinUsesLisp/clean-samplers
shader/texture: Support multiple unknown sampler properties
This commit is contained in:
		
						commit
						e6b4311178
					
				@ -59,14 +59,12 @@ constexpr std::size_t NumSupportedVertexAttributes = 16;
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template <typename Engine, typename Entry>
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Tegra::Texture::FullTextureInfo GetTextureInfo(const Engine& engine, const Entry& entry,
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                                               ShaderType shader_type, std::size_t index = 0) {
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    if (entry.IsBindless()) {
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        const Tegra::Texture::TextureHandle tex_handle =
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            engine.AccessConstBuffer32(shader_type, entry.GetBuffer(), entry.GetOffset());
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    if (entry.is_bindless) {
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        const auto tex_handle = engine.AccessConstBuffer32(shader_type, entry.buffer, entry.offset);
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        return engine.GetTextureInfo(tex_handle);
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    }
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    const auto& gpu_profile = engine.AccessGuestDriverProfile();
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    const u32 offset =
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        entry.GetOffset() + static_cast<u32>(index * gpu_profile.GetTextureHandlerSize());
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    const u32 offset = entry.offset + static_cast<u32>(index * gpu_profile.GetTextureHandlerSize());
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    if constexpr (std::is_same_v<Engine, Tegra::Engines::Maxwell3D>) {
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        return engine.GetStageTexture(shader_type, offset);
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    } else {
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@ -856,9 +854,9 @@ void RasterizerOpenGL::SetupDrawGlobalMemory(std::size_t stage_index, const Shad
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    u32 binding = device.GetBaseBindings(stage_index).shader_storage_buffer;
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    for (const auto& entry : shader->GetEntries().global_memory_entries) {
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        const auto addr{cbufs.const_buffers[entry.GetCbufIndex()].address + entry.GetCbufOffset()};
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        const auto gpu_addr{memory_manager.Read<u64>(addr)};
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        const auto size{memory_manager.Read<u32>(addr + 8)};
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        const GPUVAddr addr{cbufs.const_buffers[entry.cbuf_index].address + entry.cbuf_offset};
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        const GPUVAddr gpu_addr{memory_manager.Read<u64>(addr)};
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        const u32 size{memory_manager.Read<u32>(addr + 8)};
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        SetupGlobalMemory(binding++, entry, gpu_addr, size);
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    }
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}
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@ -870,7 +868,7 @@ void RasterizerOpenGL::SetupComputeGlobalMemory(const Shader& kernel) {
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    u32 binding = 0;
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    for (const auto& entry : kernel->GetEntries().global_memory_entries) {
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        const auto addr{cbufs[entry.GetCbufIndex()].Address() + entry.GetCbufOffset()};
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        const auto addr{cbufs[entry.cbuf_index].Address() + entry.cbuf_offset};
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        const auto gpu_addr{memory_manager.Read<u64>(addr)};
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        const auto size{memory_manager.Read<u32>(addr + 8)};
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        SetupGlobalMemory(binding++, entry, gpu_addr, size);
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@ -881,7 +879,7 @@ void RasterizerOpenGL::SetupGlobalMemory(u32 binding, const GlobalMemoryEntry& e
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                                         GPUVAddr gpu_addr, std::size_t size) {
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    const auto alignment{device.GetShaderStorageBufferAlignment()};
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    const auto [ssbo, buffer_offset] =
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        buffer_cache.UploadMemory(gpu_addr, size, alignment, entry.IsWritten());
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        buffer_cache.UploadMemory(gpu_addr, size, alignment, entry.is_written);
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    glBindBufferRange(GL_SHADER_STORAGE_BUFFER, binding, ssbo, buffer_offset,
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                      static_cast<GLsizeiptr>(size));
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}
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@ -892,7 +890,7 @@ void RasterizerOpenGL::SetupDrawTextures(std::size_t stage_index, const Shader&
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    u32 binding = device.GetBaseBindings(stage_index).sampler;
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    for (const auto& entry : shader->GetEntries().samplers) {
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        const auto shader_type = static_cast<ShaderType>(stage_index);
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        for (std::size_t i = 0; i < entry.Size(); ++i) {
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        for (std::size_t i = 0; i < entry.size; ++i) {
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            const auto texture = GetTextureInfo(maxwell3d, entry, shader_type, i);
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            SetupTexture(binding++, texture, entry);
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        }
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@ -904,7 +902,7 @@ void RasterizerOpenGL::SetupComputeTextures(const Shader& kernel) {
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    const auto& compute = system.GPU().KeplerCompute();
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    u32 binding = 0;
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    for (const auto& entry : kernel->GetEntries().samplers) {
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        for (std::size_t i = 0; i < entry.Size(); ++i) {
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        for (std::size_t i = 0; i < entry.size; ++i) {
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            const auto texture = GetTextureInfo(compute, entry, ShaderType::Compute, i);
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            SetupTexture(binding++, texture, entry);
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        }
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@ -961,7 +959,7 @@ void RasterizerOpenGL::SetupImage(u32 binding, const Tegra::Texture::TICEntry& t
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    if (!tic.IsBuffer()) {
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        view->ApplySwizzle(tic.x_source, tic.y_source, tic.z_source, tic.w_source);
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    }
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    if (entry.IsWritten()) {
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    if (entry.is_written) {
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        view->MarkAsModified(texture_cache.Tick());
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    }
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    glBindImageTexture(binding, view->GetTexture(), 0, GL_TRUE, 0, GL_READ_WRITE,
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@ -870,13 +870,13 @@ private:
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        for (const auto& sampler : ir.GetSamplers()) {
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            const std::string name = GetSampler(sampler);
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            const std::string description = fmt::format("layout (binding = {}) uniform", binding);
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            binding += sampler.IsIndexed() ? sampler.Size() : 1;
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            binding += sampler.is_indexed ? sampler.size : 1;
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            std::string sampler_type = [&]() {
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                if (sampler.IsBuffer()) {
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                if (sampler.is_buffer) {
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                    return "samplerBuffer";
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                }
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                switch (sampler.GetType()) {
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                switch (sampler.type) {
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                case Tegra::Shader::TextureType::Texture1D:
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                    return "sampler1D";
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                case Tegra::Shader::TextureType::Texture2D:
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@ -890,17 +890,17 @@ private:
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                    return "sampler2D";
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                }
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            }();
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            if (sampler.IsArray()) {
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            if (sampler.is_array) {
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                sampler_type += "Array";
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            }
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            if (sampler.IsShadow()) {
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            if (sampler.is_shadow) {
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                sampler_type += "Shadow";
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            }
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            if (!sampler.IsIndexed()) {
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            if (!sampler.is_indexed) {
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                code.AddLine("{} {} {};", description, sampler_type, name);
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            } else {
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                code.AddLine("{} {} {}[{}];", description, sampler_type, name, sampler.Size());
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                code.AddLine("{} {} {}[{}];", description, sampler_type, name, sampler.size);
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            }
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        }
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        if (!ir.GetSamplers().empty()) {
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@ -946,14 +946,14 @@ private:
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        u32 binding = device.GetBaseBindings(stage).image;
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        for (const auto& image : ir.GetImages()) {
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            std::string qualifier = "coherent volatile";
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            if (image.IsRead() && !image.IsWritten()) {
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            if (image.is_read && !image.is_written) {
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                qualifier += " readonly";
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            } else if (image.IsWritten() && !image.IsRead()) {
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            } else if (image.is_written && !image.is_read) {
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                qualifier += " writeonly";
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            }
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            const char* format = image.IsAtomic() ? "r32ui, " : "";
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            const char* type_declaration = GetImageTypeDeclaration(image.GetType());
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            const char* format = image.is_atomic ? "r32ui, " : "";
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            const char* type_declaration = GetImageTypeDeclaration(image.type);
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            code.AddLine("layout ({}binding = {}) {} uniform uimage{} {};", format, binding++,
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                         qualifier, type_declaration, GetImage(image));
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        }
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@ -1337,8 +1337,8 @@ private:
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        ASSERT(meta);
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        const std::size_t count = operation.GetOperandsCount();
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        const bool has_array = meta->sampler.IsArray();
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        const bool has_shadow = meta->sampler.IsShadow();
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        const bool has_array = meta->sampler.is_array;
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        const bool has_shadow = meta->sampler.is_shadow;
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        std::string expr = "texture" + function_suffix;
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        if (!meta->aoffi.empty()) {
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@ -1346,7 +1346,7 @@ private:
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        } else if (!meta->ptp.empty()) {
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            expr += "Offsets";
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        }
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        if (!meta->sampler.IsIndexed()) {
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        if (!meta->sampler.is_indexed) {
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            expr += '(' + GetSampler(meta->sampler) + ", ";
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        } else {
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            expr += '(' + GetSampler(meta->sampler) + '[' + Visit(meta->index).AsUint() + "], ";
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@ -1982,7 +1982,7 @@ private:
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        std::string expr = GenerateTexture(
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            operation, "", {TextureOffset{}, TextureArgument{Type::Float, meta->bias}});
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        if (meta->sampler.IsShadow()) {
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        if (meta->sampler.is_shadow) {
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            expr = "vec4(" + expr + ')';
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        }
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        return {expr + GetSwizzle(meta->element), Type::Float};
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@ -1994,7 +1994,7 @@ private:
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        std::string expr = GenerateTexture(
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            operation, "Lod", {TextureArgument{Type::Float, meta->lod}, TextureOffset{}});
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        if (meta->sampler.IsShadow()) {
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        if (meta->sampler.is_shadow) {
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            expr = "vec4(" + expr + ')';
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        }
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        return {expr + GetSwizzle(meta->element), Type::Float};
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@ -2003,11 +2003,11 @@ private:
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    Expression TextureGather(Operation operation) {
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        const auto& meta = std::get<MetaTexture>(operation.GetMeta());
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        const auto type = meta.sampler.IsShadow() ? Type::Float : Type::Int;
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        const bool separate_dc = meta.sampler.IsShadow();
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        const auto type = meta.sampler.is_shadow ? Type::Float : Type::Int;
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        const bool separate_dc = meta.sampler.is_shadow;
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        std::vector<TextureIR> ir;
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        if (meta.sampler.IsShadow()) {
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        if (meta.sampler.is_shadow) {
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            ir = {TextureOffset{}};
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        } else {
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            ir = {TextureOffset{}, TextureArgument{type, meta.component}};
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@ -2052,7 +2052,7 @@ private:
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        constexpr std::array constructors = {"int", "ivec2", "ivec3", "ivec4"};
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        const auto meta = std::get_if<MetaTexture>(&operation.GetMeta());
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        ASSERT(meta);
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        UNIMPLEMENTED_IF(meta->sampler.IsArray());
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        UNIMPLEMENTED_IF(meta->sampler.is_array);
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        const std::size_t count = operation.GetOperandsCount();
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        std::string expr = "texelFetch(";
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@ -2073,7 +2073,7 @@ private:
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        }
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        expr += ')';
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        if (meta->lod && !meta->sampler.IsBuffer()) {
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        if (meta->lod && !meta->sampler.is_buffer) {
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            expr += ", ";
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            expr += Visit(meta->lod).AsInt();
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        }
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@ -2084,12 +2084,10 @@ private:
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    }
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    Expression TextureGradient(Operation operation) {
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        const auto meta = std::get_if<MetaTexture>(&operation.GetMeta());
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        ASSERT(meta);
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        const auto& meta = std::get<MetaTexture>(operation.GetMeta());
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        std::string expr =
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            GenerateTexture(operation, "Grad", {TextureDerivates{}, TextureOffset{}});
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        return {std::move(expr) + GetSwizzle(meta->element), Type::Float};
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        return {std::move(expr) + GetSwizzle(meta.element), Type::Float};
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    }
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    Expression ImageLoad(Operation operation) {
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@ -2608,11 +2606,11 @@ private:
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    }
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    std::string GetSampler(const Sampler& sampler) const {
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        return AppendSuffix(static_cast<u32>(sampler.GetIndex()), "sampler");
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        return AppendSuffix(sampler.index, "sampler");
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    }
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    std::string GetImage(const Image& image) const {
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        return AppendSuffix(static_cast<u32>(image.GetIndex()), "image");
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        return AppendSuffix(image.index, "image");
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    }
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    std::string AppendSuffix(u32 index, std::string_view name) const {
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@ -33,36 +33,19 @@ public:
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    }
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private:
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    u32 index{};
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    u32 index = 0;
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};
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class GlobalMemoryEntry {
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public:
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    explicit GlobalMemoryEntry(u32 cbuf_index, u32 cbuf_offset, bool is_read, bool is_written)
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struct GlobalMemoryEntry {
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    constexpr explicit GlobalMemoryEntry(u32 cbuf_index, u32 cbuf_offset, bool is_read,
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                                         bool is_written)
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        : cbuf_index{cbuf_index}, cbuf_offset{cbuf_offset}, is_read{is_read}, is_written{
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                                                                                  is_written} {}
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    u32 GetCbufIndex() const {
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        return cbuf_index;
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    }
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    u32 GetCbufOffset() const {
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        return cbuf_offset;
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    }
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    bool IsRead() const {
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        return is_read;
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    }
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    bool IsWritten() const {
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        return is_written;
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    }
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private:
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    u32 cbuf_index{};
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    u32 cbuf_offset{};
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    bool is_read{};
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    bool is_written{};
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    u32 cbuf_index = 0;
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    u32 cbuf_offset = 0;
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    bool is_read = false;
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    bool is_written = false;
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};
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struct ShaderEntries {
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@ -85,7 +85,7 @@ void AddBindings(std::vector<VkDescriptorSetLayoutBinding>& bindings, u32& bindi
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        u32 count = 1;
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        if constexpr (descriptor_type == VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER) {
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            // Combined image samplers can be arrayed.
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            count = container[i].Size();
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            count = container[i].size;
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        }
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        VkDescriptorSetLayoutBinding& entry = bindings.emplace_back();
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        entry.binding = binding++;
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@ -362,7 +362,7 @@ void AddEntry(std::vector<VkDescriptorUpdateTemplateEntry>& template_entries, u3
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    if constexpr (descriptor_type == COMBINED_IMAGE_SAMPLER) {
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        for (u32 i = 0; i < count; ++i) {
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            const u32 num_samplers = container[i].Size();
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            const u32 num_samplers = container[i].size;
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            VkDescriptorUpdateTemplateEntry& entry = template_entries.emplace_back();
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            entry.dstBinding = binding;
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            entry.dstArrayElement = 0;
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@ -119,14 +119,13 @@ template <typename Engine, typename Entry>
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Tegra::Texture::FullTextureInfo GetTextureInfo(const Engine& engine, const Entry& entry,
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                                               std::size_t stage, std::size_t index = 0) {
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    const auto stage_type = static_cast<Tegra::Engines::ShaderType>(stage);
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    if (entry.IsBindless()) {
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        const Tegra::Texture::TextureHandle tex_handle =
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            engine.AccessConstBuffer32(stage_type, entry.GetBuffer(), entry.GetOffset());
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    if (entry.is_bindless) {
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        const auto tex_handle = engine.AccessConstBuffer32(stage_type, entry.buffer, entry.offset);
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        return engine.GetTextureInfo(tex_handle);
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    }
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    const auto& gpu_profile = engine.AccessGuestDriverProfile();
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    const u32 entry_offset = static_cast<u32>(index * gpu_profile.GetTextureHandlerSize());
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    const u32 offset = entry.GetOffset() + entry_offset;
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    const u32 offset = entry.offset + entry_offset;
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    if constexpr (std::is_same_v<Engine, Tegra::Engines::Maxwell3D>) {
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        return engine.GetStageTexture(stage_type, offset);
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    } else {
 | 
			
		||||
@ -971,7 +970,7 @@ void RasterizerVulkan::SetupGraphicsTextures(const ShaderEntries& entries, std::
 | 
			
		||||
    MICROPROFILE_SCOPE(Vulkan_Textures);
 | 
			
		||||
    const auto& gpu = system.GPU().Maxwell3D();
 | 
			
		||||
    for (const auto& entry : entries.samplers) {
 | 
			
		||||
        for (std::size_t i = 0; i < entry.Size(); ++i) {
 | 
			
		||||
        for (std::size_t i = 0; i < entry.size; ++i) {
 | 
			
		||||
            const auto texture = GetTextureInfo(gpu, entry, stage, i);
 | 
			
		||||
            SetupTexture(texture, entry);
 | 
			
		||||
        }
 | 
			
		||||
@ -1023,7 +1022,7 @@ void RasterizerVulkan::SetupComputeTextures(const ShaderEntries& entries) {
 | 
			
		||||
    MICROPROFILE_SCOPE(Vulkan_Textures);
 | 
			
		||||
    const auto& gpu = system.GPU().KeplerCompute();
 | 
			
		||||
    for (const auto& entry : entries.samplers) {
 | 
			
		||||
        for (std::size_t i = 0; i < entry.Size(); ++i) {
 | 
			
		||||
        for (std::size_t i = 0; i < entry.size; ++i) {
 | 
			
		||||
            const auto texture = GetTextureInfo(gpu, entry, ComputeShaderIndex, i);
 | 
			
		||||
            SetupTexture(texture, entry);
 | 
			
		||||
        }
 | 
			
		||||
@ -1105,7 +1104,7 @@ void RasterizerVulkan::SetupTexture(const Tegra::Texture::FullTextureInfo& textu
 | 
			
		||||
void RasterizerVulkan::SetupImage(const Tegra::Texture::TICEntry& tic, const ImageEntry& entry) {
 | 
			
		||||
    auto view = texture_cache.GetImageSurface(tic, entry);
 | 
			
		||||
 | 
			
		||||
    if (entry.IsWritten()) {
 | 
			
		||||
    if (entry.is_written) {
 | 
			
		||||
        view->MarkAsModified(texture_cache.Tick());
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@ -103,8 +103,8 @@ struct GenericVaryingDescription {
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
spv::Dim GetSamplerDim(const Sampler& sampler) {
 | 
			
		||||
    ASSERT(!sampler.IsBuffer());
 | 
			
		||||
    switch (sampler.GetType()) {
 | 
			
		||||
    ASSERT(!sampler.is_buffer);
 | 
			
		||||
    switch (sampler.type) {
 | 
			
		||||
    case Tegra::Shader::TextureType::Texture1D:
 | 
			
		||||
        return spv::Dim::Dim1D;
 | 
			
		||||
    case Tegra::Shader::TextureType::Texture2D:
 | 
			
		||||
@ -114,13 +114,13 @@ spv::Dim GetSamplerDim(const Sampler& sampler) {
 | 
			
		||||
    case Tegra::Shader::TextureType::TextureCube:
 | 
			
		||||
        return spv::Dim::Cube;
 | 
			
		||||
    default:
 | 
			
		||||
        UNIMPLEMENTED_MSG("Unimplemented sampler type={}", static_cast<u32>(sampler.GetType()));
 | 
			
		||||
        UNIMPLEMENTED_MSG("Unimplemented sampler type={}", static_cast<int>(sampler.type));
 | 
			
		||||
        return spv::Dim::Dim2D;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
std::pair<spv::Dim, bool> GetImageDim(const Image& image) {
 | 
			
		||||
    switch (image.GetType()) {
 | 
			
		||||
    switch (image.type) {
 | 
			
		||||
    case Tegra::Shader::ImageType::Texture1D:
 | 
			
		||||
        return {spv::Dim::Dim1D, false};
 | 
			
		||||
    case Tegra::Shader::ImageType::TextureBuffer:
 | 
			
		||||
@ -134,7 +134,7 @@ std::pair<spv::Dim, bool> GetImageDim(const Image& image) {
 | 
			
		||||
    case Tegra::Shader::ImageType::Texture3D:
 | 
			
		||||
        return {spv::Dim::Dim3D, false};
 | 
			
		||||
    default:
 | 
			
		||||
        UNIMPLEMENTED_MSG("Unimplemented image type={}", static_cast<u32>(image.GetType()));
 | 
			
		||||
        UNIMPLEMENTED_MSG("Unimplemented image type={}", static_cast<int>(image.type));
 | 
			
		||||
        return {spv::Dim::Dim2D, false};
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@ -879,11 +879,11 @@ private:
 | 
			
		||||
 | 
			
		||||
    u32 DeclareTexelBuffers(u32 binding) {
 | 
			
		||||
        for (const auto& sampler : ir.GetSamplers()) {
 | 
			
		||||
            if (!sampler.IsBuffer()) {
 | 
			
		||||
            if (!sampler.is_buffer) {
 | 
			
		||||
                continue;
 | 
			
		||||
            }
 | 
			
		||||
            ASSERT(!sampler.IsArray());
 | 
			
		||||
            ASSERT(!sampler.IsShadow());
 | 
			
		||||
            ASSERT(!sampler.is_array);
 | 
			
		||||
            ASSERT(!sampler.is_shadow);
 | 
			
		||||
 | 
			
		||||
            constexpr auto dim = spv::Dim::Buffer;
 | 
			
		||||
            constexpr int depth = 0;
 | 
			
		||||
@ -894,23 +894,23 @@ private:
 | 
			
		||||
            const Id image_type = TypeImage(t_float, dim, depth, arrayed, ms, sampled, format);
 | 
			
		||||
            const Id pointer_type = TypePointer(spv::StorageClass::UniformConstant, image_type);
 | 
			
		||||
            const Id id = OpVariable(pointer_type, spv::StorageClass::UniformConstant);
 | 
			
		||||
            AddGlobalVariable(Name(id, fmt::format("sampler_{}", sampler.GetIndex())));
 | 
			
		||||
            AddGlobalVariable(Name(id, fmt::format("sampler_{}", sampler.index)));
 | 
			
		||||
            Decorate(id, spv::Decoration::Binding, binding++);
 | 
			
		||||
            Decorate(id, spv::Decoration::DescriptorSet, DESCRIPTOR_SET);
 | 
			
		||||
 | 
			
		||||
            texel_buffers.emplace(sampler.GetIndex(), TexelBuffer{image_type, id});
 | 
			
		||||
            texel_buffers.emplace(sampler.index, TexelBuffer{image_type, id});
 | 
			
		||||
        }
 | 
			
		||||
        return binding;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    u32 DeclareSamplers(u32 binding) {
 | 
			
		||||
        for (const auto& sampler : ir.GetSamplers()) {
 | 
			
		||||
            if (sampler.IsBuffer()) {
 | 
			
		||||
            if (sampler.is_buffer) {
 | 
			
		||||
                continue;
 | 
			
		||||
            }
 | 
			
		||||
            const auto dim = GetSamplerDim(sampler);
 | 
			
		||||
            const int depth = sampler.IsShadow() ? 1 : 0;
 | 
			
		||||
            const int arrayed = sampler.IsArray() ? 1 : 0;
 | 
			
		||||
            const int depth = sampler.is_shadow ? 1 : 0;
 | 
			
		||||
            const int arrayed = sampler.is_array ? 1 : 0;
 | 
			
		||||
            constexpr bool ms = false;
 | 
			
		||||
            constexpr int sampled = 1;
 | 
			
		||||
            constexpr auto format = spv::ImageFormat::Unknown;
 | 
			
		||||
@ -918,17 +918,17 @@ private:
 | 
			
		||||
            const Id sampler_type = TypeSampledImage(image_type);
 | 
			
		||||
            const Id sampler_pointer_type =
 | 
			
		||||
                TypePointer(spv::StorageClass::UniformConstant, sampler_type);
 | 
			
		||||
            const Id type = sampler.IsIndexed()
 | 
			
		||||
                                ? TypeArray(sampler_type, Constant(t_uint, sampler.Size()))
 | 
			
		||||
            const Id type = sampler.is_indexed
 | 
			
		||||
                                ? TypeArray(sampler_type, Constant(t_uint, sampler.size))
 | 
			
		||||
                                : sampler_type;
 | 
			
		||||
            const Id pointer_type = TypePointer(spv::StorageClass::UniformConstant, type);
 | 
			
		||||
            const Id id = OpVariable(pointer_type, spv::StorageClass::UniformConstant);
 | 
			
		||||
            AddGlobalVariable(Name(id, fmt::format("sampler_{}", sampler.GetIndex())));
 | 
			
		||||
            AddGlobalVariable(Name(id, fmt::format("sampler_{}", sampler.index)));
 | 
			
		||||
            Decorate(id, spv::Decoration::Binding, binding++);
 | 
			
		||||
            Decorate(id, spv::Decoration::DescriptorSet, DESCRIPTOR_SET);
 | 
			
		||||
 | 
			
		||||
            sampled_images.emplace(sampler.GetIndex(), SampledImage{image_type, sampler_type,
 | 
			
		||||
                                                                    sampler_pointer_type, id});
 | 
			
		||||
            sampled_images.emplace(
 | 
			
		||||
                sampler.index, SampledImage{image_type, sampler_type, sampler_pointer_type, id});
 | 
			
		||||
        }
 | 
			
		||||
        return binding;
 | 
			
		||||
    }
 | 
			
		||||
@ -943,17 +943,17 @@ private:
 | 
			
		||||
            const Id image_type = TypeImage(t_uint, dim, depth, arrayed, ms, sampled, format, {});
 | 
			
		||||
            const Id pointer_type = TypePointer(spv::StorageClass::UniformConstant, image_type);
 | 
			
		||||
            const Id id = OpVariable(pointer_type, spv::StorageClass::UniformConstant);
 | 
			
		||||
            AddGlobalVariable(Name(id, fmt::format("image_{}", image.GetIndex())));
 | 
			
		||||
            AddGlobalVariable(Name(id, fmt::format("image_{}", image.index)));
 | 
			
		||||
 | 
			
		||||
            Decorate(id, spv::Decoration::Binding, binding++);
 | 
			
		||||
            Decorate(id, spv::Decoration::DescriptorSet, DESCRIPTOR_SET);
 | 
			
		||||
            if (image.IsRead() && !image.IsWritten()) {
 | 
			
		||||
            if (image.is_read && !image.is_written) {
 | 
			
		||||
                Decorate(id, spv::Decoration::NonWritable);
 | 
			
		||||
            } else if (image.IsWritten() && !image.IsRead()) {
 | 
			
		||||
            } else if (image.is_written && !image.is_read) {
 | 
			
		||||
                Decorate(id, spv::Decoration::NonReadable);
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            images.emplace(static_cast<u32>(image.GetIndex()), StorageImage{image_type, id});
 | 
			
		||||
            images.emplace(image.index, StorageImage{image_type, id});
 | 
			
		||||
        }
 | 
			
		||||
        return binding;
 | 
			
		||||
    }
 | 
			
		||||
@ -1620,11 +1620,11 @@ private:
 | 
			
		||||
 | 
			
		||||
    Id GetTextureSampler(Operation operation) {
 | 
			
		||||
        const auto& meta = std::get<MetaTexture>(operation.GetMeta());
 | 
			
		||||
        ASSERT(!meta.sampler.IsBuffer());
 | 
			
		||||
        ASSERT(!meta.sampler.is_buffer);
 | 
			
		||||
 | 
			
		||||
        const auto& entry = sampled_images.at(meta.sampler.GetIndex());
 | 
			
		||||
        const auto& entry = sampled_images.at(meta.sampler.index);
 | 
			
		||||
        Id sampler = entry.variable;
 | 
			
		||||
        if (meta.sampler.IsIndexed()) {
 | 
			
		||||
        if (meta.sampler.is_indexed) {
 | 
			
		||||
            const Id index = AsInt(Visit(meta.index));
 | 
			
		||||
            sampler = OpAccessChain(entry.sampler_pointer_type, sampler, index);
 | 
			
		||||
        }
 | 
			
		||||
@ -1633,8 +1633,8 @@ private:
 | 
			
		||||
 | 
			
		||||
    Id GetTextureImage(Operation operation) {
 | 
			
		||||
        const auto& meta = std::get<MetaTexture>(operation.GetMeta());
 | 
			
		||||
        const u32 index = meta.sampler.GetIndex();
 | 
			
		||||
        if (meta.sampler.IsBuffer()) {
 | 
			
		||||
        const u32 index = meta.sampler.index;
 | 
			
		||||
        if (meta.sampler.is_buffer) {
 | 
			
		||||
            const auto& entry = texel_buffers.at(index);
 | 
			
		||||
            return OpLoad(entry.image_type, entry.image);
 | 
			
		||||
        } else {
 | 
			
		||||
@ -1645,7 +1645,7 @@ private:
 | 
			
		||||
 | 
			
		||||
    Id GetImage(Operation operation) {
 | 
			
		||||
        const auto& meta = std::get<MetaImage>(operation.GetMeta());
 | 
			
		||||
        const auto entry = images.at(meta.image.GetIndex());
 | 
			
		||||
        const auto entry = images.at(meta.image.index);
 | 
			
		||||
        return OpLoad(entry.image_type, entry.image);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@ -1661,7 +1661,7 @@ private:
 | 
			
		||||
        }
 | 
			
		||||
        if (const auto meta = std::get_if<MetaTexture>(&operation.GetMeta())) {
 | 
			
		||||
            // Add array coordinate for textures
 | 
			
		||||
            if (meta->sampler.IsArray()) {
 | 
			
		||||
            if (meta->sampler.is_array) {
 | 
			
		||||
                Id array = AsInt(Visit(meta->array));
 | 
			
		||||
                if (type == Type::Float) {
 | 
			
		||||
                    array = OpConvertSToF(t_float, array);
 | 
			
		||||
@ -1767,7 +1767,7 @@ private:
 | 
			
		||||
            operands.push_back(GetOffsetCoordinates(operation));
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        if (meta.sampler.IsShadow()) {
 | 
			
		||||
        if (meta.sampler.is_shadow) {
 | 
			
		||||
            const Id dref = AsFloat(Visit(meta.depth_compare));
 | 
			
		||||
            return {OpImageSampleDrefExplicitLod(t_float, sampler, coords, dref, mask, operands),
 | 
			
		||||
                    Type::Float};
 | 
			
		||||
@ -1782,7 +1782,7 @@ private:
 | 
			
		||||
 | 
			
		||||
        const Id coords = GetCoordinates(operation, Type::Float);
 | 
			
		||||
        Id texture{};
 | 
			
		||||
        if (meta.sampler.IsShadow()) {
 | 
			
		||||
        if (meta.sampler.is_shadow) {
 | 
			
		||||
            texture = OpImageDrefGather(t_float4, GetTextureSampler(operation), coords,
 | 
			
		||||
                                        AsFloat(Visit(meta.depth_compare)));
 | 
			
		||||
        } else {
 | 
			
		||||
@ -1809,8 +1809,8 @@ private:
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        const Id lod = AsUint(Visit(operation[0]));
 | 
			
		||||
        const std::size_t coords_count = [&]() {
 | 
			
		||||
            switch (const auto type = meta.sampler.GetType(); type) {
 | 
			
		||||
        const std::size_t coords_count = [&meta] {
 | 
			
		||||
            switch (const auto type = meta.sampler.type) {
 | 
			
		||||
            case Tegra::Shader::TextureType::Texture1D:
 | 
			
		||||
                return 1;
 | 
			
		||||
            case Tegra::Shader::TextureType::Texture2D:
 | 
			
		||||
@ -1819,7 +1819,7 @@ private:
 | 
			
		||||
            case Tegra::Shader::TextureType::Texture3D:
 | 
			
		||||
                return 3;
 | 
			
		||||
            default:
 | 
			
		||||
                UNREACHABLE_MSG("Invalid texture type={}", static_cast<u32>(type));
 | 
			
		||||
                UNREACHABLE_MSG("Invalid texture type={}", static_cast<int>(type));
 | 
			
		||||
                return 2;
 | 
			
		||||
            }
 | 
			
		||||
        }();
 | 
			
		||||
@ -1862,7 +1862,7 @@ private:
 | 
			
		||||
        const Id image = GetTextureImage(operation);
 | 
			
		||||
        const Id coords = GetCoordinates(operation, Type::Int);
 | 
			
		||||
        Id fetch;
 | 
			
		||||
        if (meta.lod && !meta.sampler.IsBuffer()) {
 | 
			
		||||
        if (meta.lod && !meta.sampler.is_buffer) {
 | 
			
		||||
            fetch = OpImageFetch(t_float4, image, coords, spv::ImageOperandsMask::Lod,
 | 
			
		||||
                                 AsInt(Visit(meta.lod)));
 | 
			
		||||
        } else {
 | 
			
		||||
@ -2980,7 +2980,7 @@ ShaderEntries GenerateShaderEntries(const VideoCommon::Shader::ShaderIR& ir) {
 | 
			
		||||
        entries.global_buffers.emplace_back(base.cbuf_index, base.cbuf_offset, usage.is_written);
 | 
			
		||||
    }
 | 
			
		||||
    for (const auto& sampler : ir.GetSamplers()) {
 | 
			
		||||
        if (sampler.IsBuffer()) {
 | 
			
		||||
        if (sampler.is_buffer) {
 | 
			
		||||
            entries.texel_buffers.emplace_back(sampler);
 | 
			
		||||
        } else {
 | 
			
		||||
            entries.samplers.emplace_back(sampler);
 | 
			
		||||
 | 
			
		||||
@ -32,11 +32,11 @@ void DeduceTextureHandlerSize(VideoCore::GuestDriverProfile& gpu_driver,
 | 
			
		||||
    u32 count{};
 | 
			
		||||
    std::vector<u32> bound_offsets;
 | 
			
		||||
    for (const auto& sampler : used_samplers) {
 | 
			
		||||
        if (sampler.IsBindless()) {
 | 
			
		||||
        if (sampler.is_bindless) {
 | 
			
		||||
            continue;
 | 
			
		||||
        }
 | 
			
		||||
        ++count;
 | 
			
		||||
        bound_offsets.emplace_back(sampler.GetOffset());
 | 
			
		||||
        bound_offsets.emplace_back(sampler.offset);
 | 
			
		||||
    }
 | 
			
		||||
    if (count > 1) {
 | 
			
		||||
        gpu_driver.DeduceTextureHandlerSize(std::move(bound_offsets));
 | 
			
		||||
@ -46,14 +46,14 @@ void DeduceTextureHandlerSize(VideoCore::GuestDriverProfile& gpu_driver,
 | 
			
		||||
std::optional<u32> TryDeduceSamplerSize(const Sampler& sampler_to_deduce,
 | 
			
		||||
                                        VideoCore::GuestDriverProfile& gpu_driver,
 | 
			
		||||
                                        const std::list<Sampler>& used_samplers) {
 | 
			
		||||
    const u32 base_offset = sampler_to_deduce.GetOffset();
 | 
			
		||||
    const u32 base_offset = sampler_to_deduce.offset;
 | 
			
		||||
    u32 max_offset{std::numeric_limits<u32>::max()};
 | 
			
		||||
    for (const auto& sampler : used_samplers) {
 | 
			
		||||
        if (sampler.IsBindless()) {
 | 
			
		||||
        if (sampler.is_bindless) {
 | 
			
		||||
            continue;
 | 
			
		||||
        }
 | 
			
		||||
        if (sampler.GetOffset() > base_offset) {
 | 
			
		||||
            max_offset = std::min(sampler.GetOffset(), max_offset);
 | 
			
		||||
        if (sampler.offset > base_offset) {
 | 
			
		||||
            max_offset = std::min(sampler.offset, max_offset);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
    if (max_offset == std::numeric_limits<u32>::max()) {
 | 
			
		||||
@ -353,14 +353,14 @@ void ShaderIR::PostDecode() {
 | 
			
		||||
        return;
 | 
			
		||||
    }
 | 
			
		||||
    for (auto& sampler : used_samplers) {
 | 
			
		||||
        if (!sampler.IsIndexed()) {
 | 
			
		||||
        if (!sampler.is_indexed) {
 | 
			
		||||
            continue;
 | 
			
		||||
        }
 | 
			
		||||
        if (const auto size = TryDeduceSamplerSize(sampler, gpu_driver, used_samplers)) {
 | 
			
		||||
            sampler.SetSize(*size);
 | 
			
		||||
            sampler.size = *size;
 | 
			
		||||
        } else {
 | 
			
		||||
            LOG_CRITICAL(HW_GPU, "Failed to deduce size of indexed sampler");
 | 
			
		||||
            sampler.SetSize(1);
 | 
			
		||||
            sampler.size = 1;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@ -485,11 +485,10 @@ u32 ShaderIR::DecodeImage(NodeBlock& bb, u32 pc) {
 | 
			
		||||
Image& ShaderIR::GetImage(Tegra::Shader::Image image, Tegra::Shader::ImageType type) {
 | 
			
		||||
    const auto offset = static_cast<u32>(image.index.Value());
 | 
			
		||||
 | 
			
		||||
    const auto it =
 | 
			
		||||
        std::find_if(std::begin(used_images), std::end(used_images),
 | 
			
		||||
                     [offset](const Image& entry) { return entry.GetOffset() == offset; });
 | 
			
		||||
    const auto it = std::find_if(std::begin(used_images), std::end(used_images),
 | 
			
		||||
                                 [offset](const Image& entry) { return entry.offset == offset; });
 | 
			
		||||
    if (it != std::end(used_images)) {
 | 
			
		||||
        ASSERT(!it->IsBindless() && it->GetType() == it->GetType());
 | 
			
		||||
        ASSERT(!it->is_bindless && it->type == type);
 | 
			
		||||
        return *it;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@ -505,13 +504,12 @@ Image& ShaderIR::GetBindlessImage(Tegra::Shader::Register reg, Tegra::Shader::Im
 | 
			
		||||
    const auto buffer = std::get<1>(result);
 | 
			
		||||
    const auto offset = std::get<2>(result);
 | 
			
		||||
 | 
			
		||||
    const auto it =
 | 
			
		||||
        std::find_if(std::begin(used_images), std::end(used_images),
 | 
			
		||||
                     [buffer = buffer, offset = offset](const Image& entry) {
 | 
			
		||||
                         return entry.GetBuffer() == buffer && entry.GetOffset() == offset;
 | 
			
		||||
                     });
 | 
			
		||||
    const auto it = std::find_if(std::begin(used_images), std::end(used_images),
 | 
			
		||||
                                 [buffer, offset](const Image& entry) {
 | 
			
		||||
                                     return entry.buffer == buffer && entry.offset == offset;
 | 
			
		||||
                                 });
 | 
			
		||||
    if (it != std::end(used_images)) {
 | 
			
		||||
        ASSERT(it->IsBindless() && it->GetType() == it->GetType());
 | 
			
		||||
        ASSERT(it->is_bindless && it->type == type);
 | 
			
		||||
        return *it;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@ -139,15 +139,15 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
 | 
			
		||||
        }
 | 
			
		||||
        const Node component = Immediate(static_cast<u32>(instr.tld4s.component));
 | 
			
		||||
 | 
			
		||||
        const SamplerInfo info{TextureType::Texture2D, false, is_depth_compare, false};
 | 
			
		||||
        const Sampler& sampler = *GetSampler(instr.sampler, info);
 | 
			
		||||
        SamplerInfo info;
 | 
			
		||||
        info.is_shadow = is_depth_compare;
 | 
			
		||||
        const std::optional<Sampler> sampler = GetSampler(instr.sampler, info);
 | 
			
		||||
 | 
			
		||||
        Node4 values;
 | 
			
		||||
        for (u32 element = 0; element < values.size(); ++element) {
 | 
			
		||||
            auto coords_copy = coords;
 | 
			
		||||
            MetaTexture meta{sampler, {}, depth_compare, aoffi,   {}, {},
 | 
			
		||||
                             {},      {}, component,     element, {}};
 | 
			
		||||
            values[element] = Operation(OperationCode::TextureGather, meta, std::move(coords_copy));
 | 
			
		||||
            MetaTexture meta{*sampler, {}, depth_compare, aoffi,   {}, {},
 | 
			
		||||
                             {},       {}, component,     element, {}};
 | 
			
		||||
            values[element] = Operation(OperationCode::TextureGather, meta, coords);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        if (instr.tld4s.fp16_flag) {
 | 
			
		||||
@ -165,18 +165,20 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
 | 
			
		||||
                             "AOFFI is not implemented");
 | 
			
		||||
 | 
			
		||||
        const bool is_array = instr.txd.is_array != 0;
 | 
			
		||||
        u64 base_reg = instr.gpr8.Value();
 | 
			
		||||
        const auto derivate_reg = instr.gpr20.Value();
 | 
			
		||||
        const auto texture_type = instr.txd.texture_type.Value();
 | 
			
		||||
        const auto coord_count = GetCoordCount(texture_type);
 | 
			
		||||
        Node index_var{};
 | 
			
		||||
        const Sampler* sampler =
 | 
			
		||||
            is_bindless
 | 
			
		||||
                ? GetBindlessSampler(base_reg, index_var, {{texture_type, is_array, false, false}})
 | 
			
		||||
                : GetSampler(instr.sampler, {{texture_type, is_array, false, false}});
 | 
			
		||||
        u64 base_reg = instr.gpr8.Value();
 | 
			
		||||
        Node index_var;
 | 
			
		||||
        SamplerInfo info;
 | 
			
		||||
        info.type = texture_type;
 | 
			
		||||
        info.is_array = is_array;
 | 
			
		||||
        const std::optional<Sampler> sampler = is_bindless
 | 
			
		||||
                                                   ? GetBindlessSampler(base_reg, info, index_var)
 | 
			
		||||
                                                   : GetSampler(instr.sampler, info);
 | 
			
		||||
        Node4 values;
 | 
			
		||||
        if (sampler == nullptr) {
 | 
			
		||||
            std::generate(values.begin(), values.end(), [] { return Immediate(0); });
 | 
			
		||||
        if (!sampler) {
 | 
			
		||||
            std::generate(values.begin(), values.end(), [this] { return Immediate(0); });
 | 
			
		||||
            WriteTexInstructionFloat(bb, instr, values);
 | 
			
		||||
            break;
 | 
			
		||||
        }
 | 
			
		||||
@ -214,14 +216,12 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
 | 
			
		||||
        is_bindless = true;
 | 
			
		||||
        [[fallthrough]];
 | 
			
		||||
    case OpCode::Id::TXQ: {
 | 
			
		||||
        // TODO: The new commits on the texture refactor, change the way samplers work.
 | 
			
		||||
        // Sadly, not all texture instructions specify the type of texture their sampler
 | 
			
		||||
        // uses. This must be fixed at a later instance.
 | 
			
		||||
        Node index_var{};
 | 
			
		||||
        const Sampler* sampler =
 | 
			
		||||
            is_bindless ? GetBindlessSampler(instr.gpr8, index_var) : GetSampler(instr.sampler);
 | 
			
		||||
        Node index_var;
 | 
			
		||||
        const std::optional<Sampler> sampler = is_bindless
 | 
			
		||||
                                                   ? GetBindlessSampler(instr.gpr8, {}, index_var)
 | 
			
		||||
                                                   : GetSampler(instr.sampler, {});
 | 
			
		||||
 | 
			
		||||
        if (sampler == nullptr) {
 | 
			
		||||
        if (!sampler) {
 | 
			
		||||
            u32 indexer = 0;
 | 
			
		||||
            for (u32 element = 0; element < 4; ++element) {
 | 
			
		||||
                if (!instr.txq.IsComponentEnabled(element)) {
 | 
			
		||||
@ -267,12 +267,17 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
 | 
			
		||||
        UNIMPLEMENTED_IF_MSG(instr.tmml.UsesMiscMode(Tegra::Shader::TextureMiscMode::NDV),
 | 
			
		||||
                             "NDV is not implemented");
 | 
			
		||||
 | 
			
		||||
        auto texture_type = instr.tmml.texture_type.Value();
 | 
			
		||||
        Node index_var{};
 | 
			
		||||
        const Sampler* sampler =
 | 
			
		||||
            is_bindless ? GetBindlessSampler(instr.gpr20, index_var) : GetSampler(instr.sampler);
 | 
			
		||||
        const auto texture_type = instr.tmml.texture_type.Value();
 | 
			
		||||
        const bool is_array = instr.tmml.array != 0;
 | 
			
		||||
        SamplerInfo info;
 | 
			
		||||
        info.type = texture_type;
 | 
			
		||||
        info.is_array = is_array;
 | 
			
		||||
        Node index_var;
 | 
			
		||||
        const std::optional<Sampler> sampler =
 | 
			
		||||
            is_bindless ? GetBindlessSampler(instr.gpr20, info, index_var)
 | 
			
		||||
                        : GetSampler(instr.sampler, info);
 | 
			
		||||
 | 
			
		||||
        if (sampler == nullptr) {
 | 
			
		||||
        if (!sampler) {
 | 
			
		||||
            u32 indexer = 0;
 | 
			
		||||
            for (u32 element = 0; element < 2; ++element) {
 | 
			
		||||
                if (!instr.tmml.IsComponentEnabled(element)) {
 | 
			
		||||
@ -299,12 +304,11 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
 | 
			
		||||
            coords.push_back(GetRegister(instr.gpr8.Value() + 1));
 | 
			
		||||
            break;
 | 
			
		||||
        default:
 | 
			
		||||
            UNIMPLEMENTED_MSG("Unhandled texture type {}", static_cast<u32>(texture_type));
 | 
			
		||||
            UNIMPLEMENTED_MSG("Unhandled texture type {}", static_cast<int>(texture_type));
 | 
			
		||||
 | 
			
		||||
            // Fallback to interpreting as a 2D texture for now
 | 
			
		||||
            coords.push_back(GetRegister(instr.gpr8.Value() + 0));
 | 
			
		||||
            coords.push_back(GetRegister(instr.gpr8.Value() + 1));
 | 
			
		||||
            texture_type = TextureType::Texture2D;
 | 
			
		||||
        }
 | 
			
		||||
        u32 indexer = 0;
 | 
			
		||||
        for (u32 element = 0; element < 2; ++element) {
 | 
			
		||||
@ -353,98 +357,103 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
 | 
			
		||||
    return pc;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
ShaderIR::SamplerInfo ShaderIR::GetSamplerInfo(std::optional<SamplerInfo> sampler_info, u32 offset,
 | 
			
		||||
ShaderIR::SamplerInfo ShaderIR::GetSamplerInfo(SamplerInfo info, u32 offset,
 | 
			
		||||
                                               std::optional<u32> buffer) {
 | 
			
		||||
    if (sampler_info) {
 | 
			
		||||
        return *sampler_info;
 | 
			
		||||
    if (info.IsComplete()) {
 | 
			
		||||
        return info;
 | 
			
		||||
    }
 | 
			
		||||
    const auto sampler = buffer ? registry.ObtainBindlessSampler(*buffer, offset)
 | 
			
		||||
                                : registry.ObtainBoundSampler(offset);
 | 
			
		||||
    if (!sampler) {
 | 
			
		||||
        LOG_WARNING(HW_GPU, "Unknown sampler info");
 | 
			
		||||
        return SamplerInfo{TextureType::Texture2D, false, false, false};
 | 
			
		||||
        info.type = info.type.value_or(Tegra::Shader::TextureType::Texture2D);
 | 
			
		||||
        info.is_array = info.is_array.value_or(false);
 | 
			
		||||
        info.is_shadow = info.is_shadow.value_or(false);
 | 
			
		||||
        info.is_buffer = info.is_buffer.value_or(false);
 | 
			
		||||
        return info;
 | 
			
		||||
    }
 | 
			
		||||
    return SamplerInfo{sampler->texture_type, sampler->is_array != 0, sampler->is_shadow != 0,
 | 
			
		||||
                       sampler->is_buffer != 0};
 | 
			
		||||
    info.type = info.type.value_or(sampler->texture_type);
 | 
			
		||||
    info.is_array = info.is_array.value_or(sampler->is_array != 0);
 | 
			
		||||
    info.is_shadow = info.is_shadow.value_or(sampler->is_shadow != 0);
 | 
			
		||||
    info.is_buffer = info.is_buffer.value_or(sampler->is_buffer != 0);
 | 
			
		||||
    return info;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
const Sampler* ShaderIR::GetSampler(const Tegra::Shader::Sampler& sampler,
 | 
			
		||||
                                    std::optional<SamplerInfo> sampler_info) {
 | 
			
		||||
std::optional<Sampler> ShaderIR::GetSampler(Tegra::Shader::Sampler sampler,
 | 
			
		||||
                                            SamplerInfo sampler_info) {
 | 
			
		||||
    const auto offset = static_cast<u32>(sampler.index.Value());
 | 
			
		||||
    const auto info = GetSamplerInfo(sampler_info, offset);
 | 
			
		||||
 | 
			
		||||
    // If this sampler has already been used, return the existing mapping.
 | 
			
		||||
    const auto it =
 | 
			
		||||
        std::find_if(used_samplers.begin(), used_samplers.end(),
 | 
			
		||||
                     [offset](const Sampler& entry) { return entry.GetOffset() == offset; });
 | 
			
		||||
    const auto it = std::find_if(used_samplers.begin(), used_samplers.end(),
 | 
			
		||||
                                 [offset](const Sampler& entry) { return entry.offset == offset; });
 | 
			
		||||
    if (it != used_samplers.end()) {
 | 
			
		||||
        ASSERT(!it->IsBindless() && it->GetType() == info.type && it->IsArray() == info.is_array &&
 | 
			
		||||
               it->IsShadow() == info.is_shadow && it->IsBuffer() == info.is_buffer);
 | 
			
		||||
        return &*it;
 | 
			
		||||
        ASSERT(!it->is_bindless && it->type == info.type && it->is_array == info.is_array &&
 | 
			
		||||
               it->is_shadow == info.is_shadow && it->is_buffer == info.is_buffer);
 | 
			
		||||
        return *it;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Otherwise create a new mapping for this sampler
 | 
			
		||||
    const auto next_index = static_cast<u32>(used_samplers.size());
 | 
			
		||||
    return &used_samplers.emplace_back(next_index, offset, info.type, info.is_array, info.is_shadow,
 | 
			
		||||
                                       info.is_buffer, false);
 | 
			
		||||
    return used_samplers.emplace_back(next_index, offset, *info.type, *info.is_array,
 | 
			
		||||
                                      *info.is_shadow, *info.is_buffer, false);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
const Sampler* ShaderIR::GetBindlessSampler(Tegra::Shader::Register reg, Node& index_var,
 | 
			
		||||
                                            std::optional<SamplerInfo> sampler_info) {
 | 
			
		||||
std::optional<Sampler> ShaderIR::GetBindlessSampler(Tegra::Shader::Register reg, SamplerInfo info,
 | 
			
		||||
                                                    Node& index_var) {
 | 
			
		||||
    const Node sampler_register = GetRegister(reg);
 | 
			
		||||
    const auto [base_node, tracked_sampler_info] =
 | 
			
		||||
        TrackBindlessSampler(sampler_register, global_code, static_cast<s64>(global_code.size()));
 | 
			
		||||
    ASSERT(base_node != nullptr);
 | 
			
		||||
    if (base_node == nullptr) {
 | 
			
		||||
        return nullptr;
 | 
			
		||||
        return std::nullopt;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    if (const auto bindless_sampler_info =
 | 
			
		||||
            std::get_if<BindlessSamplerNode>(&*tracked_sampler_info)) {
 | 
			
		||||
        const u32 buffer = bindless_sampler_info->GetIndex();
 | 
			
		||||
        const u32 offset = bindless_sampler_info->GetOffset();
 | 
			
		||||
        const auto info = GetSamplerInfo(sampler_info, offset, buffer);
 | 
			
		||||
        info = GetSamplerInfo(info, offset, buffer);
 | 
			
		||||
 | 
			
		||||
        // If this sampler has already been used, return the existing mapping.
 | 
			
		||||
        const auto it =
 | 
			
		||||
            std::find_if(used_samplers.begin(), used_samplers.end(),
 | 
			
		||||
                         [buffer = buffer, offset = offset](const Sampler& entry) {
 | 
			
		||||
                             return entry.GetBuffer() == buffer && entry.GetOffset() == offset;
 | 
			
		||||
                         });
 | 
			
		||||
        const auto it = std::find_if(used_samplers.begin(), used_samplers.end(),
 | 
			
		||||
                                     [buffer = buffer, offset = offset](const Sampler& entry) {
 | 
			
		||||
                                         return entry.buffer == buffer && entry.offset == offset;
 | 
			
		||||
                                     });
 | 
			
		||||
        if (it != used_samplers.end()) {
 | 
			
		||||
            ASSERT(it->IsBindless() && it->GetType() == info.type &&
 | 
			
		||||
                   it->IsArray() == info.is_array && it->IsShadow() == info.is_shadow);
 | 
			
		||||
            return &*it;
 | 
			
		||||
            ASSERT(it->is_bindless && it->type == info.type && it->is_array == info.is_array &&
 | 
			
		||||
                   it->is_shadow == info.is_shadow);
 | 
			
		||||
            return *it;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // Otherwise create a new mapping for this sampler
 | 
			
		||||
        const auto next_index = static_cast<u32>(used_samplers.size());
 | 
			
		||||
        return &used_samplers.emplace_back(next_index, offset, buffer, info.type, info.is_array,
 | 
			
		||||
                                           info.is_shadow, info.is_buffer, false);
 | 
			
		||||
    } else if (const auto array_sampler_info =
 | 
			
		||||
                   std::get_if<ArraySamplerNode>(&*tracked_sampler_info)) {
 | 
			
		||||
        return used_samplers.emplace_back(next_index, offset, buffer, *info.type, *info.is_array,
 | 
			
		||||
                                          *info.is_shadow, *info.is_buffer, false);
 | 
			
		||||
    }
 | 
			
		||||
    if (const auto array_sampler_info = std::get_if<ArraySamplerNode>(&*tracked_sampler_info)) {
 | 
			
		||||
        const u32 base_offset = array_sampler_info->GetBaseOffset() / 4;
 | 
			
		||||
        index_var = GetCustomVariable(array_sampler_info->GetIndexVar());
 | 
			
		||||
        const auto info = GetSamplerInfo(sampler_info, base_offset);
 | 
			
		||||
        info = GetSamplerInfo(info, base_offset);
 | 
			
		||||
 | 
			
		||||
        // If this sampler has already been used, return the existing mapping.
 | 
			
		||||
        const auto it = std::find_if(
 | 
			
		||||
            used_samplers.begin(), used_samplers.end(),
 | 
			
		||||
            [base_offset](const Sampler& entry) { return entry.GetOffset() == base_offset; });
 | 
			
		||||
            [base_offset](const Sampler& entry) { return entry.offset == base_offset; });
 | 
			
		||||
        if (it != used_samplers.end()) {
 | 
			
		||||
            ASSERT(!it->IsBindless() && it->GetType() == info.type &&
 | 
			
		||||
                   it->IsArray() == info.is_array && it->IsShadow() == info.is_shadow &&
 | 
			
		||||
                   it->IsBuffer() == info.is_buffer && it->IsIndexed());
 | 
			
		||||
            return &*it;
 | 
			
		||||
            ASSERT(!it->is_bindless && it->type == info.type && it->is_array == info.is_array &&
 | 
			
		||||
                   it->is_shadow == info.is_shadow && it->is_buffer == info.is_buffer &&
 | 
			
		||||
                   it->is_indexed);
 | 
			
		||||
            return *it;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        uses_indexed_samplers = true;
 | 
			
		||||
        // Otherwise create a new mapping for this sampler
 | 
			
		||||
        const auto next_index = static_cast<u32>(used_samplers.size());
 | 
			
		||||
        return &used_samplers.emplace_back(next_index, base_offset, info.type, info.is_array,
 | 
			
		||||
                                           info.is_shadow, info.is_buffer, true);
 | 
			
		||||
        return used_samplers.emplace_back(next_index, base_offset, *info.type, *info.is_array,
 | 
			
		||||
                                          *info.is_shadow, *info.is_buffer, true);
 | 
			
		||||
    }
 | 
			
		||||
    return nullptr;
 | 
			
		||||
    return std::nullopt;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void ShaderIR::WriteTexInstructionFloat(NodeBlock& bb, Instruction instr, const Node4& components) {
 | 
			
		||||
@ -529,10 +538,16 @@ Node4 ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type,
 | 
			
		||||
    ASSERT_MSG(texture_type != TextureType::Texture3D || !is_array || !is_shadow,
 | 
			
		||||
               "Illegal texture type");
 | 
			
		||||
 | 
			
		||||
    const SamplerInfo info{texture_type, is_array, is_shadow, false};
 | 
			
		||||
    SamplerInfo info;
 | 
			
		||||
    info.type = texture_type;
 | 
			
		||||
    info.is_array = is_array;
 | 
			
		||||
    info.is_shadow = is_shadow;
 | 
			
		||||
    info.is_buffer = false;
 | 
			
		||||
 | 
			
		||||
    Node index_var;
 | 
			
		||||
    const Sampler* sampler = is_bindless ? GetBindlessSampler(*bindless_reg, index_var, info)
 | 
			
		||||
                                         : GetSampler(instr.sampler, info);
 | 
			
		||||
    const std::optional<Sampler> sampler = is_bindless
 | 
			
		||||
                                               ? GetBindlessSampler(*bindless_reg, info, index_var)
 | 
			
		||||
                                               : GetSampler(instr.sampler, info);
 | 
			
		||||
    if (!sampler) {
 | 
			
		||||
        return {Immediate(0), Immediate(0), Immediate(0), Immediate(0)};
 | 
			
		||||
    }
 | 
			
		||||
@ -683,12 +698,17 @@ Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool de
 | 
			
		||||
 | 
			
		||||
    u64 parameter_register = instr.gpr20.Value();
 | 
			
		||||
 | 
			
		||||
    const SamplerInfo info{texture_type, is_array, depth_compare, false};
 | 
			
		||||
    Node index_var{};
 | 
			
		||||
    const Sampler* sampler = is_bindless ? GetBindlessSampler(parameter_register++, index_var, info)
 | 
			
		||||
                                         : GetSampler(instr.sampler, info);
 | 
			
		||||
    SamplerInfo info;
 | 
			
		||||
    info.type = texture_type;
 | 
			
		||||
    info.is_array = is_array;
 | 
			
		||||
    info.is_shadow = depth_compare;
 | 
			
		||||
 | 
			
		||||
    Node index_var;
 | 
			
		||||
    const std::optional<Sampler> sampler =
 | 
			
		||||
        is_bindless ? GetBindlessSampler(parameter_register++, info, index_var)
 | 
			
		||||
                    : GetSampler(instr.sampler, info);
 | 
			
		||||
    Node4 values;
 | 
			
		||||
    if (sampler == nullptr) {
 | 
			
		||||
    if (!sampler) {
 | 
			
		||||
        for (u32 element = 0; element < values.size(); ++element) {
 | 
			
		||||
            values[element] = Immediate(0);
 | 
			
		||||
        }
 | 
			
		||||
@ -743,12 +763,12 @@ Node4 ShaderIR::GetTldCode(Tegra::Shader::Instruction instr) {
 | 
			
		||||
    // const Node aoffi_register{is_aoffi ? GetRegister(gpr20_cursor++) : nullptr};
 | 
			
		||||
    // const Node multisample{is_multisample ? GetRegister(gpr20_cursor++) : nullptr};
 | 
			
		||||
 | 
			
		||||
    const auto& sampler = *GetSampler(instr.sampler);
 | 
			
		||||
    const std::optional<Sampler> sampler = GetSampler(instr.sampler, {});
 | 
			
		||||
 | 
			
		||||
    Node4 values;
 | 
			
		||||
    for (u32 element = 0; element < values.size(); ++element) {
 | 
			
		||||
        auto coords_copy = coords;
 | 
			
		||||
        MetaTexture meta{sampler, array_register, {}, {}, {}, {}, {}, lod, {}, element, {}};
 | 
			
		||||
        MetaTexture meta{*sampler, array_register, {}, {}, {}, {}, {}, lod, {}, element, {}};
 | 
			
		||||
        values[element] = Operation(OperationCode::TexelFetch, meta, std::move(coords_copy));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
@ -756,7 +776,11 @@ Node4 ShaderIR::GetTldCode(Tegra::Shader::Instruction instr) {
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
Node4 ShaderIR::GetTldsCode(Instruction instr, TextureType texture_type, bool is_array) {
 | 
			
		||||
    const Sampler& sampler = *GetSampler(instr.sampler);
 | 
			
		||||
    SamplerInfo info;
 | 
			
		||||
    info.type = texture_type;
 | 
			
		||||
    info.is_array = is_array;
 | 
			
		||||
    info.is_shadow = false;
 | 
			
		||||
    const std::optional<Sampler> sampler = GetSampler(instr.sampler, info);
 | 
			
		||||
 | 
			
		||||
    const std::size_t type_coord_count = GetCoordCount(texture_type);
 | 
			
		||||
    const bool lod_enabled = instr.tlds.GetTextureProcessMode() == TextureProcessMode::LL;
 | 
			
		||||
@ -784,7 +808,7 @@ Node4 ShaderIR::GetTldsCode(Instruction instr, TextureType texture_type, bool is
 | 
			
		||||
    Node4 values;
 | 
			
		||||
    for (u32 element = 0; element < values.size(); ++element) {
 | 
			
		||||
        auto coords_copy = coords;
 | 
			
		||||
        MetaTexture meta{sampler, array, {}, {}, {}, {}, {}, lod, {}, element, {}};
 | 
			
		||||
        MetaTexture meta{*sampler, array, {}, {}, {}, {}, {}, lod, {}, element, {}};
 | 
			
		||||
        values[element] = Operation(OperationCode::TexelFetch, meta, std::move(coords_copy));
 | 
			
		||||
    }
 | 
			
		||||
    return values;
 | 
			
		||||
 | 
			
		||||
@ -267,76 +267,30 @@ class ArraySamplerNode;
 | 
			
		||||
using TrackSamplerData = std::variant<BindlessSamplerNode, ArraySamplerNode>;
 | 
			
		||||
using TrackSampler = std::shared_ptr<TrackSamplerData>;
 | 
			
		||||
 | 
			
		||||
class Sampler {
 | 
			
		||||
public:
 | 
			
		||||
    /// This constructor is for bound samplers
 | 
			
		||||
struct Sampler {
 | 
			
		||||
    /// Bound samplers constructor
 | 
			
		||||
    constexpr explicit Sampler(u32 index, u32 offset, Tegra::Shader::TextureType type,
 | 
			
		||||
                               bool is_array, bool is_shadow, bool is_buffer, bool is_indexed)
 | 
			
		||||
        : index{index}, offset{offset}, type{type}, is_array{is_array}, is_shadow{is_shadow},
 | 
			
		||||
          is_buffer{is_buffer}, is_indexed{is_indexed} {}
 | 
			
		||||
 | 
			
		||||
    /// This constructor is for bindless samplers
 | 
			
		||||
    /// Bindless samplers constructor
 | 
			
		||||
    constexpr explicit Sampler(u32 index, u32 offset, u32 buffer, Tegra::Shader::TextureType type,
 | 
			
		||||
                               bool is_array, bool is_shadow, bool is_buffer, bool is_indexed)
 | 
			
		||||
        : index{index}, offset{offset}, buffer{buffer}, type{type}, is_array{is_array},
 | 
			
		||||
          is_shadow{is_shadow}, is_buffer{is_buffer}, is_bindless{true}, is_indexed{is_indexed} {}
 | 
			
		||||
 | 
			
		||||
    constexpr u32 GetIndex() const {
 | 
			
		||||
        return index;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    constexpr u32 GetOffset() const {
 | 
			
		||||
        return offset;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    constexpr u32 GetBuffer() const {
 | 
			
		||||
        return buffer;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    constexpr Tegra::Shader::TextureType GetType() const {
 | 
			
		||||
        return type;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    constexpr bool IsArray() const {
 | 
			
		||||
        return is_array;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    constexpr bool IsShadow() const {
 | 
			
		||||
        return is_shadow;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    constexpr bool IsBuffer() const {
 | 
			
		||||
        return is_buffer;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    constexpr bool IsBindless() const {
 | 
			
		||||
        return is_bindless;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    constexpr bool IsIndexed() const {
 | 
			
		||||
        return is_indexed;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    constexpr u32 Size() const {
 | 
			
		||||
        return size;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    constexpr void SetSize(u32 new_size) {
 | 
			
		||||
        size = new_size;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
private:
 | 
			
		||||
    u32 index{};  ///< Emulated index given for the this sampler.
 | 
			
		||||
    u32 offset{}; ///< Offset in the const buffer from where the sampler is being read.
 | 
			
		||||
    u32 buffer{}; ///< Buffer where the bindless sampler is being read (unused on bound samplers).
 | 
			
		||||
    u32 size{1};  ///< Size of the sampler.
 | 
			
		||||
    u32 index = 0;  ///< Emulated index given for the this sampler.
 | 
			
		||||
    u32 offset = 0; ///< Offset in the const buffer from where the sampler is being read.
 | 
			
		||||
    u32 buffer = 0; ///< Buffer where the bindless sampler is being read (unused on bound samplers).
 | 
			
		||||
    u32 size = 1;   ///< Size of the sampler.
 | 
			
		||||
 | 
			
		||||
    Tegra::Shader::TextureType type{}; ///< The type used to sample this texture (Texture2D, etc)
 | 
			
		||||
    bool is_array{};    ///< Whether the texture is being sampled as an array texture or not.
 | 
			
		||||
    bool is_shadow{};   ///< Whether the texture is being sampled as a depth texture or not.
 | 
			
		||||
    bool is_buffer{};   ///< Whether the texture is a texture buffer without sampler.
 | 
			
		||||
    bool is_bindless{}; ///< Whether this sampler belongs to a bindless texture or not.
 | 
			
		||||
    bool is_indexed{};  ///< Whether this sampler is an indexed array of textures.
 | 
			
		||||
    bool is_array = false;    ///< Whether the texture is being sampled as an array texture or not.
 | 
			
		||||
    bool is_shadow = false;   ///< Whether the texture is being sampled as a depth texture or not.
 | 
			
		||||
    bool is_buffer = false;   ///< Whether the texture is a texture buffer without sampler.
 | 
			
		||||
    bool is_bindless = false; ///< Whether this sampler belongs to a bindless texture or not.
 | 
			
		||||
    bool is_indexed = false;  ///< Whether this sampler is an indexed array of textures.
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
/// Represents a tracked bindless sampler into a direct const buffer
 | 
			
		||||
@ -381,13 +335,13 @@ private:
 | 
			
		||||
    u32 offset;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
class Image final {
 | 
			
		||||
struct Image {
 | 
			
		||||
public:
 | 
			
		||||
    /// This constructor is for bound images
 | 
			
		||||
    /// Bound images constructor
 | 
			
		||||
    constexpr explicit Image(u32 index, u32 offset, Tegra::Shader::ImageType type)
 | 
			
		||||
        : index{index}, offset{offset}, type{type} {}
 | 
			
		||||
 | 
			
		||||
    /// This constructor is for bindless samplers
 | 
			
		||||
    /// Bindless samplers constructor
 | 
			
		||||
    constexpr explicit Image(u32 index, u32 offset, u32 buffer, Tegra::Shader::ImageType type)
 | 
			
		||||
        : index{index}, offset{offset}, buffer{buffer}, type{type}, is_bindless{true} {}
 | 
			
		||||
 | 
			
		||||
@ -405,53 +359,20 @@ public:
 | 
			
		||||
        is_atomic = true;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    constexpr u32 GetIndex() const {
 | 
			
		||||
        return index;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    constexpr u32 GetOffset() const {
 | 
			
		||||
        return offset;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    constexpr u32 GetBuffer() const {
 | 
			
		||||
        return buffer;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    constexpr Tegra::Shader::ImageType GetType() const {
 | 
			
		||||
        return type;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    constexpr bool IsBindless() const {
 | 
			
		||||
        return is_bindless;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    constexpr bool IsWritten() const {
 | 
			
		||||
        return is_written;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    constexpr bool IsRead() const {
 | 
			
		||||
        return is_read;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    constexpr bool IsAtomic() const {
 | 
			
		||||
        return is_atomic;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
private:
 | 
			
		||||
    u32 index{};
 | 
			
		||||
    u32 offset{};
 | 
			
		||||
    u32 buffer{};
 | 
			
		||||
    u32 index = 0;
 | 
			
		||||
    u32 offset = 0;
 | 
			
		||||
    u32 buffer = 0;
 | 
			
		||||
 | 
			
		||||
    Tegra::Shader::ImageType type{};
 | 
			
		||||
    bool is_bindless{};
 | 
			
		||||
    bool is_written{};
 | 
			
		||||
    bool is_read{};
 | 
			
		||||
    bool is_atomic{};
 | 
			
		||||
    bool is_bindless = false;
 | 
			
		||||
    bool is_written = false;
 | 
			
		||||
    bool is_read = false;
 | 
			
		||||
    bool is_atomic = false;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
struct GlobalMemoryBase {
 | 
			
		||||
    u32 cbuf_index{};
 | 
			
		||||
    u32 cbuf_offset{};
 | 
			
		||||
    u32 cbuf_index = 0;
 | 
			
		||||
    u32 cbuf_offset = 0;
 | 
			
		||||
 | 
			
		||||
    bool operator<(const GlobalMemoryBase& rhs) const {
 | 
			
		||||
        return std::tie(cbuf_index, cbuf_offset) < std::tie(rhs.cbuf_index, rhs.cbuf_offset);
 | 
			
		||||
@ -465,7 +386,7 @@ struct MetaArithmetic {
 | 
			
		||||
 | 
			
		||||
/// Parameters describing a texture sampler
 | 
			
		||||
struct MetaTexture {
 | 
			
		||||
    const Sampler& sampler;
 | 
			
		||||
    Sampler sampler;
 | 
			
		||||
    Node array;
 | 
			
		||||
    Node depth_compare;
 | 
			
		||||
    std::vector<Node> aoffi;
 | 
			
		||||
 | 
			
		||||
@ -28,12 +28,11 @@ struct ShaderBlock;
 | 
			
		||||
 | 
			
		||||
constexpr u32 MAX_PROGRAM_LENGTH = 0x1000;
 | 
			
		||||
 | 
			
		||||
class ConstBuffer {
 | 
			
		||||
public:
 | 
			
		||||
    explicit ConstBuffer(u32 max_offset, bool is_indirect)
 | 
			
		||||
struct ConstBuffer {
 | 
			
		||||
    constexpr explicit ConstBuffer(u32 max_offset, bool is_indirect)
 | 
			
		||||
        : max_offset{max_offset}, is_indirect{is_indirect} {}
 | 
			
		||||
 | 
			
		||||
    ConstBuffer() = default;
 | 
			
		||||
    constexpr ConstBuffer() = default;
 | 
			
		||||
 | 
			
		||||
    void MarkAsUsed(u64 offset) {
 | 
			
		||||
        max_offset = std::max(max_offset, static_cast<u32>(offset));
 | 
			
		||||
@ -56,8 +55,8 @@ public:
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
private:
 | 
			
		||||
    u32 max_offset{};
 | 
			
		||||
    bool is_indirect{};
 | 
			
		||||
    u32 max_offset = 0;
 | 
			
		||||
    bool is_indirect = false;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
struct GlobalMemoryUsage {
 | 
			
		||||
@ -191,10 +190,14 @@ private:
 | 
			
		||||
    friend class ASTDecoder;
 | 
			
		||||
 | 
			
		||||
    struct SamplerInfo {
 | 
			
		||||
        Tegra::Shader::TextureType type;
 | 
			
		||||
        bool is_array;
 | 
			
		||||
        bool is_shadow;
 | 
			
		||||
        bool is_buffer;
 | 
			
		||||
        std::optional<Tegra::Shader::TextureType> type;
 | 
			
		||||
        std::optional<bool> is_array;
 | 
			
		||||
        std::optional<bool> is_shadow;
 | 
			
		||||
        std::optional<bool> is_buffer;
 | 
			
		||||
 | 
			
		||||
        constexpr bool IsComplete() const noexcept {
 | 
			
		||||
            return type && is_array && is_shadow && is_buffer;
 | 
			
		||||
        }
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    void Decode();
 | 
			
		||||
@ -327,16 +330,15 @@ private:
 | 
			
		||||
    OperationCode GetPredicateCombiner(Tegra::Shader::PredOperation operation);
 | 
			
		||||
 | 
			
		||||
    /// Queries the missing sampler info from the execution context.
 | 
			
		||||
    SamplerInfo GetSamplerInfo(std::optional<SamplerInfo> sampler_info, u32 offset,
 | 
			
		||||
    SamplerInfo GetSamplerInfo(SamplerInfo info, u32 offset,
 | 
			
		||||
                               std::optional<u32> buffer = std::nullopt);
 | 
			
		||||
 | 
			
		||||
    /// Accesses a texture sampler
 | 
			
		||||
    const Sampler* GetSampler(const Tegra::Shader::Sampler& sampler,
 | 
			
		||||
                              std::optional<SamplerInfo> sampler_info = std::nullopt);
 | 
			
		||||
    /// Accesses a texture sampler.
 | 
			
		||||
    std::optional<Sampler> GetSampler(Tegra::Shader::Sampler sampler, SamplerInfo info);
 | 
			
		||||
 | 
			
		||||
    /// Accesses a texture sampler for a bindless texture.
 | 
			
		||||
    const Sampler* GetBindlessSampler(Tegra::Shader::Register reg, Node& index_var,
 | 
			
		||||
                                      std::optional<SamplerInfo> sampler_info = std::nullopt);
 | 
			
		||||
    std::optional<Sampler> GetBindlessSampler(Tegra::Shader::Register reg, SamplerInfo info,
 | 
			
		||||
                                              Node& index_var);
 | 
			
		||||
 | 
			
		||||
    /// Accesses an image.
 | 
			
		||||
    Image& GetImage(Tegra::Shader::Image image, Tegra::Shader::ImageType type);
 | 
			
		||||
 | 
			
		||||
@ -81,7 +81,7 @@ SurfaceParams SurfaceParams::CreateForTexture(const FormatLookupTable& lookup_ta
 | 
			
		||||
    params.pixel_format = lookup_table.GetPixelFormat(
 | 
			
		||||
        tic.format, params.srgb_conversion, tic.r_type, tic.g_type, tic.b_type, tic.a_type);
 | 
			
		||||
    params.type = GetFormatType(params.pixel_format);
 | 
			
		||||
    if (entry.IsShadow() && params.type == SurfaceType::ColorTexture) {
 | 
			
		||||
    if (entry.is_shadow && params.type == SurfaceType::ColorTexture) {
 | 
			
		||||
        switch (params.pixel_format) {
 | 
			
		||||
        case PixelFormat::R16U:
 | 
			
		||||
        case PixelFormat::R16F:
 | 
			
		||||
@ -108,7 +108,7 @@ SurfaceParams SurfaceParams::CreateForTexture(const FormatLookupTable& lookup_ta
 | 
			
		||||
        params.emulated_levels = 1;
 | 
			
		||||
        params.is_layered = false;
 | 
			
		||||
    } else {
 | 
			
		||||
        params.target = TextureTypeToSurfaceTarget(entry.GetType(), entry.IsArray());
 | 
			
		||||
        params.target = TextureTypeToSurfaceTarget(entry.type, entry.is_array);
 | 
			
		||||
        params.width = tic.Width();
 | 
			
		||||
        params.height = tic.Height();
 | 
			
		||||
        params.depth = tic.Depth();
 | 
			
		||||
@ -138,7 +138,7 @@ SurfaceParams SurfaceParams::CreateForImage(const FormatLookupTable& lookup_tabl
 | 
			
		||||
        tic.format, params.srgb_conversion, tic.r_type, tic.g_type, tic.b_type, tic.a_type);
 | 
			
		||||
    params.type = GetFormatType(params.pixel_format);
 | 
			
		||||
    params.type = GetFormatType(params.pixel_format);
 | 
			
		||||
    params.target = ImageTypeToSurfaceTarget(entry.GetType());
 | 
			
		||||
    params.target = ImageTypeToSurfaceTarget(entry.type);
 | 
			
		||||
    // TODO: on 1DBuffer we should use the tic info.
 | 
			
		||||
    if (tic.IsBuffer()) {
 | 
			
		||||
        params.target = SurfaceTarget::TextureBuffer;
 | 
			
		||||
@ -248,12 +248,12 @@ SurfaceParams SurfaceParams::CreateForFermiCopySurface(
 | 
			
		||||
 | 
			
		||||
VideoCore::Surface::SurfaceTarget SurfaceParams::ExpectedTarget(
 | 
			
		||||
    const VideoCommon::Shader::Sampler& entry) {
 | 
			
		||||
    return TextureTypeToSurfaceTarget(entry.GetType(), entry.IsArray());
 | 
			
		||||
    return TextureTypeToSurfaceTarget(entry.type, entry.is_array);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
VideoCore::Surface::SurfaceTarget SurfaceParams::ExpectedTarget(
 | 
			
		||||
    const VideoCommon::Shader::Image& entry) {
 | 
			
		||||
    return ImageTypeToSurfaceTarget(entry.GetType());
 | 
			
		||||
    return ImageTypeToSurfaceTarget(entry.type);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
bool SurfaceParams::IsLayered() const {
 | 
			
		||||
 | 
			
		||||
@ -1172,7 +1172,7 @@ private:
 | 
			
		||||
    /// Returns true the shader sampler entry is compatible with the TIC texture type.
 | 
			
		||||
    static bool IsTypeCompatible(Tegra::Texture::TextureType tic_type,
 | 
			
		||||
                                 const VideoCommon::Shader::Sampler& entry) {
 | 
			
		||||
        const auto shader_type = entry.GetType();
 | 
			
		||||
        const auto shader_type = entry.type;
 | 
			
		||||
        switch (tic_type) {
 | 
			
		||||
        case Tegra::Texture::TextureType::Texture1D:
 | 
			
		||||
        case Tegra::Texture::TextureType::Texture1DArray:
 | 
			
		||||
@ -1193,7 +1193,7 @@ private:
 | 
			
		||||
            if (shader_type == Tegra::Shader::TextureType::TextureCube) {
 | 
			
		||||
                return true;
 | 
			
		||||
            }
 | 
			
		||||
            return shader_type == Tegra::Shader::TextureType::Texture2D && entry.IsArray();
 | 
			
		||||
            return shader_type == Tegra::Shader::TextureType::Texture2D && entry.is_array;
 | 
			
		||||
        }
 | 
			
		||||
        UNREACHABLE();
 | 
			
		||||
        return true;
 | 
			
		||||
 | 
			
		||||
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		Reference in New Issue
	
	Block a user